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    Posts made by jalohkam

    • RE: Double Trouble

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 1/1 hits, 0.00 expected hits
              Germans removing all Technology Tokens after successful research.
              Germans discover Improved Artillery Support
      
          Purchase Units - Germans
              Germans repair damage of 4x factory; Remaining resources: 34 PUs; 0 techTokens; 
              Germans buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 5 Sea Zone
              1 infantry moved from France to Germany
              10 armour, 3 artilleries and 9 infantry moved from Poland to Belorussia
              2 armour and 2 infantry moved from Baltic States to Belorussia
              1 infantry moved from Karelia S.S.R. to Belorussia
              2 fighters moved from 5 Sea Zone to Belorussia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 12 armour, 3 artilleries, 2 fighters and 12 infantry
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 12 armour, 3 artilleries, 2 fighters and 12 infantry in Belorussia, round 2 : 7/29 hits, 10.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Germans win, taking Belorussia from Russians with 12 armour, 3 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Belorussia to 5 Sea Zone
      
          Place Units - Germans
              1 fighter and 3 infantry placed in Germany
              2 transports placed in 5 Sea Zone
      
          Activate Technology - Germans
              Germans activating Improved Artillery Support
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.50
      Germans rolls : : 1.00
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 battleship and 1 carrier; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 fighter moved from Italy to France
              2 fighters moved from France to 14 Sea Zone
              2 fighters moved from 5 Sea Zone to Karelia S.S.R.
              1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 5 Sea Zone to 8 Sea Zone
              1 infantry moved from Baltic States to Karelia S.S.R.
              1 armour moved from Italy to Poland
              1 armour moved from France to Poland
              1 fighter moved from Poland to Karelia S.S.R.
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Poland to Belorussia
              1 infantry moved from Germany to Baltic States
              2 armour moved from Germany to Baltic States
      
          Combat - Germans
              Battle in 14 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser and 1 transport
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the British and 1 fighter owned by the Germans lost in 14 Sea Zone
                      1 transport owned by the British lost in 14 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser and 1 transport
              Battle in Karelia S.S.R.
                  Germans attack with 3 fighters and 1 infantry
                  Russians defend with 1 factory and 1 infantry
                      Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Karelia S.S.R. to 8 Sea Zone
              1 fighter moved from 14 Sea Zone to 8 Sea Zone
              2 fighters moved from Karelia S.S.R. to 5 Sea Zone
      
          Place Units - Germans
              1 battleship and 1 carrier placed in 5 Sea Zone
              1 armour placed in Germany
      
          Turn Complete - Germans
              Germans collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 0.50
      Germans rolls : : 0.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 battleship, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              2 infantry moved from Finland to Karelia S.S.R.
              2 fighters moved from 5 Sea Zone to Karelia S.S.R.
              2 infantry moved from Baltic States to Poland
              3 artilleries and 3 infantry moved from Germany to Poland
              1 infantry moved from Poland to Baltic States
              1 infantry moved from Poland to Belorussia
              1 artillery and 1 infantry moved from Libya to Egypt
              2 fighters moved from France to 7 Sea Zone
              1 infantry moved from Poland to Ukraine S.S.R.
              1 fighter moved from Poland to Ukraine S.S.R.
      
