Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. innohub
    3. Posts
    0%
    I
    • Profile
    • Following 1
    • Followers 0
    • Topics 70
    • Posts 5,568
    • Best 7
    • Controversial 0
    • Groups 5

    Posts made by innohub

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I forgot to move the infantry…hence the edit

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
              1 armour and 1 infantry moved from 3 Sea Zone to Norway
              2 fighters moved from United Kingdom to Norway
              1 bomber moved from United Kingdom to Norway
              1 cruiser moved from 1 Sea Zone to 3 Sea Zone
      
          Combat - British
              Battle in Norway
                  British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 1 bomber, 1 fighter and 3 infantry
                      British roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                      British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 :  2/5 hits
                      Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 :  0/5 hits
                      1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway
                      British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 :  2/5 hits
                      Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 :  2/3 hits
                      1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                      British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 :  1/3 hits
                      Germans roll dice for 1 fighter in Norway, round 4 :  0/1 hits
                      1 fighter owned by the Germans lost in Norway
                  British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                  Casualties for British: 1 fighter and 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from Norway to United Kingdom
              1 bomber moved from Norway to United Kingdom
              1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
              1 artillery and 1 infantry moved from 22 Sea Zone to Brazil
              2 infantry moved from Egypt to Anglo-Egypt Sudan
              1 armour moved from Egypt to Anglo-Egypt Sudan
              1 fighter moved from Egypt to Anglo-Egypt Sudan
              1 infantry moved from Persia to Trans-Jordan
              1 fighter moved from Australia to India
      
          Place Units - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 1 infantry
              EDIT: Adding units owned by British to Burma: 1 infantry
              EDIT: Changing ownership of Burma from Japanese to British
              EDIT: Turning off Edit Mode
              1 bomber and 1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 45 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
      

      UK1.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @innohub R1.tsvg

      I dont knw why but I can’t use your file to postdice result. so I edit one. Please check if I miss any.

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 bomber moved from Russia to Manchuria
              3 infantry moved from Buryatia S.S.R. to Manchuria
              1 artillery moved from Caucasus to Eastern Ukraine
              3 infantry moved from Caucasus to Eastern Ukraine
              1 artillery moved from Russia to Belorussia
              3 infantry moved from Karelia S.S.R. to Belorussia
              1 fighter moved from Karelia S.S.R. to Eastern Ukraine
              1 armour moved from Archangel to Eastern Ukraine
              1 infantry moved from Archangel to Belorussia
              1 infantry moved from Russia to Eastern Ukraine
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery and 4 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 :  1/5 hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 :  1/3 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 :  1/4 hits
                      Germans roll dice for 2 infantry in Belorussia, round 3 :  1/2 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 :  0/3 hits
                      Germans roll dice for 1 infantry in Belorussia, round 4 :  0/1 hits
                      Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 :  0/3 hits
                      Germans roll dice for 1 infantry in Belorussia, round 5 :  0/1 hits
                      Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 :  0/3 hits
                      Germans roll dice for 1 infantry in Belorussia, round 6 :  1/1 hits
                      1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 :  0/2 hits
                      Germans roll dice for 1 infantry in Belorussia, round 7 :  0/1 hits
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 :  1/2 hits
                      Germans roll dice for 1 infantry in Belorussia, round 8 :  0/1 hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 3 infantry
              Battle in Manchuria
                  Russians attack with 1 bomber and 3 infantry
                  Japanese defend with 1 fighter and 1 infantry
                      Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 :  1/4 hits
                      Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 :  2/2 hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 :  1/2 hits
                      Japanese roll dice for 1 fighter in Manchuria, round 3 :  0/1 hits
                      1 fighter owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 fighter and 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                  Germans defend with 2 armour, 1 artillery and 2 infantry
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 :  3/7 hits
                      Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 :  3/5 hits
                      2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 :  2/4 hits
                      Germans roll dice for 2 armour in Eastern Ukraine, round 3 :  1/2 hits
                      2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                  Casualties for Russians: 4 infantry
      
