Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. innohub
    3. Posts
    0%
    I
    • Profile
    • Following 1
    • Followers 0
    • Topics 70
    • Posts 5,568
    • Best 7
    • Controversial 0
    • Groups 5

    Posts made by innohub

    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      For some reason that 2 UK infantries didn’t stay together at one transport so I made edit again…

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Research Technology - Americans
              Americans spend 0 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              1 destroyer moved from 59 Sea Zone to 60 Sea Zone
              1 fighter moved from 59 Sea Zone to 60 Sea Zone
              1 infantry moved from Iwo Jima to 59 Sea Zone
              1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
              1 infantry moved from Wake Island to 52 Sea Zone
              2 infantry and 1 transport moved from 52 Sea Zone to 59 Sea Zone
              2 infantry moved from 59 Sea Zone to Iwo Jima
              1 artillery and 3 infantry moved from Western United States to 56 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 56 Sea Zone to 59 Sea Zone
              1 artillery and 3 infantry moved from 59 Sea Zone to Iwo Jima
              1 submarine moved from 48 Sea Zone to 60 Sea Zone
              2 bombers moved from Philippine Islands to Japan
              4 bombers moved from Kwangtung to Japan
              2 bombers moved from Western United States to 60 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/6 hits, 2.00 expected hits
                  Bombing raid in Japan rolls: 4,1,3,5,3,4 and causes: 16 damage to unit: factory
                  Bombing raid in Japan causes 16 damage total. 
              Battle in 60 Sea Zone
                  Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 60 Sea Zone
                  Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              4 bombers moved from Japan to Stanovoj Chrebet
              2 bombers moved from Japan to Manchuria
              2 bombers moved from 60 Sea Zone to Fukien
              1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
              1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
              1 submarine moved from 48 Sea Zone to 38 Sea Zone
              1 submarine moved from 38 Sea Zone to 35 Sea Zone
              1 battleship moved from 48 Sea Zone to 36 Sea Zone
              1 fighter moved from 60 Sea Zone to 59 Sea Zone
      
          Place Units - Americans
              1 destroyer and 2 transports placed in 56 Sea Zone
              2 artilleries, 2 bombers and 2 infantry placed in Western United States
              Turning on Edit Mode
              EDIT: Removing units owned by British from 50 Sea Zone: 1 infantry
              EDIT: Removing units owned by Americans from 50 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 50 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 61 Sea Zone: 1 infantry
              EDIT: Removing units owned by British from 61 Sea Zone: 2 infantry
              EDIT: Removing units owned by Americans from 61 Sea Zone: 1 transport
              EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
              EDIT: Turning off Edit Mode
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Yunnan
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 41 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 0.00
      AA fire in Japan : : -2.00
      Americans : -1.50
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Good defense once again…
      I edit 2 infantries and put them on US transport for non combat move…

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 0 PUs; 
      
          Combat Move - British
              1 armour moved from Caucasus to Ukraine
              1 artillery moved from Egypt to Libya
                    British take Libya from Italians
              4 armour moved from Russia to Archangel
              1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
              1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
              1 bomber moved from Urals to Karelia S.S.R.
              2 fighters moved from 2 Sea Zone to Karelia S.S.R.
              1 bomber moved from Urals to Ukraine
              2 bombers moved from Manchuria to Ukraine
              1 destroyer moved from 2 Sea Zone to 6 Sea Zone
      
          Combat - British
              Battle in 6 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 6 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Ukraine
                  British attack with 1 armour and 3 bombers
                  Germans defend with 1 armour and 1 infantry
                      British roll dice for 1 armour and 3 bombers in Ukraine, round 2 : 3/4 hits, 2.50 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British and 1 armour owned by the British lost in Ukraine
                  British win with 2 bombers remaining. Battle score for attacker is -9
                  Casualties for British: 1 armour and 1 bomber
                  Casualties for Germans: 1 armour and 1 infantry
              Battle in Archangel
                  British attack with 4 armour
                  Germans defend with 2 armour, 1 artillery and 1 infantry
                      British roll dice for 4 armour in Archangel, round 2 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Archangel
                      British roll dice for 2 armour in Archangel, round 3 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
                      2 armour owned by the British lost in Archangel
                  Germans win with 2 armour remaining. Battle score for attacker is -13
                  Casualties for British: 4 armour
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Karelia S.S.R.
                  British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                  Germans defend with 2 artilleries, 1 factory and 1 infantry
                      British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.33 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
                      British roll dice for 1 artillery, 1 bomber and 1 fighter in Karelia S.S.R., round 3 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 bomber owned by the British lost in Karelia S.S.R.
                  British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                  Casualties for British: 1 bomber, 1 fighter and 1 infantry
                  Casualties for Germans: 2 artilleries and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Karelia S.S.R. to Russia
              2 bombers moved from Ukraine to Russia
              2 infantry moved from India to Persia
              1 aaGun moved from India to Persia
      