          Combat - Germans
              Germans creates battle in territory 11 Sea Zone
              Battle in 11 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 11 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 11 Sea Zone
                  Americans win with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in Ukraine S.S.R.
                  Germans attack with 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Germans win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Egypt
                  Germans attack with 1 artillery and 1 infantry
                  British defend with 1 bomber and 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits, 0.50 expected hits
                      1 bomber owned by the British lost in Egypt
                      Germans roll dice for 1 artillery and 1 infantry in Egypt, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Egypt
                      Germans roll dice for 1 artillery in Egypt, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Egypt, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Egypt
                  British win with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 bomber
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in 7 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 destroyer, 1 submarine and 1 transport
                  1 submarine owned by the British Submerged
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 7 Sea Zone
                      1 transport owned by the British lost in 7 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for British: 1 destroyer and 1 transport
              Battle in Karelia S.S.R.
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 artillery, 1 factory and 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 infantry moved from Bulgaria Romania to Poland
              1 fighter moved from Ukraine S.S.R. to Poland
              1 infantry moved from Poland to Bulgaria Romania
              1 armour and 1 infantry moved from France to Italy
              1 infantry moved from Northwestern Europe to France
              2 fighters moved from 7 Sea Zone to 5 Sea Zone
              1 fighter moved from Karelia S.S.R. to Italy
              1 fighter moved from Karelia S.S.R. to France
      
          Place Units - Germans
              1 battleship and 1 submarine placed in 5 Sea Zone
              2 armour and 1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 0.17
      Americans : 0.50
      Germans rolls : : 0.00
      Russians : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 1 carrier and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 fighter moved from Norway to 7 Sea Zone
              1 fighter moved from Northwestern Europe to 7 Sea Zone
              2 submarines moved from 5 Sea Zone to 7 Sea Zone
              2 submarines moved from 9 Sea Zone to 11 Sea Zone
              1 infantry moved from Italy to 15 Sea Zone
              1 artillery moved from Southern Europe to 15 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
              1 bomber moved from Germany to Egypt
              1 armour and 1 infantry moved from Libya to Egypt
              1 fighter moved from Germany to 14 Sea Zone
              1 fighter moved from Bulgaria Romania to 14 Sea Zone
              1 artillery and 1 infantry moved from Algeria to Libya
              1 infantry moved from Finland to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              2 infantry moved from Belorussia to Poland
              1 infantry moved from Poland to Ukraine S.S.R.
              1 armour and 1 fighter moved from Ukraine S.S.R. to Poland
              1 armour moved from Baltic States to Poland
              1 infantry moved from Baltic States to Poland
              3 infantry moved from Germany to Poland
              2 armour moved from Germany to Poland
              1 armour and 2 infantry moved from Bulgaria Romania to Poland
              1 infantry moved from Southern Europe to Bulgaria Romania
              1 armour moved from Italy to Poland
              1 armour moved from France to Poland
              1 infantry moved from Norway to 5 Sea Zone
              1 infantry moved from Norway to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Baltic States
      
          Combat - Germans
              Battle in 14 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in 14 Sea Zone
                      Germans roll dice for 1 fighter in 14 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 14 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 cruiser
              Battle in 17 Sea Zone
                  Germans attack with 1 battleship and 1 transport
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 17 Sea Zone
                  Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in 11 Sea Zone
                  Germans attack with 2 submarines
                  Americans defend with 1 destroyer and 2 transports
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 11 Sea Zone
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 11 Sea Zone
                      2 transports owned by the Americans lost in 11 Sea Zone
                      Germans roll dice for 1 submarine in 11 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 16
                  Casualties for Germans: 1 submarine
                  Casualties for Americans: 1 destroyer and 2 transports
              Battle in 7 Sea Zone
                  Germans attack with 2 fighters and 2 submarines
                  British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Russians, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone
                      1 transport owned by the British lost in 7 Sea Zone
                      Germans roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                  Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                  Casualties for Germans: 1 submarine
                  Casualties for Russians: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in Egypt
                  Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/5 hits, 2.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/4 hits, 1.83 expected hits
                      1 infantry owned by the British lost in Egypt
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 1/5 hits, 2.00 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/3 hits, 1.50 expected hits
                      2 infantry owned by the Germans and 1 artillery owned by the British lost in Egypt
                      Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 4 : 2/3 hits, 1.50 expected hits
                      British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits, 1.17 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Egypt to Algeria
              2 fighters moved from 7 Sea Zone to 5 Sea Zone
              1 fighter moved from 14 Sea Zone to France
              1 fighter moved from Poland to France
              1 armour moved from Northwestern Europe to France
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              3 artilleries and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.33
      British : -0.67
      Americans : -0.33
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 1/1 hits, 0.00 expected hits
              Germans removing all Technology Tokens after successful research.
              Germans discover War Bonds
      
