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    Posts made by innohub

    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 cruiser moved from 19 Sea Zone to 11 Sea Zone

      Combat - Americans
                  Battle in 11 Sea Zone
                      Americans attack with 1 cruiser
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged

      Non Combat Move - Americans
                  1 carrier moved from 53 Sea Zone to 64 Sea Zone
                  1 fighter moved from Hawaiian Islands to 64 Sea Zone
                  1 fighter moved from 53 Sea Zone to 64 Sea Zone
                  1 bomber moved from Eastern United States to Alaska
                  1 transport moved from 56 Sea Zone to 57 Sea Zone
                  1 infantry moved from Midway to 57 Sea Zone
                  1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
                  1 infantry moved from 65 Sea Zone to Alaska
                  1 armour moved from Eastern United States to Western Canada
                  1 destroyer moved from 56 Sea Zone to 64 Sea Zone
                  1 battleship moved from 56 Sea Zone to 64 Sea Zone
                  1 destroyer moved from 53 Sea Zone to 65 Sea Zone
                  1 submarine moved from 53 Sea Zone to 57 Sea Zone
                  1 fighter moved from Western United States to Alaska
                  1 infantry moved from Central United States to Western United States
                  1 aaGun moved from Western United States to Western Canada
                  1 fighter moved from Eastern United States to Eastern Canada

      Place Units - Americans
                  1 bomber placed in Western United States
                  1 factory placed in Sinkiang
                  1 destroyer placed in 11 Sea Zone
                  1 transport placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 40 PUs; end with 40 PUs total

      Territory Summary for Americans :

      11 Sea Zone : 1 cruiser and 1 destroyer
          56 Sea Zone : 1 transport
          57 Sea Zone : 1 submarine
          64 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
          65 Sea Zone : 1 destroyer and 1 transport
          Alaska : 1 bomber, 1 fighter and 2 infantry
          Eastern Canada : 1 fighter
          Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
          Hawaiian Islands : 1 infantry
          Sinkiang : 1 factory
          Western Canada : 1 aaGun and 1 armour
          Western United States : 1 bomber, 1 factory and 3 infantry

      Production/PUs Summary :

      Russians : 23 / 28
          Germans : 41 / 41
          British : 31 / 31
          Japanese : 33 / 33
          Americans : 40 / 40

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 cruiser moved from 19 Sea Zone to 11 Sea Zone

      Combat - Americans
                  Battle in 11 Sea Zone
                      Americans attack with 1 cruiser
                      Germans defend with 1 submarine
                      1 submarine owned by the Germans Submerged

      Non Combat Move - Americans
                  1 carrier moved from 53 Sea Zone to 64 Sea Zone
                  1 fighter moved from Hawaiian Islands to 64 Sea Zone
                  1 fighter moved from 53 Sea Zone to 64 Sea Zone
                  1 bomber moved from Eastern United States to Alaska
                  1 transport moved from 56 Sea Zone to 57 Sea Zone
                  1 infantry moved from Midway to 57 Sea Zone
                  1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
                  1 infantry moved from 65 Sea Zone to Alaska
                  1 armour moved from Eastern United States to Western Canada
                  1 destroyer moved from 56 Sea Zone to 64 Sea Zone
                  1 battleship moved from 56 Sea Zone to 64 Sea Zone
                  1 destroyer moved from 53 Sea Zone to 65 Sea Zone
                  1 submarine moved from 53 Sea Zone to 57 Sea Zone
                  1 fighter moved from Western United States to Alaska
                  1 infantry moved from Central United States to Western United States
                  1 aaGun moved from Western United States to Western Canada
                  1 fighter moved from Eastern United States to Eastern Canada

      Place Units - Americans
                  1 bomber placed in Western United States
                  1 factory placed in Sinkiang
                  1 destroyer placed in 11 Sea Zone
                  1 transport placed in 56 Sea Zone

      Turn Complete - Americans
                  Americans collect 40 PUs; end with 40 PUs total

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Thanks for the instruction.  I will try later.

      My private message might have confused you so I add a screenshot here for info.