          Non Combat Move - Russians
              2 infantry moved from Kazakh S.S.R. to Caucasus
              1 fighter moved from Eastern Ukraine to Caucasus
              2 infantry moved from Russia to Caucasus
              1 infantry moved from Urals to Archangel
              1 armour moved from Caucasus to Russia
              1 armour moved from Russia to Caucasus
              2 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
              3 infantry moved from Soviet Far East to Buryatia S.S.R.
              1 bomber moved from Manchuria to Buryatia S.S.R.
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
      
          Place Units - Russians
              2 artilleries and 2 infantry placed in Caucasus
              2 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg) 
      

      J1.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      sure. Sorry for late reply. I’m coming :-)

      posted in Play Boardgames
      I
      innohub
    • RE: All the Russian openings: For Begginers

      Karelia can take 2 infantries at most as the production value is only 2.

      posted in Axis & Allies 1942 2nd Edition
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.

      Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 5
      
          Purchase Units - Germans
              Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Caucasus to Kazakh S.S.R.
              1 fighter moved from Caucasus to Kazakh S.S.R.
              2 bombers moved from Norway to 6 Sea Zone
              3 bombers moved from Germany to 6 Sea Zone
              1 fighter moved from Germany to 6 Sea Zone
              2 fighters moved from 13 Sea Zone to 6 Sea Zone
              2 fighters moved from Karelia S.S.R. to 6 Sea Zone
              1 infantry moved from Archangel to Urals
                    Germans take Urals from Russians
              1 bomber moved from Germany to 6 Sea Zone
              1 bomber moved from Germany to 6 Sea Zone
      
          Combat - Germans
              Battle in 6 Sea Zone
                  Germans attack with 7 bombers and 5 fighters
                  British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
                      Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 :  9/12 hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  4/9 hits
                      2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone
                      Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 :  5/8 hits
                      British roll dice for 1 battleship in 6 Sea Zone, round 3 :  1/1 hits
                      1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone
                  Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56
                  Casualties for Germans: 1 bomber and 4 fighters
                  Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
              Battle in Kazakh S.S.R.
                  Germans attack with 1 fighter and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 transports moved from 13 Sea Zone to 12 Sea Zone
              1 fighter moved from 6 Sea Zone to 12 Sea Zone
              1 carrier moved from 13 Sea Zone to 12 Sea Zone
              1 infantry moved from Gibraltar to 12 Sea Zone
              1 infantry moved from 12 Sea Zone to Morocco Algeria
              4 armour moved from Norway to Karelia S.S.R.
              1 infantry moved from Karelia S.S.R. to Archangel
              1 artillery moved from Baltic States to Karelia S.S.R.
              2 infantry moved from Baltic States to Karelia S.S.R.
              6 bombers moved from 6 Sea Zone to Germany
              2 armour moved from Germany to East Poland
              1 fighter moved from Kazakh S.S.R. to Caucasus
              1 infantry moved from Germany to France
      
          Place Units - Germans
              1 bomber and 2 fighters placed in Germany
              3 armour and 1 artillery placed in Caucasus
              2 armour placed in Karelia S.S.R.
      
          Turn Complete - Germans
              Germans collect 49 PUs; end with 49 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs
      

      G5.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      J5.tsvg I must have missed it…here you go

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame
      I was a bit lucky on the sea battle…
      Game History

      Round: 5
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls :  0/1 hits
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone
              2 submarines moved from 62 Sea Zone to 50 Sea Zone
              1 destroyer moved from 62 Sea Zone to 50 Sea Zone
              1 bomber moved from East Indies to 50 Sea Zone
              2 fighters moved from Manchuria to 50 Sea Zone
              1 artillery moved from French Indo-China Thailand to Kwangtung
              1 armour moved from French Indo-China Thailand to Kwangtung
              1 armour moved from Burma to Kwangtung
              1 infantry moved from Kiangsu to Fukien
              1 armour moved from Kiangsu to Fukien
              1 artillery and 1 infantry moved from Australia to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
                    Japanese take French Madagascar from British
              1 transport moved from 39 Sea Zone to 38 Sea Zone
              1 armour and 1 infantry moved from East Indies to 38 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
              1 armour moved from 48 Sea Zone to New Guinea
                    Japanese take New Guinea from British
      
