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    Posts made by jalohkam

    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 22

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 22
      
          Combat - Japanese
              Japanese creates battle in territory 55 Sea Zone
              Battle in 55 Sea Zone
                  Japanese attack with 6 submarines
                  Americans defend with 5 destroyers
                      Japanese roll dice for 6 submarines in 55 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                      Americans roll dice for 5 destroyers in 55 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                      2 destroyers owned by the Americans and 2 submarines owned by the Japanese lost in 55 Sea Zone
                      Japanese roll dice for 4 submarines in 55 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 3 destroyers in 55 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                      2 destroyers owned by the Americans lost in 55 Sea Zone
                      Japanese roll dice for 4 submarines in 55 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 55 Sea Zone
                  Japanese win with 4 submarines remaining. Battle score for attacker is 23
                  Casualties for Japanese: 2 submarines
                  Casualties for Americans: 5 destroyers
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
      

      Combat Hit Differential Summary :

      Americans : -1.00
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 21

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 21
      
          Combat Move - Japanese
              7 submarines moved from 57 Sea Zone to 55 Sea Zone
              1 bomber moved from Okinawa to 55 Sea Zone
      
          Combat - Japanese
              Battle in 55 Sea Zone
                  Japanese attack with 1 bomber and 7 submarines
                  Americans defend with 4 destroyers
                      Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                      Americans roll dice for 4 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                      1 bomber owned by the Japanese, 4 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                  Japanese win with 6 submarines remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 bomber and 1 submarine
                  Casualties for Americans: 4 destroyers
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
      

      Combat Hit Differential Summary :

      Americans : 0.67
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 20

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 20
      
          Combat Move - Japanese
              7 submarines moved from 61 Sea Zone to 57 Sea Zone
              1 bomber moved from Wake Island to Japan
      
          Combat - Japanese
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/1 hits, 0.17 expected hits
                  Bombing raid in Japan rolls: 5,4 and causes: 9 damage to unit: factory
                  Bombing raid in Japan causes 9 damage total. 
      
          Non Combat Move - Japanese
              1 bomber moved from Japan to Okinawa
      
          Turn Complete - Japanese
      

      Combat Hit Differential Summary :

      AA fire in Japan : : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 19

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 19
      
          Combat Move - Japanese
              1 infantry moved from Caroline Islands to 50 Sea Zone
              1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
              1 artillery moved from Philipine Islands to 49 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone
              1 transport moved from 49 Sea Zone to 51 Sea Zone
              1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 60 Sea Zone to 51 Sea Zone
              1 transport moved from 60 Sea Zone to 51 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to Japan
              6 submarines moved from 60 Sea Zone to 61 Sea Zone
              1 submarine moved from 57 Sea Zone to 61 Sea Zone
      
          Combat - Japanese
              Battle in Japan
                  Japanese attack with 1 artillery and 1 infantry
                  Chinese defend with 3 aaGuns, 1 factory and 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Japan
                  Japanese win, taking Japan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 18

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 18
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 23 PUs; 1 techTokens; 
              Japanese buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              3 artilleries and 5 infantry moved from Wake Island to 51 Sea Zone
              2 fighters moved from Japan to 60 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
              1 bomber moved from Wake Island to Caroline Islands
              1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
              1 artillery and 1 infantry moved from 60 Sea Zone to Japan
              2 infantry moved from 50 Sea Zone to Caroline Islands
              1 artillery and 1 infantry moved from 49 Sea Zone to Philipine Islands
              1 artillery and 1 infantry moved from 48 Sea Zone to Borneo
              3 bombers moved from Wake Island to Japan
              2 fighters moved from 51 Sea Zone to 60 Sea Zone
              1 carrier moved from 51 Sea Zone to 60 Sea Zone
              1 battleship moved from 51 Sea Zone to 60 Sea Zone
              6 submarines moved from 61 Sea Zone to 60 Sea Zone
              1 submarine moved from 55 Sea Zone to 57 Sea Zone
      
