I forgot to move the infantry…hence the edit
Posts made by innohub
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 1 Purchase Units - British British buy 1 bomber and 1 fighter; Remaining resources: 9 PUs; Combat Move - British 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 bomber moved from United Kingdom to Norway 1 cruiser moved from 1 Sea Zone to 3 Sea Zone Combat - British Battle in Norway British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 bomber, 1 fighter and 3 infantry British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 : 0/5 hits 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Norway British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 3 : 2/5 hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 3 : 2/3 hits 1 fighter owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British roll dice for 1 armour, 1 bomber and 1 fighter in Norway, round 4 : 1/3 hits Germans roll dice for 1 fighter in Norway, round 4 : 0/1 hits 1 fighter owned by the Germans lost in Norway British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 1 bomber, 1 fighter and 3 infantry Casualties for British: 1 fighter and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Norway to United Kingdom 1 bomber moved from Norway to United Kingdom 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Brazil 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Australia to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to British EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
I dont knw why but I can’t use your file to postdice result. so I edit one. Please check if I miss any.
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Game History
Round: 1 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 bomber moved from Russia to Manchuria 3 infantry moved from Buryatia S.S.R. to Manchuria 1 artillery moved from Caucasus to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Belorussia 3 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from Karelia S.S.R. to Eastern Ukraine 1 armour moved from Archangel to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Eastern Ukraine Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits Germans roll dice for 3 infantry in Belorussia, round 2 : 1/3 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 1/4 hits Germans roll dice for 2 infantry in Belorussia, round 3 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 6 : 0/3 hits Germans roll dice for 1 infantry in Belorussia, round 6 : 1/1 hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 : 0/2 hits Germans roll dice for 1 infantry in Belorussia, round 7 : 0/1 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 : 1/2 hits Germans roll dice for 1 infantry in Belorussia, round 8 : 0/1 hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for Russians: 3 infantry Battle in Manchuria Russians attack with 1 bomber and 3 infantry Japanese defend with 1 fighter and 1 infantry Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 : 1/4 hits Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 2/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 bomber and 1 infantry in Manchuria, round 3 : 1/2 hits Japanese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits 1 fighter owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in Eastern Ukraine Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Eastern Ukraine, round 2 : 3/7 hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 3/5 hits 2 infantry owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 2/4 hits Germans roll dice for 2 armour in Eastern Ukraine, round 3 : 1/2 hits 2 armour owned by the Germans and 1 infantry owned by the Russians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 4 infantry Non Combat Move - Russians 2 infantry moved from Kazakh S.S.R. to Caucasus 1 fighter moved from Eastern Ukraine to Caucasus 2 infantry moved from Russia to Caucasus 1 infantry moved from Urals to Archangel 1 armour moved from Caucasus to Russia 1 armour moved from Russia to Caucasus 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 3 infantry moved from Soviet Far East to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 2 artilleries and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs[R1.tsvg](/forums/assets/uploads/files/1574177740343-r1.tsvg)J1.tsvg
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
sure. Sorry for late reply. I’m coming :-)
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RE: All the Russian openings: For Begginersposted in Axis & Allies 1942 2nd Edition
Karelia can take 2 infantries at most as the production value is only 2.
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
It’s a good game. You are actually getting better and better and did some good attack this game. I think your navy force is a little too thin and need more protection.
Would you start with same setting, or like to switch side and see how you would do as Axis? Either works for me.
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
Game History
Round: 5 Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 bomber and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Caucasus to Kazakh S.S.R. 1 fighter moved from Caucasus to Kazakh S.S.R. 2 bombers moved from Norway to 6 Sea Zone 3 bombers moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 2 fighters moved from 13 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 6 Sea Zone 1 infantry moved from Archangel to Urals Germans take Urals from Russians 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone Combat - Germans Battle in 6 Sea Zone Germans attack with 7 bombers and 5 fighters British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Germans roll dice for 7 bombers and 5 fighters in 6 Sea Zone, round 2 : 9/12 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 4/9 hits 2 carriers owned by the British, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 4 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 6 Sea Zone Germans roll dice for 6 bombers and 2 fighters in 6 Sea Zone, round 3 : 5/8 hits British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits 1 battleship owned by the British and 1 fighter owned by the Germans lost in 6 Sea Zone Germans win with 6 bombers and 1 fighter remaining. Battle score for attacker is 56 Casualties for Germans: 1 bomber and 4 fighters Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 4 fighters Battle in Kazakh S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 transports moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from 6 Sea Zone to 12 Sea Zone 1 carrier moved from 13 Sea Zone to 12 Sea Zone 1 infantry moved from Gibraltar to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 4 armour moved from Norway to Karelia S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Baltic States to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 6 bombers moved from 6 Sea Zone to Germany 2 armour moved from Germany to East Poland 1 fighter moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Germany to France Place Units - Germans 1 bomber and 2 fighters placed in Germany 3 armour and 1 artillery placed in Caucasus 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
