TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 23 Sea Zone
1 artillery moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
Combat - ANZAC
Battle in Japan
ANZAC attack with 2 artilleries and 4 infantry
Japanese defend with 1 airfield, 1 factory_major, 10 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Japanese win with 10 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 4 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
2 transports moved from 23 Sea Zone to 46 Sea Zone
1 carrier moved from 23 Sea Zone to 46 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 aaGun moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs