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    Posts made by Ironfish

    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 42 Sea Zone to 41 Sea Zone
      
          Combat - ANZAC
              Battle in 41 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                      ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 submarine moved from 45 Sea Zone to 43 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from India to Persia
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
              ANZAC collect 12 PUs (1 lost to blockades); end with 22 PUs
              ANZAC collect 2 PUs from War Bonds; end with 24 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 bombers moved from Wake Island to 16 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 1 armour, 1 artillery and 4 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                      Americans roll dice for 1 armour, 1 artillery and 4 infantry in Caroline Islands, round 2 : 3/6 hits, 1.83 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 16 Sea Zone
                  Americans attack with 2 bombers and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 91 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 2 transports
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports in 91 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                      Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 91 Sea Zone
                  Americans win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 mech_infantry moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              2 bombers moved from 16 Sea Zone to Wake Island
      
          Place Units - Americans
              1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
              2 destroyers and 2 submarines placed in 101 Sea Zone
              Americans undo move 2.
              1 destroyer placed in 10 Sea Zone
              2 submarines placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Shensi
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
              Chinese collect 5 PUs from War Bonds; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 bomber moved from United Kingdom to Germany
              1 armour moved from Belgian Congo to Anglo Egyptian Sudan
              1 armour moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              1 armour moved from Ethiopia to Anglo Egyptian Sudan
              2 mech_infantrys moved from Kenya to Anglo Egyptian Sudan
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 artillery moved from Union of South Africa to 71 Sea Zone
              1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
              2 infantry moved from Northwest Persia to Iraq
              1 infantry moved from Persia to Iraq
              1 tactical_bomber moved from Persia to Iraq
              1 bomber moved from Persia to Iraq
              1 artillery moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              1 armour moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Kweichow
              1 infantry moved from Shan State to French Indo China
              1 artillery moved from Shan State to French Indo China
              1 mech_infantry moved from Shan State to Kweichow
              1 mech_infantry moved from Shan State to Kweichow
              1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
              1 mech_infantry moved from Yunnan to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              4 mech_infantrys moved from Yunnan to Kweichow
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/2 hits, 0.33 expected hits
                  Bombing raid in Germany rolls: 6,8 and causes: 14 damage to unit: factory_major
                  Bombing raid in Germany causes 14 damage total. 
              Battle in Kweichow
                  British attack with 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys
                  Japanese defend with 2 artilleries and 3 mech_infantrys
                      British roll dice for 1 armour, 1 artillery, 3 infantry and 6 mech_infantrys in Kweichow, round 2 : 2/11 hits, 2.50 expected hits
                      Japanese roll dice for 2 artilleries and 3 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.67 expected hits
                      2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Kweichow
                      British roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 3 : 1/9 hits, 2.17 expected hits
                      Japanese roll dice for 2 artilleries and 1 mech_infantry in Kweichow, round 3 : 0/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Japanese lost in Kweichow
                      British roll dice for 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys in Kweichow, round 4 : 2/9 hits, 2.17 expected hits
                      Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese lost in Kweichow
                  British win, taking Kweichow from Japanese with 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 artilleries and 3 mech_infantrys
              Battle in Anglo Egyptian Sudan
                  British attack with 2 armour, 1 infantry and 2 mech_infantrys
                  Italians defend with 1 infantry
                      British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber
                  Italians defend with 1 armour and 3 infantry
                      British roll dice for 1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.33 expected hits
                      Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits, 1.50 expected hits
                      2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                      British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 1/5 hits, 2.00 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 3 : 0/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in Iraq
                      British roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Iraq, round 4 : 3/5 hits, 2.00 expected hits
                      Italians roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                  British win, taking Iraq from Italians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 3 infantry
                  Casualties for Italians: 1 armour and 3 infantry
              Battle in French Indo China
                  British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 aaGun moved from Yunnan to Kweichow
              1 aaGun moved from Shan State to Malaya
              1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
              1 bomber and 1 tactical_bomber moved from Iraq to Persia
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 96 Sea Zone to 98 Sea Zone
              2 bombers moved from Germany to Norway
              3 armour moved from India to Yunnan
              3 mech_infantrys moved from India to Yunnan
              1 battleship moved from 54 Sea Zone to 33 Sea Zone
      
