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    Posts made by innohub

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 3
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls :  0/1 hits
      
          Purchase Units - British
              British buy 3 armour, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              1 infantry moved from Anglo-Egypt Sudan to Egypt
              1 artillery moved from Anglo-Egypt Sudan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              2 fighters moved from India to Egypt
              1 bomber moved from Belorussia to Egypt
              3 armour moved from India to Burma
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 bomber moved from United Kingdom to Egypt
      
          Combat - British
              Battle in Egypt
                  British attack with 1 artillery, 2 bombers, 2 fighters and 2 infantry
                  Germans defend with 1 artillery and 1 infantry; Italians defend with 1 armour, 1 artillery and 2 infantry
                      British roll dice for 1 artillery, 2 bombers, 2 fighters and 2 infantry in Egypt, round 2 :  3/7 hits
                      Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 :  2/6 hits
                      1 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                      British roll dice for 1 artillery, 2 bombers and 2 fighters in Egypt, round 3 :  4/5 hits
                      Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 :  0/3 hits
                      1 armour owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the Germans lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 16
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 2 infantry
              Battle in Burma
                  British attack with 3 armour and 2 infantry
                  Japanese defend with 2 infantry
                      British roll dice for 3 armour and 2 infantry in Burma, round 2 :  1/5 hits
                      Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 3 armour and 1 infantry in Burma, round 3 :  3/4 hits
                      Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                  British win, taking Burma from Japanese with 3 armour remaining. Battle score for attacker is 0
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              2 bombers moved from Egypt to Trans-Jordan
              2 fighters moved from Egypt to Trans-Jordan
              1 armour moved from Caucasus to Trans-Jordan
              1 transport moved from 25 Sea Zone to 42 Sea Zone
              1 aaGun moved from India to Burma
              1 destroyer moved from 30 Sea Zone to 41 Sea Zone
      
          Place Units - British
              3 armour placed in India
              1 bomber and 1 fighter placed in United Kingdom
              1 submarine placed in 8 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
      

      B3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Belorussia to Baltic States
              1 infantry moved from Belorussia to Baltic States
              1 artillery moved from Belorussia to Baltic States
              1 artillery and 1 infantry moved from Eastern Ukraine to East Poland
              2 armour moved from Belorussia to Baltic States
              1 armour moved from Belorussia to Baltic States
              1 fighter moved from Archangel to Baltic States
              1 armour moved from Belorussia to Baltic States
              1 bomber moved from Russia to Bulgaria Romania
              1 armour moved from Russia to Baltic States
              6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 1 bomber
                  Germans defend with 1 bomber
                      Russians roll dice for 1 bomber in Bulgaria Romania, round 2 :  1/1 hits
                      Germans roll dice for 1 bomber in Bulgaria Romania, round 2 :  0/1 hits
                      1 bomber owned by the Germans lost in Bulgaria Romania
                  Russians win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber
              Battle in Buryatia S.S.R.
                  Russians attack with 6 infantry
                  Japanese defend with 1 armour and 2 infantry
                      Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 :  2/6 hits
                      Japanese roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 2 :  0/3 hits
                      2 infantry owned by the Japanese lost in Buryatia S.S.R.
                      Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 :  0/6 hits
                      Japanese roll dice for 1 armour in Buryatia S.S.R., round 3 :  0/1 hits
                      Russians roll dice for 6 infantry in Buryatia S.S.R., round 4 :  2/6 hits
                      Japanese roll dice for 1 armour in Buryatia S.S.R., round 4 :  0/1 hits
                      1 armour owned by the Japanese lost in Buryatia S.S.R.
                  Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 armour and 2 infantry
              Battle in Baltic States
                  Russians attack with 5 armour, 2 artilleries, 1 fighter and 1 infantry
                  Germans defend with 2 armour, 2 fighters and 2 infantry
                      Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 1 infantry in Baltic States, round 2 :  1/9 hits
                      Germans roll dice for 2 armour, 2 fighters and 2 infantry in Baltic States, round 2 :  2/6 hits
                      1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                      Russians roll dice for 5 armour, 1 artillery and 1 fighter in Baltic States, round 3 :  3/7 hits
                      Germans roll dice for 2 armour, 2 fighters and 1 infantry in Baltic States, round 3 :  4/5 hits
                      3 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
                      Russians roll dice for 2 armour and 1 fighter in Baltic States, round 4 :  2/3 hits
                      Germans roll dice for 2 fighters in Baltic States, round 4 :  2/2 hits
                      2 fighters owned by the Germans and 2 armour owned by the Russians lost in Baltic States
                  Russians win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 armour, 2 fighters and 2 infantry
                  Casualties for Russians: 5 armour, 2 artilleries and 1 infantry
              Battle in East Poland
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in East Poland, round 2 :  0/2 hits
                      Germans roll dice for 1 infantry in East Poland, round 2 :  1/1 hits
                      1 infantry owned by the Russians lost in East Poland
                      Russians roll dice for 1 artillery in East Poland, round 3 :  0/1 hits
                      Germans roll dice for 1 infantry in East Poland, round 3 :  0/1 hits
                      Russians roll dice for 1 artillery in East Poland, round 4 :  0/1 hits
                      Germans roll dice for 1 infantry in East Poland, round 4 :  0/1 hits
                      Russians roll dice for 1 artillery in East Poland, round 5 :  1/1 hits
                      Germans roll dice for 1 infantry in East Poland, round 5 :  0/1 hits
                      1 infantry owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Belorussia
              1 fighter moved from Belorussia to Eastern Ukraine
              1 bomber moved from Bulgaria Romania to Caucasus
              2 infantry moved from Russia to Eastern Ukraine
              1 artillery moved from Russia to Eastern Ukraine
              2 infantry moved from Russia to Belorussia
              1 aaGun moved from Russia to Caucasus
              1 aaGun moved from Belorussia to Eastern Ukraine
              1 aaGun moved from Archangel to Belorussia
              1 armour moved from Russia to Eastern Ukraine
              1 artillery and 1 infantry moved from Russia to Caucasus
              1 infantry moved from Russia to Caucasus
              1 infantry moved from Novosibirsk to Russia
      
          Place Units - Russians
              1 artillery placed in Caucasus
              3 infantry placed in Caucasus
              2 armour, 1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      R3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 2 units.
      
          Combat Move - Americans
              2 fighters moved from 56 Sea Zone to 62 Sea Zone
              4 bombers moved from Western United States to 62 Sea Zone
              1 bomber moved from Hawaiian Islands to 62 Sea Zone
      
          Combat - Americans
              Battle in 62 Sea Zone
                  Americans attack with 5 bombers and 2 fighters
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 5 bombers and 2 fighters in 62 Sea Zone, round 2 :  3/7 hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 :  3/5 hits
                      1 destroyer owned by the Japanese, 1 bomber owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
                      Americans roll dice for 4 bombers in 62 Sea Zone, round 3 :  2/4 hits
                      Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 62 Sea Zone, round 3 :  2/3 hits
                      2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 62 Sea Zone
                      Americans roll dice for 2 bombers in 62 Sea Zone, round 4 :  0/2 hits
                      Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 4 :  1/1 hits
                      1 bomber owned by the Americans lost in 62 Sea Zone
                      Americans roll dice for 1 bomber in 62 Sea Zone, round 5 :  1/1 hits
                      Japanese roll dice for 1 battleship and 1 transport in 62 Sea Zone, round 5 :  1/1 hits
                      1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 62 Sea Zone
                  Japanese win with 1 transport remaining. Battle score for attacker is -18
                  Casualties for Americans: 5 bombers and 2 fighters
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
      
          Non Combat Move - Americans
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone
              2 infantry moved from 57 Sea Zone to Midway
              1 fighter moved from Hawaiian Islands to 57 Sea Zone
              1 carrier moved from 56 Sea Zone to 57 Sea Zone
              1 destroyer moved from 56 Sea Zone to 57 Sea Zone
              1 artillery moved from Panama to 20 Sea Zone
              1 infantry moved from Panama to 20 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 56 Sea Zone
              1 artillery and 1 infantry moved from 56 Sea Zone to Western United States
              1 infantry moved from Mexico to Central United States
              1 armour and 1 infantry moved from Panama to 19 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 55 Sea Zone
              1 armour and 1 infantry moved from 55 Sea Zone to Mexico
      
          Place Units - Americans
              1 carrier and 1 destroyer placed in 56 Sea Zone
              2 fighters placed in 56 Sea Zone
      
          Combat Move - Chinese
              5 infantry moved from Yunnan to Fukien
              2 infantry moved from Sikang to Hupeh
              2 infantry moved from Ningxia to Hupeh
      
          Combat - Chinese
              Battle in Fukien
                  Chinese attack with 5 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 5 infantry in Fukien, round 2 :  1/5 hits
                      Japanese roll dice for 2 infantry in Fukien, round 2 :  2/2 hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Fukien
                      Chinese roll dice for 3 infantry in Fukien, round 3 :  0/3 hits
                      Japanese roll dice for 1 infantry in Fukien, round 3 :  1/1 hits
                      1 infantry owned by the Chinese lost in Fukien
                      Chinese roll dice for 2 infantry in Fukien, round 4 :  1/2 hits
                      Japanese roll dice for 1 infantry in Fukien, round 4 :  1/1 hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                  Chinese win, taking Fukien from Japanese with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 2 infantry
              Battle in Hupeh
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Hupeh, round 2 :  1/4 hits
                      Japanese roll dice for 1 infantry in Hupeh, round 2 :  1/1 hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                  Chinese win, taking Hupeh from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Ningxia
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 39 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
      

      US2.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls :  0/1 hits
      
          Purchase Units - British
              British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 5 PUs; 1 techTokens; 
      
