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    Posts made by Ironfish

    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 8x factory_major; Remaining resources: 46 PUs; 
              Germans buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                  Rockets in Western Germany roll: 2
              Rocket attack in Scotland does 5 damage to airfield owned by British
                  Rockets in France roll: 5
              1 infantry moved from Vyborg to Novgorod
                    Germans take Novgorod from Russians
              3 infantry moved from Bessarabia to Ukraine
                    Germans take Ukraine from Russians
              1 armour moved from Western Ukraine to Rostov
                    Germans take Bryansk from Russians
                    Germans take Rostov from Russians
              2 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk
              11 mech_infantrys moved from Eastern Poland to Bryansk
              7 armour moved from Eastern Poland to Bryansk
              3 mech_infantrys moved from Poland to Belarus
              1 mech_infantry moved from Baltic States to Belarus
              2 fighters moved from Eastern Poland to Belarus
              2 tactical_bombers moved from Eastern Poland to Belarus
      
          Airborne Attack Move - Germans
              Germans creates battle in territory 109 Sea Zone
      
          Combat - Germans
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 3 destroyers
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 3 destroyers in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 3 destroyers remaining. Battle score for attacker is -5
                  Casualties for Germans: 1 submarine
              Battle in Belarus
                  Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.33 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 aaGuns moved from Western Ukraine to Bryansk
              2 fighters moved from Belarus to Western Ukraine
              2 tactical_bombers moved from Belarus to Western Ukraine
              1 aaGun moved from Eastern Poland to Western Ukraine
              2 tactical_bombers moved from Eastern Poland to Western Ukraine
              1 fighter moved from Eastern Poland to Western Ukraine
              9 mech_infantrys moved from Germany to Eastern Poland
              1 armour moved from Western Germany to Poland
              2 mech_infantrys moved from Western Germany to Poland
              1 fighter moved from Western Germany to Western Ukraine
              2 bombers moved from Western Germany to Western Ukraine
              1 tactical_bomber moved from Western Germany to Western Ukraine
              6 infantry moved from Karelia to Finland
              3 fighters moved from Western Germany to Western Ukraine
      
          Place Units - Germans
              1 armour and 9 mech_infantrys placed in Germany
              1 mech_infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
              Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Germans collect 2 PUs from War Bonds; end with 55 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Airborne_Forces for Germans
              EDIT: Removing Technology Airborne_Forces for Japanese
              EDIT: Removing Technology Airborne_Forces for Italians
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.83
      British : 0.00
      Russians : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Italians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 5 PUs; 
      
          Combat Move - Italians
              Rocket attack in Egypt does 2 damage to factory_minor owned by British
                  Rockets in Southern Italy roll: 2
              1 armour moved from Greece to Yugoslavia
              1 artillery moved from Northern Italy to Yugoslavia
              4 infantry moved from Northern Italy to Yugoslavia
              2 fighters moved from Southern Italy to Yugoslavia
              1 bomber moved from Southern Italy to Yugoslavia
              1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
              1 armour moved from Algeria to Morocco
              1 submarine moved from 92 Sea Zone to 86 Sea Zone
      
          Combat - Italians
              Battle in 86 Sea Zone
                  Italians attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 86 Sea Zone
                      Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Italians win with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for British: 1 transport
              Battle in Morocco
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 2 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.50 expected hits
                      French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the French lost in Morocco
                  Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for French: 2 infantry
              Battle in Yugoslavia
                  Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                  Neutral_Allies defend with 5 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Yugoslavia, round 2 : 4/10 hits, 4.00 expected hits
                      Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                      Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Yugoslavia, round 3 : 4/9 hits, 3.83 expected hits
                      Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Allies lost in Yugoslavia
                  Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 infantry
                  Casualties for Neutral_Allies: 5 infantry
      
          Non Combat Move - Italians
              1 carrier moved from 95 Sea Zone to 97 Sea Zone
              2 transports moved from 92 Sea Zone to 97 Sea Zone
              4 infantry moved from Greece to 97 Sea Zone
              4 infantry moved from 97 Sea Zone to Southern Italy
              2 fighters moved from Yugoslavia to 97 Sea Zone
              1 bomber moved from Yugoslavia to Southern Italy
              1 submarine moved from 92 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 97 Sea Zone
              1 artillery moved from Alexandria to Tobruk
              3 infantry moved from Alexandria to Tobruk
      
          Place Units - Italians
              1 artillery and 1 fighter placed in Southern Italy
              1 cruiser placed in 97 Sea Zone
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 22 PUs
              Italians collect 4 PUs from War Bonds; end with 26 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.17
      French : -0.67
      Neutral_Allies : -1.00
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Japanese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              3 infantry moved from Buryatia to Yakut S.S.R.
              1 mech_infantry moved from Buryatia to Yakut S.S.R.
              1 artillery moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Buryatia to Amur
              1 infantry moved from Buyant-Uhaa to Central Mongolia
                    Japanese take Central Mongolia from Russians
              2 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 artillery moved from Chahar to Suiyuyan
              1 submarine moved from 33 Sea Zone to 45 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 battleship moved from 33 Sea Zone to 54 Sea Zone
              3 destroyers moved from 33 Sea Zone to 54 Sea Zone
              2 carriers moved from 33 Sea Zone to 54 Sea Zone
              2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 cruiser moved from 33 Sea Zone to 54 Sea Zone
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              3 mech_infantrys moved from Kiangsu to Kwangtung
              2 bombers moved from Jehol to Yakut S.S.R.
              1 tactical_bomber moved from Jehol to Yakut S.S.R.
              2 fighters moved from Jehol to Yakut S.S.R.
              1 fighter moved from Jehol to Yakut S.S.R.
              1 fighter moved from Japan to Amur
              1 tactical_bomber moved from Japan to Amur
              1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              1 destroyer moved from 36 Sea Zone to 43 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 44 Sea Zone
              1 carrier moved from 36 Sea Zone to 43 Sea Zone
              1 cruiser moved from 36 Sea Zone to 43 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              2 battleships moved from 6 Sea Zone to 35 Sea Zone
              1 carrier moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              3 fighters moved from Hunan to Kwangtung
              1 tactical_bomber moved from Hunan to Kwangtung
      
          Airborne Attack Move - Japanese
              1 infantry moved from Japan to Amur
      
          Combat - Japanese
              Battle in Borneo
              Battle in 44 Sea Zone
                  Japanese attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 44 Sea Zone
                  Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 6
                  Casualties for British: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 submarine
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                  Japanese win with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 transport
              Battle in Philippines
                  Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits, 1.33 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 1 submarine and 1 tactical_bomber
                  British defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 tactical_bomber in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 destroyer
              Battle in Amur
                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Amur
                  Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for British: 2 infantry
              Battle in Yakut S.S.R.
                  Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 7 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 7/13 hits, 5.67 expected hits
                      Russians roll dice for 7 infantry in Yakut S.S.R., round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Yakut S.S.R.
                  Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 7 infantry
              Battle in 54 Sea Zone
                  Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
                  ANZAC defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 destroyer
                      Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                      ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 54 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                  Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
              1 fighter moved from 44 Sea Zone to 43 Sea Zone
              1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 infantry moved from Kweichow to Hunan
              1 infantry moved from Anhwe to Hunan
              1 tactical_bomber moved from Kwangtung to Hunan
              1 aaGun moved from Jehol to Anhwe
              3 fighters moved from Yakut S.S.R. to Buyant-Uhaa
              1 tactical_bomber moved from Yakut S.S.R. to Buyant-Uhaa
              1 fighter moved from Amur to Japan
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from Amur to Japan
              1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
              3 fighters moved from Kwangtung to Hunan
              1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
      
          Place Units - Japanese
              1 armour and 3 mech_infantrys placed in Kiangsu
              1 artillery placed in Japan
              2 submarines and 2 transports placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 46 PUs; end with 47 PUs
              Japanese collect 5 PUs from War Bonds; end with 52 PUs
      

      Combat Hit Differential Summary :