J5.tsvg I must have missed it…here you go
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I was a bit lucky on the sea battle…
Game HistoryRound: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 50 Sea Zone 2 submarines moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from East Indies to 50 Sea Zone 2 fighters moved from Manchuria to 50 Sea Zone 1 artillery moved from French Indo-China Thailand to Kwangtung 1 armour moved from French Indo-China Thailand to Kwangtung 1 armour moved from Burma to Kwangtung 1 infantry moved from Kiangsu to Fukien 1 armour moved from Kiangsu to Fukien 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone 1 armour moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 2 : 0/3 hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits Japanese roll dice for 2 armour and 1 artillery in Kwangtung, round 3 : 2/3 hits British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in 50 Sea Zone Japanese attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Japanese roll dice for 2 submarines in 50 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 2 : 6/12 hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 50 Sea Zone, round 2 : 1/9 hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 carriers owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 submarines in 50 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 50 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 50 Sea Zone, round 3 : 6/12 hits Americans roll dice for 3 fighters in 50 Sea Zone, round 3 : 0/3 hits 2 transports owned by the Americans and 3 fighters owned by the Americans lost in 50 Sea Zone Japanese win with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 128 Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports Non Combat Move - Japanese 2 fighters moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from 50 Sea Zone to French Indo-China Thailand Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 62 Sea Zone 2 infantry placed in French Indo-China Thailand 1 fighter placed in East Indies Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs 1 unit repaired. -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
I did an edit to relocate the battleship but somehow made some edit mistake…so I edit again to correct it…
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Trans-Jordan to 15 Sea Zone 1 infantry moved from Egypt to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone 1 cruiser moved from 15 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 1 armour moved from Trans-Jordan to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Italians creates battle in territory 12 Sea Zone Battle in Italian Africa Italians attack with 1 armour and 1 infantry British defend with 1 armour Italians roll dice for 1 cruiser in Italian Africa, round 2 : 1/1 hits British roll dice for 1 armour in Italian Africa, round 2 : 0/1 hits 1 armour owned by the British lost in Italian Africa Italians win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 12 Sea Zone Italians attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Italians Submerged 1 submarine owned by the Russians Submerged Non Combat Move - Italians 1 cruiser moved from 15 Sea Zone to 13 Sea Zone 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 14 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 13 Sea Zone: 1 carrier EDIT: Adding units owned by Italians to 14 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 13 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 13 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 56 PUs; Germans buy 2 armour, 1 artillery, 2 bombers and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from France to 1 Sea Zone 1 bomber moved from France to 2 Sea Zone 3 bombers moved from Karelia S.S.R. to United Kingdom 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 2 fighters moved from Karelia S.S.R. to Archangel 1 fighter moved from Finland to Archangel 1 armour moved from Caucasus to Novosibirsk 1 fighter moved from Caucasus to Novosibirsk 1 transport moved from 16 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from Americans 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits Bombing raid in United Kingdom rolls: 1,5,5 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Battle in 2 Sea Zone Germans attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 2 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Novosibirsk Germans attack with 1 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk Germans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 1 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 1 bomber in 1 Sea Zone, round 2 : 0/1 hits 1 transport owned by the Americans lost in 1 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Germans 1 carrier moved from 16 Sea Zone to 13 Sea Zone 2 fighters moved from 16 Sea Zone to 13 Sea Zone 1 bomber moved from 1 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 2 armour moved from Karelia S.S.R. to Norway 3 bombers moved from United Kingdom to Germany 2 infantry moved from France to Germany 1 fighter moved from Archangel to Germany 2 fighters moved from Archangel to Karelia S.S.R. 1 infantry moved from Poland to Germany 1 artillery and 2 infantry moved from Poland to Baltic States 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Novosibirsk to Caucasus Place Units - Germans 2 bombers placed in Germany 1 artillery and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus Germans undo move 2. Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship and 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from 37 Sea Zone to Australia 1 armour and 1 infantry moved from Manchuria to Kiangsu 2 fighters moved from Japan to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Australia Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 aaGun and 3 infantry; Americans defend with 2 bombers AA fire in Australia : 0/2 hits Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Australia, round 2 : 1/6 hits British roll dice for 2 bombers and 3 infantry in Australia, round 2 : 1/5 hits 1 infantry owned by the Japanese, 2 bombers owned by the Americans and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Australia, round 3 : 3/5 hits British roll dice for 2 infantry in Australia, round 3 : 0/2 hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 30 Casualties for British: 3 infantry Casualties for Americans: 2 bombers Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Kiangsu to Manchuria 1 aaGun moved from India to Persia 1 transport moved from 35 Sea Zone to 15 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo-China Thailand 2 armour and 2 infantry placed in East Indies Japanese undo move 2. 