Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. innohub
    3. Posts
    0%
    I
    • Profile
    • Following 1
    • Followers 0
    • Topics 70
    • Posts 5,568
    • Best 7
    • Controversial 0
    • Groups 5

    Posts made by innohub

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 7
      
          Research Technology - Russians
              Russians spend 0 on tech rolls
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery, 1 bomber and 2 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Buryatia S.S.R. to Soviet Far East
              1 bomber moved from Manchuria to Japan
              1 infantry moved from Archangel to Karelia S.S.R.
              1 artillery moved from Archangel to Karelia S.S.R.
              1 artillery moved from Belorussia to Karelia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
              1 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Bulgaria Romania
              1 armour moved from Caucasus to Bulgaria Romania
      
          Combat - Russians
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/1 hits, 0.17 expected hits
                  Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in Japan causes 3 damage total. 
              Battle in Bulgaria Romania
                  Russians attack with 1 armour and 1 bomber
                  Italians defend with 1 armour
                      Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Italians lost in Bulgaria Romania
                  Russians win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 armour
                  Casualties for Italians: 1 armour
              Battle in Soviet Far East
                  Russians attack with 3 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 3 infantry in Soviet Far East, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Soviet Far East, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Soviet Far East, round 4 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                  Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 1 armour, 2 artilleries, 1 fighter and 1 infantry
                  Germans defend with 1 armour, 1 factory and 2 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                      Russians roll dice for 1 armour, 1 artillery and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 2/2 hits, 0.83 expected hits
                      1 armour owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                  Russians win with 1 fighter remaining. Battle score for attacker is -5
                  Casualties for Russians: 1 armour, 2 artilleries and 1 infantry
                  Casualties for Germans: 1 armour and 2 infantry
      
          Non Combat Move - Russians
              1 bomber moved from Bulgaria Romania to Russia
              1 fighter moved from Karelia S.S.R. to Russia
              1 infantry moved from Caucasus to Ukraine
              1 infantry moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Belorussia
              2 armour moved from India to Caucasus
              1 infantry moved from Caucasus to Russia
              3 infantry moved from Russia to Archangel
              1 bomber moved from Japan to Yakut S.S.R.
      
          Place Units - Russians
              2 armour and 1 bomber placed in Russia
              1 artillery placed in Russia
              2 infantry placed in Russia
              Russians undo move 3.
              2 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.50
      AA fire in Japan : : -0.17
      Russians rolls : : 0.00
      Russians : -1.00
      Japanese : 0.00
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      please note i relocate the armor at asia to reflect the previous edit . Please let me know if you have any questions

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 transport moved from 56 Sea Zone to 57 Sea Zone
              2 infantry moved from Midway to 57 Sea Zone
              2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              1 bomber moved from Manchuria to Japan
              2 fighters moved from 56 Sea Zone to Iwo Jima
              1 battleship moved from 56 Sea Zone to 59 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan causes 0 damage total. 
              Battle in Iwo Jima
                  Americans attack with 2 fighters and 4 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 submarines placed in 56 Sea Zone
              3 bombers placed in Western United States
      
          Combat Move - Chinese
              4 infantry moved from Kiangsu to Manchuria
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kiangsu
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from Kiangsu: 3 armour
              EDIT: Adding units owned by British to Buryatia S.S.R.: 3 armour
              EDIT: Removing units owned by British from Kiangsu: 3 armour
              EDIT: Adding units owned by British to Manchuria: 2 armour
              EDIT: Adding units owned by British to Kiangsu: 1 armour
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      AA fire in Japan : : 0.83
      Americans : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 bombers and 2 submarines; Remaining resources: 0 techTokens; 2 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 transport moved from 56 Sea Zone to 57 Sea Zone
              2 infantry moved from Midway to 57 Sea Zone
              2 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              2 infantry moved from Western United States to 56 Sea Zone
              2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              1 bomber moved from Manchuria to Japan
              2 fighters moved from 56 Sea Zone to Iwo Jima
              1 battleship moved from 56 Sea Zone to 59 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/1 hits, 0.17 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan causes 0 damage total. 
              Battle in Iwo Jima
                  Americans attack with 2 fighters and 4 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier and 2 destroyers moved from 56 Sea Zone to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 fighter moved from Iwo Jima to 59 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              2 submarines placed in 56 Sea Zone
              3 bombers placed in Western United States
      