      Basically I am still thinking how to move my ship but I like to ask your preference first if I decide to attack your submarine with my cruiser.

      Cheers,

      2013-09-21 21 30 32.png

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      BTW –- nice - I didn’t realize there is an edit mode.  How do I do that?

      Cheers,
      Sam

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Ha ha I am still learning but will try my best to give you more challenge :evil:

      Have a good family gathering!  See you when back.

      Sam

      posted in Play Boardgames
      I
      innohub
    • RE: Is it balanced??

      @captain walker

      Just curious…in your playing experience what is your though on 42 2E balance?  Is it necessary to have bid?

      posted in Axis & Allies 1942 2nd Edition
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 1

      Purchase Units - British
                  British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 fighters moved from United Kingdom to 5 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                  1 fighter moved from 35 Sea Zone to 37 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                  1 carrier moved from 35 Sea Zone to 37 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                  1 submarine moved from 39 Sea Zone to 37 Sea Zone
                  1 fighter moved from Egypt to 37 Sea Zone
                  1 bomber moved from United Kingdom to Italy

      Combat - British
                  Battle in 5 Sea Zone
                      British attack with 2 fighters
                      Germans defend with 1 cruiser and 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 cruiser and 1 transport
                      Casualties for British: 1 fighter
                  Battle in 11 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                      Germans win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for British: 1 destroyer
                  Strategic bombing raid in Italy
                      Bombing raid in Italy rolls: 3 and costs: 3 production.
                      Bombing raid costs 3  production in Italy
                  Battle in 37 Sea Zone
                      British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine
                      Japanese defend with 1 battleship, 1 carrier and 2 fighters
                      Units damaged: 1 battleship owned by the Japanese
                      Japanese win with no units remaining. Battle score for attacker is -10
                      Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
                      Casualties for British: 1 carrier, 2 cruisers, 2 fighters and 1 submarine

      Non Combat Move - British
                  1 infantry moved from Eastern Australia to 39 Sea Zone
                  1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
                  1 infantry moved from Western Australia to 38 Sea Zone
                  2 infantry and 1 transport moved from 38 Sea Zone to 30 Sea Zone
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 bomber moved from Italy to Trans-Jordan
                  1 armour moved from Egypt to Trans-Jordan
                  1 artillery moved from Egypt to Trans-Jordan
                  1 infantry moved from Persia to Trans-Jordan
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from India to Burma
                  1 transport moved from 35 Sea Zone to 32 Sea Zone
                  1 fighter moved from 5 Sea Zone to West Russia
                  1 infantry moved from Western Canada to Eastern Canada

      Place Units - British
                  1 fighter placed in India
                  2 artilleries placed in India
                  1 fighter placed in United Kingdom
                  1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Sure… will continue…

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Sorry I misthought your crusier as battleship and made some wrong arrangement so I just restart the round.  It’s working so far.
      Now there is a question in sea zone 37(Yes I follow your suggestion!  :-D - I thought the odd is against me but seems I am lucky this time…):

      Which unit would you like to choose to be the casualty first?  Battleship vs Fighter?

      Let me know and I will proceed.

      2013-09-20 23 12 31.png

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Test summary from TripleA, engine version: 1.7.0.3, time: 20:18:21

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      If you finish a game without finding the post, try save that game first, then attache the game file via here (you click ‘Additional Option’ below and will see option to attach something).  I am able to start from here.

      Let me know how this goes.

      Cheers,

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      That’s fine.  I did this a few times in last match ^^ .  You should have won me sooner if I was not allowed to make change.

      Cheers,

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub vs Wittmann 1942 2nd Edit

      Thanks for the advice and suggestion.  I think I learned some lessons in this game:

      1. US needs to have platform to provide support.  One mistake I made is forgot to block the attack route of the Japanese fleet (by making sure there is a unit blocking that sea zone near the Far Russia so all the productions (and transports) were gone after the attack.

      2. Africa seems pretty hard to defend if Germany decided to take it. I was lucky at round 1 where both of my transports were alive after G1 attack.    But with the Germany transport alive it’s hard to keep up.

      3. The biggest challenge to me in this game is I find it hard to balance between India and British mainland. I need to think how to resolve it.

      4. You are right.  I tried too many places and stretch thin

      5.  Your Japan was really aggressive.  I was surprised how many lands you took at R1 - that didn’t happen when playing with my friend before.  Good to see! :)

      I still like to try a few more games without bid  (hope you don’t mind).  Just to see how Allies can be stretched. :-D  I haven’t tried the attack route you mentioned.  I will give this a shot when condition comes…

      Cheers,

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      I restarted (which means you won me twice already :-D) but forgot to set the PlayByForum so I attached the file here.

      Sorry for the confusion.

      Thanks,

      Start01.tsvg

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Sure - it is great fun playing with you :mrgreen:

      I tried a new move but turn out it is a disaster (to allies :|)…Pardon me I will start again…

      posted in Play Boardgames
      I
      innohub
    • Innohub <allies>vs Wittmann <axis>42 2E: Match 2</axis></allies>

      Continue to learn… :-D

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub vs Wittmann 1942 2nd Edit

      Sure let me finish this round of US and start another one.  Thanks for playing with me.  You are great with Axis! :evil:

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub vs Wittmann 1942 2nd Edit

      I think I am close to a lose : -)… Losing all those remaining US boats were a big hit…

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub vs Wittmann 1942 2nd Edit

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 5

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 artillery moved from Karelia S.S.R. to Belorussia
                  1 infantry moved from Russia to Vologda
                  2 artilleries moved from Russia to Kazakh S.S.R.
                  1 infantry moved from Russia to Novosibirsk
                        Russians take Novosibirsk from Japanese
                  1 infantry moved from Russia to Kazakh S.S.R.
                  1 infantry moved from Caucasus to Persia
                  1 infantry moved from Caucasus to Kazakh S.S.R.
                  2 armour moved from West Russia to Kazakh S.S.R.
                  1 fighter moved from Caucasus to Persia
                  1 infantry moved from Karelia S.S.R. to Finland
                        Russians take Finland from Germans
                  1 armour moved from Karelia S.S.R. to Vologda

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 armour and 1 infantry
                      Japanese defend with 1 armour
                      Japanese win with no units remaining. Battle score for attacker is -3
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 armour and 1 infantry
                  Battle in Persia
                      Russians attack with 1 fighter and 1 infantry
                      Japanese defend with 1 artillery
                      Russians win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Kazakh S.S.R.
                      Russians attack with 2 armour, 2 artilleries and 2 infantry
                      Japanese defend with 1 armour, 1 artillery and 1 infantry
                      Russians win, taking Kazakh S.S.R. from Japanese with 2 armour and 2 artilleries remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Belorussia
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                      Germans win with 1 infantry remaining. Battle score for attacker is -7
                      Casualties for Russians: 1 artillery and 1 infantry

      Non Combat Move - Russians
                  1 artillery moved from Karelia S.S.R. to West Russia
                  1 fighter moved from Persia to West Russia

      Place Units - Russians
                  2 infantry placed in Caucasus
                  1 infantry placed in Karelia S.S.R.
                  1 artillery placed in Caucasus
                  Russians undo move 3.
                  2 infantry placed in Caucasus
                  Russians undo move 3.
                  1 infantry placed in Caucasus
                  Russians undo move 3.
                  1 artillery and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      posted in Play Boardgames
      I
      innohub
    • RE: Innohub vs Wittmann 1942 2nd Edit

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 2 bombers and 1 transport; Remaining resources: 8 PUs;

      Non Combat Move - Americans
                  1 artillery moved from Western United States to 56 Sea Zone
                  1 artillery and 1 transport moved from 56 Sea Zone to 19 Sea Zone
                  1 fighter moved from Eastern United States to 8 Sea Zone
                  1 aaGun moved from Eastern United States to Eastern Canada

      Place Units - Americans
                  2 bombers placed in Alaska
                  1 transport placed in 11 Sea Zone

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 46 PUs total

      posted in Play Boardgames
      I
      innohub
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