          Purchase Units - Germans
              Germans buy 1 battleship, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Finland to 5 Sea Zone
              1 artillery moved from Germany to 5 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to United Kingdom
              1 infantry moved from Finland to Karelia S.S.R.
              1 infantry moved from Baltic States to Karelia S.S.R.
              1 infantry moved from Baltic States to Poland
              6 infantry moved from Belorussia to Poland
              1 infantry moved from Poland to Belorussia
              6 armour moved from Belorussia to Poland
              1 infantry moved from Poland to Ukraine S.S.R.
              1 infantry moved from Bulgaria Romania to Poland
              4 artilleries and 6 infantry moved from Germany to Poland
              1 infantry moved from Northwestern Europe to Germany
              1 armour moved from Northwestern Europe to Poland
              2 fighters moved from Northwestern Europe to United Kingdom
              2 fighters moved from France to United Kingdom
              1 transport moved from 17 Sea Zone to 15 Sea Zone
              1 artillery and 1 infantry moved from Libya to 15 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Trans-Jordan
              1 submarine moved from 11 Sea Zone to 13 Sea Zone
              1 submarine moved from 11 Sea Zone to 9 Sea Zone
              1 submarine moved from 7 Sea Zone to 6 Sea Zone
              1 armour moved from Egypt to French Equatorial Africa
                    Germans take Anglo-Egyptian Sudan from British
                    Germans take French Equatorial Africa from British
              1 bomber moved from Libya to Trans-Jordan
              2 fighters moved from Belorussia to Karelia S.S.R.
      
          Combat - Germans
              Battle in Karelia S.S.R.
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 artillery and 1 factory
                      Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Battle in Trans-Jordan
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                  Germans win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in United Kingdom
                  Germans attack with 1 artillery, 4 fighters and 1 infantry
                  British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
                      AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery, 4 fighters and 1 infantry in United Kingdom, round 2 : 3/6 hits, 2.67 expected hits
                      British roll dice for 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 2/5 hits, 1.67 expected hits
                      1 aaGun owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 3 : 2/4 hits, 1.83 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 3 : 0/3 hits, 1.17 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 1 artillery and 3 fighters in United Kingdom, round 4 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Germans and 1 armour owned by the British lost in United Kingdom
                  Germans captures 29PUs while taking British capital
                  Germans win, taking United Kingdom from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                  Casualties for Germans: 2 fighters and 1 infantry
                  Casualties for British: 1 aaGun, 1 armour, 1 artillery, 1 bomber and 2 infantry
      
          Non Combat Move - Germans
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from Trans-Jordan to Germany
              2 fighters moved from Karelia S.S.R. to Poland
      
          Place Units - Germans
              1 battleship, 1 carrier and 1 transport placed in 5 Sea Zone
              1 infantry placed in Italy
              Germans undo move 2.
              1 infantry placed in Germany
      