          Combat Move - Chinese
              4 infantry moved from Kiangsu to Manchuria
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Kiangsu
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      AA fire in Japan : : 0.83
      Americans : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      edit to relocate the armor in Asia…

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; 
              British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 armour moved from Trans-Jordan to Egypt
                    British take Egypt from Italians
              1 armour moved from Egypt to Anglo-Egypt Sudan
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
      
          Non Combat Move - British
              1 armour moved from Trans-Jordan to India
              1 aaGun moved from Burma to India
              1 armour moved from Burma to India
              1 fighter moved from Trans-Jordan to India
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
              1 submarine moved from 6 Sea Zone to 12 Sea Zone
              1 bomber moved from Germany to United Kingdom
              1 destroyer moved from 43 Sea Zone to 53 Sea Zone
      
          Place Units - British
              2 fighters and 1 infantry placed in United Kingdom
              1 infantry placed in United Kingdom
              1 armour, 1 artillery and 1 infantry placed in India
      
          Turn Complete - British
              British collect 41 PUs; end with 41 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by British from Kiangsu: 4 armour
              EDIT: Adding units owned by British to Buryatia S.S.R.: 4 armour
              EDIT: Removing units owned by British from Kiangsu: 2 armour
              EDIT: Adding units owned by British to Manchuria: 1 armour
              EDIT: Adding units owned by British to Kiangsu: 1 armour
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Merry Christmas and happy holidays!

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 1 techTokens; 38 PUs; 
              British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to Germany
              1 armour moved from Trans-Jordan to Egypt
                    British take Egypt from Italians
              1 armour moved from Egypt to Anglo-Egypt Sudan
      
          Combat - British
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Germany causes 6 damage total. 
      
          Non Combat Move - British
              1 armour moved from Trans-Jordan to India
              1 aaGun moved from Burma to India
              1 armour moved from Burma to India
              1 fighter moved from Trans-Jordan to India
              1 submarine moved from 7 Sea Zone to 13 Sea Zone
              1 submarine moved from 6 Sea Zone to 12 Sea Zone
              1 bomber moved from Germany to United Kingdom
              1 destroyer moved from 43 Sea Zone to 53 Sea Zone
      
          Place Units - British
              2 fighters and 1 infantry placed in United Kingdom
              1 infantry placed in United Kingdom
              1 armour, 1 artillery and 1 infantry placed in India
      
          Turn Complete - British
              British collect 41 PUs; end with 41 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      AA fire in Germany : : -0.17
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 6
      
          Research Technology - Russians
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 3 armour and 7 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Russia to Karelia S.S.R.
              1 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Belorussia
              1 armour moved from Caucasus to Bulgaria Romania
              5 infantry moved from Manchuria to Buryatia S.S.R.
              1 bomber moved from Novosibirsk to Buryatia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Bulgaria Romania
      
          Combat - Russians
              Battle in Bulgaria Romania
                  Russians attack with 1 armour and 1 bomber
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour and 1 bomber in Bulgaria Romania, round 2 : 2/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Bulgaria Romania, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Romania
                  Russians win with 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 armour
                  Casualties for Germans: 1 armour
              Battle in Belorussia
                  Russians attack with 1 artillery and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Buryatia S.S.R.
                  Russians attack with 1 bomber and 5 infantry
                  Japanese defend with 2 artilleries and 3 infantry
                      Russians roll dice for 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 3/6 hits, 1.50 expected hits
                      Japanese roll dice for 2 artilleries and 3 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1.67 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 4 : 1/4 hits, 1.17 expected hits
                      Japanese roll dice for 2 artilleries in Buryatia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Buryatia S.S.R.
                      Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 5 : 1/4 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Buryatia S.S.R.
                  Russians win, taking Buryatia S.S.R. from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 2 artilleries and 3 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 1 armour and 1 fighter
                  Germans defend with 1 factory and 1 infantry
                      Russians roll dice for 1 armour and 1 fighter in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              2 armour moved from Caucasus to India
              1 aaGun moved from Caucasus to Russia
              1 aaGun moved from Russia to Archangel
              1 infantry moved from Russia to Archangel
              1 artillery moved from Russia to Archangel
              1 fighter moved from Karelia S.S.R. to Russia
              1 bomber moved from Bulgaria Romania to Russia
              1 bomber moved from Buryatia S.S.R. to Manchuria
      
