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    2. insaneHoshi
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    Posts made by insaneHoshi

    • RE: v4 Map Improvements

      @linkler

      Why do we need colours on the map at all? Everything is marked with roundels already

      Im not arguing that colours should be removed, i just fail to see the point in the above suggestion. The V3 map is pretty good already in this aspect.

      on magnetizing the board if you are gluing magnets to your pieces anyway couldn’t you put the map on a piece of sheet metal or custom sized white board?

      This is true, however it would be cool to have an option for the map to be printed on this material.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: v4 Map Improvements

      @imperious-leader That may not be the best idea as piece colour for each players piece are not consistent.

      posted in Global War 1936
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      insaneHoshi
    • RE: Combat movement question?

      @fdr said in Combat movement question?:

      do they have the ability to leave that sea zone without any combat occurring or does England stop them in combat?

      Yes, as per .5

      Or is there a way that Germany with the intention of war, can avoid that navy yet strike with that same force on the same turn?

      Apparently You combat move out of the zone, then declare war.

      posted in Global War 1936
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      insaneHoshi
    • RE: v4 Map Improvements

      Any improvement that puts information you have to look up on the board in some out of the way fashion has my support.

      But other then the aforementioned ones, i cant think of any other reasonable ideas. ( If we wish to include unreasonable ones, how about a map that is made out of a magnetized material?)

      posted in Global War 1936
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      insaneHoshi
    • RE: USSR Victory Objectives "scoring" protocol

      My 2 cents:

      The eastern european territories part of the Buffer Zone Objective never can count towards Global Communism Objective ; These territories are always “scored” towards the Buffer Zone, just in one case they are scored and provide one VP or in the other they are scored and provide 0 VPs (because not all were conquered.).

      posted in Global War 1936
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      insaneHoshi
    • RE: Version 4?

      @Chris_Henry

      Curious, how did you reconcile setup for areas where there are territories that didn’t exist before?

      Fortunately, v3 only added territories, so we didn’t have to worry about merging multiple setup units into one.

      And most of the new territories are easily distinct, even without lines (which we went in and marked up later).

      The most annoying part of it were the facilities, you’ll need enough tokens for facilities to mark up the map, i used 1cmx1cm glass mosaic squares that I stamped letters on. We also assumed that every territory has a minor port, because ill be dammed if i have to set all those up.

      How did you reconcile the new terrain features? Do you even use them, since they’re technically optional rules?

      I think most of the terrain features are there in v2. I think we skipped on jungles and desert however as they are missing IIRC.

      To me that doesn’t mean adding territories on the map. But it might mean that for others.

      I think it might include minor things like

      • Is Iraq Connected to the Ocean?
      • Is Burma Connected to China (via passable terrain)
      • Is Western Australia Mountainous from the sea (Rondel to Rondel terrain tracing doesn’t work for amphibious assaults).
      • Do we really need minor ports?
      • Updated Rondels
      • Here would be my dream, built in battle boards on the north and south sides of the map. Get their image for the battleboard, set the opacity to 50% and set it to the bottom and top.
      posted in Global War 1936
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      insaneHoshi
    • RE: Version 4?

      As someone who plays v3 on a v2 map, i fully imagine that minor map changes (if we take that at face value) will be not enough to significantly impact playing v4 on a v3 map.

      posted in Global War 1936
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      insaneHoshi
    • RE: Planes must end their movement at an airfield

      @gen-manstein Because you could “Stun Lock” planes from moving away from a land zone by bombing their airfields. And if you want to get realistic, its easy for a plane to take off, the hard part is landing it in one piece.

      posted in Global War 1936
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      insaneHoshi
    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      Ok this is starting to make sense to me now.

      I have one last stickler, though. If the British fleet is in SZ 82, and you have to declare your intent when before entering a zone, doesn’t that mean, the italians cant attack the fleet in SZ82. The moment they are entering 82 from 81, they declare their intent and the Suez closes?

      posted in Global War 1936
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      insaneHoshi
    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @trig I’m still going to have to disagree. I don’t think movement is done in discrete steps, ie one zone after another, but it’s done all at once (save screening forces). 8.2 states that “A player moves all units that are conducting combat,” you can’t be conducting combat until you are at war with a nation. You are either at war with a nation or you are not; there isnt a middle ground where you a pseudo at war (ie at the end of a combat move but not the beginning). You did say before that escorting is a combat move, and this is true, however in 83 there is no Italian line to escort.

      Furthermore an Italian Navy can not combat move into 81, or 82 as no combat is taking place in that zone, those are non-combat moves.

      Finally your example breaks down at 3) because according to 0.5 Sharing Zones:

      (b) Major Powers that are not at war with each other may freely share sea zones and do not affect each other. There are instances when units that are at war might share a sea zone such as

      • When naval units of Major Powers that are not at war suddenly come to war.

      In these cases, units do not participate in combat until one power makes a new combat move during combat movement phase against the other units in that zone.

      In your example after they move into SZ83, it is too late to declare war and conduct combat as, due to 0.5 they are allowed to share sea zones despite being at war.