          Activate Technology - Germans
              Germans activating War Bonds
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 82 PUs
              Germans collect 4 PUs from War Bonds; end with 86 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.17
      British : -0.67
      Germans rolls : : 1.00
      Russians : -0.33
      AA fire in United Kingdom : : -0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              2 submarines moved from 5 Sea Zone to 7 Sea Zone
              1 fighter moved from Norway to 7 Sea Zone
              1 fighter moved from Northwestern Europe to 7 Sea Zone
              1 artillery and 1 infantry moved from Southern Europe to 15 Sea Zone
              1 artillery, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
              1 artillery and 1 infantry moved from 17 Sea Zone to Egypt
              1 bomber moved from Germany to Egypt
              1 armour and 1 infantry moved from Libya to Egypt
              2 infantry moved from Poland to Belorussia
              1 infantry moved from Baltic States to Belorussia
              1 armour moved from Baltic States to Belorussia
              1 armour moved from Poland to Belorussia
              1 fighter moved from Bulgaria Romania to 14 Sea Zone
              1 fighter moved from Ukraine S.S.R. to 14 Sea Zone
              1 armour moved from Ukraine S.S.R. to Belorussia
              1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
              1 fighter moved from Poland to Belorussia
              2 submarines moved from 9 Sea Zone to 11 Sea Zone
              1 fighter moved from Germany to Belorussia
              1 infantry moved from Finland to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              2 infantry moved from Norway to 5 Sea Zone
              2 infantry moved from 5 Sea Zone to Baltic States
              1 armour moved from Bulgaria Romania to Belorussia
              2 armour moved from Germany to Belorussia
              3 infantry moved from Germany to Poland
              1 armour moved from France to Poland
              1 infantry moved from Italy to Germany
              1 armour moved from Italy to Poland
      
          Combat - Germans
              Battle in 11 Sea Zone
                  Germans attack with 2 submarines
                  Americans defend with 1 destroyer and 2 transports
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer and 2 transports in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
                      1 transport owned by the Americans lost in 11 Sea Zone
                      Germans roll dice for 2 submarines in 11 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                  Germans win with 2 submarines remaining. Battle score for attacker is 22
                  Casualties for Americans: 1 destroyer and 2 transports
              Battle in 17 Sea Zone
                  Germans attack with 1 battleship and 1 transport
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 17 Sea Zone
                  Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in 14 Sea Zone
                  Germans attack with 2 fighters
                  British defend with 1 cruiser
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 fighters in 14 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      British roll dice for 1 cruiser in 14 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 14 Sea Zone
                  Germans win with 2 fighters remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in 7 Sea Zone
                  Germans attack with 2 fighters and 2 submarines
                  British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship and 1 transport in 7 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 submarine owned by the Russians lost in 7 Sea Zone
                      Germans roll dice for 2 submarines in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 7 Sea Zone
                      Germans roll dice for 2 fighters in 7 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                      1 transport owned by the British lost in 7 Sea Zone
                  Germans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 33
                  Casualties for Russians: 1 submarine
                  Casualties for British: 1 battleship and 1 transport
              Battle in Egypt
                  Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                  British defend with 1 armour, 1 artillery, 1 fighter and 1 infantry
                      Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits, 2.00 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits, 1.83 expected hits
                      2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
                      Germans roll dice for 1 armour, 1 artillery and 1 bomber in Egypt, round 3 : 2/3 hits, 1.50 expected hits
                      British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 0/2 hits, 1.17 expected hits
                      1 fighter owned by the British and 1 armour owned by the British lost in Egypt
                  Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 17
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 armour, 1 artillery, 1 fighter and 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Egypt to Libya
              1 artillery and 1 infantry moved from Algeria to Libya
              2 fighters moved from 14 Sea Zone to France
              2 fighters moved from 7 Sea Zone to Northwestern Europe
      
          Place Units - Germans
              5 artilleries and 5 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.17
      British : -3.17
      Americans : -0.33
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy nothing; Remaining resources: 36 PUs; 1 techTokens; 
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 artilleries and 4 infantry moved from Manchuria to Kiangsu
              3 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone
              3 armour, 1 artillery, 4 infantry and 4 transports moved from 62 Sea Zone to 64 Sea Zone
              3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 submarines moved from 60 Sea Zone to 64 Sea Zone
              3 armour, 1 artillery and 4 infantry moved from 64 Sea Zone to Alaska
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              6 fighters moved from 64 Sea Zone to Alaska
              1 bomber moved from Germany to United Kingdom
      