          Combat - Japanese
              Battle in Fukien
                  Japanese attack with 1 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 :  2/2 hits
                      Chinese roll dice for 1 infantry in Fukien, round 2 :  0/1 hits
                      1 infantry owned by the Chinese lost in Fukien
                  Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kwangtung
                  Japanese attack with 2 armour and 1 artillery
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 :  0/3 hits
                      British roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                      Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 :  2/3 hits
                      British roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in 50 Sea Zone
                  Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
                  Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
                      Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 :  1/2 hits
                  Units damaged: 1 battleship owned by the Americans
                      Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 :  6/12 hits
                      Americans roll dice for 1 submarine in 50 Sea Zone, round 2 :  0/1 hits
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 :  1/9 hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone
                      Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 :  1/2 hits
                      1 battleship owned by the Americans lost in 50 Sea Zone
                      Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 :  6/12 hits
                      Americans roll dice for 3 fighters in 50 Sea Zone, round 3 :  0/3 hits
                      2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone
                  Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128
                  Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports
      
          Non Combat Move - Japanese
              2 fighters moved from 50 Sea Zone to 62 Sea Zone
              1 bomber moved from 50 Sea Zone to French Indo-China Thailand
      
          Place Units - Japanese
              1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone
              2 infantry placed in French Indo-China Thailand
              1 fighter placed in East Indies
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
              1 unit repaired.
      
      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 4
      
          Research Technology - Italians
              Italians spend 5 on tech rolls
                  Italians rolls :  0/1 hits
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Italians
              1 armour moved from Trans-Jordan to 15 Sea Zone
              1 infantry moved from Egypt to 15 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
              1 cruiser moved from 15 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
              1 armour moved from Trans-Jordan to Anglo-Egypt Sudan
                    Italians take Anglo-Egypt Sudan from British
      
          Combat - Italians
              Italians creates battle in territory 12 Sea Zone
              Battle in Italian Africa
                  Italians attack with 1 armour and 1 infantry
                  British defend with 1 armour
                      Italians roll dice for 1 cruiser in Italian Africa, round 2 :  1/1 hits
                      British roll dice for 1 armour in Italian Africa, round 2 :  0/1 hits
                      1 armour owned by the British lost in Italian Africa
                  Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour
              Battle in 12 Sea Zone
                  Italians attack with 1 submarine
                  Russians defend with 1 submarine
                  1 submarine owned by the Italians Submerged
                  1 submarine owned by the Russians Submerged
      
          Non Combat Move - Italians
              1 cruiser moved from 15 Sea Zone to 13 Sea Zone
              1 battleship moved from 15 Sea Zone to 13 Sea Zone
              1 infantry moved from Eastern Ukraine to Belorussia
              1 infantry moved from Caucasus to Eastern Ukraine
      
          Place Units - Italians
              1 destroyer and 1 transport placed in 14 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier
              EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier
              EDIT: Turning off Edit Mode
              1 artillery and 3 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 18 PUs; end with 18 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
              Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
      