          Place Units - British
              1 artillery and 2 infantry placed in Persia
              2 destroyers and 1 transport placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,2,2
              British collect 26 PUs (4 lost to blockades); end with 28 PUs
              British collect 1 PU from War Bonds; end with 29 PUs
      
          Place Units - UK_Pacific
              1 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 19 PUs; end with 20 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
              Some Units in India change ownership: 1 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.33
      British : -3.50
      Italians : -0.17
      Americans : 2.33
      Chinese : 0.17
      Japanese : -2.00
      AA fire in Germany : : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Battle in Kwangsi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Kwangsi
                  Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Shensi
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
              Chinese collect 5 PUs from War Bonds; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from Malaya to India
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 artillery placed in New South Wales
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
              ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
              ANZAC collect 1 PU from War Bonds; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
              1 fighter moved from Malaya to India
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              1 artillery placed in New South Wales
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
              ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs
              ANZAC collect 1 PU from War Bonds; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 infantry moved from Western United States to Central United States
              1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
              1 fighter moved from Guam to Wake Island
              2 bombers, 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Wake Island
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 fighter moved from Burma to Kweichow
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Kweichow
              2 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
              1 infantry moved from Kansu to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
              1 artillery and 3 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Chinese collect 1 PU from War Bonds; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 8 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 mech_infantrys moved from Belgian Congo to Kenya
                    British take Kenya from Italians
              1 armour moved from Belgian Congo to Kenya
              2 infantry moved from Tanganyika Territory to Kenya
              1 tactical_bomber moved from Malaya to 43 Sea Zone
              1 artillery moved from Burma to Shan State
              1 fighter moved from Malaya to Shan State
              1 infantry moved from Yunnan to Shan State
      
          Combat - British
              Battle in 43 Sea Zone
                  British attack with 1 tactical_bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Shan State
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Shan State to Malaya
              1 aaGun moved from Burma to Shan State
              3 mech_infantrys moved from India to Yunnan
              2 mech_infantrys moved from India to Shan State
              1 mech_infantry moved from India to Yunnan
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 destroyer moved from 98 Sea Zone to 96 Sea Zone
              1 armour moved from Union of South Africa to Belgian Congo
              1 battleship moved from 56 Sea Zone to 54 Sea Zone
              1 infantry moved from Persia to Northwest Persia
              1 tactical_bomber moved from 43 Sea Zone to Malaya
      
          Place Units - British
              1 factory_minor placed in Persia
              2 bombers placed in United Kingdom
              1 armour and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
              British collect 25 PUs (2 lost to blockades); end with 33 PUs
              British collect 2 PUs from War Bonds; end with 35 PUs
      
          Place Units - UK_Pacific
              3 armour and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
              UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
              Some Units in India change ownership: 3 armour and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 0.83
      Chinese : -0.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
                    Chinese take Hunan from Japanese
              1 fighter moved from Burma to Kweichow
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Shensi to Kweichow
              2 infantry moved from Yunnan to Kweichow
              2 infantry moved from Yunnan to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Yunnan
              1 infantry moved from Kansu to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Yunnan
              1 artillery and 3 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Chinese collect 1 PU from War Bonds; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 destroyer moved from 45 Sea Zone to 44 Sea Zone
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 18 PUs
              ANZAC collect 4 PUs from War Bonds; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Morocco to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 destroyer moved from 45 Sea Zone to 44 Sea Zone
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              2 submarines and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 18 PUs
              ANZAC collect 4 PUs from War Bonds; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from Western United States to Hawaiian Islands
              1 tactical_bomber moved from Central United States to 101 Sea Zone
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 bomber moved from Central United States to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 101 Sea Zone
              1 battleship placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
              1 fighter moved from Burma to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              6 infantry placed in Yunnan
              Chinese undo move 2.
              1 infantry placed in Kansu
              1 infantry placed in Shensi
              1 infantry placed in Kweichow
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Chinese collect 6 PUs from War Bonds; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery and 1 transport; Remaining resources: 22 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 cruiser moved from 41 Sea Zone to 37 Sea Zone
              1 fighter moved from Malaya to 37 Sea Zone
              1 tactical_bomber moved from Malaya to 37 Sea Zone
              1 fighter moved from Malaya to 37 Sea Zone
              1 tactical_bomber moved from Syria to 98 Sea Zone
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 tactical_bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 98 Sea Zone
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in 37 Sea Zone
                  British attack with 1 cruiser, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      British roll dice for 1 cruiser, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - British
              1 tactical_bomber moved from 37 Sea Zone to Malaya
              1 fighter moved from 37 Sea Zone to Malaya
              2 infantry moved from Shan State to Malaya
              2 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
              1 armour moved from India to Yunnan
              1 mech_infantry moved from India to Yunnan
              1 artillery moved from India to Burma
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to Persia
              1 bomber moved from Syria to Persia
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    UK_Pacific take Java from Dutch
              1 destroyer moved from 41 Sea Zone to 42 Sea Zone
              1 battleship moved from 41 Sea Zone to 56 Sea Zone
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              1 armour and 1 artillery placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
              British collect 30 PUs; end with 52 PUs
              British collect 6 PUs from War Bonds; end with 58 PUs
      
