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    2. insaneHoshi
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    Posts made by insaneHoshi

    • RE: Vichy rolls

      @caesar-seriona

      If you read this objectively, any player with a double digit IQ knows by the wording this means that Aquitaine is there for Free French home territory. I pointed out that if the Allies get careless in this situation, Vichy can push them out making it Vichy, then if they land in the territory just north of it, Vichy can then push them out, and if the Allies land east of that, Vichy now just shielded Paris outright from the Allies forcing them to either declare war of Vichy or land in the Low Countries.

      Why is this a problem? Just DoW on Vichy.

      Furthermore, I don’t see how Vichy can even attack allied units and thus “Push them out” since Vichy can only ever attack free france. You may be referring to the " 14.4.5 Internal French Conflict Vichy Conflict" reference on their Vichy Reference Sheet. But considering that 14.4.5 does no longer exist in the rulebook, odds are this is simply out of date.

      Even then, its fairly clear that Rules as Intended (RAI) is that Vichy arnt allowed to show up it aquitaine, wave a piece of paper at the landing nations, and force them back to England; Why would anyone try to argue that this is the correct way to play the game?

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Subs, Destroyers, MAP and other ships

      @sjelso Yup, subs are hard to kill, especially advanced subs.

      However by the time adv. subs arrive, odds are there are long range aircraft facing them, which means they are facing medium bombers with a MAP range of 2.

      posted in Global War 1936
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      insaneHoshi
    • RE: Where is everyone located?

      I guess ill officially chime in, Victoria BC Canada. Got a group I game with and would be glad to have a couple more when this pandemic blows over.

      posted in Global War 1936
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      insaneHoshi
    • RE: Vichy rolls

      @noneshallpass said in Vichy rolls:

      I think its logical to assume that when it says sail, it means it, in effect teleports to Axis home country or Vichy. To say otherwise, as if they have to move 3 spaces per turn brings up some unfortunate results.

      For example, if we said they had to actually move back one turn at a time, the french player is just going to move the fleet to the south pacific so that it takes years for them to get back.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Proposed Naval Unit Color Scheme for GW 36 v3

      @hbg-gw-enthusiast Credit where credit is due, stole that from Panzer King.

      posted in Global War 1936
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      insaneHoshi
    • RE: Proposed Naval Unit Color Scheme for GW 36 v3

      @imperious-leader You are free to do so how you wish, but when you’re rolling on a battle board that has all the info you want really, it’s not necessary I find. Furthermore I don’t want to toot my own horn, but ive only ever played this game 2.5 times and I know pretty much every unit’s attack and defence.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Proposed Naval Unit Color Scheme for GW 36 v3

      @hbg-gw-enthusiast I kinda do the opposite with Red as Heavy Battleships (and other advanced tech), after all the red ones go faster.

      I would avoid using any colour which doesn’t sit with a nation’s colour scheme such as black.

      So I use

      White – Transports,
      Grey – Torpedo Boat Destroyers, Coastal Submarines, Coastal Def Ships
      Brown – Submarines
      Purple – Destroyers
      Dark Blue – Light Cruiser
      Light Blue – Heavy Cruiser
      Green – Battlecruiser
      Yellow – Battleship
      Orange - Fast Battleship
      Red – Heavy Battleship, Adv. Submarines

      For Carriers
      Bronze - Escort
      Silver - Fleet
      Yellow Gold - Heavy

      posted in Global War 1936
      I
      insaneHoshi
    • RE: GW1936 v3 2-Player Rules?

      @hbg-gw-enthusiast

      Second, I’d have the Soviet/Allied player roll a die at the end of the game. 1-6, they only count their Allied points towards victory. 7-12, they only count the Soviet points. It would force the Soviet/Allied player to strive to win with both because they don’t know which one will be the one to count in the end.

      You could also just run the game by summing the Comintern and Allies Victory conditions/points and removing the more adversarial ones so that They still only have 18 VPs.