          Place Units - Russians
              2 armour placed in Russia
              3 infantry placed in Caucasus
              1 armour placed in Caucasus
              4 infantry placed in Russia
              Russians undo move 4.
              Russians undo move 3.
              1 armour placed in Caucasus
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.83
      Russians rolls : : 0.00
      Russians : 1.00
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - Americans
                  Americans rolls : 1/1 hits, 0.00 expected hits
              Americans removing all Technology Tokens after successful research.
              Americans discover Shipyards
      
          Activate Technology - Americans
              Americans activating Shipyards
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Non Combat Move - Americans
              1 bomber moved from Western United States to Manchuria
              1 armour and 1 infantry moved from Australia to 41 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
      
          Place Units - Americans
              1 battleship, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone
      
          Non Combat Move - Chinese
              4 infantry moved from Kiangsu to Manchuria
              4 infantry moved from Fukien to Kwangtung
      
          Place Units - Chinese
              4 infantry placed in Kiangsu
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 1.00
      

      Territory Summary for Americans and Chinese :

      Alaska : 1 infantry
      Borneo : 1 artillery and 1 infantry
      Eastern United States : 1 aaGun and 1 factory
      Hawaiian Islands : 2 infantry
      Kiangsu : 4 infantry
      Kwangtung : 5 infantry
      Manchuria : 1 bomber and 8 infantry
      Midway : 3 infantry
      Western United States : 1 aaGun, 1 factory and 2 infantry
      43 Sea Zone : 1 armour, 1 infantry and 1 transport
      56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
      

      Production/PUs Summary :

      Japanese : 17 / 19
      Russians : 24 / 36
      Germans : 36 / 51
      British : 39 / 44
      Italians : 12 / 17
      Chinese : 12 / 0
      Americans : 38 / 48
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 5
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; 
              British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Persia to 16 Sea Zone
      
          Combat - British
              British creates battle in territory 3 Sea Zone
              British creates battle in territory 6 Sea Zone
              Battle in 16 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 16 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - British
              1 armour moved from French Indo-China Thailand to Kiangsu
              5 armour moved from French Indo-China Thailand to Kiangsu
              1 aaGun moved from French Indo-China Thailand to Burma
              2 armour moved from India to Trans-Jordan
              1 fighter moved from 16 Sea Zone to Trans-Jordan
              1 armour moved from India to Burma
              1 destroyer moved from 41 Sea Zone to 43 Sea Zone
              1 fighter moved from Gibraltar to United Kingdom
              1 submarine moved from 3 Sea Zone to 7 Sea Zone
      
          Place Units - British
              2 armour, 2 fighters and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 5
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British repair damage of 6x factory; Remaining resources: 1 techTokens; 33 PUs; 
              British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Persia to 16 Sea Zone
      
          Combat - British
              British creates battle in territory 3 Sea Zone
              British creates battle in territory 6 Sea Zone
              Battle in 16 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 16 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - British
              1 armour moved from French Indo-China Thailand to Kiangsu
              5 armour moved from French Indo-China Thailand to Kiangsu
              1 aaGun moved from French Indo-China Thailand to Burma
              2 armour moved from India to Trans-Jordan
              1 fighter moved from 16 Sea Zone to Trans-Jordan
              1 armour moved from India to Burma
              1 destroyer moved from 41 Sea Zone to 43 Sea Zone
              1 fighter moved from Gibraltar to United Kingdom
              1 submarine moved from 3 Sea Zone to 7 Sea Zone
      
