@Stucifer That is one of the best shirts i’ve ever seen lol, I’ll be serching the internet to find one
Best posts made by Jacob16
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RE: Path to Victory League Discussion
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RE: Find League Opponents Thread
I’m looking to play either classic or OOB G40 games with anyone who wants to play some league games
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RE: Find League Opponents Thread
@gamerman01 yeah I’ve only ever really played the steam version of a&a and i’m just now trying out playing some games on tripleA.
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RE: Find League Opponents Thread
@gamerman01 yes 1942 on steam is the version and way I’ve been playing for the last couple years. It is a really fun game with a great discord community. It also has a good leaderboard system.
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RE: Find League Opponents Thread
@leemorrison No the steam axis and allies 1942 edition is a different game than the anniversary 1942 setup.
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RE: Find League Opponents Thread
@Stucifer I tried many different things and a proton email is the only thing I found to work for MARTI dice server.
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RE: L25 G40 OOB Jacob16 (Axis) vs. VictoryFirst (Allies+50)
sorry but i just looked and I realized with italy I forgot to move that artillary into italian somaliland in my non-comabt. If you would please just edit it there that would be greatly appreciated. If not then I understand, I just forgot to do it during non-combat.
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RE: Find League Opponents Thread
I’m looking to play a couple league games on 1940 global OOB rules if anyone is interested! Alternatively classic with league rules.
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RE: L25 classic Leemorrison (L) vs Jacob16 (X+6) Game 1
I forfeit. This is a well played game by you @leemorrison . Your experience in this version compared to mine definitely showed and you played quite well. Congratulations. Look forward to more games in the future especially since you play your turns quite frequently which makes things all the more fun.
Latest posts made by Jacob16
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 fighter moved from Southern Italy to Ukraine 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Bessarabia 1 infantry moved from Northern Italy to France 2 mech_infantrys moved from Southern Italy to France 2 fighters moved from Southern Italy to France 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern France 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : 0.67
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RE: L25 G40 OOB Dawgoneit (L+50) v Jacob16 (X)
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour and 1 infantry moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Southern Italy to Malta 1 bomber moved from Northern Italy to Malta 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 4/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Malta Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 3/7 hits, 3.00 expected hits British roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Italians lost in Malta 1 tactical_bomber owned by the British, 1 bomber owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in Malta Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Malta, round 3 : 4/5 hits, 2.50 expected hits British roll dice for 1 fighter in Malta, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Malta Italians win, taking Malta from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 50 Casualties for Italians: 2 infantry Casualties for British: 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Non Combat Move - Italians 1 fighter moved from Malta to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Malta to Southern Italy 1 fighter moved from Malta to Tobruk 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : 4.50 British regular : -1.67
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
@wizmark This has been an amazing game so far! I think that was quite a good Japan turn though, excited to see how US responds.
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from Shantung to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 6 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Korea to Manchuria 2 bombers moved from French Indo China to Manchuria 2 fighters and 2 tactical_bombers moved from French Indo China to Manchuria 2 fighters and 2 tactical_bombers moved from French Indo China to Manchuria 2 fighters and 2 tactical_bombers moved from French Indo China to Manchuria 3 fighters and 2 tactical_bombers moved from French Indo China to Manchuria 1 fighter moved from Philippines to Manchuria 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Shensi to Tsinghai 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Tsinghai 2 battleships and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific Combat - Japanese Battle in Manchuria Japanese attack with 2 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers Chinese defend with 4 infantry; Russians defend with 2 aaGuns and 14 infantry Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Manchuria, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 10 fighters, 7 infantry and 8 tactical_bombers in Manchuria, round 2 : 14/29 hits, 13.83 expected hits Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 6/18 hits, 6.00 expected hits 6 infantry owned by the Japanese lost in Manchuria 10 infantry owned by the Russians, 2 aaGuns owned by the Russians and 4 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers in Manchuria, round 3 : 12/23 hits, 12.67 expected hits Chinese roll dice for 4 infantry in Manchuria, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria 4 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 1 artillery and 7 infantry Casualties for Chinese: 4 infantry Casualties for Russians: 2 aaGuns and 14 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from Manchuria to Jehol 5 fighters and 4 tactical_bombers moved from Manchuria to Jehol 1 aaGun moved from Korea to Manchuria 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83 Russians AA : -1.00
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Battle in Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 4 artilleries and 18 infantry moved from Bessarabia to Western Ukraine 2 armour and 2 mech_infantrys moved from Romania to Western Ukraine 6 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 10 artilleries and 2 infantry moved from Poland to Eastern Poland 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 infantry moved from Bulgaria to Romania 1 bomber moved from Ukraine to Eastern Poland 1 infantry moved from Novgorod to Archangel 1 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 6 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany 1 infantry placed in France Germans undo move 3. 1 infantry placed in France Germans undo move 4. 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.67
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
@wizmark Those french dudes did go a little crazy…
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
Sorry about those dice in Yunnan buddy
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 97 Sea Zone 1 armour moved from Eastern Poland to Archangel Italians take Archangel from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Italian Somaliland to British Somaliland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Romania to Bessarabia 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to Shan State 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 bomber moved from Kiangsi to Shan State 1 bomber moved from Kiangsi to Hunan 1 bomber moved from Hunan to Yunnan 7 fighters and 5 tactical_bombers moved from Hunan to Yunnan 2 artilleries and 5 infantry moved from Hunan to Yunnan 1 armour and 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan Combat - Japanese Battle in Sumatra Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers Chinese defend with 3 artilleries and 12 infantry Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters, 5 infantry and 7 tactical_bombers in Yunnan, round 2 : 14/23 hits, 11.17 expected hits Chinese roll dice for 3 artilleries and 12 infantry in Yunnan, round 2 : 5/15 hits, 5.00 expected hits 5 infantry owned by the Japanese lost in Yunnan 12 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 bomber, 8 fighters and 7 tactical_bombers in Yunnan, round 3 : 12/18 hits, 10.00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 bomber, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 5 infantry Casualties for Chinese: 3 artilleries and 12 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 mech_infantrys owned by the British lost in Shan State Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Kwangtung to Kwangsi 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Yunnan to 36 Sea Zone 1 bomber moved from 36 Sea Zone to French Indo China 8 fighters and 7 tactical_bombers moved from Yunnan to French Indo China 1 artillery moved from Hopei to Shensi 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Shantung 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 airfield and 1 factory_minor placed in French Indo China 3 infantry placed in Shantung 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 4.17 UK_Pacific regular : 0.33
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RE: L25 G40 OOB Wizmark (L+55) v Jacob16 (X)
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Romania to Bessarabia 2 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 6 infantry moved from Karelia to Novgorod 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Germany to Poland 10 artilleries moved from Germany to Poland 2 mech_infantrys moved from Germany to Romania 6 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Eastern Poland to Novgorod 3 aaGuns, 5 artilleries and 18 infantry moved from Eastern Poland to Bessarabia 3 fighters moved from Southern Italy to Western Germany Place Units - Germans 5 armour and 1 mech_infantry placed in Western Germany Germans undo move 1. 5 armour and 1 mech_infantry placed in Germany 2 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :