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    Posts made by Jacob16

    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 airfield, 3 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery moved from France to Holland Belgium
              2 infantry moved from France to Holland Belgium
              1 infantry moved from Ukraine to Western Ukraine
                    Germans take Western Ukraine from Russians
              3 fighters and 1 tactical_bomber moved from Ukraine to Samara
              1 infantry moved from Volgograd to Samara
      
          Combat - Germans
              Battle in Samara
                  Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Samara
                      1 infantry owned by the Russians lost in Samara
                  Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 2 infantry
                  British defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              3 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
              1 mech_infantry moved from Ukraine to Tambov
              1 infantry moved from Ukraine to Rostov
              2 armour moved from Ukraine to Volgograd
              8 armour and 11 mech_infantrys moved from Ukraine to Volgograd
              11 artilleries and 25 infantry moved from Ukraine to Bessarabia
              1 mech_infantry moved from Turkey to Kazakhstan
              1 infantry moved from Poland to Baltic States
              2 infantry moved from Poland to Eastern Poland
              1 mech_infantry moved from Germany to Eastern Poland
              1 bomber moved from Western Germany to Volgograd
              1 bomber moved from Volgograd to Kazakhstan
              2 infantry moved from Volgograd to Kazakhstan
      
          Place Units - Germans
              1 airfield placed in Kazakhstan
              3 bombers placed in Volgograd
              2 infantry placed in Western Germany
              1 infantry placed in Western Germany
              1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,1,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,2,2,4,3,6,4,3
              Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : -0.00
      British regular : -1.00
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      @simon33 It made me have to think a lot more, thats for sure.

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 armour moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 armour moved from Alexandria to Tobruk
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 fighter moved from Ukraine to Kazakhstan
              2 artilleries moved from Northern Italy to France
              5 infantry moved from Northern Italy to Southern Italy
              1 aaGun moved from Northern Italy to Southern Italy
              1 infantry moved from France to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,5,4,6,6,1,4
              Italians collect 5 PUs (6 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Martin (L+50) v Jacob16 (X)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
              1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
              2 infantry moved from Hunan to Anhwe
              1 bomber moved from Japan to Anhwe
              1 infantry moved from Buryatia to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              2 armour moved from Burma to Yunnan
              4 infantry moved from Kwangsi to Yunnan
              2 bombers moved from Siam to Yunnan
              2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 destroyer moved from 36 Sea Zone to 37 Sea Zone
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  Americans defend with 1 cruiser and 1 transport; ANZAC defend with 1 transport
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 destroyer owned by the Japanese lost in 37 Sea Zone
                      1 cruiser owned by the Americans lost in 37 Sea Zone
                      1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 18
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 cruiser and 1 transport
                  Casualties for ANZAC: 1 transport
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
              Battle in Yunnan
                  Japanese attack with 2 armour, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
                  Chinese defend with 10 infantry
                      Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/13 hits, 5.83 expected hits
                      Chinese roll dice for 10 infantry in Yunnan, round 2 : 5/10 hits, 3.33 expected hits
                      4 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                      5 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/8 hits, 4.67 expected hits
                      Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits
                      1 armour owned by the Japanese lost in Yunnan
                      5 infantry owned by the Chinese lost in Yunnan
                  Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 armour and 4 infantry
                  Casualties for Chinese: 10 infantry
              Battle in Jehol
                  Japanese attack with 1 artillery and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Anhwe
                  Japanese attack with 1 bomber and 2 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.83 expected hits
                      Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                      1 infantry owned by the Chinese lost in Anhwe
                      Japanese roll dice for 1 bomber in Anhwe, round 4 : 1/1 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              2 tactical_bombers moved from Yunnan to French Indo China
              3 fighters moved from Yunnan to French Indo China
              2 bombers moved from Yunnan to French Indo China
              3 transports moved from 36 Sea Zone to 6 Sea Zone
              1 carrier moved from 36 Sea Zone to 6 Sea Zone
              1 bomber moved from Anhwe to French Indo China
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in French Indo China
              1 submarine placed in 6 Sea Zone
              3 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 40 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Americans regular : 0.50
      Japanese regular : -0.33
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 bomber moved from French Indo China to Kiangsu
              1 tactical_bomber moved from French Indo China to Kiangsu
              1 fighter moved from 6 Sea Zone to 19 Sea Zone
              1 mech_infantry moved from Eastern Persia to Persia
                    Japanese take Persia from British
              1 armour moved from Eastern Persia to Turkmenistan
                    Japanese take Turkmenistan from Russians
              1 armour moved from Turkmenistan to Kazakhstan
              2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 6 Sea Zone to Kiangsu
              1 fighter moved from French Indo China to Kiangsu
      
