Wow. No planes lost yet. Usually I’m not that lucky, sorry.
Posts made by ItIsILeClerc
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
3 artilleries moved from France to Normandy Bordeaux
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 artilleries remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 carrier
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
1 tactical_bomber moved from 97 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Gibraltar
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
3 artilleries and 2 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Yugoslavia to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from 109 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
1 bomber moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Damn I forgot to ask: want to scramble? DD in SZ109. If not I can proceed, but if you want to scramble I will redo the combat moves.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
One of my favorite buys, that ANZ FTR ;-)…
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Yeah, you’re right about that.
I have seen my share of major dicing as well, btw. Imagine failing in France GE1… I can laugh about it now, but not at that time. Luckily it is only 1 turn in, so easy to start over.Somehow I forgot to move into Gib, yes. I tend to plan, then move and do battle, and see that I forgot that 1 move that didn’t need combat. Happen quite a bit in TripleA with me. True that German planes. That’s the plan.
The save contains the other italian edit I Pm’ed you about: 2FTR land in Libya instead. That should protect Italy from a smartass french rolling a ‘1’ before Uncle Adolf can fly in :P.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Sure, if you’re lucky enough to pull off some of the risky battles. Some of them goes wrong and the whole thing can backfire early. Not a risk I like to take for my games. Especially not in a playtest for strategy.
Anyway, never mind. Note that I forgot to move into Gibraltar, so I corrected that with an edit.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 artilleries and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
1 artillery owned by the Italians retreated to Libya
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
retreated to 97 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from British to Italians
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern France
2 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Albania to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
That’s no problem ofc. Besides, I’ll be away as well.
Japanese J1 or J2 served as promised. Picked J1, obviously.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to KwangtungCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 cruiser and 1 fighter
British defend with 1 battleship
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser
Casualties for British: 1 battleship
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
2 bombers moved from 37 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Okinawa to 43 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from 6 Sea Zone to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from Korea to Manchuria
1 infantry moved from Manchuria to Korea
4 infantry moved from Manchuria to Jehol
2 carriers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
We’ll see how things go, but it’s too late for me to do Japan’s turn now.
Your Russian buy is exactly what I normally would buy against a standard German opening. Since I saw you preparing for a G2 in our previous playtest, I produced more defensively to turn your G2 advance pattern into a G3 one. With success, I might add, since Germany was not able to advance deeper into Russia than eastern Poland. Russia would eventually have been forced to retreat further for sure, at which point Russian ART-production would have returned to normal.
I think there’s a good chance you 'll defeat the DS, ABH. Keep in mind though that if you do, you’ll just proove that DS is just another strategy that can be defeated with JF. All I am interested in at this moment. Though I wouldn’t go as far as to ‘accidentally’ make a crucial mistake…
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RE: German bomber strategy - How to play and How to counterposted in Axis & Allies Global 1940
Thanks for the vote of confidence, Shaniana :-)!
I see a lot of valid pros and cons for/against this strategy by a lot of people here. Not that I know much about this strategy, but many considerations I see here make sense. Both in favor or against the DS strategy.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
As you said: not a big difference either way but with you and me both knowing a SL won’t be possible for the first 7 turns or so (4/5 turns to build up the bomberstack and 1 to build up a transport fleet), I prefer to let go of the feighn. If I want to try London, I’ll build that CV in the channel (Normandy IC) on the turn of the invasion. After raiding London several turns first. Should I decide not to go for London, I have more land units for the only other target that remains: Russia.
I’d appreciate it though if the UK builds and plays as if an early SL is still possible (like I did in game1). Like I mentioned above, Germany can plan for SL but keep it secret by building the escorts for their TRS in Normandy during the invasion. Works fine.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Here we go again. (K)JF style I presume. The very reason why I suggested to start over, because our first game the allies had to transition into JF by turn 3, which ofc can be done more efficient if done so from the start. Apart from the fact that I don’t like the general JF requirement put on the allies in this edition. At all. If you Always follow the same strategy because you like it that way, that’s ok for a game. As long as other strategies can work as well. But with A&AG40.2, JF is much more a requirement then a preferred playstyle. Given that Japan just invests a lot of IPCs for naval combat.