          Combat - Japanese
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in United Kingdom causes 3 damage total. 
              Battle in Alaska
                  Japanese attack with 3 armour, 1 artillery, 6 fighters and 4 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 3 battleships and 1 cruiser in Alaska, round 2 : 0/4 hits, 2.50 expected hits
                      Japanese roll dice for 3 armour, 1 artillery, 6 fighters and 4 infantry in Alaska, round 2 : 7/14 hits, 6.67 expected hits
                      Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 3 armour, 1 artillery, 6 fighters and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Alaska to 64 Sea Zone
              2 fighters moved from Alaska to 64 Sea Zone
              3 armour moved from Caucasus to Kazakh S.S.R.
              2 fighters moved from Germany to France
              1 bomber moved from United Kingdom to Germany
      
          Place Units - Japanese
              4 fighters and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Americans : -0.33
      Japanese : -2.17
      AA fire in United Kingdom : : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 transports moved from 60 Sea Zone to 62 Sea Zone
              1 infantry moved from Evenki National Okrug to Sinkiang
              1 artillery moved from Kazakh S.S.R. to Szechwan
              1 bomber moved from Caucasus to United Kingdom
              2 fighters moved from Caucasus to 60 Sea Zone
              1 fighter moved from Caucasus to 60 Sea Zone
              1 fighter moved from Caucasus to 60 Sea Zone
              2 fighters moved from Archangel to Germany
              2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
              2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria
              2 infantry moved from Buryatia S.S.R. to Manchuria
              1 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Combat - Japanese
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in United Kingdom causes 3 damage total. 
      
          Non Combat Move - Japanese
              1 bomber moved from United Kingdom to Germany
      
          Place Units - Japanese
              2 transports placed in 62 Sea Zone
              1 battleship and 1 fighter placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      AA fire in United Kingdom : : -0.17
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Sinkiang to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 artillery and 1 infantry moved from Sinkiang to Kazakh S.S.R.
              2 fighters moved from Caucasus to Kazakh S.S.R.
              1 bomber moved from Caucasus to Russia
              1 carrier moved from 61 Sea Zone to 60 Sea Zone
              2 fighters moved from 61 Sea Zone to Kazakh S.S.R.
              1 fighter moved from 60 Sea Zone to Kazakh S.S.R.
              1 fighter moved from 60 Sea Zone to Kazakh S.S.R.
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
              2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              3 armour moved from India to Caucasus
              1 transport moved from 60 Sea Zone to 48 Sea Zone
              1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to Japan
              1 transport moved from 60 Sea Zone to 51 Sea Zone
              1 infantry moved from Okinawa to 51 Sea Zone
              1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
              1 infantry moved from 60 Sea Zone to Japan
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Russia causes 2 damage total. 
              Battle in Kazakh S.S.R.
                  Japanese attack with 1 artillery, 6 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Kazakh S.S.R., round 2 : 5/8 hits, 4.67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Russia to Caucasus
              2 fighters moved from Kazakh S.S.R. to Archangel
              4 fighters moved from Kazakh S.S.R. to Caucasus
      
          Place Units - Japanese
              1 battleship, 1 carrier and 1 fighter placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.17
      Japanese rolls : : 0.00
      Russians : 0.67
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 3 armour and 2 submarines; Remaining resources: 4 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from Anhwei to Sinkiang
              1 infantry moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 armour and 3 infantry moved from Borneo to 47 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 47 Sea Zone to 60 Sea Zone
              1 carrier moved from 35 Sea Zone to 61 Sea Zone
              2 fighters moved from 35 Sea Zone to 61 Sea Zone
              1 bomber moved from Anhwei to Russia
              1 armour and 2 infantry moved from 60 Sea Zone to Japan
              1 infantry moved from 60 Sea Zone to Japan
              2 fighters moved from Manchuria to Caucasus
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Russia causes 2 damage total. 
      
