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    Posts made by jalohkam

    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 armour and 3 infantry moved from Japan to 60 Sea Zone
              2 armour, 3 infantry and 3 transports moved from 60 Sea Zone to 51 Sea Zone
              1 carrier and 2 fighters moved from 60 Sea Zone to 51 Sea Zone
              2 artilleries and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
              2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 60 Sea Zone to 51 Sea Zone
              2 armour, 2 artilleries and 5 infantry moved from 51 Sea Zone to Wake Island
              4 fighters moved from 51 Sea Zone to Wake Island
              2 armour, 1 artillery and 2 infantry moved from Soviet Far East to Buryatia S.S.R.
              2 fighters moved from Japan to Buryatia S.S.R.
              1 bomber moved from Japan to Wake Island
      
          Combat - Japanese
              Battle in Wake Island
                  Japanese attack with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Wake Island, round 2 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters and 5 infantry in Wake Island, round 2 : 3/14 hits, 5.50 expected hits
                      Neutral roll dice for 5 infantry in Wake Island, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Wake Island
                  Japanese loses 0 PUs for violating Wake Islands neutrality.
                  Japanese win, taking Wake Island from Neutral with 2 armour, 2 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Wake Island to 51 Sea Zone
              1 bomber moved from Wake Island to Okinawa
      
          Place Units - Japanese
              2 armour, 1 artillery and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      Japanese rolls : : 0.00
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Chinese round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Chinese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Chinese round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Chinese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 1x factory; Remaining resources: 55 PUs; 2 techTokens; 
              Germans buy 6 infantry and 6 submarines; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - Germans
              3 infantry moved from Germany to France
              1 armour moved from Germany to France
              5 bombers moved from Germany to 8 Sea Zone
              1 fighter moved from Germany to France
              5 armour moved from Karelia S.S.R. to Norway
                    Germans take Norway from Americans
              1 bomber moved from 8 Sea Zone to France
              1 bomber moved from 8 Sea Zone to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 1 armour, 2 bombers, 1 fighter and 3 infantry
                  British defend with 2 artilleries and 1 infantry
                      Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in France, round 2 : 3/7 hits, 2.83 expected hits
                      British roll dice for 2 artilleries and 1 infantry in France, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in France
                  Germans win, taking France from British with 1 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 artilleries and 1 infantry
              Battle in 8 Sea Zone
                  Germans attack with 3 bombers
                  British defend with 1 cruiser and 3 transports
                      Germans roll dice for 3 bombers in 8 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
                      British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 bomber owned by the Germans lost in 8 Sea Zone
                      Germans roll dice for 2 bombers in 8 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      British roll dice for 1 cruiser and 3 transports in 8 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 8 Sea Zone
                      3 transports owned by the British lost in 8 Sea Zone
                  Germans win with 2 bombers remaining. Battle score for attacker is 21
                  Casualties for Germans: 1 bomber
                  Casualties for British: 1 cruiser and 3 transports
      
          Non Combat Move - Germans
              2 bombers moved from 8 Sea Zone to France
              1 fighter moved from France to Germany
              4 bombers moved from France to Germany
      
          Place Units - Germans
              6 submarines placed in 5 Sea Zone
              Germans undo move 1.
              2 submarines placed in 5 Sea Zone
              4 submarines placed in 5 Sea Zone
              6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 53 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.17
      British : 0.00
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Russians
      
          Combat Move - Russians
              1 submarine moved from 13 Sea Zone to 15 Sea Zone
      
          Non Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 7 aaGuns and 1 factory; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone
              2 infantry moved from Japan to 60 Sea Zone
              2 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone
              1 artillery and 3 infantry moved from 57 Sea Zone to Midway
              2 artilleries and 2 infantry moved from Alaska to 64 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 53 Sea Zone
              2 artilleries and 2 infantry moved from 53 Sea Zone to Hawaiian Islands
              2 carriers and 3 fighters moved from 64 Sea Zone to 53 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 64 Sea Zone to 57 Sea Zone
              1 battleship and 1 destroyer moved from 63 Sea Zone to 57 Sea Zone
              1 battleship moved from 60 Sea Zone to 57 Sea Zone
              3 fighters moved from 53 Sea Zone to Hawaiian Islands
              2 infantry moved from Persia to 34 Sea Zone
              2 infantry moved from 34 Sea Zone to Trans-Jordan
              3 infantry moved from Persia to Trans-Jordan
              3 bombers moved from Caucasus to Trans-Jordan
              2 fighters moved from India to Trans-Jordan
              1 infantry moved from Novosibirsk to Kazakh S.S.R.
                    Japanese take Kazakh S.S.R. from Russians
              1 armour moved from Archangel to Karelia S.S.R.
              1 armour moved from Karelia S.S.R. to Finland
              1 fighter moved from Japan to 53 Sea Zone
              1 fighter moved from Japan to Iwo Jima
      
          Combat - Japanese
              Battle in Hawaiian Islands
                  Japanese attack with 2 artilleries, 3 fighters and 2 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 2/7 hits, 2.83 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Hawaiian Islands, round 3 : 4/6 hits, 2.50 expected hits
                      Americans roll dice for 1 fighter in Hawaiian Islands, round 3 : 1/1 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 10
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Midway
                  Japanese attack with 1 artillery and 3 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 3 battleships in Midway, round 2 : 2/3 hits, 2.00 expected hits
                      Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Midway
                  Japanese win, taking Midway from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Trans-Jordan
                  Japanese attack with 3 bombers, 2 fighters and 5 infantry
                  British defend with 2 armour, 2 artilleries and 1 infantry
                      Japanese roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 3 bombers, 2 fighters and 5 infantry in Trans-Jordan, round 2 : 7/10 hits, 3.83 expected hits
                      British roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                      2 infantry owned by the Japanese, 2 artilleries owned by the British, 1 infantry owned by the British and 2 armour owned by the British lost in Trans-Jordan
                  Japanese win, taking Trans-Jordan from British with 3 bombers, 2 fighters and 3 infantry remaining. Battle score for attacker is 17
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 2 armour, 2 artilleries and 1 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Hawaiian Islands to 53 Sea Zone
              3 bombers moved from Trans-Jordan to India
              2 fighters moved from Trans-Jordan to India
      
          Place Units - Japanese
              1 factory placed in Alaska
              3 aaGuns placed in India
              4 aaGuns placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 53 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      British : 0.00
      Japanese rolls : : 0.00
      Americans : -0.33
      Japanese : 4.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from India to 35 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from India to Persia
                    Japanese take Persia from British
              3 bombers moved from Kiangsu to 34 Sea Zone
              1 artillery and 1 infantry moved from Kwangtung to 61 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to Japan
              1 battleship and 1 destroyer moved from 61 Sea Zone to 63 Sea Zone
              2 transports moved from 64 Sea Zone to 63 Sea Zone
              2 artilleries and 2 infantry moved from Buryatia S.S.R. to 63 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone
              2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska
              1 battleship moved from 60 Sea Zone to 64 Sea Zone
              1 carrier moved from 60 Sea Zone to 64 Sea Zone
              1 fighter moved from Kwangtung to 64 Sea Zone
              4 infantry moved from India to Persia
              1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
              1 infantry moved from Sinkiang to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 armour moved from Evenki National Okrug to Vologda
                    Japanese take Vologda from Russians
              1 armour moved from Vologda to Archangel
                    Japanese take Archangel from Russians
              1 transport moved from 60 Sea Zone to 51 Sea Zone
              1 infantry moved from Okinawa to 51 Sea Zone
              1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
              1 infantry moved from 60 Sea Zone to Japan
              1 artillery and 1 infantry moved from Alaska to Western Canada
              2 fighters moved from 64 Sea Zone to Western Canada
      
          Combat - Japanese
              Battle in Western Canada
                  Japanese attack with 1 artillery, 2 fighters and 1 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Western Canada, round 2 : 1/4 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Western Canada
                  Japanese win, taking Western Canada from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 34 Sea Zone
                  Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                  British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
                      Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 34 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
                      British roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 carrier, 2 cruisers, 1 fighter and 2 transports in 34 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 transport owned by the British, 2 cruisers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 34 Sea Zone
                      1 transport owned by the British lost in 34 Sea Zone
                  Japanese win with 1 battleship, 3 bombers, 2 fighters and 1 transport remaining. Battle score for attacker is 46
                  Casualties for Japanese: 1 carrier and 1 destroyer
                  Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 2 transports
              Battle in Trans-Jordan
      