      I4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 4
      
          Purchase Units - Germans
              Germans repair damage of 4x factory; Remaining resources: 56 PUs; 
              Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from France to 1 Sea Zone
              1 bomber moved from France to 2 Sea Zone
              3 bombers moved from Karelia S.S.R. to United Kingdom
              1 infantry moved from Karelia S.S.R. to Archangel
              1 infantry moved from Belorussia to Archangel
              2 fighters moved from Karelia S.S.R. to Archangel
              1 fighter moved from Finland to Archangel
              1 armour moved from Caucasus to Novosibirsk
              1 fighter moved from Caucasus to Novosibirsk
              1 transport moved from 16 Sea Zone to 13 Sea Zone
              2 infantry moved from France to 13 Sea Zone
              2 infantry moved from 13 Sea Zone to Morocco Algeria
                    Germans take Morocco Algeria from Americans
              1 transport moved from 16 Sea Zone to 13 Sea Zone
              1 infantry moved from France to 13 Sea Zone
              1 infantry moved from 13 Sea Zone to Gibraltar
                    Germans take Gibraltar from British
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom :  0/3 hits
                  Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory
                  Bombing raid in United Kingdom causes 11 damage total. 
              Battle in 2 Sea Zone
                  Germans attack with 1 bomber
                  British defend with 2 transports
                      2 transports owned by the British lost in 2 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for British: 2 transports
              Battle in Novosibirsk
                  Germans attack with 1 armour and 1 fighter
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 :  1/2 hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                      1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
                  Germans win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 armour
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Germans attack with 3 fighters and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 :  1/5 hits
                      Russians roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                      Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 :  2/4 hits
                      Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in 1 Sea Zone
                  Germans attack with 1 bomber
                  Americans defend with 1 submarine and 1 transport
                  1 submarine owned by the Americans Submerged
                      Germans roll dice for 1 bomber in 1 Sea Zone, round 2 :  0/1 hits
                      1 transport owned by the Americans lost in 1 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Germans
              1 carrier moved from 16 Sea Zone to 13 Sea Zone
              2 fighters moved from 16 Sea Zone to 13 Sea Zone
              1 bomber moved from 1 Sea Zone to Norway
              1 bomber moved from 2 Sea Zone to Norway
              2 armour moved from Karelia S.S.R. to Norway
              3 bombers moved from United Kingdom to Germany
              2 infantry moved from France to Germany
              1 fighter moved from Archangel to Germany
              2 fighters moved from Archangel to Karelia S.S.R.
              1 infantry moved from Poland to Germany
              1 artillery and 2 infantry moved from Poland to Baltic States
              1 infantry moved from Persia to Kazakh S.S.R.
              1 fighter moved from Novosibirsk to Caucasus
      
          Place Units - Germans
              2 bombers placed in Germany
              1 artillery and 1 infantry placed in Karelia S.S.R.
              4 infantry placed in Caucasus
              Germans undo move 2.
              Germans undo move 2.
              1 artillery and 3 infantry placed in Caucasus
              2 armour placed in Germany
              2 infantry placed in Karelia S.S.R.
              1 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 46 PUs; end with 46 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
      

      G4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Nice attack on US turn!

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 4
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls :  0/1 hits
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
              1 artillery and 1 infantry moved from 39 Sea Zone to Australia
              1 artillery and 1 infantry moved from India to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone
              1 artillery and 1 infantry moved from 39 Sea Zone to Australia
              1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 fighters moved from 37 Sea Zone to Australia
              1 armour and 1 infantry moved from Manchuria to Kiangsu
              2 fighters moved from Japan to Kiangsu
      
          Combat - Japanese
              Battle in Kiangsu
                  Japanese attack with 1 armour, 2 fighters and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 :  1/4 hits
                      Chinese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                      1 infantry owned by the Chinese lost in Kiangsu
                  Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Australia
                  Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                  British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers
                      AA fire in Australia :  0/2 hits
                      Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 :  2/3 hits
                      Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 :  1/6 hits
                      British roll dice for 2 bombers and 3 infantry in Australia, round 2 :  1/5 hits
                      1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia
                      Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 :  3/5 hits
                      British roll dice for 2 infantry in Australia, round 3 :  0/2 hits
                      2 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30
                  Casualties for British: 3 infantry
                  Casualties for Americans: 2 bombers
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              1 carrier moved from 37 Sea Zone to 39 Sea Zone
              2 fighters moved from Australia to 39 Sea Zone
              1 destroyer moved from 37 Sea Zone to 39 Sea Zone
              1 carrier moved from 37 Sea Zone to 39 Sea Zone
              2 fighters moved from Kiangsu to Manchuria
              1 aaGun moved from India to Persia
              1 transport moved from 35 Sea Zone to 15 Sea Zone
      
          Place Units - Japanese
              1 artillery and 1 infantry placed in French Indo-China Thailand
              2 armour and 2 infantry placed in East Indies
              Japanese undo move 2.
              2 armour placed in East Indies
              Japanese undo move 2.
              1 armour, 1 bomber and 2 infantry placed in East Indies
              Japanese undo move 1.
              1 armour and 1 artillery placed in French Indo-China Thailand
              1 infantry placed in Japan
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 37 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
      