          Combat - Japanese
              Battle in Hawaiian Islands
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Kiangsu
                  Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                  Americans defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese lost in Kiangsu
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu
                  Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Kiangsu to French Indo China
              1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone
              1 carrier moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from 19 Sea Zone to Japan
              3 destroyers moved from 6 Sea Zone to 26 Sea Zone
              1 submarine moved from 25 Sea Zone to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 13 Sea Zone
              1 destroyer moved from 26 Sea Zone to 12 Sea Zone
              1 destroyer moved from 26 Sea Zone to 27 Sea Zone
              2 transports moved from 24 Sea Zone to 6 Sea Zone
              2 transports moved from 16 Sea Zone to 6 Sea Zone
              2 armour and 1 mech_infantry moved from Burma to Hunan
              1 mech_infantry moved from French Indo China to Hunan
              2 infantry moved from West India to India
              2 armour moved from Eastern Persia to India
              1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
              1 aaGun moved from Tsinghai to Kazakhstan
              1 armour moved from Turkmenistan to Kazakhstan
              1 mech_infantry moved from Turkmenistan to Kazakhstan
              3 infantry moved from Shensi to Kweichow
              1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
              1 mech_infantry moved from Eastern Persia to Kazakhstan
              2 mech_infantrys moved from Eastern Persia to India
              1 mech_infantry moved from Eastern Persia to India
      
          Place Units - Japanese
              3 armour, 1 artillery and 4 infantry placed in Japan
              1 transport placed in 36 Sea Zone
              1 artillery and 1 fighter placed in French Indo China
              1 mech_infantry placed in Kwangtung
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,5
              Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : 1.67
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      Yes sorry, this is a turn that could decide the game so I’ve taken quite a bit of time on it, I will post tomorrow.

      posted in League
      J
      Jacob16
    • RE: League General Discussion Thread

      question for the veterans, in OOB do the axis achieve victory after a full round of play? or just when the next round starts, ie the end of Frances turn. For example if Japan got 6 victory cities on their turn in the pacific, would the axis then win when it got back to japans turn on round 7, or at the end of Frances turn on round 6? Thank you!

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Western Germany to Holland Belgium
              1 artillery moved from France to Holland Belgium
              1 bomber moved from Southern Italy to Southern France
              1 artillery moved from France to Southern France
              1 infantry moved from France to Southern France
              2 infantry moved from Volgograd to Tambov
              1 armour moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Caucasus to Northwest Persia
              1 mech_infantry moved from Greece to Turkey
              1 fighter moved from Ukraine to Tambov
              1 fighter moved from Caucasus to Tambov
              1 fighter and 1 tactical_bomber moved from Caucasus to Turkey
              1 mech_infantry moved from Caucasus to Turkey
              1 infantry moved from Samara to Novosibirsk
                    Germans take Novosibirsk from Russians
      
          Combat - Germans
              Battle in Turkey
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 factory_minor and 1 mech_infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/4 hits, 1.50 expected hits
                      British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Turkey
                      1 mech_infantry owned by the British lost in Turkey
                  Germans win, taking Turkey from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 mech_infantry
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 2 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Tambov
                  Germans attack with 2 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Northwest Persia
                  Germans attack with 1 armour and 1 mech_infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Northwest Persia
                      1 infantry owned by the British lost in Northwest Persia
                  Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for British: 1 infantry
              Battle in Southern France
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 3 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Southern France
                      1 artillery owned by the Americans lost in Southern France
                  Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Southern France to Western Germany
              1 mech_infantry moved from Archangel to Eastern Poland
              3 mech_infantrys moved from Germany to Eastern Poland
              1 infantry moved from Volgograd to Rostov
              5 armour and 6 mech_infantrys moved from Caucasus to Ukraine
              1 fighter and 1 tactical_bomber moved from Turkey to Ukraine
              2 fighters moved from Tambov to Ukraine
              1 infantry moved from Western Germany to France
              1 infantry moved from Western Germany to France
              2 infantry moved from Germany to Poland
              1 infantry moved from Western Germany to France
              1 infantry moved from Germany to Poland
      