          Combat - Japanese
              Battle in Borneo
                  Japanese attack with 1 artillery and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Borneo
                  Japanese win, taking Borneo from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Caroline Islands
                  Japanese attack with 1 bomber and 2 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                  Japanese win, taking Caroline Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Philipine Islands
                  Japanese attack with 1 artillery and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Philipine Islands, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 3 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Philipine Islands, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Philipine Islands, round 4 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Philipine Islands, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Philipine Islands
                  Japanese win, taking Philipine Islands from Chinese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Caroline Islands to Wake Island
      
          Place Units - Japanese
              1 carrier and 1 destroyer placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Americans : -0.33
      Chinese : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 17

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 17
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory; Remaining resources: 52 PUs; 1 techTokens; 
              Japanese buy 3 aaGuns, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 5 infantry moved from Australia to 46 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 fighters, 5 infantry and 4 transports moved from 46 Sea Zone to 51 Sea Zone
              5 infantry moved from 51 Sea Zone to Wake Island
              1 artillery moved from 51 Sea Zone to Wake Island
              6 submarines moved from 60 Sea Zone to 61 Sea Zone
              4 bombers moved from Solomon Islands to Wake Island
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              3 aaGuns, 2 fighters and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 27 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 16
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 1 techTokens; 
              Japanese buy 6 submarines; Remaining resources: 5 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 6 infantry moved from Solomon Islands to 45 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 fighters, 6 infantry and 4 transports moved from 45 Sea Zone to 46 Sea Zone
              1 artillery and 6 infantry moved from 46 Sea Zone to Australia
              2 fighters moved from 46 Sea Zone to Australia
              4 bombers moved from Japan to 45 Sea Zone
              4 bombers moved from 45 Sea Zone to Solomon Islands
              1 armour moved from Evenki National Okrug to Archangel
                    Japanese take Archangel from Germans
              1 armour moved from Russia to West Russia
                    Japanese take West Russia from Germans
              1 armour moved from West Russia to Caucasus
                    Japanese take Caucasus from Germans
      
          Combat - Japanese
              Battle in Australia
                  Japanese attack with 1 artillery, 2 fighters and 6 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 2 fighters and 6 infantry in Australia, round 2 : 4/9 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Australia, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Australia
                  Japanese loses 0 PUs for violating Australias neutrality.
                  Japanese win, taking Australia from Neutral with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Australia to 46 Sea Zone
              1 aaGun moved from Russia to Archangel
              1 aaGun moved from Russia to West Russia
      
          Place Units - Japanese
              6 submarines placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Neutral : -0.67
      Japanese rolls : : 0.00
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 15
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 1x factory; Remaining resources: 33 PUs; 1 techTokens; 
              Japanese buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 battleship moved from 55 Sea Zone to 45 Sea Zone
              1 carrier and 2 fighters moved from 55 Sea Zone to 51 Sea Zone
              1 carrier and 2 fighters moved from 55 Sea Zone to 45 Sea Zone
              1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 45 Sea Zone
              2 artilleries, 5 infantry and 4 transports moved from 55 Sea Zone to 51 Sea Zone
              2 artilleries, 2 fighters and 5 infantry moved from 51 Sea Zone to Wake Island
              1 artillery, 2 fighters and 7 infantry moved from 45 Sea Zone to Solomon Islands
              2 fighters moved from Hawaiian Islands to Japan
              1 armour moved from Yakut S.S.R. to Russia
                    Japanese take Russia from British
              1 armour moved from Yakut S.S.R. to Evenki National Okrug
              2 bombers moved from Hawaiian Islands to Japan
      
          Combat - Japanese
              Battle in Wake Island
                  Japanese attack with 2 artilleries, 2 fighters and 5 infantry
                  Americans defend with 1 artillery
                      Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Wake Island
                  Japanese win, taking Wake Island from Americans with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
              Battle in Solomon Islands
                  Japanese attack with 1 artillery, 2 fighters and 7 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 battleship in Solomon Islands, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery, 2 fighters and 7 infantry in Solomon Islands, round 2 : 2/10 hits, 3.17 expected hits
                      Americans roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Solomon Islands
                  Japanese win, taking Solomon Islands from Americans with 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Wake Island to 51 Sea Zone
              2 fighters moved from Solomon Islands to 45 Sea Zone
              1 aaGun moved from Yakut S.S.R. to Evenki National Okrug
      