          Place Units - British
              1 destroyer, 1 fighter, 1 submarine and 1 transport placed in 2 Sea Zone
              1 transport placed in 35 Sea Zone
              2 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from New Guinea: 2 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to 48 Sea Zone: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : 4.00
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 techTokens; 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Archangel to Karelia S.S.R.
              2 armour moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Karelia S.S.R.
              1 bomber moved from Russia to Karelia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
      
          Combat - Russians
              Battle in Karelia S.S.R.
                  Russians attack with 2 armour, 1 artillery, 2 bombers and 1 fighter
                  Germans defend with 2 armour, 1 factory and 1 infantry
                      Russians roll dice for 2 armour, 1 artillery, 2 bombers and 1 fighter in Karelia S.S.R., round 2 : 3/6 hits, 3.17 expected hits
                      Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits
                      1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
                  Russians win, taking Karelia S.S.R. from Germans with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 artillery
                  Casualties for Germans: 2 armour and 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Karelia S.S.R. to Russia
              2 bombers moved from Karelia S.S.R. to Russia
              2 infantry moved from Evenki National Okrug to Urals
      
          Place Units - Russians
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Archangel: 1 infantry
              EDIT: Removing units owned by Russians from Russia: 1 infantry
              EDIT: Turning off Edit Mode
              2 artilleries and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -0.17
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Americans
              Americans spend 5 on tech rolls
                  Americans rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 3 infantry and 2 transports; Remaining resources: 1 techTokens; 1 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              2 submarines moved from 52 Sea Zone to 48 Sea Zone
              1 battleship moved from 38 Sea Zone to 48 Sea Zone
              1 armour moved from Wake Island to 52 Sea Zone
              1 armour and 1 transport moved from 52 Sea Zone to 51 Sea Zone
              1 infantry moved from Caroline Islands to 51 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
              1 infantry moved from 60 Sea Zone to Okinawa
              1 armour moved from 60 Sea Zone to Okinawa
              1 bomber moved from Western United States to 48 Sea Zone
              1 bomber moved from Western United States to 48 Sea Zone
              4 bombers moved from Kwangtung to Japan
              1 bomber moved from Kwangtung to 60 Sea Zone
              1 bomber moved from 60 Sea Zone to Okinawa
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/4 hits, 1.33 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan rolls: 2,4,3 and causes: 9 damage to unit: factory
                  Bombing raid in Japan causes 9 damage total. 
              Battle in 48 Sea Zone
                  Americans attack with 1 battleship, 2 bombers and 2 submarines
                  Japanese defend with 1 carrier and 1 fighter
                      Americans roll dice for 2 submarines in 48 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 battleship and 2 bombers in 48 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 fighter in 48 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 carrier in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 fighter owned by the Japanese and 1 carrier owned by the Japanese lost in 48 Sea Zone
                  Americans win with 1 battleship, 2 bombers and 2 submarines remaining. Battle score for attacker is 24
                  Casualties for Japanese: 1 carrier and 1 fighter
              Battle in Okinawa
                  Americans attack with 1 armour, 1 bomber and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour, 1 bomber and 1 infantry in Okinawa, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Okinawa
                  Americans win, taking Okinawa from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              3 bombers moved from Japan to Kwangtung
              1 bomber moved from Okinawa to Kwangtung
              1 transport moved from 56 Sea Zone to 57 Sea Zone
              1 destroyer moved from 56 Sea Zone to 59 Sea Zone
              1 carrier moved from 56 Sea Zone to 59 Sea Zone
              1 fighter moved from 56 Sea Zone to 59 Sea Zone
              2 bombers moved from 48 Sea Zone to 50 Sea Zone
              2 bombers moved from 50 Sea Zone to Philippine Islands
              1 transport moved from 38 Sea Zone to 48 Sea Zone
              1 infantry moved from Midway to 57 Sea Zone
              1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone
              1 infantry moved from 59 Sea Zone to Iwo Jima
              1 transport moved from 38 Sea Zone to 48 Sea Zone
      
          Place Units - Americans
              2 transports placed in 56 Sea Zone
              1 artillery, 2 bombers and 3 infantry placed in Western United States
      
          Place Units - Chinese
              4 infantry placed in Chinghai
      
          Turn Complete - Chinese
              1 unit repaired.
      
          Turn Complete - Americans
              Americans collect 41 PUs; end with 42 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Americans rolls : : 0.00
      AA fire in Japan : : -0.33
      Americans : -2.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 9

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 9
      
          Purchase Units - British
              British repair damage of 3x factory; Remaining resources: 0 techTokens; 45 PUs; 
              British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
      
          Combat Move - British
              1 artillery moved from Trans-Jordan to Egypt
              1 infantry moved from Trans-Jordan to Egypt
              1 fighter moved from Trans-Jordan to Egypt
              3 bombers moved from India to Japan
              2 armour moved from Kazakh S.S.R. to Ukraine
              1 bomber moved from Trans-Jordan to Ukraine
              1 bomber moved from Trans-Jordan to Ukraine
      
          Combat - British
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/3 hits, 1.00 expected hits
                  1 bomber killed by AA
                  Bombing raid in Japan rolls: 4,1 and causes: 5 damage to unit: factory
                  Bombing raid in Japan causes 5 damage total. 
              Battle in Egypt
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Egypt
                      British roll dice for 1 artillery and 1 fighter in Egypt, round 3 : 1/2 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Egypt
                  British win, taking Egypt from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery
              Battle in Ukraine
                  British attack with 2 armour and 2 bombers
                  Germans defend with 3 infantry
                      British roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits, 2.33 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
                  British win, taking Ukraine from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 armour
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - British
              1 fighter moved from Egypt to 2 Sea Zone
              1 armour moved from Kazakh S.S.R. to Russia
              3 armour moved from Chinghai to Russia
              2 bombers moved from Ukraine to Russia
              2 bombers moved from Japan to Manchuria
              2 bombers moved from Russia to Urals
              1 armour moved from India to Caucasus
      
          Place Units - British
              1 carrier, 1 destroyer and 1 transport placed in 2 Sea Zone
              1 fighter placed in 2 Sea Zone
              2 infantry placed in India
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : -0.33
      Italians : 0.33
      AA fire in Japan : : 0.00
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Good defense!

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 9
      
          Research Technology - Russians
              Russians spend 5 on tech rolls
                  Russians roll 3,6 and gets 1 hit
              Russians removing all Technology Tokens after successful research.
              Russians discover Increased Factory Production
      
          Activate Technology - Russians
              Russians activating Increased Factory Production
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Archangel
              5 armour moved from Eastern Ukraine to Belorussia
              2 artilleries and 1 infantry moved from Russia to Belorussia
              1 artillery moved from Russia to Archangel
              1 infantry moved from Russia to Belorussia
              1 infantry moved from Ukraine to East Poland
              1 bomber moved from Caucasus to East Poland
              1 bomber moved from Russia to Belorussia
              1 bomber moved from Russia to Archangel
              1 fighter moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 1 artillery, 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in East Poland
                  Russians attack with 1 bomber and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 bomber and 1 infantry in East Poland, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in East Poland
                   retreated to East Poland
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Belorussia
                  Russians attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 1 aaGun, 3 armour, 4 artilleries and 1 infantry
                      AA fire in Belorussia : 1/2 hits, 0.33 expected hits
                      1 bomber owned by the Russians lost in Belorussia
                      Russians roll dice for 5 armour, 2 artilleries, 1 fighter and 2 infantry in Belorussia, round 2 : 2/10 hits, 4.33 expected hits
                      Germans roll dice for 3 armour, 4 artilleries and 1 infantry in Belorussia, round 2 : 7/8 hits, 3.17 expected hits
                      2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  2 armour owned by the Russians retreated to Russia
                  Germans win with 3 armour and 3 artilleries remaining. Battle score for attacker is -34
                  Casualties for Russians: 3 armour, 2 artilleries, 1 bomber and 2 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Eastern Ukraine to Russia
              1 infantry moved from Caucasus to Russia
              1 bomber moved from Archangel to Russia
              1 bomber moved from East Poland to Russia
              1 fighter moved from Belorussia to Russia
              2 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Ukraine to Eastern Ukraine
      