      British : -1.33
      Americans : -0.67
      ANZAC : -1.17
      UK_Pacific : 0.33
      Russians : -0.67
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Japanese round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 artillery, 3 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
              Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
              3 infantry moved from Buryatia to Yakut S.S.R.
              1 mech_infantry moved from Buryatia to Yakut S.S.R.
              1 artillery moved from Buryatia to Yakut S.S.R.
              1 infantry moved from Buryatia to Amur
              1 infantry moved from Buyant-Uhaa to Central Mongolia
                    Japanese take Central Mongolia from Russians
              2 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 artillery moved from Chahar to Suiyuyan
              1 submarine moved from 33 Sea Zone to 45 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 battleship moved from 33 Sea Zone to 54 Sea Zone
              3 destroyers moved from 33 Sea Zone to 54 Sea Zone
              2 carriers moved from 33 Sea Zone to 54 Sea Zone
              2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 cruiser moved from 33 Sea Zone to 54 Sea Zone
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
              3 mech_infantrys moved from Kiangsu to Kwangtung
              2 bombers moved from Jehol to Yakut S.S.R.
              1 tactical_bomber moved from Jehol to Yakut S.S.R.
              2 fighters moved from Jehol to Yakut S.S.R.
              1 fighter moved from Jehol to Yakut S.S.R.
              1 fighter moved from Japan to Amur
              1 tactical_bomber moved from Japan to Amur
              1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
              1 destroyer moved from 36 Sea Zone to 43 Sea Zone
              1 submarine moved from 36 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 44 Sea Zone
              1 carrier moved from 36 Sea Zone to 43 Sea Zone
              1 cruiser moved from 36 Sea Zone to 43 Sea Zone
              1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              2 battleships moved from 6 Sea Zone to 35 Sea Zone
              1 carrier moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              3 fighters moved from Hunan to Kwangtung
              1 tactical_bomber moved from Hunan to Kwangtung
      
          Airborne Attack Move - Japanese
              1 infantry moved from Japan to Amur
      
          Combat - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 5x factory_major; Remaining resources: 44 PUs; 
              Germans buy 11 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Turning on Edit Mode
              EDIT: Removing Technology Improved_Mech_Inf for Germans
              EDIT: Removing Technology Improved_Mech_Inf for Japanese
              EDIT: Removing Technology Improved_Mech_Inf for Italians
              EDIT: Removing Technology Increased Factory Production for Italians
              EDIT: Turning off Edit Mode
              Rocket attack in United Kingdom does 2 damage to airfield owned by British
                  Rockets in Western Germany roll: 2
              Rocket attack in United Kingdom does 4 damage to airfield owned by British
                  Rockets in France roll: 5
              1 infantry moved from Eastern Poland to Western Ukraine
                    Germans take Western Ukraine from Russians
              10 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 infantry moved from Eastern Poland to Baltic States
              5 artilleries moved from Eastern Poland to Western Ukraine
              3 armour moved from Eastern Poland to Western Ukraine
              1 fighter moved from Poland to Baltic States
              1 tactical_bomber moved from Poland to 114 Sea Zone
              1 fighter moved from Western Germany to 114 Sea Zone
              1 submarine moved from 112 Sea Zone to 119 Sea Zone
              1 submarine moved from 119 Sea Zone to 109 Sea Zone
              2 submarines moved from 112 Sea Zone to 125 Sea Zone
              1 destroyer moved from 112 Sea Zone to 125 Sea Zone
              1 cruiser moved from 112 Sea Zone to 125 Sea Zone
              1 transport moved from 112 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
              1 mech_infantry moved from Germany to Baltic States
              3 infantry moved from Eastern Poland to Bessarabia
              5 infantry moved from Eastern Poland to Western Ukraine
              1 bomber moved from Western Germany to Bessarabia
              1 bomber moved from Western Germany to Bessarabia
              1 fighter moved from Western Germany to Bessarabia
              1 tactical_bomber moved from Western Germany to Bessarabia
              1 tactical_bomber moved from Poland to Baltic States
              1 tactical_bomber moved from Poland to Bessarabia
              1 infantry moved from Finland to Vyborg
                    Germans take Vyborg from Russians
              6 infantry moved from Finland to Karelia
                    Germans take Karelia from Russians
      
          Combat - Germans
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 2 transports
                      2 transports owned by the British lost in 109 Sea Zone
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
                  Casualties for British: 2 transports
              Battle in 125 Sea Zone
                  Germans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                  Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Russians lost in 125 Sea Zone
                  Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 submarine
              Battle in Bessarabia
                  Germans attack with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/10 hits, 4.00 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in 114 Sea Zone
                  Germans attack with 2 fighters and 2 tactical_bombers
                  Russians defend with 1 cruiser
                      Germans roll dice for 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                      Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Russians lost in 114 Sea Zone
                  Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 cruiser
              Battle in Baltic States
                  Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 aaGuns moved from Eastern Poland to Western Ukraine
              2 bombers moved from Bessarabia to Western Germany
              1 aaGun moved from Poland to Eastern Poland
              11 mech_infantrys moved from Germany to Eastern Poland
              7 armour moved from Germany to Eastern Poland
              3 mech_infantrys moved from Western Germany to Poland
              3 artilleries moved from Southern France to France
              1 armour moved from Normandy Bordeaux to Western Germany
              2 fighters moved from 114 Sea Zone to Eastern Poland
              2 tactical_bombers moved from 114 Sea Zone to Eastern Poland
              1 fighter moved from Bessarabia to Eastern Poland
              1 tactical_bomber moved from Bessarabia to Eastern Poland
              1 tactical_bomber moved from Baltic States to Western Germany
              1 fighter moved from Baltic States to Western Germany
              1 tactical_bomber moved from Bessarabia to Eastern Poland
      
          Place Units - Germans
              9 mech_infantrys placed in Germany
              2 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 47 PUs; end with 47 PUs
              Germans collect 2 PUs from War Bonds; end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Russians : -0.50
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Rocket attack in Egypt does 4 damage to harbour owned by British
                  Rockets in Southern Italy roll: 4
              4 infantry moved from Northern Italy to 95 Sea Zone
              4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
              4 infantry moved from 92 Sea Zone to Gibraltar
              1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                    Italians take Algeria from French
              5 infantry moved from Bulgaria to Greece
              1 infantry moved from Albania to Greece
              1 armour moved from Albania to Greece
              1 bomber moved from Southern Italy to Greece
              2 fighters moved from Southern Italy to Greece
      
          Combat - Italians
              Battle in Gibraltar
              Battle in Greece
                  Italians attack with 1 armour, 1 bomber, 2 fighters and 6 infantry
                  Neutral_Allies defend with 4 infantry
                      Italians roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.67 expected hits
                      Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the Neutral_Allies lost in Greece
                  Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                  Casualties for Neutral_Allies: 4 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Greece to Southern Italy
              2 fighters moved from Greece to Southern Italy
              1 submarine moved from 96 Sea Zone to 98 Sea Zone
              1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              2 submarines moved from 95 Sea Zone to 92 Sea Zone
      
          Place Units - Italians
              1 carrier placed in 95 Sea Zone
              1 artillery and 2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
              Italians collect 4 PUs from War Bonds; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Neutral_Allies : -1.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
              1 infantry moved from Jehol to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
              6 infantry moved from Hunan to Yunnan
                    Japanese take Yunnan from Chinese
              2 artilleries moved from Hunan to Yunnan
              2 infantry moved from Kwangsi to Yunnan
              1 armour and 1 artillery moved from Kwangsi to Yunnan
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              1 infantry moved from Anhwe to Hopei
                    Japanese take Hopei from Chinese
              2 bombers moved from Kiangsu to Buryatia
      
          Combat - Japanese
              Battle in Buryatia
                  Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                  Russians defend with 2 aaGuns and 13 infantry
                      AA fire in Buryatia : 1/6 hits, 2.00 expected hits
                      1 tactical_bomber owned by the Japanese lost in Buryatia
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 9/20 hits, 6.83 expected hits
                      Russians roll dice for 2 aaGuns and 13 infantry in Buryatia, round 2 : 4/13 hits, 4.33 expected hits
                      4 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                      Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 6/16 hits, 6.17 expected hits
                      Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia
                  Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for Japanese: 6 infantry and 1 tactical_bomber
                  Casualties for Russians: 2 aaGuns and 13 infantry
      
          Non Combat Move - Japanese
              1 aaGun moved from Manchuria to Jehol
              1 artillery and 2 infantry moved from Anhwe to Hunan
              2 fighters moved from Kwangsi to Hunan
              1 tactical_bomber moved from Kwangsi to Hunan
              1 fighter moved from Kiangsu to Hunan
              1 infantry moved from Jehol to Anhwe
              3 fighters moved from Buryatia to Jehol
              2 bombers moved from Buryatia to Jehol
              1 tactical_bomber moved from Buryatia to Jehol
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 transport moved from 36 Sea Zone to 34 Sea Zone
              1 transport moved from 36 Sea Zone to 19 Sea Zone
      