          Place Units - Japanese
              2 artilleries and 8 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Americans : 0.00
      Japanese : -1.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 14
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 3x factory; Remaining resources: 31 PUs; 1 techTokens; 
              Japanese buy 2 bombers and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              3 artilleries and 12 infantry moved from Hawaiian Islands to 52 Sea Zone
              3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports moved from 52 Sea Zone to 55 Sea Zone
              2 bombers moved from Japan to 55 Sea Zone
              1 armour moved from Soviet Far East to Yakut S.S.R.
              1 battleship moved from 60 Sea Zone to 51 Sea Zone
              1 armour moved from Soviet Far East to Yakut S.S.R.
      
          Combat - Japanese
              Battle in 55 Sea Zone
                  Japanese attack with 3 artilleries, 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 12 infantry, 7 submarines and 8 transports
                  Americans defend with 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
                      Japanese roll dice for 7 submarines in 55 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                  Units damaged: 3 battleships owned by the Americans
                      Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 8 transports in 55 Sea Zone, round 2 : 11/16 hits, 8.67 expected hits
                      Americans roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 3 battleships, 3 carriers, 6 destroyers and 6 fighters in 55 Sea Zone, round 2 : 7/18 hits, 9.00 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      2 submarines owned by the Americans, 6 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 5 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 55 Sea Zone
                      Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 6 fighters and 8 transports in 55 Sea Zone, round 3 : 7/15 hits, 8.33 expected hits
                      Americans roll dice for 3 fighters in 55 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      Americans roll dice for 3 battleships in 55 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                      1 carrier owned by the Japanese, 1 submarine owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 3 battleships owned by the Americans lost in 55 Sea Zone
                  Japanese win with 1 battleship, 2 bombers, 2 carriers, 6 fighters, 1 submarine and 8 transports remaining. Battle score for attacker is 126
                  Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 6 submarines
                  Casualties for Americans: 3 battleships, 3 carriers, 6 destroyers, 6 fighters and 2 submarines
      
          Non Combat Move - Japanese
              2 bombers moved from 55 Sea Zone to 52 Sea Zone
              2 fighters moved from 55 Sea Zone to 52 Sea Zone
              1 aaGun moved from Soviet Far East to Yakut S.S.R.
              2 fighters moved from 52 Sea Zone to Hawaiian Islands
              2 bombers moved from 52 Sea Zone to Hawaiian Islands
      
          Place Units - Japanese
              2 bombers and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 34 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Americans : -3.33
      Japanese : 2.50
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 13
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Heavy Bomber
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 battleship and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              2 artilleries and 12 infantry moved from Japan to 60 Sea Zone
              1 bomber moved from Okinawa to 45 Sea Zone
              1 fighter moved from 60 Sea Zone to 44 Sea Zone
              3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 13 infantry, 7 submarines and 8 transports moved from 60 Sea Zone to 52 Sea Zone
              3 artilleries, 5 fighters and 13 infantry moved from 52 Sea Zone to Hawaiian Islands
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 artillery, 1 infantry and 1 transport
                      1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 44 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 artillery, 1 infantry and 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 45 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in Hawaiian Islands
                  Japanese attack with 3 artilleries, 5 fighters and 13 infantry
                  Americans defend with 1 artillery
                      Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits
                      Japanese roll dice for 3 artilleries, 5 fighters and 13 infantry in Hawaiian Islands, round 2 : 5/21 hits, 7.50 expected hits
                      Americans roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hawaiian Islands
                  Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters and 12 infantry remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Japanese
              1 fighter moved from 44 Sea Zone to 52 Sea Zone
              1 bomber moved from 45 Sea Zone to Japan
              5 fighters moved from Hawaiian Islands to 52 Sea Zone
              1 aaGun moved from Buryatia S.S.R. to Soviet Far East
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
      
          Place Units - Japanese
              1 battleship placed in 60 Sea Zone
              4 artilleries and 1 infantry placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Heavy Bomber
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 1.00
      Americans : 0.67
      Japanese : -3.67
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 12
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Super subs
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 armour moved from Manchuria to Soviet Far East
              3 artilleries and 7 infantry moved from Manchuria to 61 Sea Zone
              4 infantry moved from Japan to 61 Sea Zone
              1 fighter moved from 61 Sea Zone to 51 Sea Zone
              3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 11 infantry, 4 submarines and 8 transports moved from 61 Sea Zone to 60 Sea Zone
              3 artilleries and 11 infantry moved from 60 Sea Zone to Japan
              1 bomber moved from Manchuria to Soviet Far East
              1 bomber moved from Manchuria to 50 Sea Zone
              1 fighter moved from Manchuria to 62 Sea Zone
      
          Combat - Japanese
              Battle in 51 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 51 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in 50 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in 62 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 62 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in Soviet Far East
                  Japanese attack with 2 armour and 1 bomber
                  Americans defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 bomber in Soviet Far East, round 2 : 3/3 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Soviet Far East to Japan
              1 bomber moved from 50 Sea Zone to 58 Sea Zone
              1 bomber moved from 58 Sea Zone to Okinawa
              1 fighter moved from 51 Sea Zone to 60 Sea Zone
              1 fighter moved from 62 Sea Zone to 60 Sea Zone
              1 aaGun moved from Manchuria to Buryatia S.S.R.
      
          Place Units - Japanese
              1 carrier, 1 destroyer, 1 fighter and 3 submarines placed in 60 Sea Zone
      
          Activate Technology - Japanese
              Japanese activating Super subs
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 1.00
      Americans : -0.33
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 11
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 factory and 7 infantry; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              8 armour, 15 artilleries and 17 infantry moved from Evenki National Okrug to Novosibirsk
      
          Combat - Japanese
              Battle in Novosibirsk
                  Japanese attack with 8 armour, 15 artilleries and 17 infantry
                  Chinese defend with 1 artillery and 1 infantry
                      Japanese roll dice for 8 armour, 15 artilleries and 17 infantry in Novosibirsk, round 2 : 18/40 hits, 14.67 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Chinese with 8 armour, 15 artilleries and 17 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              2 armour, 2 bombers, 3 fighters and 1 infantry moved from Buryatia S.S.R. to Manchuria
              1 battleship, 1 carrier, 1 cruiser, 4 submarines and 8 transports moved from 60 Sea Zone to 61 Sea Zone
              2 fighters moved from Japan to 61 Sea Zone
              2 fighters moved from Manchuria to 61 Sea Zone
              1 aaGun, 3 artilleries and 6 infantry moved from Japan to 61 Sea Zone
              1 aaGun, 3 artilleries and 6 infantry moved from 61 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 carrier placed in 61 Sea Zone
              7 infantry placed in Japan
              1 factory placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Chinese : -0.67
      Japanese : 3.33
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 10
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Improved Artillery Support
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Manchuria to Buryatia S.S.R.
              2 armour moved from Japan to 60 Sea Zone
              2 armour moved from 60 Sea Zone to Buryatia S.S.R.
              1 fighter moved from 60 Sea Zone to Yakut S.S.R.
              2 submarines moved from 59 Sea Zone to 60 Sea Zone
              1 fighter moved from Yakut S.S.R. to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Evenki National Okrug
                  Japanese attack with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry in Evenki National Okrug, round 2 : 17/45 hits, 17.17 expected hits
                      British roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Evenki National Okrug
                  Japanese win, taking Evenki National Okrug from British with 8 armour, 15 artilleries, 2 bombers, 2 fighters and 18 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Evenki National Okrug to Buryatia S.S.R.
              2 bombers moved from Evenki National Okrug to Buryatia S.S.R.
      
          Place Units - Japanese
              3 artilleries, 2 fighters and 6 infantry placed in Japan
      
          Activate Technology - Japanese
              Japanese activating Improved Artillery Support
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Japanese rolls : : 1.00
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 9
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 battleship, 1 cruiser and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              13 artilleries, 2 bombers and 12 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              1 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              2 fighters moved from 60 Sea Zone to Yakut S.S.R.
              1 submarine moved from 35 Sea Zone to 59 Sea Zone
              1 submarine moved from 35 Sea Zone to 59 Sea Zone
      