          Non Combat Move - Japanese
              1 bomber moved from Russia to Caucasus
      
          Place Units - Japanese
              2 submarines placed in 60 Sea Zone
              3 armour placed in India
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.17
      Japanese rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Jet Power
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour moved from India to 35 Sea Zone
              1 submarine moved from 46 Sea Zone to 47 Sea Zone
              1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
              1 infantry moved from Burma to 36 Sea Zone
              1 bomber moved from Burma to Russia
              1 bomber moved from Caucasus to Russia
              1 transport moved from 35 Sea Zone to 37 Sea Zone
              2 infantry moved from East Indies to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
              1 armour and 2 infantry moved from 47 Sea Zone to Borneo
              1 infantry moved from 47 Sea Zone to Borneo
              1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 47 Sea Zone
              1 fighter moved from Japan to Buryatia S.S.R.
              1 artillery and 2 infantry moved from Sinkiang to Anhwei
              2 fighters moved from Caucasus to Buryatia S.S.R.
              1 fighter moved from Caucasus to 47 Sea Zone
              5 infantry moved from Manchuria to Buryatia S.S.R.
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      AA fire in Russia : 1/2 hits, 0.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Russia causes 3 damage total. 
              Battle in Buryatia S.S.R.
                  Japanese attack with 3 fighters and 5 infantry
                  Russians defend with 7 infantry
                      Japanese roll dice for 3 fighters and 5 infantry in Buryatia S.S.R., round 2 : 4/8 hits, 2.33 expected hits
                      Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 2.33 expected hits
                      1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 3 : 2/7 hits, 2.17 expected hits
                      Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 3 fighters and 4 infantry in Buryatia S.S.R., round 4 : 2/7 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 18
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 7 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Russia to Anhwei
              1 fighter moved from Buryatia S.S.R. to 47 Sea Zone
              2 fighters moved from Buryatia S.S.R. to Manchuria
      
          Place Units - Japanese
              1 carrier placed in 35 Sea Zone
              2 fighters placed in 35 Sea Zone
      
          Activate Technology - Japanese
              Japanese activating Jet Power
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 0.67
      Japanese rolls : : 1.00
      Russians : -2.67
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Long Range Aircraft
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 armour, 1 artillery and 2 infantry moved from Yunnan to 61 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
              1 armour and 2 infantry moved from 35 Sea Zone to India
              2 fighters moved from French Indo-China Thailand to India
              1 bomber and 1 fighter moved from French Indo-China Thailand to India
              1 infantry moved from French Indo-China Thailand to Burma
              1 fighter moved from Kwangtung to India
              1 infantry moved from Anhwei to Sinkiang
                    Japanese take Sinkiang from Americans
              1 artillery moved from Szechwan to Sinkiang
              2 bombers moved from Japan to India
              1 artillery moved from 35 Sea Zone to India
              1 submarine moved from 48 Sea Zone to 46 Sea Zone
              1 infantry moved from Anhwei to Sinkiang
              2 infantry moved from Anhwei to Manchuria
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
                  British defend with 1 cruiser
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                      British roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in India
                  Japanese attack with 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry
                  British defend with 1 aaGun, 1 factory, 4 fighters and 4 infantry
                      AA fire in India : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in India, round 2 : 5/11 hits, 5.33 expected hits
                      British roll dice for 1 aaGun, 4 fighters and 4 infantry in India, round 2 : 2/8 hits, 4.00 expected hits
                      2 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India
                      Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in India, round 3 : 6/9 hits, 4.83 expected hits
                      British roll dice for 4 fighters in India, round 3 : 3/4 hits, 2.67 expected hits
                      1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the British lost in India
                  Japanese win, taking India from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 25
                  Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter and 2 infantry
                  Casualties for British: 1 aaGun, 4 fighters and 4 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from India to Caucasus
              1 bomber moved from India to Caucasus
              1 bomber moved from India to Burma
      