          Place Units - Japanese
              1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
              3 mech_infantrys placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 34 PUs
              Japanese collect 1 PU from War Bonds; end with 35 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      AA fire in Buryatia : : -1.00
      Russians : -0.33
      Japanese : 2.00
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 1 damage to airfield owned by British
                  Rockets in Western Germany roll: 1
              Rocket attack in United Kingdom does 4 damage to airfield owned by British
                  Rockets in France roll: 4
              1 infantry moved from Romania to Bessarabia
                    Germans take Bessarabia from Russians
              1 armour moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 armour moved from Baltic States to Eastern Poland
                    Germans take Eastern Poland from Russians
              3 infantry moved from Poland to Eastern Poland
              1 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
              1 armour and 1 infantry moved from Romania to Eastern Poland
              1 armour moved from France to Normandy Bordeaux
                    Germans take Normandy Bordeaux from French
              3 artilleries moved from France to Southern France
              1 submarine moved from 111 Sea Zone to 125 Sea Zone
              1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France
      
          Combat - Germans
              Battle in 125 Sea Zone
                  Germans attack with 1 submarine
                  Russians defend with 1 submarine
                  1 submarine owned by the Germans Submerged
              Battle in Southern France
                  Germans attack with 3 artilleries, 1 fighter and 2 tactical_bombers
                  French defend with 1 artillery, 1 factory_minor and 1 harbour
                      Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.83 expected hits
                      French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Southern France
                  Germans winRussians win with 1 submarine remaining, taking Southern France from French with 3 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery
      
          Non Combat Move - Germans
              5 armour moved from France to Germany
              4 mech_infantrys moved from France to Germany
              2 aaGuns moved from Slovakia Hungary to Eastern Poland
              1 aaGun moved from Germany to Poland
              2 infantry moved from Denmark to Western Germany
              1 aaGun moved from Holland Belgium to Western Germany
              1 aaGun moved from Western Germany to Germany
              1 fighter moved from Holland Belgium to Poland
              3 tactical_bombers moved from Holland Belgium to Poland
              1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
      
          Place Units - Germans
              2 armour and 8 mech_infantrys placed in Germany
              1 fighter and 3 mech_infantrys placed in Western Germany
              1 infantry placed in France
              1 destroyer and 3 submarines placed in 112 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
              Germans collect 43 PUs; end with 43 PUs
              Germans collect 1 PU from War Bonds; end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Increased Factory Production for UK_Pacific
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.17
      French : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Italians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Activate Technology - Italians
              Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Italians
              Italians buy 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Rocket attack in Gibraltar does 1 damage to harbour owned by British
                  Rockets in Southern Italy roll: 1
              2 infantry moved from Northern Italy to Southern France
              2 artilleries moved from Northern Italy to Southern France
              1 armour moved from Northern Italy to Southern France
              1 cruiser moved from 97 Sea Zone to 96 Sea Zone
              1 battleship moved from 97 Sea Zone to 96 Sea Zone
              1 bomber moved from Northern Italy to 93 Sea Zone
              1 cruiser moved from 95 Sea Zone to 96 Sea Zone
              1 destroyer moved from 95 Sea Zone to 93 Sea Zone
              1 submarine moved from 95 Sea Zone to 96 Sea Zone
              1 fighter moved from Southern Italy to 93 Sea Zone
              1 fighter moved from Southern Italy to 96 Sea Zone
              1 artillery and 1 infantry moved from Libya to Tunisia
              1 armour and 1 mech_infantry moved from Tobruk to Tunisia
              1 artillery and 3 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 infantry moved from Italian Somaliland to Kenya
                    Italians take Kenya from British
      
          Combat - Italians
              Battle in Tunisia
                  Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                  French defend with 1 infantry
                      Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits
                      French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Tunisia
                  Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Southern France
                  Italians attack with 1 armour, 2 artilleries and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern France
                      Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits
                      French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
                      Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
                      French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
                  Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -7
                  Casualties for Italians: 2 artilleries and 2 infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in 93 Sea Zone
                  Italians attack with 1 bomber, 1 destroyer and 1 fighter
                  French defend with 1 cruiser and 1 destroyer
                      Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                  Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                  Casualties for French: 1 cruiser and 1 destroyer
              Battle in 96 Sea Zone
                  Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
                  British defend with 1 carrier, 1 cruiser and 1 destroyer
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                      British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 96 Sea Zone
                  Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
                  Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
      
          Non Combat Move - Italians
              1 fighter moved from 96 Sea Zone to Southern Italy
              1 fighter moved from 93 Sea Zone to Southern Italy
              1 bomber moved from 93 Sea Zone to Southern Italy
              1 transport moved from 97 Sea Zone to 95 Sea Zone
              1 infantry moved from Albania to Bulgaria
                    Italians take Bulgaria from Neutral_Axis
              6 infantry moved from Southern Italy to Northern Italy
      
          Place Units - Italians
              2 submarines placed in 95 Sea Zone
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
              Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
              Italians collect 4 PUs from War Bonds; end with 18 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians : -3.33
      British : -0.67
      French : 0.50
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Activate Technology - Japanese
              Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Japanese
              Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Russians
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Japanese
              4 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 artillery and 3 infantry moved from Kwangsi to Hunan
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
                    Japanese take Anhwe from Chinese
              1 infantry moved from Shantung to Anhwe
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 2 artilleries and 6 infantry
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.33 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 3 : 4/8 hits, 2.33 expected hits
                      Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
              Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
              Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
      
          Non Combat Move - Japanese
              1 artillery moved from Shantung to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 fighter moved from Formosa to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
              1 infantry moved from Shantung to Jehol
              1 fighter moved from Korea to Manchuria
              1 infantry moved from Shantung to Jehol
              1 armour and 1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
              2 bombers moved from Japan to Kiangsu
              1 fighter moved from Okinawa to Kiangsu
              1 tactical_bomber moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 battleship moved from 6 Sea Zone to 33 Sea Zone
              1 submarine moved from 6 Sea Zone to 33 Sea Zone
              2 destroyers moved from 6 Sea Zone to 33 Sea Zone
              1 cruiser moved from 6 Sea Zone to 33 Sea Zone
              1 cruiser moved from 20 Sea Zone to 36 Sea Zone
              1 destroyer moved from 19 Sea Zone to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 submarine moved from 19 Sea Zone to 36 Sea Zone
              1 transport moved from 20 Sea Zone to 6 Sea Zone
              1 carrier moved from 6 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              1 battleship moved from 19 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              1 carrier placed in 6 Sea Zone
              1 factory_minor placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 31 PUs
              Japanese collect 1 PU from War Bonds; end with 32 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Rockets Advance for Japanese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese : -1.00
      Japanese : 0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Adding Technology Increased Factory Production for Germans
              EDIT: Adding Technology Improved_Mech_Inf for Germans
              EDIT: Adding Technology Super subs for Germans
              EDIT: Adding Technology Rockets Advance for Germans
              EDIT: Adding Technology AA Radar for Germans
              EDIT: Adding Technology Airborne_Forces for Germans
              EDIT: Adding Technology Long Range Aircraft for Germans
              EDIT: Adding Technology Shipyards for Germans
              EDIT: Adding Technology War Bonds for Germans
              EDIT: Adding Technology Jet Power for Germans
              EDIT: Adding Technology Improved Artillery Support for Germans
              EDIT: Adding Technology Heavy Bomber for Germans
              EDIT: Adding Technology Increased Factory Production for Russians
              EDIT: Adding Technology Improved_Mech_Inf for Russians
              EDIT: Adding Technology Super subs for Russians
              EDIT: Adding Technology Rockets Advance for Russians
              EDIT: Adding Technology AA Radar for Russians
              EDIT: Adding Technology Airborne_Forces for Russians
              EDIT: Adding Technology Long Range Aircraft for Russians
              EDIT: Adding Technology Shipyards for Russians
              EDIT: Adding Technology War Bonds for Russians
              EDIT: Adding Technology Jet Power for Russians
              EDIT: Adding Technology Improved Artillery Support for Russians
              EDIT: Adding Technology Heavy Bomber for Russians
              EDIT: Adding Technology Increased Factory Production for Japanese
              EDIT: Adding Technology Improved_Mech_Inf for Japanese
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Adding Technology Rockets Advance for Japanese
              EDIT: Adding Technology AA Radar for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Adding Technology Long Range Aircraft for Japanese
              EDIT: Adding Technology Shipyards for Japanese
              EDIT: Adding Technology War Bonds for Japanese
              EDIT: Adding Technology Jet Power for Japanese
              EDIT: Adding Technology Improved Artillery Support for Japanese
              EDIT: Adding Technology Heavy Bomber for Japanese
              EDIT: Adding Technology Increased Factory Production for Americans
              EDIT: Adding Technology Improved_Mech_Inf for Americans
              EDIT: Adding Technology Super subs for Americans
              EDIT: Adding Technology Rockets Advance for Americans
              EDIT: Adding Technology AA Radar for Americans
              EDIT: Adding Technology Airborne_Forces for Americans
              EDIT: Adding Technology Long Range Aircraft for Americans
              EDIT: Adding Technology Shipyards for Americans
              EDIT: Adding Technology War Bonds for Americans
              EDIT: Adding Technology Jet Power for Americans
              EDIT: Adding Technology Improved Artillery Support for Americans
              EDIT: Adding Technology Heavy Bomber for Americans
              EDIT: Adding Technology Increased Factory Production for Chinese
              EDIT: Adding Technology Improved_Mech_Inf for Chinese
              EDIT: Adding Technology Super subs for Chinese
              EDIT: Adding Technology Rockets Advance for Chinese
              EDIT: Adding Technology AA Radar for Chinese
              EDIT: Adding Technology Airborne_Forces for Chinese
              EDIT: Adding Technology Long Range Aircraft for Chinese
              EDIT: Adding Technology Shipyards for Chinese
              EDIT: Adding Technology War Bonds for Chinese
              EDIT: Adding Technology Jet Power for Chinese
              EDIT: Adding Technology Improved Artillery Support for Chinese
              EDIT: Adding Technology Heavy Bomber for Chinese
              EDIT: Adding Technology Increased Factory Production for British
              EDIT: Adding Technology Improved_Mech_Inf for British
              EDIT: Adding Technology Super subs for British
              EDIT: Adding Technology Rockets Advance for British
              EDIT: Adding Technology AA Radar for British
              EDIT: Adding Technology Airborne_Forces for British
              EDIT: Adding Technology Long Range Aircraft for British
              EDIT: Adding Technology Shipyards for British
              EDIT: Adding Technology War Bonds for British
              EDIT: Adding Technology Jet Power for British
              EDIT: Adding Technology Improved Artillery Support for British
              EDIT: Adding Technology Heavy Bomber for British
              EDIT: Adding Technology Long Range Aircraft for UK_Pacific
              EDIT: Adding Technology Shipyards for UK_Pacific
              EDIT: Adding Technology Jet Power for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for UK_Pacific
              EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Adding Technology Super subs for UK_Pacific
              EDIT: Adding Technology Improved Artillery Support for UK_Pacific
              EDIT: Adding Technology Rockets Advance for UK_Pacific
              EDIT: Adding Technology AA Radar for UK_Pacific
              EDIT: Adding Technology Heavy Bomber for UK_Pacific
              EDIT: Adding Technology Airborne_Forces for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for Italians
              EDIT: Adding Technology Improved_Mech_Inf for Italians
              EDIT: Adding Technology Super subs for Italians
              EDIT: Adding Technology Rockets Advance for Italians
              EDIT: Adding Technology AA Radar for Italians
              EDIT: Adding Technology Airborne_Forces for Italians
              EDIT: Adding Technology Long Range Aircraft for Italians
              EDIT: Adding Technology Shipyards for Italians
              EDIT: Adding Technology War Bonds for Italians
              EDIT: Adding Technology Jet Power for Italians
              EDIT: Adding Technology Improved Artillery Support for Italians
              EDIT: Adding Technology Heavy Bomber for Italians
              EDIT: Adding Technology Increased Factory Production for ANZAC
              EDIT: Adding Technology Improved_Mech_Inf for ANZAC
              EDIT: Adding Technology Super subs for ANZAC
              EDIT: Adding Technology Rockets Advance for ANZAC
              EDIT: Adding Technology AA Radar for ANZAC
              EDIT: Adding Technology Airborne_Forces for ANZAC
              EDIT: Adding Technology Long Range Aircraft for ANZAC
              EDIT: Adding Technology Shipyards for ANZAC
              EDIT: Adding Technology War Bonds for ANZAC
              EDIT: Adding Technology Jet Power for ANZAC
              EDIT: Adding Technology Improved Artillery Support for ANZAC
              EDIT: Adding Technology Heavy Bomber for ANZAC
              EDIT: Adding Technology Increased Factory Production for French
              EDIT: Adding Technology Improved_Mech_Inf for French
              EDIT: Adding Technology Super subs for French
              EDIT: Adding Technology Rockets Advance for French
              EDIT: Adding Technology AA Radar for French
              EDIT: Adding Technology Airborne_Forces for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Adding Technology Shipyards for French
              EDIT: Adding Technology War Bonds for French
              EDIT: Adding Technology Jet Power for French
              EDIT: Adding Technology Improved Artillery Support for French
              EDIT: Adding Technology Heavy Bomber for French
              EDIT: Turning off Edit Mode
      
          Activate Technology - Germans
              Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Germans
              Germans buy 1 fighter; Remaining resources: 20 PUs; 
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 1 damage to airfield owned by British
                  Rockets in Western Germany roll: 1
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 artillery moved from Holland Belgium to France
              3 infantry moved from Holland Belgium to France
              1 infantry moved from Holland Belgium to France
              1 artillery moved from Holland Belgium to France
              3 armour moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              4 mech_infantrys moved from Western Germany to France
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to 110 Sea Zone
              1 tactical_bomber moved from Poland to 110 Sea Zone
              2 fighters moved from Western Germany to 111 Sea Zone
              2 armour moved from Greater Southern Germany to France
              1 armour moved from Greater Southern Germany to France
      
          Airborne Attack Move - Germans
      
          Combat - Germans
              British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
              British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 7.50 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/16 hits, 6.33 expected hits
                      French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits
                      3 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/13 hits, 5.33 expected hits
                      French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                  Casualties for Germans: 7 infantry
                  Casualties for British: 1 armour and 1 artillery
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
              Battle in 110 Sea Zone
                  Germans attack with 2 fighters, 2 submarines and 5 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in 111 Sea Zone
                  Germans attack with 1 battleship, 2 bombers, 3 fighters and 2 submarines
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 1 battleship, 2 bombers and 3 fighters in 111 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                      British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                  Germans win with 1 battleship, 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 109 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter
                      Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                  British win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 submarine
                  Casualties for British: 1 destroyer
              Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              2 bombers moved from 111 Sea Zone to Western Germany
              3 fighters moved from 111 Sea Zone to Western Germany
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
              2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
              1 aaGun moved from Germany to Slovakia Hungary
              1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
      
          Place Units - Germans
              1 fighter placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 75 PUs
              Germans collect 6 PUs from War Bonds; end with 81 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Increased Factory Production for Germans
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -6.17
      British : 0.83
      French : 0.00
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Adding Technology Increased Factory Production for Germans
              EDIT: Adding Technology Improved_Mech_Inf for Germans
              EDIT: Adding Technology Super subs for Germans
              EDIT: Adding Technology Rockets Advance for Germans
              EDIT: Adding Technology AA Radar for Germans
              EDIT: Adding Technology Airborne_Forces for Germans
              EDIT: Adding Technology Long Range Aircraft for Germans
              EDIT: Adding Technology Shipyards for Germans
              EDIT: Adding Technology War Bonds for Germans
              EDIT: Adding Technology Jet Power for Germans
              EDIT: Adding Technology Improved Artillery Support for Germans
              EDIT: Adding Technology Heavy Bomber for Germans
              EDIT: Adding Technology Increased Factory Production for Russians
              EDIT: Adding Technology Improved_Mech_Inf for Russians
              EDIT: Adding Technology Super subs for Russians
              EDIT: Adding Technology Rockets Advance for Russians
              EDIT: Adding Technology AA Radar for Russians
              EDIT: Adding Technology Airborne_Forces for Russians
              EDIT: Adding Technology Long Range Aircraft for Russians
              EDIT: Adding Technology Shipyards for Russians
              EDIT: Adding Technology War Bonds for Russians
              EDIT: Adding Technology Jet Power for Russians
              EDIT: Adding Technology Improved Artillery Support for Russians
              EDIT: Adding Technology Heavy Bomber for Russians
              EDIT: Adding Technology Increased Factory Production for Japanese
              EDIT: Adding Technology Improved_Mech_Inf for Japanese
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Adding Technology Rockets Advance for Japanese
              EDIT: Adding Technology AA Radar for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Adding Technology Long Range Aircraft for Japanese
              EDIT: Adding Technology Shipyards for Japanese
              EDIT: Adding Technology War Bonds for Japanese
              EDIT: Adding Technology Jet Power for Japanese
              EDIT: Adding Technology Improved Artillery Support for Japanese
              EDIT: Adding Technology Heavy Bomber for Japanese
              EDIT: Adding Technology Increased Factory Production for Americans
              EDIT: Adding Technology Improved_Mech_Inf for Americans
              EDIT: Adding Technology Super subs for Americans
              EDIT: Adding Technology Rockets Advance for Americans
              EDIT: Adding Technology AA Radar for Americans
              EDIT: Adding Technology Airborne_Forces for Americans
              EDIT: Adding Technology Long Range Aircraft for Americans
              EDIT: Adding Technology Shipyards for Americans
              EDIT: Adding Technology War Bonds for Americans
              EDIT: Adding Technology Jet Power for Americans
              EDIT: Adding Technology Improved Artillery Support for Americans
              EDIT: Adding Technology Heavy Bomber for Americans
              EDIT: Adding Technology Increased Factory Production for Chinese
              EDIT: Adding Technology Improved_Mech_Inf for Chinese
              EDIT: Adding Technology Super subs for Chinese
              EDIT: Adding Technology Rockets Advance for Chinese
              EDIT: Adding Technology AA Radar for Chinese
              EDIT: Adding Technology Airborne_Forces for Chinese
              EDIT: Adding Technology Long Range Aircraft for Chinese
              EDIT: Adding Technology Shipyards for Chinese
              EDIT: Adding Technology War Bonds for Chinese
              EDIT: Adding Technology Jet Power for Chinese
              EDIT: Adding Technology Improved Artillery Support for Chinese
              EDIT: Adding Technology Heavy Bomber for Chinese
              EDIT: Adding Technology Increased Factory Production for British
              EDIT: Adding Technology Improved_Mech_Inf for British
              EDIT: Adding Technology Super subs for British
              EDIT: Adding Technology Rockets Advance for British
              EDIT: Adding Technology AA Radar for British
              EDIT: Adding Technology Airborne_Forces for British
              EDIT: Adding Technology Long Range Aircraft for British
              EDIT: Adding Technology Shipyards for British
              EDIT: Adding Technology War Bonds for British
              EDIT: Adding Technology Jet Power for British
              EDIT: Adding Technology Improved Artillery Support for British
              EDIT: Adding Technology Heavy Bomber for British
              EDIT: Adding Technology Long Range Aircraft for UK_Pacific
              EDIT: Adding Technology Shipyards for UK_Pacific
              EDIT: Adding Technology Jet Power for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for UK_Pacific
              EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Adding Technology Super subs for UK_Pacific
              EDIT: Adding Technology Improved Artillery Support for UK_Pacific
              EDIT: Adding Technology Rockets Advance for UK_Pacific
              EDIT: Adding Technology AA Radar for UK_Pacific
              EDIT: Adding Technology Heavy Bomber for UK_Pacific
              EDIT: Adding Technology Airborne_Forces for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for Italians
              EDIT: Adding Technology Improved_Mech_Inf for Italians
              EDIT: Adding Technology Super subs for Italians
              EDIT: Adding Technology Rockets Advance for Italians
              EDIT: Adding Technology AA Radar for Italians
              EDIT: Adding Technology Airborne_Forces for Italians
              EDIT: Adding Technology Long Range Aircraft for Italians
              EDIT: Adding Technology Shipyards for Italians
              EDIT: Adding Technology War Bonds for Italians
              EDIT: Adding Technology Jet Power for Italians
              EDIT: Adding Technology Improved Artillery Support for Italians
              EDIT: Adding Technology Heavy Bomber for Italians
              EDIT: Adding Technology Increased Factory Production for ANZAC
              EDIT: Adding Technology Improved_Mech_Inf for ANZAC
              EDIT: Adding Technology Super subs for ANZAC
              EDIT: Adding Technology Rockets Advance for ANZAC
              EDIT: Adding Technology AA Radar for ANZAC
              EDIT: Adding Technology Airborne_Forces for ANZAC
              EDIT: Adding Technology Long Range Aircraft for ANZAC
              EDIT: Adding Technology Shipyards for ANZAC
              EDIT: Adding Technology War Bonds for ANZAC
              EDIT: Adding Technology Jet Power for ANZAC
              EDIT: Adding Technology Improved Artillery Support for ANZAC
              EDIT: Adding Technology Heavy Bomber for ANZAC
              EDIT: Adding Technology Increased Factory Production for French
              EDIT: Adding Technology Improved_Mech_Inf for French
              EDIT: Adding Technology Super subs for French
              EDIT: Adding Technology Rockets Advance for French
              EDIT: Adding Technology AA Radar for French
              EDIT: Adding Technology Airborne_Forces for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Adding Technology Shipyards for French
              EDIT: Adding Technology War Bonds for French
              EDIT: Adding Technology Jet Power for French
              EDIT: Adding Technology Improved Artillery Support for French
              EDIT: Adding Technology Heavy Bomber for French
              EDIT: Turning off Edit Mode
      
          Activate Technology - Germans
              Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Germans
              Germans buy 1 fighter; Remaining resources: 20 PUs; 
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 1 damage to airfield owned by British
                  Rockets in Western Germany roll: 1
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 artillery moved from Holland Belgium to France
              3 infantry moved from Holland Belgium to France
              1 infantry moved from Holland Belgium to France
              1 artillery moved from Holland Belgium to France
              3 armour moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              4 mech_infantrys moved from Western Germany to France
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to 110 Sea Zone
              1 tactical_bomber moved from Poland to 110 Sea Zone
              2 fighters moved from Western Germany to 111 Sea Zone
              2 armour moved from Greater Southern Germany to France
              1 armour moved from Greater Southern Germany to France
      
          Airborne Attack Move - Germans
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Adding Technology Increased Factory Production for Germans
              EDIT: Adding Technology Improved_Mech_Inf for Germans
              EDIT: Adding Technology Super subs for Germans
              EDIT: Adding Technology Rockets Advance for Germans
              EDIT: Adding Technology AA Radar for Germans
              EDIT: Adding Technology Airborne_Forces for Germans
              EDIT: Adding Technology Long Range Aircraft for Germans
              EDIT: Adding Technology Shipyards for Germans
              EDIT: Adding Technology War Bonds for Germans
              EDIT: Adding Technology Jet Power for Germans
              EDIT: Adding Technology Improved Artillery Support for Germans
              EDIT: Adding Technology Heavy Bomber for Germans
              EDIT: Adding Technology Increased Factory Production for Russians
              EDIT: Adding Technology Improved_Mech_Inf for Russians
              EDIT: Adding Technology Super subs for Russians
              EDIT: Adding Technology Rockets Advance for Russians
              EDIT: Adding Technology AA Radar for Russians
              EDIT: Adding Technology Airborne_Forces for Russians
              EDIT: Adding Technology Long Range Aircraft for Russians
              EDIT: Adding Technology Shipyards for Russians
              EDIT: Adding Technology War Bonds for Russians
              EDIT: Adding Technology Jet Power for Russians
              EDIT: Adding Technology Improved Artillery Support for Russians
              EDIT: Adding Technology Heavy Bomber for Russians
              EDIT: Adding Technology Increased Factory Production for Japanese
              EDIT: Adding Technology Improved_Mech_Inf for Japanese
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Adding Technology Rockets Advance for Japanese
              EDIT: Adding Technology AA Radar for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Adding Technology Long Range Aircraft for Japanese
              EDIT: Adding Technology Shipyards for Japanese
              EDIT: Adding Technology War Bonds for Japanese
              EDIT: Adding Technology Jet Power for Japanese
              EDIT: Adding Technology Improved Artillery Support for Japanese
              EDIT: Adding Technology Heavy Bomber for Japanese
              EDIT: Adding Technology Increased Factory Production for Americans
              EDIT: Adding Technology Improved_Mech_Inf for Americans
              EDIT: Adding Technology Super subs for Americans
              EDIT: Adding Technology Rockets Advance for Americans
              EDIT: Adding Technology AA Radar for Americans
              EDIT: Adding Technology Airborne_Forces for Americans
              EDIT: Adding Technology Long Range Aircraft for Americans
              EDIT: Adding Technology Shipyards for Americans
              EDIT: Adding Technology War Bonds for Americans
              EDIT: Adding Technology Jet Power for Americans
              EDIT: Adding Technology Improved Artillery Support for Americans
              EDIT: Adding Technology Heavy Bomber for Americans
              EDIT: Adding Technology Increased Factory Production for Chinese
              EDIT: Adding Technology Improved_Mech_Inf for Chinese
              EDIT: Adding Technology Super subs for Chinese
              EDIT: Adding Technology Rockets Advance for Chinese
              EDIT: Adding Technology AA Radar for Chinese
              EDIT: Adding Technology Airborne_Forces for Chinese
              EDIT: Adding Technology Long Range Aircraft for Chinese
              EDIT: Adding Technology Shipyards for Chinese
              EDIT: Adding Technology War Bonds for Chinese
              EDIT: Adding Technology Jet Power for Chinese
              EDIT: Adding Technology Improved Artillery Support for Chinese
              EDIT: Adding Technology Heavy Bomber for Chinese
              EDIT: Adding Technology Increased Factory Production for British
              EDIT: Adding Technology Improved_Mech_Inf for British
              EDIT: Adding Technology Super subs for British
              EDIT: Adding Technology Rockets Advance for British
              EDIT: Adding Technology AA Radar for British
              EDIT: Adding Technology Airborne_Forces for British
              EDIT: Adding Technology Long Range Aircraft for British
              EDIT: Adding Technology Shipyards for British
              EDIT: Adding Technology War Bonds for British
              EDIT: Adding Technology Jet Power for British
              EDIT: Adding Technology Improved Artillery Support for British
              EDIT: Adding Technology Heavy Bomber for British
              EDIT: Adding Technology Long Range Aircraft for UK_Pacific
              EDIT: Adding Technology Shipyards for UK_Pacific
              EDIT: Adding Technology Jet Power for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for UK_Pacific
              EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Adding Technology Super subs for UK_Pacific
              EDIT: Adding Technology Improved Artillery Support for UK_Pacific
              EDIT: Adding Technology Rockets Advance for UK_Pacific
              EDIT: Adding Technology AA Radar for UK_Pacific
              EDIT: Adding Technology Heavy Bomber for UK_Pacific
              EDIT: Adding Technology Airborne_Forces for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for Italians
              EDIT: Adding Technology Improved_Mech_Inf for Italians
              EDIT: Adding Technology Super subs for Italians
              EDIT: Adding Technology Rockets Advance for Italians
              EDIT: Adding Technology AA Radar for Italians
              EDIT: Adding Technology Airborne_Forces for Italians
              EDIT: Adding Technology Long Range Aircraft for Italians
              EDIT: Adding Technology Shipyards for Italians
              EDIT: Adding Technology War Bonds for Italians
              EDIT: Adding Technology Jet Power for Italians
              EDIT: Adding Technology Improved Artillery Support for Italians
              EDIT: Adding Technology Heavy Bomber for Italians
              EDIT: Adding Technology Increased Factory Production for ANZAC
              EDIT: Adding Technology Improved_Mech_Inf for ANZAC
              EDIT: Adding Technology Super subs for ANZAC
              EDIT: Adding Technology Rockets Advance for ANZAC
              EDIT: Adding Technology AA Radar for ANZAC
              EDIT: Adding Technology Airborne_Forces for ANZAC
              EDIT: Adding Technology Long Range Aircraft for ANZAC
              EDIT: Adding Technology Shipyards for ANZAC
              EDIT: Adding Technology War Bonds for ANZAC
              EDIT: Adding Technology Jet Power for ANZAC
              EDIT: Adding Technology Improved Artillery Support for ANZAC
              EDIT: Adding Technology Heavy Bomber for ANZAC
              EDIT: Adding Technology Increased Factory Production for French
              EDIT: Adding Technology Improved_Mech_Inf for French
              EDIT: Adding Technology Super subs for French
              EDIT: Adding Technology Rockets Advance for French
              EDIT: Adding Technology AA Radar for French
              EDIT: Adding Technology Airborne_Forces for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Adding Technology Shipyards for French
              EDIT: Adding Technology War Bonds for French
              EDIT: Adding Technology Jet Power for French
              EDIT: Adding Technology Improved Artillery Support for French
              EDIT: Adding Technology Heavy Bomber for French
              EDIT: Turning off Edit Mode
      
          Activate Technology - Germans
              Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Purchase Units - Germans
              Germans buy 1 fighter; Remaining resources: 20 PUs; 
      
          Combat Move - Germans
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 109 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 artillery moved from Holland Belgium to France
              3 infantry moved from Holland Belgium to France
              1 infantry moved from Holland Belgium to France
              1 artillery moved from Holland Belgium to France
              3 armour moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Western Germany to France
              4 mech_infantrys moved from Western Germany to France
              3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 fighter moved from Slovakia Hungary to 110 Sea Zone
              1 tactical_bomber moved from Poland to 110 Sea Zone
              2 fighters moved from Western Germany to 111 Sea Zone
              2 armour moved from Greater Southern Germany to France
              1 armour moved from Greater Southern Germany to France
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Research Technology - Germans
              Turning on Edit Mode
              EDIT: Adding Technology Increased Factory Production for Germans
              EDIT: Adding Technology Improved_Mech_Inf for Germans
              EDIT: Adding Technology Super subs for Germans
              EDIT: Adding Technology Rockets Advance for Germans
              EDIT: Adding Technology AA Radar for Germans
              EDIT: Adding Technology Airborne_Forces for Germans
              EDIT: Adding Technology Long Range Aircraft for Germans
              EDIT: Adding Technology Shipyards for Germans
              EDIT: Adding Technology War Bonds for Germans
              EDIT: Adding Technology Jet Power for Germans
              EDIT: Adding Technology Improved Artillery Support for Germans
              EDIT: Adding Technology Heavy Bomber for Germans
              EDIT: Adding Technology Increased Factory Production for Russians
              EDIT: Adding Technology Improved_Mech_Inf for Russians
              EDIT: Adding Technology Super subs for Russians
              EDIT: Adding Technology Rockets Advance for Russians
              EDIT: Adding Technology AA Radar for Russians
              EDIT: Adding Technology Airborne_Forces for Russians
              EDIT: Adding Technology Long Range Aircraft for Russians
              EDIT: Adding Technology Shipyards for Russians
              EDIT: Adding Technology War Bonds for Russians
              EDIT: Adding Technology Jet Power for Russians
              EDIT: Adding Technology Improved Artillery Support for Russians
              EDIT: Adding Technology Heavy Bomber for Russians
              EDIT: Adding Technology Increased Factory Production for Japanese
              EDIT: Adding Technology Improved_Mech_Inf for Japanese
              EDIT: Adding Technology Super subs for Japanese
              EDIT: Adding Technology Rockets Advance for Japanese
              EDIT: Adding Technology AA Radar for Japanese
              EDIT: Adding Technology Airborne_Forces for Japanese
              EDIT: Adding Technology Long Range Aircraft for Japanese
              EDIT: Adding Technology Shipyards for Japanese
              EDIT: Adding Technology War Bonds for Japanese
              EDIT: Adding Technology Jet Power for Japanese
              EDIT: Adding Technology Improved Artillery Support for Japanese
              EDIT: Adding Technology Heavy Bomber for Japanese
              EDIT: Adding Technology Increased Factory Production for Americans
              EDIT: Adding Technology Improved_Mech_Inf for Americans
              EDIT: Adding Technology Super subs for Americans
              EDIT: Adding Technology Rockets Advance for Americans
              EDIT: Adding Technology AA Radar for Americans
              EDIT: Adding Technology Airborne_Forces for Americans
              EDIT: Adding Technology Long Range Aircraft for Americans
              EDIT: Adding Technology Shipyards for Americans
              EDIT: Adding Technology War Bonds for Americans
              EDIT: Adding Technology Jet Power for Americans
              EDIT: Adding Technology Improved Artillery Support for Americans
              EDIT: Adding Technology Heavy Bomber for Americans
              EDIT: Adding Technology Increased Factory Production for Chinese
              EDIT: Adding Technology Improved_Mech_Inf for Chinese
              EDIT: Adding Technology Super subs for Chinese
              EDIT: Adding Technology Rockets Advance for Chinese
              EDIT: Adding Technology AA Radar for Chinese
              EDIT: Adding Technology Airborne_Forces for Chinese
              EDIT: Adding Technology Long Range Aircraft for Chinese
              EDIT: Adding Technology Shipyards for Chinese
              EDIT: Adding Technology War Bonds for Chinese
              EDIT: Adding Technology Jet Power for Chinese
              EDIT: Adding Technology Improved Artillery Support for Chinese
              EDIT: Adding Technology Heavy Bomber for Chinese
              EDIT: Adding Technology Increased Factory Production for British
              EDIT: Adding Technology Improved_Mech_Inf for British
              EDIT: Adding Technology Super subs for British
              EDIT: Adding Technology Rockets Advance for British
              EDIT: Adding Technology AA Radar for British
              EDIT: Adding Technology Airborne_Forces for British
              EDIT: Adding Technology Long Range Aircraft for British
              EDIT: Adding Technology Shipyards for British
              EDIT: Adding Technology War Bonds for British
              EDIT: Adding Technology Jet Power for British
              EDIT: Adding Technology Improved Artillery Support for British
              EDIT: Adding Technology Heavy Bomber for British
              EDIT: Adding Technology Long Range Aircraft for UK_Pacific
              EDIT: Adding Technology Shipyards for UK_Pacific
              EDIT: Adding Technology Jet Power for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for UK_Pacific
              EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
              EDIT: Adding Technology Super subs for UK_Pacific
              EDIT: Adding Technology Improved Artillery Support for UK_Pacific
              EDIT: Adding Technology Rockets Advance for UK_Pacific
              EDIT: Adding Technology AA Radar for UK_Pacific
              EDIT: Adding Technology Heavy Bomber for UK_Pacific
              EDIT: Adding Technology Airborne_Forces for UK_Pacific
              EDIT: Adding Technology Increased Factory Production for Italians
              EDIT: Adding Technology Improved_Mech_Inf for Italians
              EDIT: Adding Technology Super subs for Italians
              EDIT: Adding Technology Rockets Advance for Italians
              EDIT: Adding Technology AA Radar for Italians
              EDIT: Adding Technology Airborne_Forces for Italians
              EDIT: Adding Technology Long Range Aircraft for Italians
              EDIT: Adding Technology Shipyards for Italians
              EDIT: Adding Technology War Bonds for Italians
              EDIT: Adding Technology Jet Power for Italians
              EDIT: Adding Technology Improved Artillery Support for Italians
              EDIT: Adding Technology Heavy Bomber for Italians
              EDIT: Adding Technology Increased Factory Production for ANZAC
              EDIT: Adding Technology Improved_Mech_Inf for ANZAC
              EDIT: Adding Technology Super subs for ANZAC
              EDIT: Adding Technology Rockets Advance for ANZAC
              EDIT: Adding Technology AA Radar for ANZAC
              EDIT: Adding Technology Airborne_Forces for ANZAC
              EDIT: Adding Technology Long Range Aircraft for ANZAC
              EDIT: Adding Technology Shipyards for ANZAC
              EDIT: Adding Technology War Bonds for ANZAC
              EDIT: Adding Technology Jet Power for ANZAC
              EDIT: Adding Technology Improved Artillery Support for ANZAC
              EDIT: Adding Technology Heavy Bomber for ANZAC
              EDIT: Adding Technology Increased Factory Production for French
              EDIT: Adding Technology Improved_Mech_Inf for French
              EDIT: Adding Technology Super subs for French
              EDIT: Adding Technology Rockets Advance for French
              EDIT: Adding Technology AA Radar for French
              EDIT: Adding Technology Airborne_Forces for French
              EDIT: Adding Technology Long Range Aircraft for French
              EDIT: Adding Technology Shipyards for French
              EDIT: Adding Technology War Bonds for French
              EDIT: Adding Technology Jet Power for French
              EDIT: Adding Technology Improved Artillery Support for French
              EDIT: Adding Technology Heavy Bomber for French
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      Let’s game

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 5x factory_minor; Remaining resources: 64 PUs; 
              Germans buy 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Germany to 112 Sea Zone
              2 artilleries and 4 infantry moved from Western Germany to Denmark
              1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
              2 fighters moved from Ukraine to Western Ukraine
              1 infantry moved from Volgograd to Rostov
              1 armour moved from Caucasus to Rostov
              1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
              1 armour moved from Caucasus to Rostov
      
          Combat - Germans
              Battle in 112 Sea Zone
                  Germans attack with 1 fighter
                  Americans defend with 3 transports
                      3 transports owned by the Americans lost in 112 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Americans: 3 transports
              Battle in Rostov
                  Germans attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 armour
                      Germans roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 2.50 expected hits
                      Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 2.33 expected hits
                      Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
                  Germans win, taking Rostov from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 armour and 1 infantry
                  Casualties for Russians: 1 armour
              Battle in Western Ukraine
                  Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                  Russians defend with 1 armour and 1 infantry
                      Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 4/4 hits, 2.00 expected hits
                      Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 armour and 1 infantry
              Battle in Denmark
                  Germans attack with 2 artilleries and 4 infantry
                  Americans defend with 1 artillery and 5 infantry
                      Germans roll dice for 2 artilleries and 4 infantry in Denmark, round 2 : 3/6 hits, 1.67 expected hits
                      Americans roll dice for 1 artillery and 5 infantry in Denmark, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
                      Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 2/3 hits, 1.00 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                      Germans roll dice for 1 artillery in Denmark, round 4 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Denmark, round 4 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                  Americans win with 1 artillery remaining. Battle score for attacker is -5
                  Casualties for Germans: 2 artilleries and 4 infantry
                  Casualties for Americans: 5 infantry
      
          Non Combat Move - Germans
              1 fighter moved from 112 Sea Zone to Germany
              1 mech_infantry moved from Germany to Baltic States
              2 fighters moved from Western Ukraine to Germany
              1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
              1 mech_infantry moved from Germany to Eastern Poland
              2 armour and 3 mech_infantrys moved from Germany to Romania
      
          Place Units - Germans
              3 infantry placed in Volgograd
              3 infantry placed in Ukraine
              1 fighter and 9 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 46 PUs
              Germans collect 5 PUs from War Bonds; end with 51 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.17
      Americans : 2.33
      Russians : 1.17
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 5 infantry and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Nigeria to French West Africa
                    Italians take French West Africa from French
              1 artillery moved from Ethiopia to Anglo Egyptian Sudan
              2 fighters moved from 76 Sea Zone to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - Italians
              Battle in Anglo Egyptian Sudan
                  Italians attack with 1 artillery, 2 fighters and 1 mech_infantry
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.67 expected hits
                      British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                  Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
              2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
              2 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
              1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
              1 destroyer moved from 92 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              1 artillery and 1 infantry moved from Morocco to Algeria
              1 cruiser moved from 92 Sea Zone to 96 Sea Zone
      
          Place Units - Italians
              3 infantry placed in Egypt
              1 artillery and 2 infantry placed in Southern Italy
              1 artillery placed in Northern Italy
              4 submarines placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 23 PUs; end with 24 PUs
              Italians collect 6 PUs from War Bonds; end with 30 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 40 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      British : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs; 
              Germans buy 4 armour, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Germany to 113 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
              1 artillery and 1 infantry moved from 115 Sea Zone to Finland
              3 bombers moved from Germany to Finland
              2 fighters and 1 tactical_bomber moved from Novgorod to Finland
              1 armour, 2 infantry and 9 mech_infantrys moved from Novgorod to Vyborg
              1 mech_infantry moved from Belarus to Vyborg
              6 mech_infantrys moved from Baltic States to Vyborg
              1 fighter moved from Germany to Vyborg
              1 bomber moved from Ukraine to Vyborg
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 armour and 1 mech_infantry moved from Ukraine to Rostov
              1 fighter moved from Ukraine to Western Ukraine
              1 fighter moved from Ukraine to Western Ukraine
              1 armour moved from Volgograd to Caucasus
              1 armour moved from Volgograd to Caucasus
              1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
              1 fighter moved from Ukraine to Caucasus
              2 fighters moved from Ukraine to Rostov
              1 fighter moved from Ukraine to Western Ukraine
              1 fighter moved from Ukraine to Rostov
              1 fighter moved from Ukraine to Western Ukraine
              1 armour moved from Volgograd to Caucasus
      
          Combat - Germans
              Battle in Caucasus
                  Germans attack with 3 armour, 2 fighters and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Germans roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits, 3.50 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 armour
                  Casualties for British: 1 mech_infantry
              Battle in Vyborg
                  Germans attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 16 mech_infantrys
                  Americans defend with 9 armour, 4 artilleries, 3 fighters and 4 infantry
                      Germans roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 16 mech_infantrys in Vyborg, round 2 : 3/21 hits, 4.83 expected hits
                      Russians roll dice for 9 armour, 4 artilleries, 3 fighters and 4 infantry in Vyborg, round 2 : 12/20 hits, 9.17 expected hits
                      2 infantry owned by the Germans, 3 infantry owned by the Americans and 10 mech_infantrys owned by the Germans lost in Vyborg
                  1 armour owned by the Germans and 6 mech_infantrys owned by the Germans retreated to Novgorod
                  Russians win with 9 armour, 4 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is -37
                  Casualties for Germans: 2 infantry and 10 mech_infantrys
                  Casualties for Americans: 3 infantry
              Battle in Rostov
                  Germans attack with 1 armour, 3 fighters and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 2.67 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                  Germans win, taking Rostov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Finland
                  Germans attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                  Americans defend with 3 artilleries, 1 factory_minor, 2 fighters and 2 mech_infantrys
                      Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 5/8 hits, 4.67 expected hits
                      Americans roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Finland, round 2 : 4/7 hits, 3.00 expected hits
                      1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans, 3 artilleries owned by the Americans, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Americans lost in Finland
                      Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Finland, round 3 : 1/4 hits, 2.33 expected hits
                      Americans roll dice for 2 fighters in Finland, round 3 : 2/2 hits, 1.33 expected hits
                      1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Finland
                      Germans roll dice for 1 artillery and 1 bomber in Finland, round 4 : 1/2 hits, 1.00 expected hits
                      Americans roll dice for 1 fighter in Finland, round 4 : 1/1 hits, 0.67 expected hits
                      1 bomber owned by the Germans and 1 fighter owned by the Americans lost in Finland
                  Germans win, taking Finland from Americans with 1 artillery remaining. Battle score for attacker is -30
                  Casualties for Germans: 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                  Casualties for Americans: 3 artilleries, 2 fighters and 2 mech_infantrys
              Battle in Western Ukraine
                  Germans attack with 4 fighters and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 4 fighters and 1 mech_infantry in Western Ukraine, round 2 : 3/5 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 fighter moved from Vyborg to Novgorod
              1 bomber moved from Vyborg to Novgorod
              2 submarines moved from 115 Sea Zone to 113 Sea Zone
              1 artillery and 3 infantry moved from Holland Belgium to Western Germany
              1 artillery and 1 infantry moved from France to Western Germany
              1 artillery and 3 infantry moved from Normandy Bordeaux to France
              2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
              2 fighters moved from Rostov to Ukraine
              1 fighter moved from Rostov to Novgorod
              4 fighters moved from Western Ukraine to Novgorod
      
          Place Units - Germans
              1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
              2 armour and 1 mech_infantry placed in Ukraine
              1 infantry placed in Novgorod
              1 armour, 1 fighter and 5 mech_infantrys placed in Germany
              Germans undo move 1.
              1 armour and 1 mech_infantry placed in Volgograd
              1 infantry placed in Volgograd
              Germans undo move 2.
              1 infantry placed in Germany
              Germans undo move 1.
              1 armour placed in Germany
              1 armour and 1 mech_infantry placed in Ukraine
      
          Turn Complete - Germans
              Germans collect 51 PUs; end with 51 PUs
              Germans collect 3 PUs from War Bonds; end with 54 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.83
      Americans : 2.00
      Russians : 3.83
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 artillery and 1 infantry moved from Tunisia to Algeria
                    Italians take Algeria from Americans
              1 artillery moved from French Equatorial Africa to Nigeria
                    Italians take Nigeria from British
              1 battleship and 2 cruisers moved from 81 Sea Zone to 76 Sea Zone
              2 destroyers moved from 81 Sea Zone to 76 Sea Zone
              1 carrier moved from 81 Sea Zone to 76 Sea Zone
              2 fighters moved from 81 Sea Zone to 76 Sea Zone
              1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
              1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
              1 bomber moved from Libya to Western Germany
      
          Combat - Italians
              Battle in Morocco
              Battle in 76 Sea Zone
                  Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                  British defend with 1 cruiser
                      Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 76 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                      British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the British lost in 76 Sea Zone
                  Italians win, taking Morocco from Americans with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                  Casualties for British: 1 cruiser
              Battle in Western Germany
                  Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                  Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                  Italians win, taking Western Germany from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Western Germany to Southern Italy
              1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
              1 aaGun moved from Greece to 97 Sea Zone
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
              2 mech_infantrys moved from Egypt to Trans-Jordan
              1 artillery moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Trans-Jordan
              2 transports moved from 81 Sea Zone to 97 Sea Zone
      
          Place Units - Italians
              4 submarines placed in 95 Sea Zone
              3 mech_infantrys placed in Egypt
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 25 PUs; end with 26 PUs
              Italians collect 3 PUs from War Bonds; end with 29 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.33
      British : -0.50
      Americans : 0.33
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
    • RE: ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; 
              Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Novgorod to Karelia
                    Germans take Karelia from Russians
              1 armour moved from Karelia to Novgorod
              1 bomber moved from Western Germany to Norway
              1 fighter moved from Western Germany to Norway
              1 bomber moved from Western Germany to Finland
              1 bomber moved from Ukraine to Russia
              9 fighters moved from Ukraine to Russia
              1 tactical_bomber moved from Ukraine to Russia
              1 artillery and 2 infantry moved from France to Normandy Bordeaux
              1 artillery and 2 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 infantry moved from France to Normandy Bordeaux
              2 submarines moved from 113 Sea Zone to 115 Sea Zone
              1 armour and 1 mech_infantry moved from Ukraine to Caucasus
              1 mech_infantry moved from Baltic States to Belarus
              1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
              1 infantry moved from France to Normandy Bordeaux
      
          Combat - Germans
              Air Battle in Norway
                  Germans attacks with 2 units heading to Norway
                  Air Battle is over, the remaining bombers go on to their targets
              Air Battle in Russia
                  Germans attacks with 11 units heading to Russia
                  Russians launches 17 interceptors out of Russia
                      Attackers Fire,  : 1/11 hits, 3.33 expected hits
                      Defenders Fire,  : 2/17 hits, 2.83 expected hits
                      1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                      1 fighter owned by the British lost in Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Norway
                      AA fire in Norway : 0/1 hits, 0.17 expected hits
                  Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Norway causes 6 damage total. 
              Strategic bombing raid in Finland
                      AA fire in Finland : 0/1 hits, 0.17 expected hits
                  Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in Finland causes 4 damage total. 
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Russia causes 4 damage total. 
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery and 4 infantry
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 3 infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 115 Sea Zone
                  Germans attack with 2 submarines
                  Russians defend with 1 submarine
                  1 submarine owned by the Russians Submerged
                      Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
              Battle in Belarus
                  Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.50 expected hits
                      Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Belarus
                  Germans winGermans win with 2 submarines remaining, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Caucasus
                  Germans attack with 1 armour and 1 mech_infantry
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 armour and 1 mech_infantry moved from Ukraine to Volgograd
              6 mech_infantrys moved from Baltic States to Novgorod
              1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
              8 fighters moved from Russia to Ukraine
              1 bomber moved from Russia to Ukraine
              1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
              6 mech_infantrys moved from Germany to Baltic States
              1 bomber and 1 fighter moved from Norway to Germany
              2 infantry moved from Western Germany to Germany
              2 aaGuns moved from Western Germany to Germany
              1 artillery moved from Western Germany to Germany
              1 bomber moved from Finland to Germany
      
          Place Units - Germans
              1 transport placed in 113 Sea Zone
              1 bomber and 1 fighter placed in Germany
              1 armour and 2 mech_infantrys placed in Ukraine
              1 armour and 2 mech_infantrys placed in Volgograd
              3 infantry placed in Novgorod
              Germans undo move 2.
              Germans undo move 4.
              1 fighter and 2 infantry placed in Novgorod
              1 infantry placed in France
              1 bomber placed in Germany
              Germans undo move 6.
              1 bomber placed in Germany
      
          Turn Complete - Germans
              Germans collect 52 PUs; end with 52 PUs
              Germans collect 4 PUs from War Bonds; end with 56 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.17
      Germans : -4.33
      Defenders Fire,  : : -0.83
      AA fire in Norway : : -0.17
      Americans : -0.33
      Attackers Fire,  : : -2.33
      AA fire in Finland : : -0.17
      Russians : -1.67
      

      Savegame

      posted in Play Boardgames
      I
      Ironfish
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