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    Topics created by innohub

    • I

      Error message encountered when launching TripleA

      TripleA Support
      • • • innohub
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      I

      @mrcunego
      Uhh…I’m afraid you will need admin right in order to install. Are you successful installing other programs?

    • I

      Nathanrun5 (Allies) vs Innohub (Axis) G40 2E - Game 01

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      • • • innohub
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      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun, 2 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery and 1 infantry moved from Siam to Shan State 1 infantry moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 destroyer moved from 17 Sea Zone to 22 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Alaska Japanese attack with 4 infantry Americans defend with 1 fighter Japanese roll dice for 4 infantry in Alaska, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 fighter in Alaska, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 4 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Shan State Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 19 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 3 fighters moved from 19 Sea Zone to Japan 1 bomber moved from 21 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 aaGun and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4,6,1,3,3,4,6,5,5,1,2,1,5,2,5,1,4,3,3,3,3,2,4,6,1,3,3,4,6,6,2,1,2,2,3,1,5 Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs

      Combat Hit Differential Summary :

      Americans : 0.33 ANZAC : 0.83 UK_Pacific : -0.67 Japanese : -1.00

      Savegame

    • I

      Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB

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      • • • innohub
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      S

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber, 1 cruiser and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 cruiser in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 1 fighter moved from Wake Island to Hawaiian Islands 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs

      Combat Hit Differential Summary :

      Americans : -0.83 Japanese : 1.00

      Savegame

    • I

      Deigan (Allies) vs Inno (Axis) 40G no Bid

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      • • • innohub
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      Thank you  :-D .  Yes I will try Allies this time with no Bid. No tech is good.  I am still trying to figure out how to play Allies correctly in G40…

    • I

      42.3simon33 (Axis) vs Inno (Allies)

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      • • • innohub
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      okie :-D

      I will switch to the new game you just started…

    • I

      AA50 reprint?

      Axis & Allies Anniversary Edition
      • • • innohub
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      General 6 StarsG

      I would buy 2 copies Wolf and sell you 1 when you had the money if I lived closer to ya or you were in my group. Nobody close ? Thought guy post about hurricane just east of you .

    • I

      Blackskull (Axis) + vs. Inno (Allies) 42 2E LH Rule Game 01

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      • • • innohub
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      I

      Thank you :-D It was a good game.

      Would you like to start a new one using same setting?  We can switch side or you could choose which side you like.

    • I

      Geo (Allies) vs Inno (Axis) no Bid Global 1940

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      • • • innohub
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      I

      That’s like a 7 year wars!  History still holds true…

    • I

      Game winning condition

      Axis & Allies 1942 2nd Edition
      • • • innohub
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      I

      You are exactly right!  Thanks for quick clarification. :-)

    • I

      Exception error and cannot load game

      TripleA Support
      • • • innohub
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      Private-PanicP

      Why don’t you try starting a local game in 1.9 then SA?

      Of if you want to load one from the forum, my league game against AetV is version 1.9

    • I

      ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

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      • • • innohub
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      I

      I just realize once I catpure the India, Axis would have won the game even Allies could save the Anzac homeland…so you are right.  Victory will be offical :-)

      It was good game.  If you like to play anytime feel free to pine me for rematch.

      Cheers

    • I

      Inno (Allies) + bomber bid vs. Blackskull (Axis) 42 2E

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      • • • innohub
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      I

      just clarified…and you are exactly right :-).

    • I

      Scramble dialog keeps refreshing

      TripleA Support
      • • • innohub
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      PantherP

      @innohub:

      I am using TripleA 1.9.0.0.3277.  In one Global game I play,

      Once it goes to select units to scramble dialog, that dialog keep flashing and make it impossible to select anything from that dialog.  Has anyone encountered this?  I tried to relaunch but the same thing happens…

      Inno

      For this software issue please see

      http://www.axisandallies.org/forums/index.php?topic=38728.0

      and

      https://github.com/triplea-game/triplea/issues/1269

      Please indicate your OS in case you are NOT on a Mac.

    • I

      Is anyone from Eugene Oregon interested for a face to face game this week?

      Player Locator
      • • • innohub
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      I

      Hey…

      I will stop by Eugene this week and am wondering if there is any AA player here.  I can play 42 1 or 40 2E, Europe, Pacific, and Global. (More familiar with 42 series and play a few games of 40 series so i am familiar with the rules and mechanism).  If you are interested please drop me a message.

      Inno

    • I

      Inno (Allies) 12 Bid vs MagicQ (Axis) 42 2E

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      • • • innohub
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      I

      Thank you  :-D It was a good game!

    • I

      Inno (Allies) vs. Magic Q (Axis)

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      • • • innohub
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      I

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 45 Sea Zone: 2 fighters
                  EDIT: Adding units owned by Americans to Anhwei: 2 fighters
                  EDIT: Removing units owned by Americans from Kiangsu: 3 fighters
                  EDIT: Adding units owned by Americans to Anhwei: 3 fighters
                  EDIT: Turning off Edit Mode
                  1 infantry moved from Szechwan to Kwangtung
                        Russians take Kwangtung from Japanese
                  5 artilleries and 45 infantry moved from Szechwan to Anhwei
                  5 armour moved from Kiangsu to Anhwei

      Combat - Russians

      Non Combat Move - Russians

      Turn Complete - Russians

      Territory Summary for Russians :

      Anhwei : 5 armour, 6 artilleries and 48 infantry
          Kwangtung : 1 flag, 1 infantry
          Szechwan : 1 aaGun

      Production/PUs Summary :

      Russians : 2 / 0
          Germans : 80 / 100
          British : 9 / 0
          Japanese : 28 / 33
          Americans : 49 / 50

      triplea_38489_Rus14.tsvg

    • I

      Get stuck with a console message

      Player Help
      • • • innohub
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      PantherP

      Forum issue is solved, please try again.  :-)

    • I

      Inno(Allies) vs MagicQ (Axis) 42 2E

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      • • • innohub
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      I

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 21

      Purchase Units - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from French Madagascar to 29 Sea Zone
                  1 infantry and 1 transport moved from 29 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to East Indies
                        British take East Indies from Japanese
                  6 infantry moved from United Kingdom to 8 Sea Zone
                  6 infantry moved from 8 Sea Zone to France
                  1 fighter moved from 8 Sea Zone to France
                  1 fighter moved from United Kingdom to France
                  1 bomber moved from Finland to France
                  1 fighter moved from Egypt to Trans-Jordan
                  6 fighters moved from Russia to Evenki National Okrug
                  1 fighter moved from Russia to Evenki National Okrug
                  1 infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from Trans-Jordan to Caucasus
                  1 bomber moved from Union of South Africa to Caucasus
                  1 fighter moved from 35 Sea Zone to Caucasus
                  1 armour moved from Egypt to Trans-Jordan

      Combat - British
                  Battle in Evenki National Okrug
                      British attack with 7 fighters
                      Japanese defend with 3 infantry
                          British roll dice for 7 fighters in Evenki National Okrug, round 2 :  3/7 hits
                          Japanese roll dice for 3 infantry in Evenki National Okrug, round 2 :  0/3 hits
                          3 infantry owned by the Japanese lost in Evenki National Okrug
                      British win with 7 fighters remaining. Battle score for attacker is 9
                      Casualties for Japanese: 3 infantry
                  Battle in France
                      British attack with 1 bomber, 2 fighters and 6 infantry
                      Germans defend with 1 aaGun, 2 artilleries and 18 infantry
                          AA fire in France :  1/3 hits
                          1 fighter owned by the British lost in France
                          British roll dice for 2 cruisers in France, round 2 :  1/2 hits
                          British roll dice for 1 bomber, 1 fighter and 6 infantry in France, round 2 :  1/8 hits
                          Germans roll dice for 1 aaGun, 2 artilleries and 18 infantry in France, round 2 :  6/20 hits
                          6 infantry owned by the British, 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
                      Germans win with 2 artilleries and 17 infantry remaining. Battle score for attacker is -20
                      Casualties for Germans: 1 aaGun and 1 infantry
                      Casualties for British: 1 fighter and 6 infantry
                      1 bomber owned by the British and 1 fighter owned by the British retreated
                  Battle in Caucasus
                      British attack with 1 bomber and 2 fighters
                      Germans defend with 1 factory and 2 infantry
                          British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 :  0/3 hits
                          Germans roll dice for 2 infantry in Caucasus, round 2 :  0/2 hits
                          British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 :  2/3 hits
                          Germans roll dice for 2 infantry in Caucasus, round 3 :  2/2 hits
                          2 infantry owned by the Germans and 2 fighters owned by the British lost in Caucasus
                      British win with 1 bomber remaining. Battle score for attacker is -14
                      Casualties for Germans: 2 infantry
                      Casualties for British: 2 fighters
                  Battle in Trans-Jordan
                      British attack with 1 armour and 1 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Trans-Jordan
                      British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  3 carriers, 5 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                  1 bomber moved from Caucasus to Russia
                  7 fighters moved from Evenki National Okrug to Russia
                  1 aaGun, 2 artilleries and 8 infantry moved from Finland to Norway
                  1 bomber moved from France to Norway
                  1 fighter moved from France to Norway

      Place Units - British
                  6 infantry placed in United Kingdom
                  1 fighter placed in 8 Sea Zone

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total

      Territory Summary for British :

      8 Sea Zone : 2 cruisers, 1 fighter and 3 transports
          37 Sea Zone : 3 carriers, 6 fighters, 1 submarine and 1 transport
          Algeria : 1 flag
          East Indies : 1 flag, 1 infantry
          Egypt : 1 infantry
          Finland : 1 flag, 1 infantry
          Libya : 1 flag
          Norway : 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 8 infantry
          Russia : 1 bomber and 7 fighters
          Trans-Jordan : 1 armour
          Union of South Africa : 1 artillery and 1 factory
          United Kingdom : 1 factory and 6 infantry

      Production/PUs Summary :

      Russians : 12 / 19
          Germans : 45 / 47
          British : 30 / 30
          Japanese : 41 / 50
          Americans : 40 / 40

      triplea_38297_Bri21.tsvg

    • I

      Looking for players who are interested in Global, Europe, Pacific or 42 1E/2E

      Find Online Players
      • • • innohub
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      I

      Recently I got some spare time and would like to find someone to play a game (via Play by forum).  If you are interested please PM me. I consider myself an intermediate player, playing more on 42 but also accumulated experience of a couple games in global.

      Inno

    • I

      Jagula (Axis) vs Inno (Allies) 42 2E

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      • • • innohub
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      Hey I’m sorry for hearing this…on the other hand it’s good to know you still remember the game :-D

      Ping me any time when you are ready to start again. Thanks for keeping me posted.

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