          Place Units - Japanese
              2 armour, 2 artilleries, 1 fighter and 1 infantry placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Long Range Aircraft
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      British : -2.17
      Japanese rolls : : 1.00
      AA fire in India : : -0.50
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 2 infantry moved from French Indo-China Thailand to Burma
              1 infantry moved from Malaya to French Indo-China Thailand
              1 artillery and 1 infantry moved from Kwangtung to Szechwan
              1 fighter moved from French Indo-China Thailand to Szechwan
              1 fighter moved from Manchuria to Szechwan
              4 infantry moved from Kiangsu to Anhwei
              1 armour and 1 infantry moved from Japan to 60 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 artillery and 1 infantry moved from Japan to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Yunnan
              1 bomber moved from Japan to Szechwan
              1 fighter moved from Japan to Anhwei
              1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
              1 submarine moved from 44 Sea Zone to 48 Sea Zone
              1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone
              1 fighter moved from 61 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Szechwan
                  Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 2 : 2/5 hits, 2.33 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                      2 infantry owned by the Americans lost in Szechwan
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
                      Americans roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
                  Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 fighter and 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Anhwei
                  Japanese attack with 1 fighter and 4 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 fighter and 4 infantry in Anhwei, round 2 : 2/5 hits, 1.17 expected hits
                      Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Anhwei
                  Japanese win, taking Anhwei from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Yunnan
                  Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Burma
                  Japanese attack with 1 artillery and 2 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                      Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Yunnan to French Indo-China Thailand
              2 fighters moved from Szechwan to French Indo-China Thailand
              1 fighter moved from Anhwei to Kwangtung
              1 bomber moved from Szechwan to French Indo-China Thailand
      
          Place Units - Japanese
              2 bombers placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      British : 1.00
      Japanese rolls : : 0.00
      Americans : -2.33
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese roll 3,4 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 1 factory and 4 fighters; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Egypt to Libya
              1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
                    Japanese take Rhodesia from British
                    Japanese take Union of South Africa from British
              1 artillery moved from Egypt to Libya
              3 infantry moved from Alaska to 64 Sea Zone
              2 armour moved from Alaska to Western United States
                    Japanese take Western Canada from British
              1 armour moved from Alaska to Western United States
              4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 64 Sea Zone to 56 Sea Zone
              4 fighters moved from 56 Sea Zone to Western United States
              3 infantry moved from 56 Sea Zone to Western United States
              1 fighter moved from Soviet Far East to Alaska
              2 bombers moved from Japan to Alaska
      
          Combat - Japanese
              Battle in Western United States
                  Japanese attack with 3 armour, 4 fighters and 3 infantry
                  Americans defend with 1 aaGun, 2 armour, 4 artilleries, 1 factory and 4 infantry
                      AA fire in Western United States : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 3 battleships in Western United States, round 2 : 0/3 hits, 2.00 expected hits
                      Japanese roll dice for 3 armour, 4 fighters and 3 infantry in Western United States, round 2 : 5/10 hits, 4.00 expected hits
                      Americans roll dice for 1 aaGun, 2 armour, 4 artilleries and 4 infantry in Western United States, round 2 : 3/10 hits, 3.67 expected hits
                      3 infantry owned by the Japanese, 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Western United States
                      Japanese roll dice for 3 armour and 4 fighters in Western United States, round 3 : 4/7 hits, 3.50 expected hits
                      Americans roll dice for 2 armour and 4 artilleries in Western United States, round 3 : 3/6 hits, 2.33 expected hits
                      3 fighters owned by the Japanese and 4 artilleries owned by the Americans lost in Western United States
                      Japanese roll dice for 3 armour and 1 fighter in Western United States, round 4 : 3/4 hits, 2.00 expected hits
                      Americans roll dice for 2 armour in Western United States, round 4 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the Japanese and 2 armour owned by the Americans lost in Western United States
                  Japanese win, taking Western United States from Americans with 3 armour remaining. Battle score for attacker is -4
                  Casualties for Japanese: 4 fighters and 3 infantry
                  Casualties for Americans: 1 aaGun, 2 armour, 4 artilleries and 4 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from 60 Sea Zone to 56 Sea Zone
              1 carrier moved from 60 Sea Zone to 52 Sea Zone
      