          Place Units - UK_Pacific
              6 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 25 PUs; end with 25 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
              Some Units in India change ownership: 6 mech_infantrys
      

      Combat Hit Differential Summary :

      British : 0.83
      Chinese : -1.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Yunnan
              1 fighter moved from Burma to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              1 infantry placed in Kweichow
              6 infantry placed in Yunnan
              Chinese undo move 2.
              1 infantry placed in Kansu
              1 infantry placed in Shensi
              1 infantry placed in Kweichow
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Chinese collect 6 PUs from War Bonds; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Malaya
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
              ANZAC collect 4 PUs from War Bonds; end with 24 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
              1 infantry moved from Tunisia to Algeria
              1 infantry moved from French West Africa to French Central Africa
              1 cruiser moved from 93 Sea Zone to 92 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
              1 fighter moved from Queensland to Malaya
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
              ANZAC collect 4 PUs from War Bonds; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
              1 fighter moved from Philippines to Guam
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Central United States to Hawaiian Islands
              1 armour moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 infantry and 1 tactical_bomber placed in Western United States
              1 bomber and 1 tactical_bomber placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Chinese collect 6 PUs from War Bonds; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 3 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
      
          Non Combat Move - British
              1 bomber moved from 97 Sea Zone to Syria
              1 tactical_bomber moved from 97 Sea Zone to Syria
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 battleship moved from 111 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 destroyer moved from 109 Sea Zone to 91 Sea Zone
              2 infantry moved from Scotland to 109 Sea Zone
              2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Alexandria to 98 Sea Zone
              2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
              2 infantry moved from 97 Sea Zone to Greece
                    British take Greece from Neutral_Allies
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 infantry moved from India to 39 Sea Zone
              1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 cruiser moved from 39 Sea Zone to 41 Sea Zone
              1 battleship moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from Burma to Shan State
              4 infantry moved from India to Burma
              1 fighter moved from India to Malaya
              1 tactical_bomber moved from India to Malaya
              1 fighter moved from Burma to Malaya
              1 artillery moved from India to Burma
              3 aaGuns moved from India to Burma
      
          Place Units - British
              2 mech_infantrys placed in Union of South Africa
              1 armour placed in Union of South Africa
              2 artilleries and 2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1,6,1
              British collect 28 PUs (2 lost to blockades); end with 28 PUs
              British collect 6 PUs from War Bonds; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 artillery and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 24 PUs
              Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry
      

      Combat Hit Differential Summary :

      British : 1.83
      Italians : -1.17
      Chinese : 0.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Move Summary: British round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Chinese collect 6 PUs from War Bonds; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: Ironfish and ally (Axis) vs erinmores (Allies)

      TripleA Turn Summary: Russians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Combat Move - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: Ironfish and ally (Axis) vs erinmores (Allies)