          Place Units - British
              2 armour, 2 fighters and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      British rolls : : 0.00
      

      UK5.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:44:51
      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 5
      
          Research Technology - Russians
              Russians spend 0 on tech rolls
                  Russians rolls :  0/1 hits
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 3 PUs; 1 techTokens; 
      
          Combat Move - Russians
              2 infantry moved from Eastern Ukraine to East Poland
              1 artillery moved from Eastern Ukraine to East Poland
              1 infantry moved from Eastern Ukraine to Ukraine
              1 armour moved from Eastern Ukraine to Ukraine
              1 fighter moved from Eastern Ukraine to Ukraine
              2 infantry moved from Archangel to Karelia S.S.R.
              1 artillery moved from Archangel to Karelia S.S.R.
              2 armour moved from Russia to Caucasus
              1 armour moved from Russia to Caucasus
              1 bomber moved from Eastern Ukraine to Ukraine
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in East Poland, round 2 :  2/3 hits
                      Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 :  0/2 hits
                      1 infantry owned by the Germans and 1 artillery owned by the Germans lost in East Poland
                  Russians win, taking East Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Ukraine
                  Russians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                  Italians defend with 1 armour and 1 infantry
                      Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 :  3/4 hits
                      Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 :  1/2 hits
                      1 armour owned by the Italians, 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                  Russians win, taking Ukraine from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 armour and 1 infantry
              Battle in Caucasus
                  Russians attack with 3 armour
                  Italians defend with 1 aaGun, 1 artillery and 1 factory
                      Russians roll dice for 3 armour in Caucasus, round 2 :  0/3 hits
                      Italians roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                      Russians roll dice for 3 armour in Caucasus, round 3 :  1/3 hits
                      Italians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                      1 artillery owned by the Italians lost in Caucasus
                  Russians win, taking Caucasus from Italians with 3 armour remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Karelia S.S.R.
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 artillery, 1 factory and 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 :  0/3 hits
                      Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 :  1/2 hits
                      1 infantry owned by the Russians lost in Karelia S.S.R.
                      Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 :  2/2 hits
                      Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 :  1/2 hits
                      1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 artillery remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Archangel to Russia
              1 fighter moved from Ukraine to Russia
              1 bomber moved from Ukraine to Russia
              1 bomber moved from Russia to Novosibirsk
              1 aaGun moved from Eastern Ukraine to Caucasus
      
          Place Units - Russians
              1 armour, 1 artillery, 1 bomber and 1 infantry placed in Russia
              1 infantry placed in Russia
              1 artillery placed in Russia
      
          Turn Complete - Russians
              Russians collect 28 PUs; end with 31 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 36 PUs
      

      triplea_33475_R6.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Russian kills German Fleet Turn 1?

      I also did something like this on 42 2E, and worked. A bit risky but worth the fun doing this as an alternative start.

      posted in 1942 Scenario
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      My computer restarted during the battle so I have to restart the round again.
      I dont’ recall exactly the result of first play but believe the 2nd play is on your favor overall(I lost all my jets during sea battles but I don’t lose any ground troop in island conquer) so possibly it’s okie : -)…Let me know please if you have any questions

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Game History

      Round: 4
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls :  0/1 hits
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 1 techTokens; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              2 fighters moved from 46 Sea Zone to 50 Sea Zone
              1 carrier and 1 destroyer moved from 46 Sea Zone to 50 Sea Zone
              2 bombers moved from Western United States to 50 Sea Zone
              2 fighters moved from Western United States to 50 Sea Zone
              1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
              1 artillery and 1 infantry moved from 49 Sea Zone to Borneo
      