      As @Didier_de_Dax pointed out “The Attacking player must always announce his intention first”, saying im going to attack that fleet over there is a Declaration of War.

      posted in Global War 1936
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      insaneHoshi
    • RE: Can submarines move through enemey channals like the suez Channel in combat move

      @trig

      Italy can chose the declare war on the the UK after they move through the canal

      After they non-combat move through the canal correct? Italy cant make a combat move through the suez against the UK before declaring war.

      Also if they non-combat move into a SZ with a British fleet, they don’t then fight combat, they share sea zones as per .7

      posted in Global War 1936
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      insaneHoshi
    • RE: The FAQ Thread

      A couple of more

      • This may have already been answered, but can Germany LL IPC to Vichy to complete ships on their build chart (despite them lacking a factory)
      • When damaging a railway, is the entire railway network in a land zone affected, or is just one of the boarder crossings affected? Also if its the latter, can you specifically bomb a railway’s connection to a facility (like a shipyard)
      posted in Global War 1936
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      insaneHoshi
    • RE: Does the Global War 1936-1945 board game (third edition) actually exist? How can I buy one?

      Unlike traditional board games, GW36 doesnt come as a self contained set. It comes with just the map, and then you have to assemble the playing pieces yourself, which is recommended by cannibalizing Global40 and building the new GW36 units buy makeing further purchases from HBG, Iwillnevergrowup, shapeways etc.

      Here is a link to their “top level” of global war 36: https://www.historicalboardgaming.com/Global-War-1936v3_c_1293.html

      Have you looked at any youtube guides on how to build the game, they explain it better than i do.

      posted in Global War 1936
      I
      insaneHoshi
    • RE: Lightning War Question

      @hbg-gw-enthusiast said in Lightning War Question:

      Question 2: If you are using optional rule 10.2, then yes.

      Doesnt there need to be an airbase there?

      posted in Global War 1936
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      insaneHoshi
    • RE: The FAQ Thread
      • Do controlled (not aligned) minors have a home country for the purposes of lend lease and militia? Can they move militia in that home country?
      posted in Global War 1936
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      insaneHoshi
    • RE: Soviet early declaration on Germany

      One thing you can do is for the preceding turns, save your income. Then once they declare war, you have a fat wad of cash to buy cheap militia and cheap infantry to blunt their momentum…

      posted in Global War 1936
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      insaneHoshi
    • RE: storing pieces

      Home depot has some good options, I was able to get this HDX 65-Compartment 5-in-1 Small Parts Organizer for 7 bucks on sale. I should have gotten more.

      posted in Global War 1936
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      insaneHoshi
    • RE: The FAQ Thread

      Some More:

      • Can Fighters/Tactical Bombers land on friendly/aligned aircraft carriers. For example an ANZAC plane landing on an American Carrier? In the US turn if the carrier combat or non-combat moves, does the ANZAC plane come with it? Does it participate in any attacks?
      • Assuming an evolved Chinese power, Does the USSR and CCP (or USA and KMT) share rail movement or no? Can the USSR rail 2 units in the USSR and then can CCP rail 2 units?
      • A German submarine is in a sea zone with a British destroyer and an escort carrier with a fighter on board. On the British turn the fighter goes on MAP and attacks pairing with a destroyer. The submarine is hit and decides to defend, and it rolls a 1 and gets target selection. Can it target select the escort carrier?
      • When are units subject to terrain rules that affect their movement. Lets assume three Land Zones: LZ1: Mountain, LZ2: no terrain, LZ3: no terrain. If a tank starts in LZ1 can it move to 2 and then 3? If a tank starts in LZ3 can it move to 2 and then 1?
      posted in Global War 1936
      I
      insaneHoshi
    • RE: Finland diplomacy and thoughts on the molotov-ribbontropPACT

      @captainnapalm

      If Russia attacks a neutral Finland, without signing the Molotov-Ribentrop pact, Finland aligns to Germany, or becomes controlled by Germany, depending on whether Germany and Russia are at war.

      Because it easier to deal with and conquer a controlled Finland (when Germany is busy on the western front) and then a German attack, then both at the same time.

      @jan-aerts I too don’t see the value in signing the pact. It doesn’t really benefit the USSR too much comparatively, sure signing it gives the USSR 6 IPP and a free tech roll (which IMO they dont really need), however it does give German 5 IPP per turn and itll give them 5 infantry in Finland (which is worth another 15 IPP) and a Coastal Def Ship; this also opens up another front. Not signing it also give the following upsides:

      • It can bait Germany into taking eastern Poland and giving the Ussr 2d12 worth of income
      • If he does not, the British may feel generous and start tossing militia to further block Germany in eastern Poland
      • It allows the USSR to take Romania (as seen in the youtube Operation Frostbite game)
      • It allows the USSR to take all of Finland.

      However it may be of benefit if it looks like Germany is going in another direction, if he is trying to go for a sealion.

      posted in Global War 1936
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      insaneHoshi
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