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 3x factory_minor; Remaining resources: 71 PUs; 
              Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to United Kingdom
              1 artillery moved from 110 Sea Zone to United Kingdom
              2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
              2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
              2 fighters moved from 110 Sea Zone to United Kingdom
              4 bombers moved from Western Germany to United Kingdom
              2 infantry moved from 110 Sea Zone to United Kingdom
              2 artilleries moved from 110 Sea Zone to United Kingdom
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in 125 Sea Zone
                  Germans attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 125 Sea Zone
                      Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Germans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in United Kingdom
                  Germans attack with 3 artilleries, 4 bombers, 2 fighters and 3 infantry
                  British defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry; Americans defend with 6 infantry
                      Germans roll dice for 3 artilleries, 4 bombers, 2 fighters and 3 infantry in United Kingdom, round 2 : 5/12 hits, 5.67 expected hits
                      British roll dice for 1 fighter and 9 infantry in United Kingdom, round 2 : 4/10 hits, 3.67 expected hits
                      1 artillery owned by the Germans, 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in United Kingdom
                      Germans roll dice for 2 artilleries, 4 bombers and 2 fighters in United Kingdom, round 3 : 7/8 hits, 4.33 expected hits
                      British roll dice for 1 fighter and 4 infantry in United Kingdom, round 3 : 2/5 hits, 2.00 expected hits
                      1 artillery owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Americans, 3 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom
                  Germans captures 38PUs while taking British capital
                  Germans win, taking United Kingdom from British with 1 artillery, 4 bombers and 1 fighter remaining. Battle score for attacker is 10
                  Casualties for Germans: 2 artilleries, 1 fighter and 3 infantry
                  Casualties for Americans: 6 infantry
                  Casualties for British: 1 fighter and 3 infantry
      
          Non Combat Move - Germans
              1 fighter moved from United Kingdom to 110 Sea Zone
              4 bombers moved from United Kingdom to Western Germany
              2 infantry moved from France to Holland Belgium
              2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
              4 mech_infantrys moved from Poland to Novgorod
              1 armour moved from Poland to Novgorod
              3 mech_infantrys moved from Northwest Persia to Caucasus
              1 aaGun moved from Northwest Persia to Caucasus
              1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
              2 infantry moved from Northern Italy to Western Germany
      
          Place Units - Germans
              1 fighter and 1 transport placed in 110 Sea Zone
              1 artillery and 2 infantry placed in Volgograd
              1 artillery and 2 infantry placed in Novgorod
              1 armour and 2 mech_infantrys placed in Russia
              1 artillery placed in Western Germany
              4 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
              Germans collect 57 PUs; end with 95 PUs
              Germans collect 3 PUs from War Bonds; end with 98 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: Ironfish and ally (Axis) vs erinmores (Allies)

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 3 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Italians
              2 fighters moved from 95 Sea Zone to 112 Sea Zone
              2 fighters moved from Western Germany to 112 Sea Zone
              1 submarine moved from 91 Sea Zone to 109 Sea Zone
      
          Combat - Italians
              Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
              Battle in 109 Sea Zone
                  Italians attack with 1 submarine
                  Americans defend with 2 transports
                      2 transports owned by the Americans lost in 109 Sea Zone
                      Italians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Italians win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Americans: 2 transports
              Battle in 112 Sea Zone
                  Germans loiter and taunt; Italians attack with 4 fighters
                  British defend with 3 fighters; Americans defend with 1 destroyer
                      Italians roll dice for 4 fighters in 112 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Americans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      1 destroyer owned by the Americans, 3 fighters owned by the Italians and 1 fighter owned by the British lost in 112 Sea Zone
                   retreated to 112 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is -12
                  Casualties for Italians: 3 fighters
                  Casualties for Americans: 1 destroyer
                  Casualties for British: 1 fighter
              Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
              Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
      
          Non Combat Move - Italians
              1 fighter moved from 112 Sea Zone to 95 Sea Zone
              1 fighter moved from Caucasus to 95 Sea Zone
              3 submarines moved from 91 Sea Zone to 110 Sea Zone
              1 armour moved from Northwest Persia to Caucasus
              3 mech_infantrys moved from Ukraine to Caucasus
              1 aaGun moved from Rostov to Caucasus
              2 infantry moved from Sicily to 95 Sea Zone
              2 infantry moved from 95 Sea Zone to Southern Italy
      
          Place Units - Italians
              2 artilleries placed in Southern Italy
              3 transports placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 23 PUs; end with 26 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : 0.67
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: Ironfish and ally (Axis) vs erinmores (Allies)

      TripleA Manual Gamesave Post: Italians round 15

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 2 artilleries and 3 transports; Remaining resources: 3 PUs; 
      
          Combat Move - Italians
              2 fighters moved from 95 Sea Zone to 112 Sea Zone
              2 fighters moved from Western Germany to 112 Sea Zone
              1 submarine moved from 91 Sea Zone to 109 Sea Zone
      
          Combat - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
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