          Place Units - Japanese
              2 armour placed in Japan
              1 battleship, 1 cruiser and 1 fighter placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 8
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 2 fighters and 2 submarines; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Buryatia S.S.R. to Soviet Far East
              2 bombers moved from Japan to Soviet Far East
              2 battleships moved from 55 Sea Zone to 57 Sea Zone
              1 battleship and 1 destroyer moved from 60 Sea Zone to 57 Sea Zone
              7 artilleries and 7 infantry moved from Japan to 60 Sea Zone
              7 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              5 armour, 2 artilleries and 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              3 armour moved from Manchuria to Yakut S.S.R.
              6 artilleries and 5 infantry moved from Manchuria to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Soviet Far East
                  Japanese attack with 2 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Soviet Far East
                  Japanese win, taking Soviet Far East from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 8 armour, 2 artilleries and 5 infantry
                  Russians defend with 2 infantry
                      Japanese roll dice for 8 armour, 2 artilleries and 5 infantry in Yakut S.S.R., round 2 : 7/15 hits, 5.83 expected hits
                      Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Soviet Far East to Buryatia S.S.R.
      
          Place Units - Japanese
              1 carrier and 2 submarines placed in 60 Sea Zone
              2 fighters placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Russians : 0.00
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 7
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 56 Sea Zone to 55 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
              2 fighters moved from Hawaiian Islands to 55 Sea Zone
              3 bombers moved from Midway to 55 Sea Zone
              3 armour, 6 artilleries and 7 infantry moved from Buryatia S.S.R. to Manchuria
              2 armour, 2 artilleries and 4 infantry moved from Midway to 56 Sea Zone
              2 armour, 2 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 60 Sea Zone
              1 armour and 2 infantry moved from Hawaiian Islands to 52 Sea Zone
              1 armour, 2 infantry and 2 transports moved from 52 Sea Zone to 60 Sea Zone
              2 armour and 1 infantry moved from Japan to 60 Sea Zone
              5 armour, 2 artilleries and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 3 armour, 6 artilleries and 7 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 3 armour, 6 artilleries and 7 infantry in Manchuria, round 2 : 8/16 hits, 5.67 expected hits
                      Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                  Japanese win, taking Manchuria from Russians with 3 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 55 Sea Zone
                  Japanese attack with 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
                  Americans defend with 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
                      Japanese roll dice for 2 battleships, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 9/19 hits, 10.50 expected hits
                  Units damaged: 3 battleships owned by the Americans
                      Americans roll dice for 3 submarines in 55 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 3 battleships, 3 carriers, 3 destroyers, 6 fighters and 4 transports in 55 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      1 fighter owned by the Japanese, 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 cruisers owned by the Japanese lost in 55 Sea Zone
                      Japanese roll dice for 2 battleships, 3 bombers and 7 fighters in 55 Sea Zone, round 3 : 10/12 hits, 8.00 expected hits
                      Americans roll dice for 3 battleships, 3 carriers, 6 fighters and 4 transports in 55 Sea Zone, round 3 : 7/12 hits, 7.00 expected hits
                      7 fighters owned by the Japanese, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone
                      Japanese roll dice for 2 battleships and 3 bombers in 55 Sea Zone, round 4 : 4/5 hits, 3.33 expected hits
                      Americans roll dice for 2 battleships and 4 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 bomber owned by the Japanese, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 55 Sea Zone
                      2 transports owned by the Americans lost in 55 Sea Zone
                  Japanese win with 2 battleships and 2 bombers remaining. Battle score for attacker is 38
                  Casualties for Japanese: 1 bomber, 3 carriers, 2 cruisers, 1 destroyer and 8 fighters
                  Casualties for Americans: 3 battleships, 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 4 transports
      
          Non Combat Move - Japanese
              2 bombers moved from 55 Sea Zone to Japan
      
