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    Topics created by internationalaw

    • I

      Can Russia build ships in sz 100 and then move through the straight?

      Axis & Allies Global 1940
      • • • internationalaw
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      KaLeuK

      The Allies have to control Turkey at the beginning of the Russian turn for Russia to move ships through the Straits.

      Also, according to the rule book: “If a canal or narrow strait is controlled by a power not on your side, but with which you are not yet at war, you must ask permission to use it, which may be denied.”
      So in a very theoretical situation, Germany could capture Turkey before being at war with Russia, and allow Russian ships to pass through the Straights. But I don’t think that ever happens.

    • I

      Defending Submarines Question:

      Axis & Allies Global 1940
      • • • internationalaw
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      cyanightC

      Thanks Krieghund, you explain it much better :)

    • I

      Scramble question. *important *

      Axis & Allies Global 1940
      • • • internationalaw
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      W

      wittmann is right, the Italians can’t participate in the German attack so they are bystanders. By rule the German transport should endure one round of combat, then it can retreat if still alive (unless you are playing a friendly game and allow the German player to rethink his move based on the new info).

    • I

      Is Japan taking a DEI a DOW?

      Axis & Allies Global 1940
      • • • internationalaw
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      knp7765K

      I see what you guys are saying and I agree. I’ve been kicking around the idea to replace the $5 NO for Japanese control of Borneo, Celebes, Java and Sumatra with the following:

      $5 for Japanese control of Okinawa, Formosa, Iwo Jima, Marianas, Palau, Caroline Islands and Marshall Islands. This occurs when Japan is at war with the Western Allies. So if UK and/or ANZAC declare war on Japan, with USA still neutral, then Japan will collect this NO.
      I’ve also modified the $5 NO for Japanese control of Midway, Wake, Guam, Solomon Islands and Gilbert Islands. I changed it to $1 for control of each island.

      I also removed the US NO of $10 for US control of Eastern US, Central US and Western US because I think that falls in the same category as the DEI NO. The continental US is worth $42 to the US all together, has all their main manufacturing plants and includes two Victory Cities, one of which is their capital. That’s more than enough incentive to not lose any of those three territories. However, I didn’t want to just take away US NO money, so I replaced it with the following:

      $1 each for Allied control of the following: Midway, Wake Island, Guam, Marshall Islands, Caroline Islands, Palau, Marianas, Iwo Jima, Okinawa and Formosa. This occurs when US is at war with Japan.

      So you see, there is still the possibility for the US to make the full $10 in NO money, plus 3 of the Japanese Islands are worth $1 which will be an extra bonus. Also, since 3 of the islands are already US owned, the US can still collect $3 when at war with Japan but before their offensive gets moving.
      I thought that might do something to get a little more action in these valueless islands. I wonder if I ought to change Japan’s because once the US is in the war, Japan’s NO is really easy to disrupt because the Marshall Islands are close to the US and they are unguarded. Do you think that I should remove the Marshalls from Japan’s NO?

    • I

      Scramble question (pic) and thoughts on weird game

      Axis & Allies Global 1940
      • • • internationalaw
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      cyanightC

      I had just experienced this in a game the past week. Thanks for the link Gamerman.

    • I

      Can the Chinese fighter attack sea units?

      Axis & Allies Global 1940
      • • • internationalaw
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      C

      @cyanight:

      That might be the reason Harris designed it so the Flying Tigers stay in the mainland of China. If Hainan was labeled a Chinese territory then the whole rule on transports could become an issue as well as the Flying Tiger being able to attack units in seazones. The way the game is setup the plane is penned inside of China with the exception of Burma and Kwangtung.And if the Chinese could load onto transports it would be easy to use them with USA since their turns are back to back.

      Good theory – that may very well be the explanation.  I’d always wondered why Hainan was incorrectly represented on the game map (from the point of view of which territories were Chinese when Japan started conquering them in 1931).  Formosa and Korea I could understand, since China ceded Formosa to Japan under the 1895 Treaty of Shimonoseki and recognized Korean independence (which proved to be short-lived, since the Russians and the Japanese both had territorial ambitions there) under the same treaty.

    • I

      Scramble clarification PLEASE

      Axis & Allies Global 1940
      • • • internationalaw
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      knp7765K

      Same thing with enemy subs. You can ignore them and bombard the shore, or destroy them with no bombardment.

    • I

      G2, Sea Lion or not to do Sea Lion?

      Axis & Allies Global 1940
      • • • internationalaw
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      CowC

      The fighters need to get out of uk or he needs to transport units off for you to be able to do sea lion (assuming he buys 9 inf or 6 inf 1 fighter to defend london). If he buys elsewhere on the map sure by all means go for it.

      Make sure your Italy can bomb the airbase on round 2… in case he tries to repair it after Germany’s turn.
      Make sure you get 1 destroyer or he can stop your attack with subs.

    • I

      If Russia is not at war with Germany, can they move into M.E.?

      Axis & Allies Global 1940
      • • • internationalaw
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      I

      I really appreciate that Cow

    • I

      Can I get a short and concise explanation of strafing?

      Axis & Allies Global 1940
      • • • internationalaw
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      S

      I think a very important component to strafing is understanding how it can rapidly move units beyond their normal movement range - which has been displayed in the G1 Yugoslavia to Romania example in prior posts.

      It would be impossible to get the units from Greater Southern Germany to Romania on G1 without understanding strafing.

      Of course, the units could simply step into Hungary and still be in position to strike at Eastern Poland.  However, you sacrifice the utility of clearing out much of Yugoslavia and thereby helping Italy by not understanding the mechanics of the “Strafe”.

      Russia can also employ a Strafing strategy that would trade resources (generally Russian infantry) with Germany in a way that blocks a German blitz or denies the Germans the use of a minor IC.

      In example:

      Russia withdraws its stack to Bryansk in response to a German stack in Eastern Poland, inviting a German blitz of
      Armor and some Mech into the teeth of 30 infantry, and another half dozen armor and artillery supported by Ftr and Tac.

      Germany, unwilling to risk its Armor without protection, elects to blitz a single armor to Ukraine, waiting on a stack of Mech to arrive as reinforcements in Eastern Poland.

      On the subsequent Russian turn, the Russians strafe into Ukraine, which is currently owned by Germany with 2 Infantry, 2 Ftr and 1 Tac.  Russia prevails, losing 1 Inf.  Effectively, Russia has denied Germany the use of the Ukraine IC, and traded a 3 IPC INF for a 6 IPC ARM.

      On the subsequent German turn, Germany claims Ukraine for good, losing 1 Inf in the process.

      Total cost for the Russian strafe:  6 IPC for Russia, 9 IPC for Germany + losing a turn of production out of Ukraine that can immediately threaten Moscow.

      That, is the value of a strafe from the Russian perspective.

      The list goes on, but understanding the strafing technique helps develop the early round strategies to keep pressure or alleviate pressure depending on the nation you play as.

      Later in the game, understanding the strafing strategy can completely ruin your opponent and potentially tilt the scales in your favor to an economic stalemate or quickly end a game for a player not cognizant of the strafing applications.  From experience, this becomes a significant strategy to understand in the Pacific theater in application during the mid to late game.

      A final input, is a variant of the strafing is a can-opener applied by Italy.  Italian units, due to their turn in a round, can open a door for a German blitz that Russia planned on having blocked.  Italy typically accomplishes this with Mech/Armor and a Bomber whereby opening a flank can ruin Moscow’s day.

      The US has a variant of this if Germany leaves Berlin undefended whereby the US seizes Denmark, and the UK sails through the straights to land on Berlin.

      Neither of these are true strafes, but they employ the same strategy of taking territory or denying territory in unconventional ways.

    • I

      Urgent: Blocking ships/non combat moves

      Axis & Allies Global 1940
      • • • internationalaw
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      C

      1. Yes, you can still move the navy that didn’t participate in combat into and/or through the sea zone during non-combat move. Once all the enemy ships in a sea zone are destroyed, the sea zone is no longer considered hostile and there is no restriction of movement into or through it during non-combat movement.
      Also remember that you can ignore enemy transports and submarines when moving through sea zones. They don’t make a sea zone hostile.

      2. Yes, they can.

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