          Place Units - Germans
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              3 infantry placed in France
              10 infantry placed in Western Germany
              1 infantry and 1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,5,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,6,3,6,2,6,4
              Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Russians regular : 1.33
      Germans regular : 5.00
      British regular : 0.67
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 fighter moved from Western Germany to Ukraine
              1 aaGun moved from Western Germany to France
              2 infantry moved from Northern Italy to France
              1 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Northern Italy to France
              1 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              2 artilleries placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,6,5,4,3,6,4
              Italians collect 10 PUs (3 lost to blockades); end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Martin (L+50) v Jacob16 (X)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 bombers, 1 carrier, 1 destroyer, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 artillery moved from Bryansk to Rostov
              2 artilleries moved from Bryansk to Tambov
              3 armour moved from Ukraine to Rostov
              4 armour moved from Russia to Vologda
              1 bomber moved from Novgorod to Samara
              1 armour moved from Russia to Samara
              8 armour moved from Russia to Tambov
              1 bomber moved from Finland to 125 Sea Zone
              10 armour moved from Russia to Rostov
              2 armour moved from Russia to Rostov
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 transport; Russians defend with 1 submarine
                  1 submarine owned by the Russians submerged
                      Germans roll dice for 1 bomber in 125 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Russians roll dice for 1 transport in 125 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the British lost in 125 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Tambov
                  Germans attack with 8 armour and 2 artilleries
                  Russians defend with 1 infantry
                      Germans roll dice for 8 armour and 2 artilleries in Tambov, round 2 : 5/10 hits, 4.67 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Rostov
                  Germans attack with 15 armour and 1 artillery
                  Russians defend with 1 infantry
                      Germans roll dice for 15 armour and 1 artillery in Rostov, round 2 : 9/16 hits, 7.83 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 15 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Germans attack with 1 armour and 1 bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 1 bomber in Samara, round 2 : 2/2 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 4 armour
                  Russians defend with 1 infantry
                      Germans roll dice for 4 armour in Vologda, round 2 : 4/4 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Germans lost in Vologda
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
              1 bomber moved from 125 Sea Zone to Western Germany
              1 bomber moved from Germany to Western Germany
              1 bomber moved from Samara to Novgorod
              1 fighter and 1 tactical_bomber moved from Ukraine to Germany
              3 tactical_bombers moved from Bryansk to Germany
              1 fighter and 1 tactical_bomber moved from Germany to Western Germany
              1 armour moved from Yugoslavia to Western Germany
              1 infantry moved from Yugoslavia to Northern Italy
              1 infantry moved from Holland Belgium to Western Germany
              1 fighter moved from France to Western Germany
              1 tactical_bomber moved from France to Western Germany
              2 infantry moved from Normandy Bordeaux to France
              1 artillery moved from Normandy Bordeaux to France
              2 infantry moved from Holland Belgium to France
              1 mech_infantry moved from Germany to Western Germany
              1 armour moved from Holland Belgium to Western Germany
              1 mech_infantry moved from Normandy Bordeaux to Western Germany
              1 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              3 armour moved from Novgorod to Finland
              1 aaGun moved from Russia to Samara
              1 aaGun moved from Russia to Tambov
              1 aaGun moved from Bryansk to Rostov
      
          Place Units - Germans
              1 carrier, 1 destroyer and 2 transports placed in 113 Sea Zone
              2 bombers placed in Western Germany
              3 armour placed in Novgorod
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 1 tactical_bomber
              EDIT: Removing units owned by Germans from Western Germany: 1 fighter
              EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter and 1 tactical_bomber
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,5,4
              Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : 3.67
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      shoot I meant to non-combat 2 of those transports into SZ 24. Would you be able to do that for me? Thanks, it was a non-com so it shouldn’t affect anything.