          Non Combat Move - Japanese
              2 fighters moved from 34 Sea Zone to India
              3 bombers moved from 34 Sea Zone to Caucasus
              2 fighters moved from Western Canada to 64 Sea Zone
      
          Place Units - Japanese
              2 fighters and 2 infantry placed in Japan
              1 battleship placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      British : 0.50
      Japanese rolls : : 0.00
      Japanese : 1.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 transport moved from 35 Sea Zone to 61 Sea Zone
              1 artillery and 5 infantry moved from Burma to India
              2 infantry moved from East Indies to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to India
              1 fighter moved from Yunnan to India
              2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
              2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska
              1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 64 Sea Zone
              2 fighters moved from 64 Sea Zone to Alaska
              1 bomber moved from Yunnan to India
              2 bombers moved from Yunnan to India
              2 fighters moved from 35 Sea Zone to India
              1 battleship moved from 35 Sea Zone to 61 Sea Zone
              1 destroyer moved from 35 Sea Zone to 61 Sea Zone
              1 armour moved from Soviet Far East to Evenki National Okrug
                    Japanese take Evenki National Okrug from Russians
              2 artilleries and 2 infantry moved from Manchuria to Buryatia S.S.R.
              1 artillery and 1 infantry moved from Yunnan to Kwangtung
      
          Combat - Japanese
              Battle in Alaska
                  Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                  Americans defend with 1 armour, 2 fighters and 2 infantry
                      Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 1 armour, 2 fighters and 2 infantry in Alaska, round 2 : 0/5 hits, 2.50 expected hits
                      1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska
                      Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Alaska, round 3 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 2 fighters in Alaska, round 3 : 1/2 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 29
                  Casualties for Americans: 1 armour, 2 fighters and 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in India
                  Japanese attack with 1 artillery, 3 bombers, 3 fighters and 7 infantry
                  British defend with 1 armour, 1 factory and 2 infantry
                      Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 3 bombers, 3 fighters and 7 infantry in India, round 2 : 4/14 hits, 5.17 expected hits
                      British roll dice for 1 armour and 2 infantry in India, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in India
                  Japanese win, taking India from British with 1 artillery, 3 bombers, 3 fighters and 6 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 armour and 2 infantry
      
          Non Combat Move - Japanese
              3 bombers moved from India to Kiangsu
              2 fighters moved from India to 35 Sea Zone
              1 fighter moved from India to Kwangtung
              2 fighters moved from Alaska to 64 Sea Zone
      
          Place Units - Japanese
              1 battleship, 1 carrier and 1 transport placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      British : -0.17
      Japanese rolls : : 0.00
      Americans : -2.83
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 carrier, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Yunnan to 61 Sea Zone
              2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
              2 artilleries and 2 infantry moved from 35 Sea Zone to India
              1 infantry moved from French Indo-China Thailand to Burma
              1 artillery and 4 infantry moved from Yunnan to Burma
              2 fighters moved from Yunnan to India
              1 armour moved from Yakut S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 infantry moved from Szechwan to Kazakh S.S.R.
                    Japanese take Kazakh S.S.R. from Russians
              1 artillery and 1 infantry moved from Szechwan to Yunnan
              2 fighters moved from Szechwan to India
              2 bombers moved from Szechwan to Russia
              1 bomber moved from Szechwan to India
              2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
              2 artilleries and 2 infantry moved from 62 Sea Zone to Manchuria
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/2 hits, 0.33 expected hits
                  Bombing raid in Russia rolls: 2,4 and causes: 6 damage to unit: factory
                  Bombing raid in Russia causes 6 damage total. 
              Battle in Burma
                  Japanese attack with 1 artillery and 5 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in India
                  Japanese attack with 2 artilleries, 1 bomber, 4 fighters and 2 infantry
                  British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 1 infantry
                      AA fire in India : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in India, round 2 : 3/9 hits, 4.00 expected hits
                      British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry in India, round 2 : 4/5 hits, 2.50 expected hits
                      1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
                      Japanese roll dice for 1 artillery, 1 bomber and 3 fighters in India, round 3 : 4/5 hits, 2.50 expected hits
                      British roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in India
                  Japanese win, taking India from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 18
                  Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
                  Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from India to Yunnan
              2 fighters moved from India to 35 Sea Zone
              1 bomber moved from India to Yunnan
              2 bombers moved from Russia to Yunnan
              1 fighter moved from Manchuria to 62 Sea Zone
              1 fighter moved from Philippine Islands to 62 Sea Zone
      
          Place Units - Japanese
              1 carrier and 1 submarine placed in 62 Sea Zone
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 43 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.33
      British : 0.50
      Japanese rolls : : 0.00
      AA fire in India : : -0.50
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              2 bombers moved from Japan to Yakut S.S.R.
              2 infantry moved from Japan to 62 Sea Zone
              1 transport moved from 61 Sea Zone to 48 Sea Zone
              1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
              2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
              2 infantry moved from 61 Sea Zone to Yunnan
              1 artillery moved from Burma to Yunnan
              1 infantry moved from French Indo-China Thailand to Yunnan
              1 infantry moved from Malaya to French Indo-China Thailand
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Anhwei to Sinkiang
                    Japanese take Sinkiang from Americans
              2 infantry moved from Anhwei to Szechwan
              2 fighters moved from French Indo-China Thailand to Szechwan
              2 fighters moved from French Indo-China Thailand to Yunnan
              1 fighter moved from Manchuria to Yakut S.S.R.
              1 battleship and 1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 fighter moved from Wake Island to 48 Sea Zone
              1 bomber moved from Wake Island to Szechwan
              1 fighter moved from 48 Sea Zone to Philippine Islands
      
          Combat - Japanese
              Battle in Yakut S.S.R.
                  Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 3/5 hits, 2.50 expected hits
                      Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Yakut S.S.R. to Manchuria
              2 bombers moved from Yakut S.S.R. to Szechwan
      
          Place Units - Japanese
              2 artilleries and 2 infantry placed in Japan
              1 destroyer and 2 transports placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Russians : 0.33
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 bombers; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 armour and 1 infantry moved from Japan to 60 Sea Zone
              1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              3 infantry moved from Manchuria to Buryatia S.S.R.
              1 fighter moved from Japan to Buryatia S.S.R.
              1 bomber moved from Japan to 53 Sea Zone
              1 submarine moved from 44 Sea Zone to 53 Sea Zone
              1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
              1 artillery and 1 infantry moved from Kwangtung to Szechwan
              3 infantry moved from Kiangsu to Anhwei
              1 artillery and 1 infantry moved from French Indo-China Thailand to Burma
              1 battleship and 1 carrier moved from 37 Sea Zone to 61 Sea Zone
              1 transport moved from 61 Sea Zone to 60 Sea Zone
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
              1 fighter moved from Manchuria to Szechwan
              1 infantry moved from Kiangsu to Anhwei
              1 fighter moved from French Indo-China Thailand to Szechwan
              1 fighter moved from 37 Sea Zone to Burma
              1 fighter moved from 37 Sea Zone to Yunnan
      
          Combat - Japanese
              Battle in Buryatia S.S.R.
                  Japanese attack with 1 armour, 1 fighter and 4 infantry
                  Russians defend with 5 infantry
                      Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 4/6 hits, 1.67 expected hits
                      Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 3 infantry
                  Casualties for Russians: 5 infantry
              Battle in Szechwan
                  Japanese attack with 1 artillery, 2 fighters and 1 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Szechwan
                      Japanese roll dice for 1 artillery and 2 fighters in Szechwan, round 3 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Szechwan
                  Japanese win, taking Szechwan from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in Anhwei
                  Japanese attack with 4 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 4 infantry in Anhwei, round 2 : 2/4 hits, 0.67 expected hits
                      Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
                  Japanese win, taking Anhwei from Americans with 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter and 1 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 battleship in Yunnan, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                      Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Yunnan
                  Japanese win, taking Yunnan from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Burma
                  Japanese attack with 1 artillery, 1 fighter and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                      British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 53 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
                  Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                  1 submarine owned by the Americans Submerged
                      Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 53 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
                      Americans roll dice for 1 fighter in 53 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the Japanese lost in 53 Sea Zone
                      Japanese roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 fighter in 53 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in 53 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
                  Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
      
          Non Combat Move - Japanese
              1 fighter moved from Yunnan to French Indo-China Thailand
              1 fighter moved from Burma to French Indo-China Thailand
              1 fighter moved from Szechwan to French Indo-China Thailand
              1 fighter moved from Szechwan to French Indo-China Thailand
              1 fighter moved from Buryatia S.S.R. to Manchuria
              1 bomber and 1 fighter moved from 53 Sea Zone to Wake Island
      