          Place Units - Japanese
              1 factory placed in Alaska
              4 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 67 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western United States : : -0.50
      Americans : 0.00
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese roll 4,4 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 2 bombers, 1 carrier and 1 fighter; Remaining resources: 3 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              3 armour and 3 infantry moved from Japan to 60 Sea Zone
              3 armour, 4 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 60 Sea Zone to 64 Sea Zone
              3 armour and 3 infantry moved from 64 Sea Zone to Alaska
              4 fighters moved from 64 Sea Zone to Alaska
              1 artillery moved from Kwangtung to Kiangsu
              1 armour moved from Trans-Jordan to Anglo-Egyptian Sudan
                    Japanese take Egypt from British
                    Japanese take Anglo-Egyptian Sudan from British
              3 armour moved from Trans-Jordan to Libya
              1 artillery and 2 infantry moved from Trans-Jordan to Egypt
              1 artillery and 1 infantry moved from Caucasus to West Russia
              1 armour moved from Vologda to Karelia S.S.R.
              1 armour moved from Vologda to Karelia S.S.R.
              1 armour moved from Evenki National Okrug to Karelia S.S.R.
              1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Alaska
                  Japanese attack with 3 armour, 4 fighters and 3 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 4 battleships and 1 cruiser in Alaska, round 2 : 5/5 hits, 3.17 expected hits
                      Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 3 armour, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Libya
                  Japanese attack with 3 armour
                  British defend with 1 infantry
                      Japanese roll dice for 3 armour in Libya, round 2 : 0/3 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 armour in Libya, round 3 : 2/3 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the British lost in Libya
                  Japanese win, taking Libya from British with 2 armour remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 armour
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Alaska to 64 Sea Zone
              1 fighter moved from Japan to Soviet Far East
      
          Place Units - Japanese
              1 carrier placed in 60 Sea Zone
              1 fighter placed in 60 Sea Zone
              2 bombers placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 53 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      British : 0.33
      Americans : -0.33
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese roll 5,1 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 2 battleships; Remaining resources: 2 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Szechwan to Sinkiang
                    Japanese take Sinkiang from Americans
              1 artillery and 1 infantry moved from Kazakh S.S.R. to Caucasus
              3 armour moved from India to Trans-Jordan
                    Japanese take Trans-Jordan from British
              1 artillery and 2 infantry moved from Persia to Trans-Jordan
              1 armour moved from Kazakh S.S.R. to Vologda
                    Japanese take Novosibirsk from Russians
                    Japanese take Vologda from Russians
              1 armour moved from Kazakh S.S.R. to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
              1 armour moved from Kazakh S.S.R. to Vologda
              1 armour moved from Kazakh S.S.R. to Trans-Jordan
              4 fighters moved from Yunnan to 60 Sea Zone
              1 fighter moved from Yunnan to Japan
              2 armour and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
              1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
              1 infantry moved from Soviet Far East to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
              3 armour and 3 infantry moved from 60 Sea Zone to Japan
              1 artillery moved from Yunnan to Kwangtung
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              2 battleships placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 49 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 10 on tech rolls
                  Japanese roll 3,2 and gets 0 hits
      
          Purchase Units - Japanese
              Japanese buy 3 armour and 1 carrier; Remaining resources: 0 PUs; 2 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Persia to Kazakh S.S.R.
                    Japanese take Kazakh S.S.R. from Russians
              4 armour moved from India to Kazakh S.S.R.
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Americans
              3 transports moved from 61 Sea Zone to 62 Sea Zone
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 61 Sea Zone to 60 Sea Zone
              3 fighters moved from Japan to Yunnan
              1 artillery and 2 infantry moved from India to Persia
              1 infantry moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              2 fighters moved from 60 Sea Zone to Yunnan
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 armour placed in India
              1 carrier placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Round 5

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:54:23 AM
      Savegame

      posted in Play Boardgames
      J
      jalohkam
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