          Combat - Americans
              Battle in Borneo
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Borneo
                  Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 50 Sea Zone
                  Americans attack with 2 bombers, 1 carrier, 1 destroyer and 4 fighters
                  Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                      Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 50 Sea Zone, round 2 :  3/8 hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 :  1/1 hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 fighters in 50 Sea Zone, round 2 :  2/5 hits
                      1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
                      Americans roll dice for 2 bombers and 3 fighters in 50 Sea Zone, round 3 :  0/5 hits
                      Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 3 :  2/4 hits
                      2 fighters owned by the Americans lost in 50 Sea Zone
                      Americans roll dice for 2 bombers and 1 fighter in 50 Sea Zone, round 4 :  3/3 hits
                      Japanese roll dice for 1 battleship, 1 cruiser and 2 fighters in 50 Sea Zone, round 4 :  3/4 hits
                      1 cruiser owned by the Japanese, 2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 battleship remaining. Battle score for attacker is -34
                  Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer and 4 fighters
                  Casualties for Japanese: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
      
          Non Combat Move - Americans
              2 infantry moved from Central United States to Western United States
              1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
              1 armour and 1 infantry moved from 41 Sea Zone to Australia
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
              1 bomber placed in Western United States
      
          Combat Move - Chinese
              1 infantry moved from Fukien to Kwangtung
                    British take Kwangtung from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Suiyuan to Manchuria
              4 infantry moved from Kiangsu to Fukien
      
          Place Units - Chinese
              4 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
      

      US4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 4
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls :  0/1 hits
      
          Purchase Units - British
              British repair damage of 5x factory; Remaining resources: 33 PUs; 1 techTokens; 
              British buy 3 armour, 1 bomber and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - British
              3 armour moved from Burma to French Indo-China Thailand
              3 armour moved from India to French Indo-China Thailand
              1 armour moved from Trans-Jordan to Egypt
              1 transport moved from 42 Sea Zone to 47 Sea Zone
              2 infantry moved from Australia to 47 Sea Zone
              2 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
              2 infantry moved from 48 Sea Zone to New Guinea
              1 bomber moved from United Kingdom to 15 Sea Zone
              2 bombers moved from Trans-Jordan to 15 Sea Zone
              1 fighter moved from Trans-Jordan to Egypt
              1 fighter moved from Trans-Jordan to 15 Sea Zone
      
          Combat - British
              Battle in French Indo-China Thailand
                  British attack with 6 armour
                  Japanese defend with 1 infantry
                      British roll dice for 6 armour in French Indo-China Thailand, round 2 :  4/6 hits
                      Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in French Indo-China Thailand
                  British win, taking French Indo-China Thailand from Japanese with 6 armour remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in New Guinea
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 infantry in New Guinea, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in New Guinea
                  British win, taking New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Egypt
                  British attack with 1 armour and 1 fighter
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 fighter in Egypt, round 2 :  1/2 hits
                      Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                      1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
                  British win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for British: 1 armour
                  Casualties for Italians: 1 infantry
              Battle in 15 Sea Zone
                  British attack with 3 bombers and 1 fighter
                  Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport
                      British roll dice for 3 bombers and 1 fighter in 15 Sea Zone, round 2 :  2/4 hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 :  2/3 hits
                      1 bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone
                      British roll dice for 2 bombers in 15 Sea Zone, round 3 :  2/2 hits
                      Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 15 Sea Zone, round 3 :  2/2 hits
                      1 battleship owned by the Italians, 2 bombers owned by the British and 1 cruiser owned by the Italians lost in 15 Sea Zone
                  Italians win with 2 transports remaining. Battle score for attacker is -2
                  Casualties for British: 3 bombers and 1 fighter
                  Casualties for Italians: 1 battleship and 2 cruisers
      
          Non Combat Move - British
              1 fighter moved from Egypt to Persia
              1 aaGun moved from Burma to French Indo-China Thailand
              1 fighter moved from United Kingdom to Gibraltar
              1 submarine moved from 8 Sea Zone to 6 Sea Zone
      
          Place Units - British
              3 armour placed in India
              1 bomber placed in United Kingdom
              1 submarine placed in 3 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 39 PUs
      