          Place Units - Japanese
              2 bombers placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Japanese rolls : : 0.00
      Americans : -1.00
      Russians : 1.33
      Japanese : 4.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 11
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Germany to Northwestern Europe
              8 fighters moved from Germany to 8 Sea Zone
              1 infantry moved from Karelia S.S.R. to Finland
              4 armour moved from Belorussia to Finland
              1 artillery and 1 infantry moved from Germany to Northwestern Europe
              1 artillery and 2 infantry moved from Germany to France
                    Germans take France from British
              2 armour and 2 infantry moved from Germany to Italy
              2 armour moved from Germany to Northwestern Europe
              1 armour, 3 artilleries and 8 infantry moved from Belorussia to Baltic States
                    Germans take Baltic States from Russians
              6 armour moved from Germany to Northwestern Europe
              1 armour and 1 infantry moved from Germany to Northwestern Europe
      
          Combat - Germans
              Battle in Northwestern Europe
                  Germans attack with 9 armour, 2 artilleries and 3 infantry
                  British defend with 1 infantry
                      Germans roll dice for 9 armour, 2 artilleries and 3 infantry in Northwestern Europe, round 2 : 4/14 hits, 6.17 expected hits
                      British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Northwestern Europe
                  Germans win, taking Northwestern Europe from British with 9 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Finland
                  Germans attack with 4 armour and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 4 armour and 1 infantry in Finland, round 2 : 4/5 hits, 2.17 expected hits
                      British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                  Germans win, taking Finland from British with 4 armour remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Italy
                  Germans attack with 2 armour and 2 infantry
                  Americans defend with 1 factory and 1 infantry
                      Germans roll dice for 2 armour and 2 infantry in Italy, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Italy
                  Germans win, taking Italy from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in 8 Sea Zone
                  Germans attack with 8 fighters
                  British defend with 1 carrier, 1 submarine and 1 transport
                  1 submarine owned by the British Submerged
                      Germans roll dice for 8 fighters in 8 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                      British roll dice for 1 carrier and 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the British, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 8 Sea Zone
                  Germans win with 7 fighters remaining. Battle score for attacker is 11
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 carrier and 1 transport
      
          Non Combat Move - Germans
              5 fighters could not land in France and were removed
              2 fighters moved from 8 Sea Zone to 5 Sea Zone
              5 fighters moved from 8 Sea Zone to France
      
          Place Units - Germans
              1 battleship, 1 carrier and 1 destroyer placed in 5 Sea Zone
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.67
      British : 1.00
      Americans : 0.67
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 4x factory; Remaining resources: 43 PUs; 1 techTokens; 
              Germans buy 1 armour, 1 destroyer and 8 infantry; Remaining resources: 5 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from West Russia to Karelia S.S.R.
                    Germans take Karelia S.S.R. from Russians
              5 armour, 3 artilleries and 8 infantry moved from West Russia to Belorussia
      
          Combat - Germans
      
          Non Combat Move - Germans
      
          Place Units - Germans
              1 destroyer placed in 5 Sea Zone
              1 armour and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 9
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 1x factory; Remaining resources: 57 PUs; 1 techTokens; 
              Germans buy 3 fighters and 7 infantry; Remaining resources: 6 PUs; 1 techTokens; 
      
          Combat Move - Germans
              4 armour moved from Bulgaria Romania to Germany
              1 infantry moved from Germany to Italy
              1 infantry moved from Germany to Italy
              5 armour, 3 artilleries and 9 infantry moved from Russia to West Russia
              1 infantry moved from Belorussia to Baltic States
              2 fighters moved from Germany to Italy
      
          Combat - Germans
              Battle in Italy
                  Germans attack with 2 fighters and 2 infantry
                  Americans defend with 1 factory and 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Italy, round 2 : 3/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Italy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Italy
                  Germans win, taking Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Germans
              2 fighters moved from Italy to Germany
      
          Place Units - Germans
              3 fighters and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Americans : -0.33
      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 8
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 10x factory; Remaining resources: 26 PUs; 1 techTokens; 
              Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Germans
              4 armour moved from Bulgaria Romania to Germany
              4 armour moved from Caucasus to Bulgaria Romania
              5 armour, 3 artilleries and 10 infantry moved from Caucasus to Russia
              1 infantry moved from West Russia to Belorussia
      