          Place Units - Russians
              4 armour, 1 artillery and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : 5.17
      AA fire in Belorussia : : 0.67
      Russians : -3.50
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 9:48:51 AM
      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      I took your bomber as casualty assuming you need to maximize defense…but turned out your defense was really solid and I could be wrong… Feel free to switch the bomber with other unit if you have different thought

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 techTokens; 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              2 infantry moved from Philippine Islands to 50 Sea Zone
              2 infantry and 1 transport moved from 50 Sea Zone to 38 Sea Zone
              2 infantry moved from 38 Sea Zone to East Indies
              1 transport moved from 50 Sea Zone to 49 Sea Zone
              1 artillery and 1 infantry moved from Borneo to 49 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
              1 artillery moved from 38 Sea Zone to East Indies
              1 infantry moved from 38 Sea Zone to East Indies
              1 battleship moved from 50 Sea Zone to 38 Sea Zone
              3 bombers moved from Kwangtung to Japan
              1 transport moved from 56 Sea Zone to 53 Sea Zone
              2 infantry moved from Hawaiian Islands to 53 Sea Zone
              2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
              2 infantry moved from 51 Sea Zone to Caroline Islands
              1 battleship moved from 56 Sea Zone to 51 Sea Zone
              1 armour and 1 infantry moved from Alaska to 65 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
              1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
      
          Combat - Americans
              Strategic bombing raid in Japan
                      AA fire in Japan : 0/3 hits, 0.50 expected hits
                  Bombing raid in Japan rolls: 1,3,1 and causes: 5 damage to unit: factory
                  Bombing raid in Japan causes 5 damage total. 
              Battle in East Indies
                  Americans attack with 1 artillery and 3 infantry
                  Japanese defend with 1 armour, 1 bomber, 1 factory and 2 infantry
                      Americans roll dice for 1 battleship in East Indies, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 artillery and 3 infantry in East Indies, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour, 1 bomber and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits
                      1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
                      Americans roll dice for 1 artillery and 2 infantry in East Indies, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 armour and 2 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in East Indies
                  Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 artillery and 3 infantry
                  Casualties for Japanese: 1 bomber and 1 infantry
              Battle in Caroline Islands
                  Americans attack with 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Wake Island
                  Americans attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Wake Island, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Wake Island
                  Americans win, taking Wake Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Western United States to Kwangtung
              2 submarines moved from 59 Sea Zone to 52 Sea Zone
              3 bombers moved from Japan to Kwangtung
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 56 Sea Zone
              1 fighter placed in 56 Sea Zone
              2 bombers placed in Western United States
              Americans undo move 3.
              2 bombers placed in Western United States
      
          Combat Move - Chinese
              4 infantry moved from Fukien to Kwangtung
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              4 infantry placed in Fukien
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      AA fire in Japan : : -0.50
      Americans : 0.17
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:40:36 PM
      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 8

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 8
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 1/1 hits, 0.00 expected hits
              British removing all Technology Tokens after successful research.
              British discover Long Range Aircraft
      
          Activate Technology - British
              British activating Long Range Aircraft
      
          Purchase Units - British
              British repair damage of 8x factory; Remaining resources: 0 techTokens; 40 PUs; 
              British buy 3 bombers; Remaining resources: 0 techTokens; 4 PUs; 
      
          Combat Move - British
              2 bombers moved from United Kingdom to 14 Sea Zone
              2 fighters moved from United Kingdom to 14 Sea Zone
              1 fighter moved from United Kingdom to 14 Sea Zone
              3 armour moved from Persia to Egypt
              1 armour moved from Belgian Congo to Anglo-Egypt Sudan
              1 armour moved from Anglo-Egypt Sudan to Egypt
              3 fighters moved from India to Egypt
              1 destroyer moved from 50 Sea Zone to 62 Sea Zone
      
          Combat - British
              Battle in 14 Sea Zone
                  British attack with 2 bombers, 3 fighters and 2 submarines
                  Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                      British roll dice for 2 submarines in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                      Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 14 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                      1 destroyer owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 2 submarines owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 14 Sea Zone
                      British roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in 14 Sea Zone
                      British roll dice for 2 bombers in 14 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      Italians roll dice for 1 fighter and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                      1 transport owned by the Italians and 1 fighter owned by the Italians lost in 14 Sea Zone
                  British win with 2 bombers remaining. Battle score for attacker is 19
                  Casualties for British: 3 fighters and 2 submarines
                  Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
              Battle in Egypt
                  British attack with 4 armour and 3 fighters
                  Germans defend with 1 fighter and 1 infantry; Italians defend with 4 infantry
                      British roll dice for 4 armour and 3 fighters in Egypt, round 2 : 2/7 hits, 3.50 expected hits
                      Italians roll dice for 1 fighter and 5 infantry in Egypt, round 2 : 1/6 hits, 2.33 expected hits
                      2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                      British roll dice for 3 armour and 3 fighters in Egypt, round 3 : 3/6 hits, 3.00 expected hits
                      Italians roll dice for 1 fighter and 3 infantry in Egypt, round 3 : 2/4 hits, 1.67 expected hits
                      1 infantry owned by the Germans, 2 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                      British roll dice for 1 armour and 3 fighters in Egypt, round 4 : 0/4 hits, 2.00 expected hits
                      Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Egypt
                      British roll dice for 1 armour and 2 fighters in Egypt, round 5 : 2/3 hits, 1.50 expected hits
                      Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 fighter owned by the British lost in Egypt
                  British win, taking Egypt from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -10
                  Casualties for British: 3 armour and 2 fighters
                  Casualties for Italians: 4 infantry
                  Casualties for Germans: 1 fighter and 1 infantry
              Battle in 62 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British lost in 62 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - British
              1 artillery and 1 infantry moved from Persia to Trans-Jordan
              1 armour moved from India to Trans-Jordan
              2 armour moved from Ningxia to Kazakh S.S.R.
              3 armour moved from Suiyuan to Chinghai
              1 armour moved from Sikang to Kazakh S.S.R.
              1 aaGun moved from India to Persia
              2 bombers moved from 14 Sea Zone to Trans-Jordan
              1 fighter moved from Egypt to Trans-Jordan
      
          Place Units - British
              3 bombers placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from Trans-Jordan: 1 armour
              EDIT: Removing units owned by British from Persia: 1 aaGun
              EDIT: Adding units owned by British to India: 1 aaGun and 1 armour
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 39 PUs; end with 43 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      British : -4.33
      Italians : 0.83
      British rolls : : 1.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:23:30 PM
      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 8
      
          Research Technology - Russians
              Russians spend 0 on tech rolls
                  Russians rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs; 
      
          Combat Move - Russians
              1 bomber moved from Yakut S.S.R. to Ukraine
              2 infantry moved from Caucasus to Ukraine
              1 bomber moved from Russia to Ukraine
              1 fighter moved from Russia to Ukraine
              2 armour moved from Caucasus to Eastern Ukraine
              1 infantry moved from Russia to Eastern Ukraine
              3 armour moved from Russia to Eastern Ukraine
              1 infantry moved from Archangel to Belorussia
              1 bomber moved from Russia to Belorussia
              1 infantry moved from Archangel to Belorussia
              1 artillery moved from Russia to Belorussia
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 artillery, 1 bomber and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Belorussia
                  Russians win, taking Belorussia from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Russians attack with 2 bombers, 1 fighter and 2 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Eastern Ukraine
                  Russians attack with 5 armour and 1 infantry
                  Germans defend with 1 armour
                      Russians roll dice for 5 armour and 1 infantry in Eastern Ukraine, round 2 : 1/6 hits, 2.67 expected hits
                      Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Ukraine
                  Russians win, taking Eastern Ukraine from Germans with 5 armour remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour
      
          Non Combat Move - Russians
              1 bomber moved from Belorussia to Russia
              1 bomber moved from Ukraine to Russia
              1 bomber moved from Ukraine to Caucasus
              1 fighter moved from Ukraine to Russia
              1 aaGun moved from Archangel to Belorussia
              1 aaGun moved from Russia to Eastern Ukraine
              2 infantry moved from Soviet Far East to Yakut S.S.R.
      
          Place Units - Russians
              3 artilleries and 3 infantry placed in Russia
              1 infantry placed in Caucasus
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 28 PUs
              Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians rolls : : 0.00
      Russians : -1.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      If you find the edit I made is not what you plan to do, feel free to edit. Cheers

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 battleship, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 3 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 4 units.
      