          Place Units - Japanese
              4 artilleries and 4 infantry placed in Japan
              1 destroyer and 1 transport placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
              2 units repaired.
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Americans : 0.17
      Russians : 0.67
      Japanese : 3.50
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 6
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 1/1 hits, 0.00 expected hits
              Japanese removing all Technology Tokens after successful research.
              Japanese discover Jet Power
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 artillery and 1 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from Japan to 60 Sea Zone
              2 armour moved from Buryatia S.S.R. to 60 Sea Zone
              1 transport moved from 52 Sea Zone to 45 Sea Zone
              1 armour moved from Solomon Islands to 45 Sea Zone
              1 armour and 1 transport moved from 45 Sea Zone to 52 Sea Zone
              1 armour moved from 52 Sea Zone to Hawaiian Islands
              1 transport moved from 52 Sea Zone to 60 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 60 Sea Zone to 56 Sea Zone
              2 fighters moved from Buryatia S.S.R. to 56 Sea Zone
              3 bombers moved from Buryatia S.S.R. to 56 Sea Zone
              1 artillery moved from Japan to 60 Sea Zone
              1 artillery moved from 60 Sea Zone to Buryatia S.S.R.
              2 artilleries and 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
              1 infantry moved from Soviet Far East to Buryatia S.S.R.
              2 fighters moved from 52 Sea Zone to Hawaiian Islands
              2 fighters moved from 60 Sea Zone to 52 Sea Zone
              2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
              2 armour, 2 artilleries and 4 infantry moved from 56 Sea Zone to Midway
              1 carrier and 2 fighters moved from 60 Sea Zone to 56 Sea Zone
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              3 bombers moved from 56 Sea Zone to Midway
      
          Place Units - Japanese
              2 armour, 2 artilleries and 4 infantry placed in Japan
              1 battleship placed in 60 Sea Zone
      
          Activate Technology - Japanese
              Japanese activating Jet Power
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : : 1.00
      

      Savegame

      posted in Play Boardgames
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      jalohkam
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Japanese round 4

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 armour, 2 artilleries and 1 infantry moved from Midway to 56 Sea Zone
              1 armour, 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 56 Sea Zone to 60 Sea Zone
              1 transport moved from 63 Sea Zone to 60 Sea Zone
              1 carrier and 2 fighters moved from 63 Sea Zone to 60 Sea Zone
              1 artillery and 3 infantry moved from Japan to 60 Sea Zone
              1 armour, 2 artilleries and 1 infantry moved from Caroline Islands to 50 Sea Zone
              1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 3 transports moved from 50 Sea Zone to 60 Sea Zone
              2 infantry moved from Japan to 60 Sea Zone
              2 armour, 5 artilleries, 4 fighters and 7 infantry moved from 60 Sea Zone to Buryatia S.S.R.
              2 fighters moved from 60 Sea Zone to Buryatia S.S.R.
              2 fighters moved from Philipine Islands to Buryatia S.S.R.
      
          Combat - Japanese
              Battle in Buryatia S.S.R.
                  Japanese attack with 2 armour, 5 artilleries, 8 fighters and 7 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Buryatia S.S.R., round 2 : 2/3 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 5 artilleries, 8 fighters and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
              3 fighters moved from Buryatia S.S.R. to 60 Sea Zone
              2 fighters moved from Buryatia S.S.R. to 60 Sea Zone
              2 fighters moved from 60 Sea Zone to Japan
      
          Place Units - Japanese
              Turning on Edit Mode
              3 artilleries, 2 bombers and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 42 PUs; end with 42 PUs
              EDIT: Adding units owned by Japanese to Japan: 1 bomber
              EDIT: Removing units owned by Japanese from Wake Island: 1 bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese rolls : : 0.00
      Russians : -0.33
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
              1 artillery moved from Solomon Islands to 45 Sea Zone
              1 transport moved from 45 Sea Zone to 51 Sea Zone
              1 armour and 1 infantry moved from Wake Island to 51 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 50 Sea Zone
              1 artillery and 1 transport moved from 45 Sea Zone to 50 Sea Zone
              1 battleship moved from 45 Sea Zone to 56 Sea Zone
              1 battleship moved from 45 Sea Zone to 50 Sea Zone
              1 carrier moved from 45 Sea Zone to 50 Sea Zone
              1 cruiser moved from 45 Sea Zone to 50 Sea Zone
              1 armour, 2 artilleries and 2 infantry moved from 50 Sea Zone to Caroline Islands
              2 fighters moved from 45 Sea Zone to Caroline Islands
              1 infantry moved from Manchuria to Kwantung
                    Japanese take Kwantung from Chinese
              2 submarines moved from 49 Sea Zone to 35 Sea Zone
              1 armour, 3 artilleries and 3 infantry moved from Japan to 60 Sea Zone
              1 infantry moved from Japan to 60 Sea Zone
              1 carrier moved from 60 Sea Zone to 63 Sea Zone
              2 fighters moved from 60 Sea Zone to Alaska
              1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
              1 artillery and 1 infantry moved from 63 Sea Zone to Alaska
              1 destroyer moved from 60 Sea Zone to 56 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 56 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 56 Sea Zone to Midway
              2 fighters moved from East Indies to Philipine Islands
              1 bomber moved from Japan to Wake Island
      
          Combat - Japanese
              Battle in Midway
                  Japanese attack with 1 armour, 2 artilleries and 3 infantry
                  Americans defend with 4 infantry
                      Japanese roll dice for 1 battleship in Midway, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 2 : 1/6 hits, 2.00 expected hits
                      Americans roll dice for 4 infantry in Midway, round 2 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Americans lost in Midway
                      Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Midway, round 3 : 2/6 hits, 2.00 expected hits
                      Americans roll dice for 2 infantry in Midway, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Midway
                  Japanese win, taking Midway from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 4 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Caroline Islands
                  Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 2 : 3/7 hits, 2.83 expected hits
                      Neutral roll dice for 5 infantry in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral lost in Caroline Islands
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Caroline Islands, round 3 : 5/7 hits, 2.83 expected hits
                      Neutral roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Neutral lost in Caroline Islands
                  Japanese loses 0 PUs for violating Caroline Islandss neutrality.
                  Japanese win, taking Caroline Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for Neutral: 5 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Alaska
                  Japanese attack with 1 artillery, 2 fighters and 1 infantry
                  Americans defend with 2 infantry
                      Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
                      Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Alaska
                      Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Alaska, round 3 : 3/4 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Alaska
                  Japanese win, taking Alaska from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Alaska to 63 Sea Zone
              2 fighters moved from Caroline Islands to 50 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 60 Sea Zone
              2 fighters placed in 60 Sea Zone
              1 artillery and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 45 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Neutral : -1.00
      Japanese rolls : : 0.00
      Americans : -1.00
      Japanese : 2.17
      

      Savegame

      posted in Play Boardgames
      J
      jalohkam
    • RE: Free-For-All

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 transports moved from 51 Sea Zone to 60 Sea Zone
              1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
              2 armour and 2 infantry moved from Buryatia S.S.R. to 60 Sea Zone
              2 armour and 2 infantry moved from 60 Sea Zone to Japan
              1 carrier moved from 51 Sea Zone to 60 Sea Zone
              1 destroyer moved from 51 Sea Zone to 60 Sea Zone
              2 fighters moved from Buryatia S.S.R. to Manchuria
              2 fighters moved from 51 Sea Zone to East Indies
              2 submarines moved from 51 Sea Zone to 49 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from Wake Island to 51 Sea Zone
              1 armour, 2 artilleries, 2 battleships, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 3 transports moved from 51 Sea Zone to 45 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 45 Sea Zone to Solomon Islands
              2 fighters moved from 45 Sea Zone to Solomon Islands
              1 bomber moved from Okinawa to Manchuria
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                  Chinese defend with 2 artilleries
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
                      Chinese roll dice for 2 artilleries in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Chinese: 2 artilleries
              Battle in Solomon Islands
                  Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                  Neutral defend with 5 infantry
                      Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 3/3 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Solomon Islands, round 2 : 5/8 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
                  Japanese loses 0 PUs for violating Solomon Islandss neutrality.
                  Japanese win, taking Solomon Islands from Neutral with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Japanese: 2 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Solomon Islands to 45 Sea Zone
              2 fighters moved from Manchuria to 60 Sea Zone
              1 bomber moved from Manchuria to Japan
      
          Place Units - Japanese
              2 transports placed in 60 Sea Zone
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 39 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Neutral : 0.33
      Japanese rolls : : 0.00
      Chinese : -0.67
      Japanese : 3.83
      

      Savegame

      posted in Play Boardgames
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      jalohkam
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