I am very curious. I still don’t think the axis can make it against a JF. And there are some very true things said in that thread about the Dark Skies strategy. I should have serious enough problems approaching Moscow with Germany and against a good JF it’s going to be hard for Japan as well… But I’ll do my best ofc ;-). If I miss something really crucial please point it out to me. I have never tried DS before myself so I have no illusions about mistakes I will be making and that’s exactly what this playtest should not suffer.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to 110 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour and 1 infantry moved from Romania to YugoslaviaCombat - Germans
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
2 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Germans
1 bomber placed in Western Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I’ll start the game in a few days, because I am away. Looking forward to it!
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Curious about how your game will go, ad!.
I don’t know bm’s reputation with the Japanese, but let’s assume he will take Hawaii if you spend too much in Europe ;-). For me dividing the USA is the most difficult part of this game. Good luck!@ Arthur Bomber Harris:
No problem man. That’s actually much more to my liking, because I think you are more experienced with KJF/JF related strategies. If you can play the allied first turn (and place the bid) as if you don’t know what the axis strategy will be, I’m definately in! Do you think you’ll need a 20bid or are you confident enough to show us you can do it with less? State your bid units and where I should place them and I’ll start a game, sir!I am much more confident about an allied early JF than GF, but I’ll play along ;-). This is the first time I’d play DS myself so I may or may not ask for some clarifications/tips at some points.
First one I have already: How much German bombers does this strategy require? I saw bm build 12 in 4 turns and no more, but also saw talks on this forum about 16. I want to know this so I won’t fall out of my DS-role. -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Hehheh, yeah. But less ships wouldn’t be bait, that would just be fun for Germany.
The problem with KGF is the split Victory Conditions of the 2nd ed… The problem with KGF is that in the first edition players could do KGF over and over and the axis could only cry on the floor about it. So the 2nd edition came with 6VC… I know that. The allies could win the game without the USA spending a single IPC in the Pacific and withdrawing even all it’s ships and aircraft from it. Something had to be done, but I don’t like how it is right now either. It’s the other way around and too a-historical at that.
I can see it is not going to work. The allies can now only transition back into a JF by relocating the USN from Europe into the Pacific again (3turns until it reaches Pac either via SA or Panama), or have a lot of floating IPCs in Europe that are not doing anything useful… But if we’re talking JF, the allies can do that more effectively if done from the start. JF, not KJF. Europe cannot be completely left alone, so it will still mean finding the right balance. So how about we start over? I think besides KGF (obviously), also a limited early focus on Europe can be listed as suboptimal at least. Possibly shining if the Germans attack the USN.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I agree that KGF is never, and a limited early focus on Europe (which I am doing and is not considered KGF) is almost never, a good idea. Only if Japan allows it but I think you and I have the same ideas about that. After I became stronger with the axis, I realized that the USA strategy appears to be restricted to: start to spend heavy in the Pacific and a little in Europe, slowly increasing the spending in Europe over time. End of Allied options.
This is why my interest in the game (in general), is… ‘wavering’.
The more evidence I gather that even a limited early focus on Europe from the USA is not good, the more annoyed I get. But, I am not yet at the point that I see no hope at all for a limited early Europe focus anymore, so I keep looking for possibilities untill I know for certain. At which point I probably stop playing (or have renewed enthousiasm). Depending on how limited (or not) the strategic options for the USA really are. I want a limited early focus on Europe at least to be not an automatic loss for the allies (if they keep in Europe what is produced in Europe).Anyway, for our game, we’ll have to see how it goes.
I do think that Germany has major options to attack with their bombers. The USN, as an example, could be attacked and Germany could win it, but at a huge cost to the luftwaffe.
I was thinking: let’s keep the USN small as a bait. If Germany attacks it, what will that do for the eastern front… But if you think it’s better not to trade the USN for (a large part of) the Luftwaffe, then that is an interesting situation as well. Tbh, Germany not taking the bait is what I feared most, as I have not yet thought about how to solve the problems that this will raise ;-). -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter moved from Szechwan to Shan State
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to KenyaCombat - British
Battle in Shan State
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Kenya from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
EDIT: 1 bomber moved from French West Africa to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 tactical_bomber moved from Malta to Morocco
1 bomber moved from Malta to Egypt
2 fighters moved from Malta to Egypt
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern United States to Central United StatesPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,6,6,4,6,3,3,4,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I’ll have to do the Brits tomorrow, sorry. I’m too tired and will make many stupid mistakes if I continue tonight…
The game still looks interesting to me. I am excited that I can finally try a theory of mine and that against dark skies no less!
German bombers now have a lot of options, but they can only go after 1 of them. That is how I thought it was going to be, but I want to see what the effects are over time.Will finish Uk tomorrow.