      To do this you could remove

      • Soviet Union - Worldwide Communism 11
      • CCP - Expel foreign Influence & Inflame the revolution 3
      • GB - Contain Communism 1
      • USA - Contain Communism 1
      • France - Eliminate Communism 1
      • KMT - Defeat the Communists 1

      This way the Allies & Communist player, who i will call the United Nations (UN) from now on, would still only be able to achieve 18 victory conditions.

      Furthermore I would do the following to make it more even for the Axis player

      • Due to the fact that The UN has one more victory city by default, Germany’s Eliminate Communism becomes "Score 1 VP up to 2 for each Soviet City they possess (Moscow counts for 2)
      • If the Axis so wish, The UN player must sign the Molotov-Ribbentrop Pact and Soviet-Japanese Non Aggression Pact.
      • If the USSR nation declares war on any country that does not touch their home country, they forfeit the 2 IPP bonus from the Archangel Line
      • (Optional if you feel Axis isn’t balanced enough yet) - If the USSR nation declares war on any country that does not touch their home country the Allied nations, can no longer send lend lease to the USSR.

      I think this might work. It will probably railroad you into a more historical game, but i don’t think that there is anything you can really do about that.

      posted in Global War 1936
      I
      insaneHoshi
    • Japanese Money Islandes and Convoy Raiding.

      If the japanese lose or do not possess their territories in the dutch east Indies, can their convoy line there to japan be raided?

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Advanced Technology Models Requirements By Country

      Also if you want to get technical, strategic rockets are kinda units right?

      posted in Global War 1936
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      insaneHoshi
    • RE: Advanced Technology Models Requirements By Country

      @hbg-gw-enthusiast Germany may technically need 2 models for Advanced Mech as they need one additional one for SS PGrens. Same goes for Soviet Katyushas.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: "International Brigade" in Moscow even after Republican Spain Aligns?

      @noneshallpass Good point. Arguing that is isn’t a republican unit being sent but more of a international communist volunteer force being sent to the USSR is a good way to rationalize it. Didnt realize the Blue Division had to be railed. That opens up a good case to keep that railway in aquitaine bombed if you are using that expansion.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: "International Brigade" in Moscow even after Republican Spain Aligns?

      Somewhat tangentially, do the brigades still form if Madrid and or Spain falls to another faction?

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Commonwealth Xtra Cash (Dutch Colonies and Wartime)

      I think you just toss it in a pool that can be used by any commonwealth nation during the production phase of the game.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Index

      @hbg-gw-enthusiast If you have adobe acrobat (the paid version) you can build a search index and include everything. Actually I might make one and upload it. You’ll probably need to get Adobe Reader (free) though.

      @noneshallpass You can’t copy paste because the author has secured the document so you are unable to copy it, edit it, etc. It would be nice to have the PDF not have this locked down.

      posted in Global War 1936
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      insaneHoshi
    • RE: Attacking Madrid

      Attacking Infantry (sans Mtn Inf) get a -1 to attack.

      All defending Infantry get a +1 to attack and target selection on vehicles @ 1. I don’t believe defending mountain infantry get 2 +1s as bonuses of the same type don’t stack.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Battlecruisers

      I think their purpose is that for $2 more than a HC and $6 cheaper that a Battleship, they are almost as strong as a BB and have 1 more attack /defense and 50% more bombardment strength (3 vs 2) compared to a Heavy Cruiser.

      I think they might be a good option for when you only have a minor shipyard (like Anzac) too.

      posted in Global War 1936
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      insaneHoshi
    • RE: USSR Declaration of War V3

      I guess that makes sense. I suppose I was just confused because the USSR has no reason not to declare war ASAP to just completely negate the Surprise attack rule (Assuming the M-R pact isnt signed).

      posted in Global War 1936
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      insaneHoshi
    • RE: Danish Straights V3

      @generalhandgrenade Thanks! The German player used their whole navy to take out the 2 Norwegian boats thinking the Kriegsmarine was safe and the brits were about to crush it, before we gave him a taksie-backsie.

      posted in Global War 1936
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      insaneHoshi
    • USSR Declaration of War V3

      Is there anything preventing the USSR declaring war before they reach wartime income? I would have assumed they would require the full 46 IPP income, but their player aid does not seem to have this restriction.

      posted in Global War 1936
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      insaneHoshi
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