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              4 armour and 6 mech_infantrys moved from India to Eastern Persia
              4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
              1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
              1 bomber moved from Japan to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 35 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
                  Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                      Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                  Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
                      Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
                  Units damaged: 3 carriers owned by the Americans
                      Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                      Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
                      1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone
                      6 submarines owned by the Americans lost in 35 Sea Zone
                      Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits
                      Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits
                      2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
                      1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone
                  3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
                  3 transports owned by the Japanese retreated to 20 Sea Zone
                  Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers
                  Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines
                  Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
              Battle in Eastern Persia
                  Japanese attack with 4 armour and 6 mech_infantrys
                  British defend with 1 armour
                      Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits
                      British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Eastern Persia
                  Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
                  4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from India to West India
              1 mech_infantry moved from Shensi to Tsinghai
              1 aaGun moved from Shensi to Tsinghai
              3 infantry moved from Suiyuyan to Shensi
              2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              2 armour and 1 artillery moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 16 Sea Zone
              1 transport moved from 26 Sea Zone to 16 Sea Zone
              3 tactical_bombers moved from 35 Sea Zone to French Indo China
              1 bomber moved from 35 Sea Zone to French Indo China
              2 fighters moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 35 Sea Zone to French Indo China
              2 armour moved from French Indo China to Burma
              1 mech_infantry moved from French Indo China to Burma
              2 transports moved from 26 Sea Zone to 16 Sea Zone
      
          Place Units - Japanese
              1 carrier and 3 destroyers placed in 6 Sea Zone
              1 fighter placed in Japan
              1 fighter placed in Japan
              1 fighter placed in French Indo China
              Japanese undo move 4.
              Japanese undo move 3.
              2 fighters placed in French Indo China
              Japanese undo move 3.
              1 fighter placed in Japan
              1 fighter placed in French Indo China
              Japanese undo move 4.
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 54 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : 1.67
      British regular : -0.50
      

      Savegame

      posted in League
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      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              4 armour and 6 mech_infantrys moved from India to Eastern Persia
              4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
              1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
              1 bomber moved from Japan to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 35 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
                  Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                      Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
                  Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
                      Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits
                  Units damaged: 3 carriers owned by the Americans
                      Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
                      Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits
                      1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone
                      6 submarines owned by the Americans lost in 35 Sea Zone
                      Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits
                      Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits
                      2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
                      1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone
                  3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated
                  3 transports owned by the Japanese retreated to 20 Sea Zone
                  Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers
                  Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines
                  Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
              Battle in Eastern Persia
                  Japanese attack with 4 armour and 6 mech_infantrys
                  British defend with 1 armour
                      Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits
                      British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Eastern Persia
                  Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
                  4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
              EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              2 infantry moved from India to West India
              1 mech_infantry moved from Shensi to Tsinghai
              1 aaGun moved from Shensi to Tsinghai
              3 infantry moved from Suiyuyan to Shensi
              2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
              2 armour and 1 artillery moved from Japan to 6 Sea Zone
              3 infantry moved from Japan to 6 Sea Zone
              EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 16 Sea Zone
              1 transport moved from 26 Sea Zone to 16 Sea Zone
              3 tactical_bombers moved from 35 Sea Zone to French Indo China
              1 bomber moved from 35 Sea Zone to French Indo China
              2 fighters moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 35 Sea Zone to French Indo China
              2 armour moved from French Indo China to Burma
              1 mech_infantry moved from French Indo China to Burma
              2 transports moved from 26 Sea Zone to 16 Sea Zone
      
          Place Units - Japanese
              1 carrier and 3 destroyers placed in 6 Sea Zone
              1 fighter placed in Japan
              1 fighter placed in Japan
              1 fighter placed in French Indo China
              Japanese undo move 4.
              Japanese undo move 3.
              2 fighters placed in French Indo China
              Japanese undo move 3.
              1 fighter placed in Japan
              1 fighter placed in French Indo China
              Japanese undo move 4.
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 54 PUs; end with 54 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Japanese regular : 1.67
      British regular : -0.50
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      Oh shoot I didn’t mean to do that, okay with you if a just edit them out, obviously they have no strategic value there.