2 armour placed in East Indies Japanese undo move 2. 1 armour, 1 bomber and 2 infantry placed in East Indies Japanese undo move 1. 1 armour and 1 artillery placed in French Indo-China Thailand 1 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 37 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 3 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from Libya to Egypt 1 submarine moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Caucasus to Trans-Jordan 1 armour moved from Kazakh S.S.R. to Chinghai Italians take Chinghai from Chinese 1 armour moved from Chinghai to Kazakh S.S.R. Combat - Italians Battle in Egypt Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Trans-Jordan Italians attack with 2 armour British defend with 1 artillery Italians roll dice for 2 armour in Trans-Jordan, round 2 : 1/2 hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Egypt to Italy 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Ukraine to Caucasus Turn Complete - Italians Italians collect 16 PUs; end with 28 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Caucasus to Persia 2 fighters moved from 16 Sea Zone to Persia 1 infantry moved from Eastern Ukraine to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from Ukraine to Belorussia 1 bomber moved from France to 11 Sea Zone 2 armour moved from Karelia S.S.R. to Norway 1 infantry moved from Karelia S.S.R. to Archangel 2 bombers moved from Germany to Archangel 1 fighter moved from Germany to Norway 1 armour moved from Karelia S.S.R. to Norway 1 bomber moved from Germany to United Kingdom 1 fighter moved from France to Norway 1 bomber moved from Libya to Russia Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory Bombing raid in United Kingdom causes 6 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Russia causes 3 damage total. Battle in 11 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 11 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 2 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Persia, round 2 : 2/3 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 3 armour and 2 fighters Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 armour and 2 fighters in Norway, round 2 : 2/5 hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits 1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Germans lost in Norway Germans win, taking Norway from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 1/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Caucasus 2 fighters moved from Persia to Caucasus 1 fighter moved from Belorussia to 16 Sea Zone 1 fighter moved from Caucasus to 16 Sea Zone 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Norway to Karelia S.S.R. 1 fighter moved from Norway to Finland 2 bombers moved from Archangel to Karelia S.S.R. 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from 11 Sea Zone to France 1 artillery and 3 infantry moved from Germany to Poland 1 bomber moved from United Kingdom to France Place Units - Germans 1 armour and 2 bombers placed in Germany 2 infantry placed in Caucasus 2 transports placed in 16 Sea Zone 2 armour placed in Karelia S.S.R. Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
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Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 36 PUs; 1 techTokens; Japanese buy 1 armour, 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 battleship and 1 cruiser moved from 38 Sea Zone to 35 Sea Zone 1 artillery moved from Fukien to 61 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 armour moved from French Indo-China Thailand to Burma 1 artillery moved from 37 Sea Zone to Burma 4 fighters moved from Caucasus to India 1 fighter moved from French Indo-China Thailand to Burma Combat - Japanese Battle in Burma Japanese attack with 1 armour, 1 artillery and 1 fighter British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 2 : 0/3 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Burma, round 3 : 2/3 hits British roll dice for 1 infantry in Burma, round 3 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in India Japanese attack with 1 artillery, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 fighter and 1 infantry AA fire in India : 1/4 hits 1 fighter owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in India, round 2 : 4/6 hits British roll dice for 1 armour, 1 fighter and 1 infantry in India, round 2 : 1/3 hits 1 infantry owned by the Japanese, 1 fighter owned by the British, 1 armour owned by the British and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Japan 2 fighters moved from India to Caucasus 1 fighter moved from India to 35 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 destroyer moved from 38 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 62 Sea Zone 1 battleship moved from 61 Sea Zone to 37 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Suiyuan to Manchuria Place Units - Japanese 1 armour and 1 infantry placed in Japan 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo-China Thailand 1 carrier placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
My advise would be take a breadth before settling down the move ;-)! It’s okie to put your fighter back to the game this time.
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RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setupposted in Play Boardgames
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
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Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 battleship and 2 cruisers moved from 16 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Libya to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 carrier, 2 destroyers and 2 fighters Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 15 Sea Zone, round 2 : 4/5 hits British roll dice for 1 carrier, 2 destroyers and 2 fighters in 15 Sea Zone, round 2 : 2/5 hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British, 1 fighter owned by the British, 1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 15 Sea Zone Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 15 Sea Zone, round 3 : 3/4 hits British roll dice for 1 fighter in 15 Sea Zone, round 3 : 0/1 hits 1 fighter owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 42 Casualties for Italians: 1 destroyer Casualties for British: 1 carrier, 2 destroyers and 2 fighters Battle in Kazakh S.S.R. Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits 1 infantry owned by the Italians lost in Kazakh S.S.R. Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Italians win, taking Kazakh S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Bulgaria Romania to Caucasus 1 artillery and 1 infantry moved from Balkans to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from 15 Sea Zone to Libya Place Units - Italians 1 submarine placed in 14 Sea Zone 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs 1 unit repaired.