          Combat - Germans
              Battle in Russia
                  Germans attack with 5 armour, 3 artilleries and 10 infantry
                  Russians defend with 1 aaGun, 1 factory and 1 infantry
                      Germans roll dice for 5 armour, 3 artilleries and 10 infantry in Russia, round 2 : 7/18 hits, 6.17 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia
                  Germans captures 13PUs while taking Russians capital
                  Germans win, taking Russia from Russians with 5 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 aaGun and 1 infantry
      
          Non Combat Move - Germans
      
          Place Units - Germans
              8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 43 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.83
      Germans rolls : : 0.00
      Russians : 0.67
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7
      
          Research Technology - Germans
              Germans spend 0 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 9x factory; Remaining resources: 36 PUs; 1 techTokens; 
              Germans buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Karelia S.S.R. to West Russia
      
          Non Combat Move - Germans
              4 armour moved from Caucasus to Bulgaria Romania
              1 aaGun moved from Italy to Germany
      
          Place Units - Germans
              2 armour and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Germans rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Manual Gamesave Post: British round 6

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover AA Radar
      
          Purchase Units - British
              British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from United Kingdom to 5 Sea Zone
              1 cruiser moved from 8 Sea Zone to 5 Sea Zone
              4 submarines moved from 8 Sea Zone to 5 Sea Zone
              1 fighter moved from 8 Sea Zone to 5 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from Western United States to Western Canada
              1 armour moved from Western United States to Western Canada
      
          Combat - British
              Battle in Northwestern Europe
                  British attack with 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in France
                  British attack with 1 armour, 1 artillery and 4 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 5 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                  Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                      British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                      Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                      1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                  1 submarine owned by the British retreated to 6 Sea Zone
                  Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                  Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                  Casualties for Germans: 3 carriers
                  5 fighters owned by the Germans forced to land in Germany
      
          Non Combat Move - British
              1 bomber moved from 5 Sea Zone to United Kingdom
      
          Place Units - British
              3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
      
          Activate Technology - British
              British activating AA Radar
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              2 units repaired.
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier
              EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters
              EDIT: Removing units owned by Germans from Germany: 2 fighters
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 5 Sea Zone: 1 carrier
              EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to Germany: 2 fighters
              EDIT: Removing units owned by Germans from 5 Sea Zone: 2 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.83
      British rolls : : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Manual Gamesave Post: British round 6

      TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover AA Radar
      
          Purchase Units - British
              British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              2 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from United Kingdom to 5 Sea Zone
              1 cruiser moved from 8 Sea Zone to 5 Sea Zone
              4 submarines moved from 8 Sea Zone to 5 Sea Zone
              1 fighter moved from 8 Sea Zone to 5 Sea Zone
              1 armour moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 armour moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from United Kingdom to 8 Sea Zone
              1 artillery moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to Northwestern Europe
              1 infantry moved from 8 Sea Zone to France
              1 artillery moved from 8 Sea Zone to France
              1 infantry moved from 8 Sea Zone to France
              1 infantry moved from Western United States to Western Canada
              1 armour moved from Western United States to Western Canada
      
          Combat - British
              Battle in Northwestern Europe
                  British attack with 1 artillery and 1 infantry
                  Germans defend with 1 artillery
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 4 : 2/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in France
                  British attack with 1 armour, 1 artillery and 4 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 2 : 0/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 artillery and 4 infantry in France, round 3 : 2/6 hits, 1.67 expected hits
                      Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans and 1 infantry owned by the British lost in France
                  British win, taking France from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 5 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 3 fighters and 4 submarines
                  Germans defend with 2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine and 3 transports
                      British roll dice for 4 submarines in 5 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 bomber and 3 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      British roll dice for 1 cruiser in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 5 fighters in 5 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                      Germans roll dice for 2 battleships, 3 carriers, 1 cruiser and 3 transports in 5 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                      1 cruiser owned by the British, 3 carriers owned by the Germans, 3 submarines owned by the British and 3 fighters owned by the British lost in 5 Sea Zone
                  1 submarine owned by the British retreated to 6 Sea Zone
                  Germans win with 2 battleships, 1 cruiser, 5 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -18
                  Casualties for British: 1 cruiser, 3 fighters and 3 submarines
                  Casualties for Germans: 3 carriers
                  5 fighters owned by the Germans forced to land in Germany
      
          Non Combat Move - British
              1 bomber moved from 5 Sea Zone to United Kingdom
      
          Place Units - British
              3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
      
          Activate Technology - British
              British activating AA Radar
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              2 units repaired.
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 5 Sea Zone: 1 carrier
              EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
              EDIT: Adding units owned by Germans to 5 Sea Zone: 2 fighters
              EDIT: Removing units owned by Germans from Germany: 2 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.83
      British rolls : : 1.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6
      
          Research Technology - Germans
              Germans spend 5 on tech rolls
                  Germans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Germans
              Germans repair damage of 6x factory; Remaining resources: 35 PUs; 1 techTokens; 
              Germans buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Germans
              10 infantry moved from West Russia to Caucasus
              12 armour and 3 artilleries moved from West Russia to Caucasus
              1 armour moved from Ukraine S.S.R. to Caucasus
              2 infantry moved from Germany to France
              1 fighter moved from Germany to France
              4 fighters moved from 5 Sea Zone to France
              1 artillery and 1 infantry moved from Germany to 5 Sea Zone
              1 artillery and 1 infantry moved from 5 Sea Zone to Northwestern Europe
      
          Combat - Germans
              Battle in Northwestern Europe
                  Germans attack with 1 artillery and 1 infantry
                  British defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 battleships in Northwestern Europe, round 2 : 2/2 hits, 1.33 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
                  Germans win, taking Northwestern Europe from British with 1 artillery remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 5 fighters and 2 infantry
                  British defend with 2 artilleries
                      Germans roll dice for 5 fighters and 2 infantry in France, round 2 : 3/7 hits, 2.83 expected hits
                      British roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the British lost in France
                  Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 artilleries
              Battle in Caucasus
                  Germans attack with 13 armour, 3 artilleries and 10 infantry
                  Russians defend with 1 aaGun, 1 factory and 1 infantry
                      Germans roll dice for 13 armour, 3 artilleries and 10 infantry in Caucasus, round 2 : 9/26 hits, 10.17 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
                  Germans win, taking Caucasus from Russians with 13 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 aaGun and 1 infantry
      
          Non Combat Move - Germans
              5 fighters moved from France to 5 Sea Zone
      
          Place Units - Germans
              1 carrier placed in 5 Sea Zone
              2 artilleries and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -0.33
      Germans rolls : : 0.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Double Trouble

      TripleA Turn Summary: Germans round 5

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans repair damage of 14x factory; Remaining resources: 25 PUs; 0 techTokens; 
              Germans buy 2 artilleries and 4 infantry; Remaining resources: 5 PUs; 0 techTokens; 
      
          Combat Move - Germans
              1 infantry moved from Italy to France
              1 infantry moved from Germany to 5 Sea Zone
              3 infantry moved from Germany to France
              1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
              1 armour moved from Germany to Ukraine S.S.R.
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              12 armour, 3 artilleries and 11 infantry moved from Belorussia to West Russia
              1 fighter moved from Germany to France
              4 fighters moved from 5 Sea Zone to France
      
          Combat - Germans
              Battle in Ukraine S.S.R.
                  Germans attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                  Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in France
                  Germans attack with 5 fighters and 4 infantry
                  British defend with 2 infantry; Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 5 fighters and 4 infantry in France, round 2 : 6/9 hits, 3.17 expected hits
                      British roll dice for 1 artillery and 3 infantry in France, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the British lost in France
                  Germans win, taking France from British with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for British: 2 infantry
              Battle in West Russia
                  Germans attack with 12 armour, 3 artilleries and 11 infantry
                  Russians defend with 1 aaGun and 1 infantry
                      Germans roll dice for 12 armour, 3 artilleries and 11 infantry in West Russia, round 2 : 14/26 hits, 9.83 expected hits
                      Russians roll dice for 1 aaGun and 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in West Russia
                  Germans win, taking West Russia from Russians with 12 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 aaGun and 1 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 infantry
                  Russians defend with 1 factory and 1 infantry
                      Germans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia S.S.R.
                  Germans win, taking Karelia S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              4 fighters moved from France to 5 Sea Zone
              1 fighter moved from France to Germany
      
          Place Units - Germans
              2 artilleries and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 41 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : 7.67
      British : 0.67
      Russians : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
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