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      How would you like your casualties to be selected in the SZ 35 battle?

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Manual Gamesave Post: Japanese round 9

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Shensi to Tsinghai
                    Japanese take Tsinghai from Chinese
              4 armour and 6 mech_infantrys moved from India to Eastern Persia
              4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone
              1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone
              1 bomber moved from Japan to 35 Sea Zone
              2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 20 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 25 Sea Zone
                  Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 35 Sea Zone
                  Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports
                  Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                      Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : -0.67
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: Find League Opponents Thread

      @simon33 hopefully our game keeps you a little busy now that I’m usually able to post once or twice everyday

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs; 
              Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Bryansk to Vologda
                    Germans take Smolensk from Russians
                    Germans take Vologda from Russians
              1 infantry moved from Bryansk to Smolensk
              1 mech_infantry moved from Bryansk to Archangel
                    Germans take Archangel from Russians
              1 infantry moved from Volgograd to Samara
                    Germans take Samara from Russians
              1 infantry moved from Volgograd to Tambov
              1 infantry moved from Caucasus to Turkey
              1 infantry moved from Caucasus to Turkey
              1 fighter moved from Southern Italy to Turkey
              2 fighters and 1 tactical_bomber moved from Western Germany to Turkey
              1 artillery moved from France to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 artillery moved from Volgograd to Tambov
              1 mech_infantry moved from Romania to Greece
                    Germans take Greece from British
              1 bomber moved from Western Germany to Turkey
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Tambov
                  Germans attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Turkey
                  Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
                      Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 6/7 hits, 3.17 expected hits
                      British roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 1/6 hits, 3.17 expected hits
                      1 infantry owned by the Germans lost in Turkey
                      2 tactical_bombers owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Turkey
                  Germans win, taking Turkey from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 48
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
      
          Non Combat Move - Germans
              1 fighter moved from Turkey to Ukraine
              1 bomber moved from Turkey to Southern Italy
              2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
              5 mech_infantrys moved from Bryansk to Caucasus
              6 armour moved from Bryansk to Caucasus
              1 mech_infantry moved from Bryansk to Caucasus
              1 mech_infantry moved from Bryansk to Caucasus
              1 mech_infantry moved from Bryansk to Caucasus
              5 armour, 11 artilleries, 18 infantry and 6 mech_infantrys moved from Bryansk to Ukraine
              2 mech_infantrys moved from Western Germany to Germany
              1 aaGun moved from Germany to Western Germany
              2 infantry moved from Western Germany to Germany
              1 infantry moved from Western Germany to France
              1 infantry moved from Western Germany to France
              1 infantry moved from Rostov to Ukraine
      
          Place Units - Germans
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              1 infantry and 1 mech_infantry placed in Germany
              3 infantry placed in France
              7 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,3,2,2,4,5,4
              Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.67
      Germans regular : 2.83
      British regular : -2.50
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Northern Italy to Southern France
              1 fighter moved from Southern Italy to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 fighter and 2 infantry
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Southern France
                  Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Italians
              1 infantry moved from Northern Italy to Yugoslavia
              7 infantry moved from Southern Italy to Northern Italy
              1 fighter moved from Southern France to Western Germany
              1 aaGun moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              2 infantry placed in Northern Italy
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,3,4,2,6,1,2
              Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.17
      British regular : -0.33
      

      Savegame

      posted in League
      J
      Jacob16
    • RE: L25 G40 OOB Simon33 (L+40) v Jacob16 (X)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia
              1 armour moved from Afghanistan to Persia
              1 armour and 2 mech_infantrys moved from West India to Persia
              1 bomber moved from French Indo China to Persia
              1 armour moved from Szechwan to Sikang
                    Japanese take Sikang from Chinese
              1 armour moved from Sikang to Tsinghai
              2 infantry moved from Shensi to Tsinghai
              3 infantry moved from Kansu to Tsinghai
              1 mech_infantry moved from Kweichow to Tsinghai
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              6 infantry moved from Japan to 6 Sea Zone
              1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
              1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Japan to 26 Sea Zone
      