          Combat Move - British
              1 infantry moved from Persia to Caucasus
              1 artillery moved from Persia to Caucasus
              1 fighter moved from Persia to Caucasus
              1 fighter moved from India to Caucasus
              1 armour moved from Persia to Caucasus
              1 bomber moved from United Kingdom to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany :  0/1 hits
                  Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Germany causes 3 damage total. 
              Battle in Caucasus
                  British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                  Germans defend with 1 armour, 1 factory and 2 infantry
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 :  1/5 hits
                      Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 :  0/3 hits
                      1 infantry owned by the Germans lost in Caucasus
                      British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Caucasus, round 3 :  1/5 hits
                      Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 :  1/2 hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                      British roll dice for 1 armour, 1 artillery and 2 fighters in Caucasus, round 4 :  1/4 hits
                      Germans roll dice for 1 armour in Caucasus, round 4 :  1/1 hits
                      1 artillery owned by the British and 1 armour owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 armour and 2 infantry
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Caucasus to India
              1 fighter moved from Caucasus to India
              1 infantry moved from Burma to India
              1 artillery and 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
              1 destroyer moved from 33 Sea Zone to 30 Sea Zone
              1 transport moved from 23 Sea Zone to 25 Sea Zone
              1 bomber moved from Germany to United Kingdom
      
          Place Units - British
              3 armour placed in India
              1 bomber and 1 fighter placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 1 bomber
              EDIT: Adding units owned by British to Belorussia: 1 bomber
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 33 PUs; end with 38 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
      

      B3.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Karelia S.S.R.
              1 fighter moved from Caucasus to Karelia S.S.R.
              3 infantry moved from Russia to Belorussia
              2 artilleries moved from Russia to Belorussia
              2 armour moved from Caucasus to Belorussia
              1 armour moved from Caucasus to Belorussia
              1 armour moved from Caucasus to Belorussia
              1 artillery and 1 infantry moved from Caucasus to Eastern Ukraine
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 :  2/2 hits
                      Germans roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                      1 infantry owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 1 factory and 4 infantry
                      Russians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 2 :  4/5 hits
                      Germans roll dice for 4 infantry in Karelia S.S.R., round 2 :  2/4 hits
                      4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 4 infantry
                  Casualties for Russians: 2 infantry
              Battle in Belorussia
                  Russians attack with 4 armour, 2 artilleries and 3 infantry
                  Germans defend with 3 armour, 1 artillery and 3 infantry
                      Russians roll dice for 4 armour, 2 artilleries and 3 infantry in Belorussia, round 2 :  3/9 hits
                      Germans roll dice for 3 armour, 1 artillery and 3 infantry in Belorussia, round 2 :  2/7 hits
                      3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 4 armour, 2 artilleries and 1 infantry in Belorussia, round 3 :  4/7 hits
                      Germans roll dice for 3 armour and 1 artillery in Belorussia, round 3 :  0/4 hits
                      3 armour owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 22
                  Casualties for Germans: 3 armour, 1 artillery and 3 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Urals to Russia
              1 infantry moved from Evenki National Okrug to Novosibirsk
              1 bomber moved from Karelia S.S.R. to Russia
              1 fighter moved from Karelia S.S.R. to Archangel
              1 aaGun moved from Archangel to Belorussia
              1 aaGun moved from Russia to Archangel
              4 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              1 aaGun moved from Caucasus to Russia
              3 infantry moved from Caucasus to Russia
      
          Place Units - Russians
              2 artilleries and 4 infantry placed in Russia
              Russians undo move 1.
              2 armour, 2 artilleries and 2 infantry placed in Russia
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
      

      Ru2.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 bombers and 1 carrier; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 12 Sea Zone
              1 bomber moved from United Kingdom to 12 Sea Zone
              1 fighter moved from Hawaiian Islands to 51 Sea Zone
              1 battleship moved from 56 Sea Zone to 51 Sea Zone
              1 submarine moved from 56 Sea Zone to 51 Sea Zone
              1 cruiser moved from 56 Sea Zone to 51 Sea Zone
              1 bomber moved from Western United States to 51 Sea Zone
      
          Combat - Americans
              Battle in 51 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 submarine
                  Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                      Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 fighter in 51 Sea Zone, round 2 :  2/4 hits
                      Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 51 Sea Zone, round 2 :  3/4 hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 51 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 51 Sea Zone, round 3 :  2/3 hits
                      Japanese roll dice for 2 fighters in 51 Sea Zone, round 3 :  1/2 hits
                      1 battleship owned by the Americans and 2 fighters owned by the Japanese lost in 51 Sea Zone
                  Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 battleship, 1 cruiser and 1 submarine
                  Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
              Battle in 12 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 2 :  0/2 hits
                      Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                      Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 3 :  0/2 hits
                      Germans roll dice for 1 destroyer in 12 Sea Zone, round 3 :  0/1 hits
                      Americans roll dice for 1 bomber and 1 destroyer in 12 Sea Zone, round 4 :  1/2 hits
                      Germans roll dice for 1 destroyer in 12 Sea Zone, round 4 :  0/1 hits
                      1 destroyer owned by the Germans lost in 12 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter moved from 51 Sea Zone to Hawaiian Islands
              1 bomber moved from 51 Sea Zone to Hawaiian Islands
              1 destroyer moved from 20 Sea Zone to 56 Sea Zone
              1 fighter moved from Western United States to 56 Sea Zone
              1 transport moved from 10 Sea Zone to 20 Sea Zone
              1 infantry moved from Central United States to Mexico
              1 armour moved from Eastern United States to Panama
              1 bomber moved from 12 Sea Zone to Western United States
              1 bomber moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to Panama
              1 transport moved from 10 Sea Zone to 19 Sea Zone
              2 infantry moved from Eastern United States to Panama
              1 fighter moved from Eastern United States to 56 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 56 Sea Zone
              2 bombers placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Yunnan
              1 infantry moved from Hupeh to Yunnan
              1 infantry moved from Fukien to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuan to Ningxia
              1 infantry moved from Ningxia to Sikang
              1 infantry moved from Chinghai to Sikang
      
          Place Units - Chinese
              3 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
      

      US1.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      It is a great game indeed and it is addictive isn’t it ;-)
      1941 is a great intro. And actually it is fun to start with

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 factory and 1 fighter; Remaining resources: 6 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
              1 cruiser moved from 1 Sea Zone to 3 Sea Zone
              1 armour and 1 infantry moved from 3 Sea Zone to Norway
              2 fighters moved from United Kingdom to Norway
              1 bomber moved from United Kingdom to Norway
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              2 infantry moved from India to 35 Sea Zone
              2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
      
          Combat - British
              Battle in Norway
                  British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 1 bomber, 1 fighter and 3 infantry
                      British roll dice for 1 cruiser in Norway, round 2 :  0/1 hits
                      British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 :  5/5 hits
                      Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Norway, round 2 :  1/5 hits
                      1 bomber owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                  British win, taking Norway from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
                  Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                  Casualties for British: 1 infantry
              Battle in East Indies
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in East Indies, round 2 :  0/2 hits
                      Japanese roll dice for 1 infantry in East Indies, round 2 :  1/1 hits
                      1 infantry owned by the British lost in East Indies
                      British roll dice for 1 infantry in East Indies, round 3 :  0/1 hits
                      Japanese roll dice for 1 infantry in East Indies, round 3 :  1/1 hits
                      1 infantry owned by the British lost in East Indies
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for British: 2 infantry
      
          Non Combat Move - British
              1 infantry moved from Persia to India
              1 fighter moved from Australia to India
              1 artillery and 1 infantry moved from Trans-Jordan to Persia
              1 armour moved from Egypt to Persia
              1 destroyer moved from 15 Sea Zone to 33 Sea Zone
              1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
              1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Persia
              2 fighters moved from Norway to United Kingdom
              1 bomber moved from Norway to United Kingdom
      
          Place Units - British
              1 factory placed in India
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 42 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
      

      Br1.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @innohub R1.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Again I was not able to use your posted file to play as it did not let me post…so I edit a file to match result to repost.

      This will be an interesting game - seems like both of us had a less than desired starting round!
      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Caucasus to Ukraine
              1 artillery moved from Caucasus to Ukraine
              1 armour moved from Caucasus to Ukraine
              1 fighter moved from Karelia S.S.R. to Eastern Ukraine
              1 bomber moved from Russia to Eastern Ukraine
              3 infantry moved from Russia to Eastern Ukraine
              1 artillery moved from Russia to Eastern Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              3 infantry moved from Archangel to Belorussia
              1 infantry moved from Karelia S.S.R. to Belorussia
              1 armour moved from Archangel to Belorussia
      
          Combat - Russians
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                  Germans defend with 2 armour, 1 artillery and 2 infantry
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Eastern Ukraine, round 2 :  1/7 hits
                      Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 :  2/5 hits
                      1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Ukraine
                      Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Eastern Ukraine, round 3 :  3/5 hits
                      Germans roll dice for 2 armour, 1 artillery and 1 infantry in Eastern Ukraine, round 3 :  2/4 hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
                      Russians roll dice for 1 artillery, 1 bomber and 1 fighter in Eastern Ukraine, round 4 :  0/3 hits
                      Germans roll dice for 1 armour in Eastern Ukraine, round 4 :  1/1 hits
                      1 artillery owned by the Russians lost in Eastern Ukraine
                   retreated to Eastern Ukraine
                  Germans win with 1 armour remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                  Casualties for Russians: 1 artillery and 4 infantry
              Battle in Belorussia
                  Russians attack with 1 armour and 4 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 armour and 4 infantry in Belorussia, round 2 :  1/5 hits
                      Germans roll dice for 3 infantry in Belorussia, round 2 :  1/3 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 1 armour and 3 infantry in Belorussia, round 3 :  2/4 hits
                      Germans roll dice for 2 infantry in Belorussia, round 3 :  1/2 hits
                      2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 armour, 1 artillery and 2 infantry
                  Germans defend with 1 armour and 2 infantry
                      Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 :  0/4 hits
                      Germans roll dice for 1 armour and 2 infantry in Ukraine, round 2 :  2/3 hits
                      2 infantry owned by the Russians lost in Ukraine
                  1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
                  Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -6
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Eastern Ukraine to Caucasus
              2 infantry moved from Kazakh S.S.R. to Caucasus
              2 armour moved from Russia to Caucasus
              1 aaGun moved from Karelia S.S.R. to Archangel
              2 infantry moved from Karelia S.S.R. to Archangel
              2 infantry moved from Novosibirsk to Russia
              1 infantry moved from Urals to Russia
              1 infantry moved from Evenki National Okrug to Urals
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              3 infantry moved from Soviet Far East to Yakut S.S.R.
              2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              1 bomber moved from Eastern Ukraine to Russia
              1 submarine moved from 4 Sea Zone to 2 Sea Zone
      
          Place Units - Russians
              2 armour placed in Caucasus
              2 infantry placed in Caucasus
              2 artilleries placed in Russia
              Russians undo move 1.
              2 armour placed in Russia
              Russians undo move 3.
              1 armour placed in Caucasus
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
      
      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      No embarrassing at all. It’s part of learning experience : -) You will do just fine.

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      I have to resolve the sz7 battle via TripleA’s rolling dice (see attached image) as I edit the destroyer to move to the sea zone and computer didn’t recognize it. Your sub actually did well and managed to kill both my carrier and destroyer(!) and my fighter died itself because there was no landing space…(I assume your sub fight till death after my destroyer was killed, US3.tsvg but if you have questions please let me know)

      Game History

      Round: 3
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls :  1/1 hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Long Range Aircraft
      
          Activate Technology - Americans
              Americans activating Long Range Aircraft
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone
              1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 9 Sea Zone to 7 Sea Zone
              2 infantry moved from 7 Sea Zone to France
              1 armour and 1 artillery moved from 7 Sea Zone to France
              1 fighter moved from Eastern United States to France
              2 fighters moved from 46 Sea Zone to 36 Sea Zone
              1 fighter moved from Manchuria to 36 Sea Zone
              1 bomber moved from Midway to 36 Sea Zone
              2 bombers moved from Manchuria to 36 Sea Zone
              1 bomber moved from Western United States to 36 Sea Zone
              2 infantry moved from Solomon Islands to 46 Sea Zone
              2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              2 infantry moved from Wake Island to 52 Sea Zone
              2 infantry and 1 transport moved from 52 Sea Zone to 50 Sea Zone
              2 infantry moved from 50 Sea Zone to Philippine Islands
              1 battleship moved from 52 Sea Zone to 50 Sea Zone
              1 carrier moved from 9 Sea Zone to 7 Sea Zone
      
          Combat - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 9 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 7 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Battle in Philippine Islands
                  Americans attack with 4 infantry
                  Japanese defend with 2 infantry
                      Americans roll dice for 1 battleship in Philippine Islands, round 2 :  0/1 hits
                      Americans roll dice for 4 infantry in Philippine Islands, round 2 :  1/4 hits
                      Japanese roll dice for 2 infantry in Philippine Islands, round 2 :  0/2 hits
                      1 infantry owned by the Japanese lost in Philippine Islands
                      Americans roll dice for 4 infantry in Philippine Islands, round 3 :  1/4 hits
                      Japanese roll dice for 1 infantry in Philippine Islands, round 3 :  0/1 hits
                      1 infantry owned by the Japanese lost in Philippine Islands
                  Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Battle in 7 Sea Zone
                  British loiter and taunt; Americans attack with 1 carrier and 2 transports
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
              Battle in 36 Sea Zone
                  Americans attack with 4 bombers and 3 fighters
                  Japanese defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
                      Americans roll dice for 4 bombers and 3 fighters in 36 Sea Zone, round 2 :  5/7 hits
                      Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 36 Sea Zone, round 2 :  1/4 hits
                      2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
                      1 transport owned by the Japanese lost in 36 Sea Zone
                  Americans winAmericans win with 1 carrier and 2 transports remaining with 4 bombers and 2 fighters remaining. Battle score for attacker is 51
                  Casualties for Americans: 1 fighter
                  Casualties for Japanese: 1 battleship, 1 carrier, 2 fighters and 1 transport
              Battle in France
                  Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 armour
                      AA fire in France :  0/1 hits
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in France, round 2 :  2/5 hits
                      Germans roll dice for 1 armour and 3 infantry in France, round 2 :  1/4 hits
                      1 infantry owned by the Americans and 2 infantry owned by the Germans lost in France
                      Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 :  2/4 hits
                      Germans roll dice for 1 armour and 1 infantry in France, round 3 :  0/2 hits
                      1 armour owned by the Italians and 1 infantry owned by the Germans lost in France
                  Americans win, taking France from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                  Casualties for Germans: 3 infantry
                  Casualties for Italians: 1 armour
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 fighter moved from France to 7 Sea Zone
              1 destroyer moved from 52 Sea Zone to 50 Sea Zone
              1 destroyer moved from 46 Sea Zone to 50 Sea Zone
              2 fighters moved from 36 Sea Zone to 50 Sea Zone
              1 carrier moved from 46 Sea Zone to 50 Sea Zone
              4 bombers moved from 36 Sea Zone to Yunnan
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from 7 Sea Zone: 1 submarine
              EDIT: Removing units owned by Americans from 7 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
              EDIT: Turning off Edit Mode
              1 transport placed in 18 Sea Zone
              1 armour and 1 infantry placed in Brazil
              1 bomber placed in Western United States
              1 fighter placed in Western United States
              1 carrier placed in 56 Sea Zone
              Americans undo move 4.
              1 fighter placed in 56 Sea Zone
      
          Non Combat Move - Chinese
              5 infantry moved from Kiangsu to Manchuria
              1 infantry moved from Sikang to Hupeh
              1 infantry moved from Fukien to Kiangsu
      
          Place Units - Chinese
              3 infantry placed in Fukien
              1 infantry placed in Kiangsu
      
          Turn Complete - Americans
              Americans collect 46 PUs; end with 47 PUs
              Objective 1: Americans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      

      ![0_1574870422252_画板.png](Uploading 100%) 画板.jpg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls :  0/1 hits
      
          Purchase Units - British
              British buy 1 carrier, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - British
              1 artillery moved from Persia to India
              2 infantry moved from Persia to India
              1 armour moved from Trans-Jordan to India
              1 infantry moved from French Indo-China Thailand to Kwangtung
                    British take Kwangtung from Japanese
              1 bomber moved from Caucasus to 5 Sea Zone
              4 fighters moved from United Kingdom to 5 Sea Zone
              2 bombers moved from United Kingdom to 5 Sea Zone
              1 fighter moved from Caucasus to India
      
          Combat - British
              Battle in India
                  British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Japanese defend with 1 aaGun, 1 armour and 1 infantry
                      AA fire in India :  1/1 hits
                      1 fighter owned by the British lost in India
                      British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 :  1/4 hits
                      Japanese roll dice for 1 armour and 1 infantry in India, round 2 :  0/2 hits
                      1 infantry owned by the Japanese lost in India
                      British roll dice for 1 armour, 1 artillery and 2 infantry in India, round 3 :  1/4 hits
                      Japanese roll dice for 1 armour in India, round 3 :  0/1 hits
                      1 armour owned by the Japanese lost in India
                  British win, taking India from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -2
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 armour and 1 infantry
              Battle in 5 Sea Zone
                  British attack with 3 bombers and 4 fighters
                  Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                  1 submarine owned by the Germans Submerged
                      British roll dice for 3 bombers and 4 fighters in 5 Sea Zone, round 2 :  6/7 hits
                      Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 :  3/5 hits
                      1 carrier owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 3 bombers and 1 fighter remaining. Battle score for attacker is 38
                  Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                  Casualties for British: 3 fighters
      
          Non Combat Move - British
              1 fighter moved from 5 Sea Zone to 7 Sea Zone
              3 bombers moved from 5 Sea Zone to United Kingdom
      
          Place Units - British
              1 carrier, 2 destroyers and 2 transports placed in 7 Sea Zone
              1 fighter placed in 7 Sea Zone
      
          Turn Complete - British
              British collect 37 PUs; end with 39 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 49 PUs
      

      UK3.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 4 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              2 infantry moved from Caucasus to Eastern Ukraine
              1 artillery moved from Caucasus to Eastern Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              1 artillery and 1 infantry moved from Caucasus to Ukraine
              2 armour moved from Russia to Karelia S.S.R.
              1 fighter moved from Caucasus to Belorussia
              1 infantry moved from Caucasus to Eastern Ukraine
              1 armour moved from Caucasus to Belorussia
              1 bomber moved from Novosibirsk to Karelia S.S.R.
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 3 armour
                      Russians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 :  3/5 hits
                      Germans roll dice for 3 armour in Belorussia, round 2 :  2/3 hits
                      3 armour owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 armour
                  Casualties for Russians: 2 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 1 artillery and 4 infantry
                  Italians defend with 1 armour and 2 infantry
                      Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 2 :  2/5 hits
                      Italians roll dice for 1 armour and 2 infantry in Eastern Ukraine, round 2 :  0/3 hits
                      2 infantry owned by the Italians lost in Eastern Ukraine
                      Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 3 :  2/5 hits
                      Italians roll dice for 1 armour in Eastern Ukraine, round 3 :  0/1 hits
                      1 armour owned by the Italians lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Italians: 1 armour and 2 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 2 armour and 1 bomber
                  Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
                      AA fire in Karelia S.S.R. :  0/1 hits
                      Russians roll dice for 2 armour and 1 bomber in Karelia S.S.R., round 2 :  2/3 hits
                      Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 :  0/2 hits
                      1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              2 infantry moved from Manchuria to Suiyuan
              1 infantry moved from Kiangsu to Suiyuan
              1 bomber moved from Karelia S.S.R. to Urals
              1 aaGun moved from Russia to Urals
              1 infantry moved from Urals to Russia
              1 fighter moved from Belorussia to Russia
              1 armour moved from Caucasus to Russia
              3 infantry moved from Caucasus to Eastern Ukraine
              1 aaGun moved from Caucasus to Eastern Ukraine
      
          Place Units - Russians
              4 armour placed in Russia
              3 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 30 PUs
      

      R3.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls :  0/1 hits
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 factory and 1 fighter; Remaining resources: 4 PUs; 1 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 transport moved from 56 Sea Zone to 53 Sea Zone
              2 infantry moved from Hawaiian Islands to 53 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
              2 infantry moved from 46 Sea Zone to Solomon Islands
              2 infantry moved from Caroline Islands to 51 Sea Zone
              2 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
              2 infantry moved from 52 Sea Zone to Wake Island
              1 bomber moved from Manchuria to Japan
              1 bomber moved from Midway to Wake Island
              1 fighter moved from Caroline Islands to Solomon Islands
              1 fighter moved from 56 Sea Zone to Solomon Islands
              1 battleship moved from 51 Sea Zone to 52 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan :  0/1 hits
                  Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Japan causes 2 damage total. 
              Battle in Solomon Islands
                  Americans attack with 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 fighters and 2 infantry in Solomon Islands, round 2 :  2/4 hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Wake Island
                  Americans attack with 1 bomber and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Wake Island, round 2 :  0/1 hits
                      Americans roll dice for 1 bomber and 2 infantry in Wake Island, round 2 :  2/3 hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 infantry moved from Central United States to Eastern United States
              1 carrier moved from 56 Sea Zone to 46 Sea Zone
              2 fighters moved from Solomon Islands to 46 Sea Zone
              1 destroyer moved from 56 Sea Zone to 52 Sea Zone
              1 bomber moved from Japan to Manchuria
              1 bomber moved from Trans-Jordan to Manchuria
              1 bomber moved from Wake Island to Midway
              2 transports moved from 10 Sea Zone to 9 Sea Zone
              1 carrier moved from 10 Sea Zone to 9 Sea Zone
              1 destroyer moved from 10 Sea Zone to 9 Sea Zone
              1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Eastern Canada
      
          Place Units - Americans
              1 bomber and 1 fighter placed in Western United States
              Americans undo move 1.
              1 fighter placed in Eastern United States
              1 bomber placed in Western United States
              1 factory placed in Brazil
      
          Combat Move - Chinese
              5 infantry moved from Manchuria to Kiangsu
              2 infantry moved from Hupeh to Yunnan
              1 infantry moved from Ningxia to Sikang
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Fukien
              3 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 42 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 52 PUs
      

      US3.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls :  0/1 hits
      
          Purchase Units - British
              British buy 1 bomber and 2 fighters; Remaining resources: 13 PUs; 1 techTokens; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from Brazil to 22 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 12 Sea Zone
              1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
              1 infantry moved from Burma to French Indo-China Thailand
                    British take French Indo-China Thailand from Japanese
              1 fighter moved from Anglo-Egypt Sudan to 16 Sea Zone
              1 bomber moved from United Kingdom to 16 Sea Zone
              1 bomber moved from United Kingdom to Morocco Algeria
      
          Combat - British
              Battle in 16 Sea Zone
                  British attack with 1 bomber and 1 fighter
                  Italians defend with 1 cruiser and 1 transport
                      British roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 :  2/2 hits
                      Italians roll dice for 1 cruiser and 1 transport in 16 Sea Zone, round 2 :  0/1 hits
                      1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 16 Sea Zone
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
                  Casualties for Italians: 1 cruiser and 1 transport
              Battle in Morocco Algeria
                  British attack with 1 artillery, 1 bomber and 1 infantry
                  Germans defend with 1 artillery and 1 infantry
                      British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 :  1/3 hits
                      Germans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 :  1/2 hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Morocco Algeria
                      British roll dice for 1 artillery and 1 bomber in Morocco Algeria, round 3 :  1/2 hits
                      Germans roll dice for 1 artillery in Morocco Algeria, round 3 :  0/1 hits
                      1 artillery owned by the Germans lost in Morocco Algeria
                  British win, taking Morocco Algeria from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Morocco Algeria to United Kingdom
              1 fighter moved from 16 Sea Zone to Caucasus
              1 bomber moved from 16 Sea Zone to Caucasus
              1 artillery and 2 infantry moved from Trans-Jordan to Persia
              1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
              1 infantry moved from Anglo-Egypt Sudan to Egypt
      
          Place Units - British
              1 bomber and 2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 46 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
      

      B2.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      FYI - I notice you didn’t take Egypt - you can actually use tank to move one step forward then back to steal the 2 IPC

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble i think you figure out what I will do next:face_with_rolling_eyes:

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to Karelia S.S.R.
              1 armour moved from Russia to Karelia S.S.R.
              2 infantry moved from Russia to Belorussia
              1 artillery moved from Eastern Ukraine to Belorussia
              1 fighter moved from Caucasus to Belorussia
              1 armour moved from Russia to Belorussia
              1 armour moved from Eastern Ukraine to Belorussia
              1 bomber moved from Buryatia S.S.R. to Kiangsu
              1 infantry moved from Manchuria to Kiangsu
              1 infantry moved from Archangel to Karelia S.S.R.
              1 infantry moved from Archangel to Belorussia
              1 armour moved from Russia to Karelia S.S.R.
              1 armour moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 1 armour, 1 artillery and 4 infantry
                      Russians roll dice for 3 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 :  3/8 hits
                      Germans roll dice for 1 armour, 1 artillery and 4 infantry in Belorussia, round 2 :  2/6 hits
                      3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
                      Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 :  1/6 hits
                      Germans roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 3 :  0/3 hits
                      1 infantry owned by the Germans lost in Belorussia
                      Russians roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 4 :  4/6 hits
                      Germans roll dice for 1 armour and 1 artillery in Belorussia, round 4 :  2/2 hits
                      1 artillery owned by the Russians, 1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                  Casualties for Russians: 1 artillery and 3 infantry
              Battle in Kiangsu
                  Russians attack with 1 bomber and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 bomber and 1 infantry in Kiangsu, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Kiangsu
                  Russians win, taking Kiangsu from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 2 armour and 2 infantry
                  Germans defend with 1 aaGun, 1 factory and 2 infantry
                      Russians roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 2 :  2/4 hits
                      Germans roll dice for 2 infantry in Karelia S.S.R., round 2 :  1/2 hits
                      2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 infantry moved from Caucasus to Eastern Ukraine
              1 fighter moved from Belorussia to Caucasus
              1 infantry moved from Novosibirsk to Russia
              1 infantry moved from Evenki National Okrug to Urals
              1 bomber moved from Kiangsu to Novosibirsk
              4 infantry moved from Buryatia S.S.R. to Manchuria
      
          Place Units - Russians
              3 armour placed in Caucasus
              Russians undo move 1.
              1 armour placed in Caucasus
              2 armour, 1 artillery and 3 infantry placed in Russia
              1 infantry placed in Caucasus
              Russians undo move 2.
              2 armour and 1 artillery placed in Russia
              2 infantry placed in Caucasus
              1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
      

      R2.tsvg

      posted in Play Boardgames
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      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers and 1 transport; Remaining resources: 3 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 fighter moved from Hawaiian Islands to 51 Sea Zone
              1 submarine moved from 56 Sea Zone to 51 Sea Zone
              1 cruiser moved from 56 Sea Zone to 51 Sea Zone
              1 battleship moved from 56 Sea Zone to 51 Sea Zone
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
              2 infantry moved from 51 Sea Zone to Caroline Islands
              1 bomber moved from Western United States to 51 Sea Zone
              1 fighter moved from 53 Sea Zone to 51 Sea Zone
              1 fighter moved from Western United States to 51 Sea Zone
              1 destroyer moved from 53 Sea Zone to 46 Sea Zone
              1 bomber moved from United Kingdom to 14 Sea Zone
      
          Combat - Americans
              Battle in 14 Sea Zone
                  Americans attack with 1 bomber
                  Germans defend with 1 transport
                      1 transport owned by the Germans lost in 14 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in 51 Sea Zone
                  Americans attack with 1 battleship, 1 bomber, 1 cruiser, 3 fighters, 1 submarine and 1 transport
                  Japanese defend with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
                      Americans roll dice for 1 submarine in 51 Sea Zone, round 2 :  0/1 hits
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 2 :  4/6 hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 51 Sea Zone, round 2 :  1/4 hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 51 Sea Zone
                      Americans roll dice for 1 submarine in 51 Sea Zone, round 3 :  0/1 hits
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 3 :  0/6 hits
                      Japanese roll dice for 1 battleship in 51 Sea Zone, round 3 :  1/1 hits
                      1 submarine owned by the Americans lost in 51 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 51 Sea Zone, round 4 :  5/6 hits
                      Japanese roll dice for 1 battleship in 51 Sea Zone, round 4 :  0/1 hits
                      1 battleship owned by the Japanese lost in 51 Sea Zone
                  Americans win with 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 46
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
              Battle in 46 Sea Zone
                  Americans attack with 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 :  0/1 hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 4 :  0/1 hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 :  0/1 hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 5 :  1/1 hits
                      Japanese roll dice for 1 submarine in 46 Sea Zone, round 5 :  0/1 hits
                      1 submarine owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Caroline Islands
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 bomber could not land in 51 Sea Zone and was removed
              1 carrier moved from 53 Sea Zone to 51 Sea Zone
              1 fighter moved from 51 Sea Zone to Manchuria
              1 bomber moved from 14 Sea Zone to Trans-Jordan
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Manchuria: 1 bomber
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              2 carriers placed in 10 Sea Zone
              Americans undo move 1.
              1 carrier placed in 10 Sea Zone
              1 carrier and 1 transport placed in 56 Sea Zone
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
              EDIT: Adding units owned by Americans to 56 Sea Zone: 1 fighter
              EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
              EDIT: Adding units owned by Americans to Midway: 1 bomber
              EDIT: Turning off Edit Mode
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Hupeh
              1 infantry moved from Ningxia to Hupeh
      
          Combat - Chinese
              Battle in Hupeh
                  Chinese attack with 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 2 infantry in Hupeh, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in Hupeh, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Hupeh
                  Chinese win, taking Hupeh from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuan to Manchuria
              1 infantry moved from Chinghai to Ningxia
      
          Place Units - Chinese
              3 infantry placed in Manchuria
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 41 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
      

      US1.tsvg

      posted in Play Boardgames
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