      B4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 4
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians rolls :  0/1 hits
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Russians
              2 infantry moved from Belorussia to Baltic States
              1 armour moved from Russia to Karelia S.S.R.
              1 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Caucasus to Baltic States
              2 infantry moved from Eastern Ukraine to East Poland
              1 artillery moved from Eastern Ukraine to East Poland
              1 fighter moved from Eastern Ukraine to East Poland
              1 artillery and 2 infantry moved from Caucasus to Ukraine
              6 infantry moved from Buryatia S.S.R. to Manchuria
      
          Combat - Russians
              Battle in East Poland
                  Russians attack with 1 artillery, 1 fighter and 2 infantry
                  Italians defend with 1 armour and 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in East Poland, round 2 :  2/4 hits
                      Italians roll dice for 1 armour and 1 infantry in East Poland, round 2 :  2/2 hits
                      1 armour owned by the Italians, 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in East Poland
                  Russians win, taking East Poland from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 infantry
                  Casualties for Italians: 1 armour and 1 infantry
              Battle in Ukraine
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                      Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                  Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 bomber and 2 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 :  0/3 hits
                      Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                      1 infantry owned by the Russians lost in Baltic States
                      Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 :  1/2 hits
                      Germans roll dice for 2 infantry in Baltic States, round 3 :  1/2 hits
                      1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                   retreated to Baltic States
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Manchuria
                  Russians attack with 6 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 infantry in Manchuria, round 2 :  0/6 hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                      1 infantry owned by the Russians lost in Manchuria
                      Russians roll dice for 5 infantry in Manchuria, round 3 :  1/5 hits
                      Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Karelia S.S.R.
                  Russians attack with 2 armour
                  Germans defend with 1 factory and 1 infantry
                      Russians roll dice for 2 armour in Karelia S.S.R., round 2 :  2/2 hits
                      Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  1/1 hits
                      1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour
      
          Non Combat Move - Russians
              3 infantry moved from Caucasus to Eastern Ukraine
              1 artillery moved from Caucasus to Eastern Ukraine
              1 aaGun moved from Belorussia to Archangel
              2 infantry moved from Russia to Archangel
              1 artillery moved from Russia to Archangel
              1 fighter moved from East Poland to Eastern Ukraine
              1 bomber moved from Baltic States to Eastern Ukraine
      
          Place Units - Russians
              3 armour placed in Russia
              1 artillery and 1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
      

      R4.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

      Savegame

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
              1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
      
          Combat - Americans
              Battle in Solomon Islands
                  Americans attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  1/2 hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  Americans win, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 carrier moved from 56 Sea Zone to 46 Sea Zone
              2 fighters moved from 56 Sea Zone to 46 Sea Zone
              1 destroyer moved from 56 Sea Zone to 46 Sea Zone
              1 armour and 1 infantry moved from Mexico to 55 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
      
          Place Units - Americans
              2 bombers and 2 fighters placed in Western United States
      
          Combat Move - Chinese
              2 infantry moved from Ningxia to Suiyuan
                    Chinese take Suiyuan from Japanese
              3 infantry moved from Hupeh to Kiangsu
              1 infantry moved from Fukien to Kiangsu
      
          Combat - Chinese
              Battle in Kiangsu
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kiangsu, round 2 :  0/4 hits
                      Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                      Chinese roll dice for 4 infantry in Kiangsu, round 3 :  1/4 hits
                      Japanese roll dice for 1 infantry in Kiangsu, round 3 :  0/1 hits
                      1 infantry owned by the Japanese lost in Kiangsu
                  Chinese win, taking Kiangsu from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Fukien
              2 infantry placed in Suiyuan
      
          Turn Complete - Americans
              Americans collect 38 PUs; end with 38 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
      

      未命名.tsvg

      posted in Play Boardgames
      I
      innohub
    • 1
    • 2
    • 5
    • 6
    • 7
    • 8
    • 9
    • 278
    • 279
    • 7 / 279