          Combat - Japanese
              Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Americans scrambles to create a battle in territory 26 Sea Zone
              Battle in 26 Sea Zone
                  Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports
                  ANZAC defend with 1 fighter
                  1 submarine owned by the Japanese submerged
                      Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits
                      ANZAC roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 fighter owned by the ANZAC lost in 26 Sea Zone
                  Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
                  Casualties for ANZAC: 1 fighter
              Battle in Hawaiian Islands
                  Japanese attack with 1 artillery and 7 infantry
                  Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
                      Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits, 3.33 expected hits
                      1 infantry owned by the Japanese lost in Hawaiian Islands
                      1 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 artillery and 6 infantry in Hawaiian Islands, round 3 : 2/7 hits, 1.50 expected hits
                      Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 3/6 hits, 3.00 expected hits
                      3 infantry owned by the Japanese lost in Hawaiian Islands
                      2 infantry owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery and 3 fighters in Hawaiian Islands, round 4 : 2/4 hits, 2.33 expected hits
                      2 infantry owned by the Japanese lost in Hawaiian Islands
                      1 artillery owned by the Americans lost in Hawaiian Islands
                      Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 3 fighters in Hawaiian Islands, round 5 : 3/3 hits, 2.00 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
                      1 fighter owned by the ANZAC lost in Hawaiian Islands
                  Americans win with 2 fighters remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 artillery and 7 infantry
                  Casualties for Americans: 1 artillery and 3 infantry
                  Casualties for ANZAC: 1 fighter
              Battle in Tsinghai
                  Japanese attack with 1 armour, 5 infantry and 1 mech_infantry
                  Chinese defend with 5 infantry
                      Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits, 1.50 expected hits
                      Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits
                      Chinese roll dice for 5 infantry in Tsinghai, round 3 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese lost in Tsinghai
                      1 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      1 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                      Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Japanese lost in Tsinghai
                      1 infantry owned by the Chinese lost in Tsinghai
                  1 armour owned by the Japanese retreated to Shensi
                  Chinese win with 2 infantry remaining. Battle score for attacker is -10
                  Casualties for Japanese: 5 infantry and 1 mech_infantry
                  Casualties for Chinese: 3 infantry
              Battle in Persia
                  Japanese attack with 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys
                  British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
                      British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Persia, round 2 : 7/23 hits, 7.67 expected hits
                      British roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/21 hits, 7.67 expected hits
                      7 infantry owned by the Japanese lost in Persia
                      3 aaGuns owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Persia
                      Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Persia, round 3 : 4/16 hits, 6.33 expected hits
                      British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 8/17 hits, 6.50 expected hits
                      3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Persia
                      4 infantry owned by the British lost in Persia
                  1 bomber owned by the Japanese retreated
                  3 artilleries owned by the Japanese and 4 armour owned by the Japanese retreated to Eastern Persia
                  British win with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Japanese: 3 artilleries, 10 infantry and 2 mech_infantrys
                  Casualties for British: 3 aaGuns, 1 bomber and 7 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Persia to Eastern Persia
              4 infantry moved from Afghanistan to Eastern Persia
              3 infantry moved from Chahar to Suiyuyan
              1 aaGun moved from Kansu to Shensi
              2 armour moved from French Indo China to 36 Sea Zone
              2 infantry moved from French Indo China to 36 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
              2 armour and 2 infantry moved from 6 Sea Zone to Japan
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to French Indo China
              1 fighter moved from Japan to French Indo China
              1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
              1 fighter moved from Japan to French Indo China
              1 armour moved from Burma to India
              2 mech_infantrys moved from Yunnan to India
              1 mech_infantry moved from Yunnan to Shensi
              2 infantry moved from West India to Eastern Persia
      
          Place Units - Japanese
              3 infantry placed in India
              1 mech_infantry placed in French Indo China
              1 artillery and 1 infantry placed in Japan
              2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone
              1 submarine placed in 20 Sea Zone
              Japanese undo move 2.
              Japanese undo move 1.
              1 infantry placed in French Indo China
              2 infantry and 1 mech_infantry placed in India
      
          Turn Complete - Japanese
              Japanese collect 65 PUs; end with 65 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -1.67
      Japanese regular : -3.33
      British AA : -0.17
      ANZAC regular : 0.33
      British regular : 0.83
      

      Savegame

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