      J4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame
      Game History

      Round: 3
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 12 PUs; 
      
          Combat Move - Italians
              1 transport moved from 16 Sea Zone to 14 Sea Zone
              2 infantry moved from Italy to 14 Sea Zone
              2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              2 infantry moved from 15 Sea Zone to Egypt
              1 fighter moved from Libya to Egypt
              1 submarine moved from 14 Sea Zone to 12 Sea Zone
              1 armour moved from Caucasus to Trans-Jordan
              1 armour moved from Caucasus to Trans-Jordan
              1 armour moved from Kazakh S.S.R. to Chinghai
                    Italians take Chinghai from Chinese
              1 armour moved from Chinghai to Kazakh S.S.R.
      
          Combat - Italians
              Battle in Egypt
                  Italians attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                      British roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                  Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Trans-Jordan
                  Italians attack with 2 armour
                  British defend with 1 artillery
                      Italians roll dice for 2 armour in Trans-Jordan, round 2 :  1/2 hits
                      British roll dice for 1 artillery in Trans-Jordan, round 2 :  0/1 hits
                      1 artillery owned by the British lost in Trans-Jordan
                  Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4
                  Casualties for British: 1 artillery
      
          Non Combat Move - Italians
              1 fighter moved from Egypt to Italy
              1 infantry moved from Ukraine to Eastern Ukraine
              1 infantry moved from Ukraine to Caucasus
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 28 PUs
              Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs
      

      I3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Purchase Units - Germans
              Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Caucasus to Persia
              2 fighters moved from 16 Sea Zone to Persia
              1 infantry moved from Eastern Ukraine to Belorussia
              1 fighter moved from East Poland to Belorussia
              1 fighter moved from Ukraine to Belorussia
              1 bomber moved from France to 11 Sea Zone
              2 armour moved from Karelia S.S.R. to Norway
              1 infantry moved from Karelia S.S.R. to Archangel
              2 bombers moved from Germany to Archangel
              1 fighter moved from Germany to Norway
              1 armour moved from Karelia S.S.R. to Norway
              1 bomber moved from Germany to United Kingdom
              1 fighter moved from France to Norway
              1 bomber moved from Libya to Russia
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom :  0/1 hits
                  Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in United Kingdom causes 6 damage total. 
              Strategic bombing raid in Russia
                      AA fire in Russia :  0/1 hits
                  Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Russia causes 3 damage total. 
              Battle in 11 Sea Zone
                  Germans attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 11 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Belorussia
                  Germans attack with 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 :  1/3 hits
                      Russians roll dice for 1 infantry in Belorussia, round 2 :  0/1 hits
                      1 infantry owned by the Russians lost in Belorussia
                  Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Persia
                  Germans attack with 2 fighters and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 :  2/3 hits
                      British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                      1 infantry owned by the British lost in Persia
                  Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Norway
                  Germans attack with 3 armour and 2 fighters
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 3 armour and 2 fighters in Norway, round 2 :  2/5 hits
                      Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  1/2 hits
                      1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway
                  Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 armour
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Archangel
                  Germans attack with 2 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 :  1/3 hits
                      Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              2 infantry moved from Ukraine to Caucasus
              2 fighters moved from Persia to Caucasus
              1 fighter moved from Belorussia to 16 Sea Zone
              1 fighter moved from Caucasus to 16 Sea Zone
              1 fighter moved from Belorussia to Karelia S.S.R.
              1 fighter moved from Norway to Karelia S.S.R.
              1 fighter moved from Norway to Finland
              2 bombers moved from Archangel to Karelia S.S.R.
              1 bomber moved from Russia to Karelia S.S.R.
              1 bomber moved from 11 Sea Zone to France
              1 artillery and 3 infantry moved from Germany to Poland
              1 bomber moved from United Kingdom to France
      
          Place Units - Germans
              1 armour and 2 bombers placed in Germany
              2 infantry placed in Caucasus
              2 transports placed in 16 Sea Zone
              2 armour placed in Karelia S.S.R.
      
          Turn Complete - Germans
              Germans collect 45 PUs; end with 45 PUs
              Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
      

      G3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls :  0/1 hits
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens; 
              Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to India
              1 infantry moved from East Indies to 38 Sea Zone
              1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to India
              1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone
              1 artillery moved from Fukien to 61 Sea Zone
              1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone
              1 armour moved from French Indo-China Thailand to Burma
              1 artillery moved from 37 Sea Zone to Burma
              4 fighters moved from Caucasus to India
              1 fighter moved from French Indo-China Thailand to Burma
      
          Combat - Japanese
              Battle in Burma
                  Japanese attack with 1 armour, 1 artillery and 1 fighter
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 :  0/3 hits
                      British roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                      Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 :  2/3 hits
                      British roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in India
                  Japanese attack with 1 artillery, 4 fighters and 2 infantry
                  British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry
                      AA fire in India :  1/4 hits
                      1 fighter owned by the Japanese lost in India
                      Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 :  2/2 hits
                      Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 :  4/6 hits
                      British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 :  1/3 hits
                      1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India
                  Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for British: 1 armour, 1 fighter and 1 infantry
                  Casualties for Japanese: 1 fighter and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Manchuria to Japan
              2 fighters moved from India to Caucasus
              1 fighter moved from India to 35 Sea Zone
              1 carrier moved from 38 Sea Zone to 37 Sea Zone
              1 fighter moved from 35 Sea Zone to 37 Sea Zone
              1 fighter moved from Burma to 37 Sea Zone
              1 destroyer moved from 38 Sea Zone to 37 Sea Zone
              1 destroyer moved from 36 Sea Zone to 62 Sea Zone
              1 battleship moved from 61 Sea Zone to 37 Sea Zone
              1 carrier moved from 38 Sea Zone to 37 Sea Zone
              1 infantry moved from Suiyuan to Manchuria
      
          Place Units - Japanese
              1 armour and 1 infantry placed in Japan
              1 artillery and 1 infantry placed in Japan
              1 artillery and 1 infantry placed in French Indo-China Thailand
              1 carrier placed in 38 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
              Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
      

      J-3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Caucasus to Kazakh S.S.R.
              1 armour moved from Caucasus to Kazakh S.S.R.
              1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone
              1 destroyer moved from 14 Sea Zone to 15 Sea Zone
              1 fighter moved from Libya to 15 Sea Zone
      
          Combat - Italians
              Battle in 15 Sea Zone
                  Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter
                  British defend with 1 carrier, 2 destroyers and 2 fighters
                      Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 :  4/5 hits
                      British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 :  2/5 hits
                  Units damaged: 1 battleship owned by the Italians
                      1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone
                      Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 :  3/4 hits
                      British roll dice for 1 fighter in 15 Sea Zone, round 3 :  0/1 hits
                      1 fighter owned by the British lost in 15 Sea Zone
                  Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42
                  Casualties for Italians: 1 destroyer
                  Casualties for British: 1 carrier, 2 destroyers and 2 fighters
              Battle in Kazakh S.S.R.
                  Italians attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 :  0/2 hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                      1 infantry owned by the Italians lost in Kazakh S.S.R.
                      Italians roll dice for 1 armour in Kazakh S.S.R., round 3 :  1/1 hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 :  0/1 hits
                      1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Italians
              1 transport moved from 16 Sea Zone to 14 Sea Zone
              2 armour moved from Bulgaria Romania to Caucasus
              1 artillery and 1 infantry moved from Balkans to 14 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
              1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
              2 infantry moved from Bulgaria Romania to Ukraine
              1 fighter moved from 15 Sea Zone to Libya
      
          Place Units - Italians
              1 submarine placed in 14 Sea Zone
              2 infantry placed in Italy
      
          Turn Complete - Italians
              Italians collect 12 PUs; end with 12 PUs
              1 unit repaired.
      

      I2.tsvg

      posted in Play Boardgames
      I
      innohub
    • 1 / 1