This would be my first forum game, I’ve read through the topic on how to do it and would like to try a forum game for 1942 2nd Edition. If anyone is interested, please PM me.
Thanks!
This would be my first forum game, I’ve read through the topic on how to do it and would like to try a forum game for 1942 2nd Edition. If anyone is interested, please PM me.
Thanks!
Hello, I was reading this strategy and when I got to the section about building 4 starting transports to end up with 5, the math isn’t working out for me on the delivery of turn 2. Maybe there is something I’m missing?
Turn 1, build 4 transports.
Turns 2 through 6, build 4 inf, 4 tnk.Turn 2, deliver 4 inf, 2 art, 2 tnk (30 pts)
Where do the 1 art and 1 tank come from? Japan starts with 8 ground units to unload, you unload 2 on the first turn, leaving you with 6 and since you don’t buy a tank/inf on turn 1, were do those extra two units come from?
I tried posting a link to the topic but it didn’t work for me. Either way, the topic you want to read is called Allies Strategy and it’s only a few lines down from your post. In a nutshell from a 10,000 square foot level, UK should build fighters to fly them into West Russia/Archangel/Russia to keep Russia propped up for a few rounds while they also build 3 units a turn in India to stall the Japanese advance/etc… Once USA is really to roll, then they can start doing other stuff.
Thanks for the response and advice Argo, you’re totally right. I had the mindset of trying to threaten Russia, (the territory), as quickly as possible which isn’t really feasible with an Allied strategy like that. I played a couple more games and focused on holding the line while still defending Western Europe and it worked well as Japan acted as the hammer to Germany’s anvil. Now I just need to read through that how to play a forum game post so I can start playing against humans!
you should have something like 4 inf, 4 art, and 2 tanks in Germany plus maybe an inf and art in Italy. Plus, you should have 4 fighters and 1 bomber in range. You should be able to beat the Allied army most of the time with that.
You are basically correct as to what would be in Germany for a counter to attack France, but that isn’t enough to clear around 8-12 ground units (combined US/UK) and another 6 or so US fighters plus at least one US bomber.
When I get home from work, I’ll post a save file of my game, or take a screenshot.
Hello,
I’m new to this forum, lots of great stuff in here. I used to play a ton of Classic back in the day and from absorbing Don Rae’s essays, able to win pretty consistently with either Axis or Allies. Recently an old college buddy of mine bought Spring 1942 2nd edition so we’re both trying to learn this different board. I’ve been reading a lot of these posts and strategies as well as downloading and reviewing some of the forum AAA games. At this point I routinely crush the Hard AI when I play as the Allies with or without a bid, (I normally go with a KGF strategy where I transit UK/US fighters into WRussia, hold the line at India, lock down Africa, and SBR Germany while I wait for the fleets to converge off the coast of France). I’ve just tried playing a new game where I play against myself to see how to overcome that KGF Allied strategy with Germany and I’m having trouble.
I like Elk’s idea of going North to go South and working to stack Karelia as quickly as possible and then work south from there. I also like the idea of maximizing Germany’s output of at least 10 units a turn out of Germany. So assuming that Germany is buying an optimal infantry/artillery split the first two rounds, stacking tanks in Baltic states G1, and then gradually purchasing a fighter/bomber/tank mixed in w/ inf/art in around round 4 or 5, here’s my question:
If Germany is able to stack Karelia on G2/G3, while light trading Ukraine and Belo, WHAT THEN? Specifically if the Allies are playing a strong KGF it’s right around round 4ish that they are able to land in France with around 6 units from UK, 6 more from US with the US pulling out its fighters from WRussia to reinforce France. At this point the German tank stack is sitting in Karelia so they can’t hit France and the units bought in Germany the last round aren’t enough to dislodge that stack. The German air can hit France, but it’s usually either not enough to kill the Allies in France without tank support. It creates a tough decision for the Germans, do they withdraw their tanks back to Germany to then clear out France the next turn which would probably force the allies to retreat up to Norway at the expense of being able to threaten Russia with their tanks? The other option I see is to keep the panzers in Karelia and either try to take W Russia that or next turn, (since it’s weakened by not having US Air support), try to move everything into Archangel to force the Russian stack out of W Russia, or some other move I’m not thinking of? I guess Germany can build up the coast of France before round 4 to make it hard for the allies to land there, but that is at the expense of quickly stacking Karelia and using its fighters for Karelia defense.
In that scenario is best for the Germans to back out the tanks to Germany to threaten France, keep their air up in Karelia to defend against a Russian WRussia counter, while hoping that Japan can either take India by this point or try to pressure Russia by stacking Kazakhstan by going through China and just ignoring India?
Sorry if this sounds like a convoluted question, I can post the save file of the game that i’m playing against myself to better show what I’m talking about.