          Combat Move - Americans
              4 infantry moved from Iwo Jima to 59 Sea Zone
              4 infantry and 2 transports moved from 59 Sea Zone to 50 Sea Zone
              4 infantry moved from 50 Sea Zone to Philippine Islands
              1 battleship moved from 59 Sea Zone to 50 Sea Zone
      
          Combat - Americans
              Battle in Philippine Islands
                  Americans attack with 4 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits
                      Americans roll dice for 4 infantry in Philippine Islands, round 2 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Philippine Islands
                  Americans win, taking Philippine Islands from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              3 bombers moved from Western United States to Kwangtung
              2 submarines moved from 56 Sea Zone to 59 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 65 Sea Zone
              1 armour and 1 infantry moved from 65 Sea Zone to Alaska
      
          Place Units - Americans
              1 battleship and 1 transport placed in 56 Sea Zone
              2 bombers placed in Western United States
      
          Non Combat Move - Chinese
              12 infantry moved from Manchuria to Kiangsu
              4 infantry moved from Kiangsu to Fukien
      
          Place Units - Chinese
              4 infantry placed in Manchuria
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 43 PUs
              Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
              Objective 2: Americans met a national objective for an additional 5 PUs; end with 53 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      Let me help you to move the 2 infantries from Italy to Libya and keep your transport at same place with other navies.
      You can move the troops, but only in non-combat phrase. If you move during combat phrase, you have to destroy the submarine before landing troops because your transport is at the same sea zone as submarine when troops are landed.

      posted in Play Boardgames
      I
      innohub
    • RE: Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

      TripleA Turn Summary: British round 7

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 7
      
          Research Technology - British
              British spend 0 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 1 armour, 1 bomber and 3 fighters; Remaining resources: 1 techTokens; 4 PUs; 
      
          Combat Move - British
              1 submarine moved from 13 Sea Zone to 14 Sea Zone
              1 submarine moved from 12 Sea Zone to 14 Sea Zone
              9 fighters moved from United Kingdom to 5 Sea Zone
              1 bomber moved from United Kingdom to 5 Sea Zone
              1 destroyer moved from 53 Sea Zone to 50 Sea Zone
      
          Combat - British
              Battle in 50 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 2 transports
                      2 transports owned by the Japanese lost in 50 Sea Zone
                  British win with 1 destroyer remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 transports
              Battle in 14 Sea Zone
                  British attack with 2 submarines
                  Germans defend with 1 transport; Italians defend with 1 destroyer
                      British roll dice for 2 submarines in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 submarines in 14 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 submarines in 14 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 14 Sea Zone
                  British win with 2 submarines remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer
                  Casualties for Germans: 1 transport
              Battle in 5 Sea Zone
                  British attack with 1 bomber and 9 fighters
                  Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 transports
                  2 submarines owned by the Germans Submerged
                      British roll dice for 1 bomber and 9 fighters in 5 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
                      Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 5 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                      1 destroyer owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 cruiser owned by the Germans and 5 fighters owned by the British lost in 5 Sea Zone
                      British roll dice for 1 bomber and 4 fighters in 5 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits
                      Germans roll dice for 3 fighters and 4 transports in 5 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                      1 fighter owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
                      British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 2 fighters and 4 transports in 5 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                      2 fighters owned by the Germans lost in 5 Sea Zone
                      4 transports owned by the Germans lost in 5 Sea Zone
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 46
                  Casualties for British: 7 fighters
                  Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
      
          Non Combat Move - British
              1 bomber moved from 5 Sea Zone to United Kingdom
              2 fighters moved from 5 Sea Zone to United Kingdom
              3 armour moved from Buryatia S.S.R. to Suiyuan
              2 armour moved from Manchuria to Ningxia
              1 armour moved from Kiangsu to Sikang
              1 armour moved from Anglo-Egypt Sudan to Belgian Congo
              3 armour moved from India to Persia
              1 infantry moved from India to Persia
              1 artillery moved from India to Persia
      
          Place Units - British
              1 armour and 2 fighters placed in India
              1 bomber and 1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 39 PUs; end with 43 PUs
              Objective 1: British met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -1.50
      Italians : -1.00
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      I
      innohub
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 278
    • 279
    • 6 / 279