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    Posts made by J2004823

    • RE: AA50 Rules Errata and Q+A

      @TexCapPrezJimmy:

      @J2004823:

      Remember the flowchart I did before?

      Maybe also add “attacker retreat” as a full box, with explanation of what is permitted and what is not permitted? Unless this is more detail then you intended with the flow chart.

      Thanks for your suggestion.

      My aim was to create a game aid to regulate the flow of a combat. The initial motivation was to solve many confusions around submarines’ surprise attack and destroyer’s anti-sub ability. However, I encountered another problem when I was trying to map Step 5. Press Attack or Retreat into my flowchart. Step 5. Press Attack or Retreat (rulebook p.9) has been designed as a conditional loop. Nevertheless, these two conditions are not equal. Condition A is purely a condition, whereas Condition B involves retreat resolving. Therefore, I chose to restructure the flow: splitting Step 5 into mutiple condition checks, combining retreat resolving into Step 6. Since the combat is over once the attacker decides to retreat, there is nothing illogical to merge retreat resolving into Step 6. Conclude Combat. It is the best compromise I can think of.

      To accommodate your suggestion, simply detail Step 6. Conclude Combat will do. However, as you mentioned, Step 6 has more things than my original flowchart can catch. As simple as caputring a territory may involve capturing, liberating, capital liberating, capital occupied by enemy, exchanging vitory city token, or achieving/failing national objectives. I will need a new flowchart to list all these possible outcomes.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Many thanks Krieghund. I did have a hard time to convenience others on the “jump first” privilege. :)

      Remember the flowchart I did before?

      http://www.axisandallies.org/forums/index.php?action=dlattach;topic=12601.0;attach=30220

      I will suggest drop off paratroopers take place in the “Check Special Abilities”, right after AA Gun opened fire. Inside “Check Special Abilities”, the sequence can be:
      (1) Checking Destroyer’s presence
      (2) Submarine Surprise Attack / Submerge
      (3) AA Gun open fire
      (4) Bomber drop off paratroopers

      Hopefully, this shall clear things up a bit.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Many thanks tin_snips and Krieghund. You guys are really helpful.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Question: “When shall I collect the bonus IPC for achieving national objectives?”
      argument 1: right at the time the national objective is achieved.
      argument 2: at phase 7: collect income.

      The argument was about how many IPC Germany can start with in 1941 setup.

      I asked players to collect bonus IPC at “Phase 7: Collect Income”, since this is the only phase that players are allowed collect IPC. According to 1941 setup, Germany starts with 31 IPC. However, Germany is qualified for the 1st national objective right at the beginning of 1941 setup, which will bring Germany extra 5 IPC. I insisted that this 5 IPC is to be collected at Phase 7. Bonus IPC shall be collected at its due time, not to be integrated into the starting IPC.

      Having said that, I would like to hear others’ opinion on this issue. Many thanks.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Thank you Krieghund.

      Though I can image my group may put forward an argument since 101st Airborne Division never had this privilege in Normandy :) But that is another story. Rules are rules, and history is history.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Situation: Bomber carrying a paratrooper, moving into a hostile territory. This hostile territory has an AA gun.

      Question: Which one happens first, AA gun fires on bomber with cargo, or the paratrooper jumps off first then AA gun fires?

      In unit profile rulebook p.25, it says “This special attack is made immediately before normal combat occurs in the territory containing the antiaircraft gun.” Sounds like paratrooper can jump off first. However, I would like to hear opinions from other. Many thanks.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rulebook PDF & FAQ Now Available

      Good work. FAQ saves a lot of arguments.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: Bombardment question

      I think it is to prevent the abuse of offshore bombardment. In AAR, you need research to enable destroyer’s offshore bombardment. Whereas in AA50, cruiser has this ability in default. Some limitation has to be attached to prevent unbalance. Having said that, initially I thought hitted land units would be removed after bombardment. Only when I went back to check rulebook, did I realise that bombardment is merely a supporting fire to shorten the amphibious attack. Adequate land force is still needed, at least for the first round of land combat.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: The Map is fine, but…

      Thanks a lot, IL.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      @HolKann:

      As for Subotai’s diving subs: how about the example I gave? (2 sub attack 1 AC 2 ftr) Are the ftrs allowed to return fire because the subs don’t dive? Or are air units never able to hit subs unless a DD is present? (subs are complicated!)

      No, fighters can’t hit subs unless there’s a friendly destrroyer in the battle.  The battle is between the subs and the carrier.  It doesn’t pay to leave your carriers unescorted in sub-infested waters.

      Considering this scenario: in the course of a sea combat, attacker has only fighters left whereas defender has submarines and battleships. It seems battleships are forced to take all hits scored by fighters, and submarines have to sit and watch.

      Another thing I would like to double check:“submarine cannot move through a sea zone that contains enemy destroyer.” Is it correct?

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      @jeffdestroyer:

      IPM     Integrated Process Management.

      Your chart reminded me of it. No harm done.

      jeffdestroyer,

      uh-huh, Integrated Process Management. I was trying to match IPM with a game title but with little success. The farthest I went: P for Pacific. Guess sometimes you just have to think out of the box.

      Best,

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: Chinese figther and german AA-guns

      @Krieghund:

      No.  Like any Chinese unit, it can’t leave China.

      Krieghund,

      Thank you for answers. If you are right, then rulebook has to clarify this point.

      rulebook p.10 China Rules

      “Chinese units have a limited range of occupation, displayed by the colored border.”

      That does not forbid Chinese units to move into other territories, as long as Chinese units do not occupy those territories. Meaning Chinese units can enter friendly territories, or even defend a friendly territories with Allies.

      Maybe rulebook can include a list of territories that Chinese units can move into or through. For instance: Chinese units have a limited range of occupation, displayed by the colored border. Chinese units cannot move outside the following territories:Manchuria, Kiangsu, Suiyuan, Ningxia, Chinghai, Fukien, Hupeh, Yunnan, Sikang, Kwangtung (10 territories in total). The American fighter in China, since it is considered part of the Chinese forces, receives the same restrictions.

      @Krieghund:

      Whichever the Axis player(s) prefer.

      Thanks for clarify this.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      jeffdestroyer,

      sorry, what is work. IPM?

      The other day, I was looking for the rulebook of “The Devil’s Cauldron” and encountered this supporting material:
      http://www.dfwfront.com/dc/Assault flowchart.jpg

      I have to agree that flowchart is probably the best solution. Not only it saves tons of words but also it gives the vision of the flow. So when I was trying to explain the flow of combat in AA50. I thought I ought to give flowchart a fair chance :)

      Besides, the combat flow in AA50 is simple comparing to most other wargames.

      –----------------------------

      Krieghund,

      Great, thanks for your help.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      The intent of the “only happens once” was that if a sub gets a surprise strike it doesn’t get to fire again when the rest of the units fire later in the round.  This will be cleared up in the FAQ.

      Hi Krieghund,

      Many thanks for clearing this up. It helps a lot.

      In this case, I wound sincerely recommend an extra step before “attacking units fire”, just to check special abilities of all units. This shall remove the confusions around “having Destroyer eliminated in the middle of a combat”. Plus, this extra step can accommodate future house rules if additional special abilities are added onto other units.

      I made a flowchart to illustrate my point. In addition, I tried my best to clear up the “press attack & retreat” step by splitting it into several condition checks. Should I misinterpret anything in the flowchart, please point them out. Many thanks.

      Best,

      Resolving Combat in AA50.pdf

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: The Map is fine, but…

      Imperious Leader,

      Your map is brilliant. Many thanks for your hard work.

      I was wondering if you will allow me to post your “AA50PlayersAid.PNG” on another forum?
      http://www.cndkc.net/bbs/forum-35-1.html
      I translated AA50 rulebook into simplified chinese, and a map will be very helpful to local AA fans.

      If your answer is yes, then how would you like me to state the original author? Something like “Imperious Leader from AxisAndAiiles.org”?

      Best wishes,

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      Here is another thing I would like to point out and have experts’ opinions.

      Rulebook (page.28) Sea Units, 2nd paragraph from top

      “…… They cannot move into or through hostile sea zones.”

      I do not agree with this sentence fully. Below is my understandings:

      (1) Sea units cannot move through hostile sea zones.
      (2) During “Combat Move” phase: sea units can move into hostile sea zones.
      (3) During “Non-combat Move” phase: sea units cannot move into hostile sea zones.
      (4) During “Mobilise Units” phase: sea units can be deployed into a hostile sea zone in the presence of legible Industry Complex.

      Please correct me if my understanding is not correct. Many thanks.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
    • RE: AA50 Rules Errata and Q+A

      @Krieghund:

      @General:

      Secondly, do submarines perform “surprise strike” at the start of every round of combat or just the first round of combat?  (Again, if enemy destroyers are present, there is no “suprise strike.”)

      Every round.

      Now I am confused. rulebook page.30 stated that submarine’s surprise strike is a special attack and “This special attack only happens once at the start of the attacking units fire step.”

      In my understanding, submarines only fire “surprise strike” once in any given combat. After that submarines attack along with other surface warships normally. Although submarines retain the right to submerge. Of course, the above discussion assumes the absence of Destroyer.

      posted in Axis & Allies Anniversary Edition
      J2004823J
      J2004823
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