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    Topics created by insaneHoshi

    • I

      A dumb technology question

      Global War 1936
      • • • insaneHoshi
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      If there was any doubt, with the 1939 setup, some powers start with tech at stage 1 or 2, for instance Japan has Long Range Aircraft (Stage 1) and Heavy Battleships (Stage 2).

      Therefore, all other tech are at zero (no marker on the Technology Chart), so you indeed need four successes to complete a tech.

      Also remember that if you start in 1936, you cannot research beyond stage II before July 1939 (Rule 7.6 and Global War Tech Sheet), which should also prevent all nations from ending up with all the techs.

      I have yet to see a game when even the technology superpowers like Germany and the USA have acquired everything.

    • I

      Are Heavy Carriers not very good?

      Global War 1936
      • • • insaneHoshi
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      General 6 StarsG

      @noneshallpass said in Are Heavy Carriers not very good?:

      @gen-manstein I am not sure what rules you are discussing.

      The battleboard has the same stats for Attack and Defense for Heavy Battleships and each hits reduces the values by 2 (rule 7.8) : undamaged (10), 1 damage (8) and 2 damage (6).

      Like all capital ships, they can be repaired at dockyards or shipyards (rule 7.4 and tables on page 54-55).

      Paying IPP for the repair of capital ships by rolling a D6 is only an optional rule (15.5).

      Ok thanks. Way talk was thought there wasn’t a reduction.

    • I

      Motorized Infantry and Artillery

      Global War 1936
      • • • insaneHoshi
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      We also played our first games with artillery support for Motorized Infantry, but also realized that once motorized, they become vehicle class. Heck, we even gave the artillery support to Mechanized Infantry…

      However, as you noticed, the +1 bonus if for infantry class units, not all infantry named units.

      Since motorized infantry can move 2 and tow the artillery (or AA) and retain the infantry 4 defense roll, it does become a bit OP to have two attacks at 3 (Artillery + Supported), plus 2 movement, plus one artillery first strike for 8 IPP.

      By comparison, the self-propelled artillery costs 5 IPP, so you would have to pay 10 IPP for the equivalent range and firepower, althought with an extra first strike and blitz capability, but one less defensive point (as both would defend at 3).

      The 25% additional cost would not make S-P Artillery worthwhile, unless you have money to burn.

      By losing the artillery support when purchasing or upgrading from regular Infantry to Motorized, you have at least have to choose between overall mobility and attack power.

      Motorized purchases and upgrades are mostly for Germany and USSR in our games. The upgrade is meaningless in moutain terrain.

      If you play the Spanish Civil War Expansion, the rolled event 3 “Failed Embargo” converts 1 Republican infantry unit to a motorized infantry unit. Considering that Spain is almost all mountains, this is more of a punishment, as you gain almost nothing useful and lose the artillery support.

    • I

      Japanese Money Islandes and Convoy Raiding.

      Global War 1936
      • • • insaneHoshi
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      According to rule 9.11 a convoy line will close if one or both territory at either end is possessed by an Enemy. A closed convoy line cannot be raided.

      The Tokyo Line goes to Tokyo, but the other end is in sea zone 122, not any specific island, so it would not be closed unless Tokyo falls, at which time Japan has bigger things to worry about…

    • I

      USSR Declaration of War V3

      Global War 1936
      • • • insaneHoshi
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      TheVeteranT

      @insanehoshi as stated the only restriction is July ‘39 for USSR to make a DOW. The thing is that their income does not automatically jump to full income unless they have been declared war against or they have rolled high enough dice in sleeping bear income rolls and/or peacetime income increases. Russia doesn’t want to fight a large war without most of its income available to purchase units!

    • I

      Danish Straights V3

      Global War 1936
      • • • insaneHoshi
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      I

      @generalhandgrenade Thanks! The German player used their whole navy to take out the 2 Norwegian boats thinking the Kriegsmarine was safe and the brits were about to crush it, before we gave him a taksie-backsie.

    • I

      Submarines & Target Selection V3

      Global War 1936
      • • • insaneHoshi
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      HBG just posted an Errata Sheet to the rules :

      Page 42:

      Add “Submarines have a Target Selection of “1” to the list in 9.10

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