Anyone up for A&A 1940 Global second edition? innocentbystanderboston@yahoo.com
Posts made by innocentbystander
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Looking for opponents in Phoenix Arizona
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RE: Hosting games and finding players
Thank you Grasshopper. That brought me over here. If I am ever in Toronto, I will look you guys up for a game
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RE: Master Find Players List
Looking for opponents in Phoenix Arizona
Axis and Allies 1940 Global Second Edition
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Dates and locations of game conventions?
I am curious. Does anyone have any dates and places where you know (definitively) where they have a game convention where they will be played Axis and Allies 1940 Global Second edition? I have been googling all over the place but most of the sites I see are completely outdated and need to be updated.
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RE: UK in the Med. Thoughts.
For UK turn one, I’m thinking of buying a mIC for Egypt, block Italy’s navy from reaching with a destroyer off Greece, hit Italy’s Dd tr off Malta with what combat ships I have and Gibraltar fr and hit tobrok with everyone else available. I am also going to bring the strat bomber to Malta but I would like to hit Italy’s port. Not sure if I have the range. The left over ipcs would go towards 4inf 1art in London. My carrier would be left off of Egypt. With one fr one tac
If Germany lets you, then maybe. Otherwise no. And if Germany builds surface ships on Ger-1 or if Germany spends no money on Ger-1, then you are not allowed to build that complex. You risk putting London in jeopardy.
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RE: Taranto vs "defend Malta"
planes can’t be hit by subs, but I’m sure you already knew that :)
It’s hard to win with the allies
but can subs still be hit by planes?
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RE: Taranto vs "defend Malta"
In the two Allied victories, The Italians sent EVERYTHING they had at the malta fleet of UK Carrier, 2 fighters, 2 cruisers 1 dd, and 1 transport.Â
First game, they retreated after one round losing ONLY 2 empty Italian transports and the sub, but destroyed the UK transport, dd, and carrier (planes landed safely in malta.) Built transport. France moved their two ships to 92. UK-2, finished Italians in Libya (had total control of Africa), UK moved their two cruisers to 92, flew bother fighters and tac bomber in Malta to Gibraltar, build airbase in Gibraltar and just “sat there” for the next 2 turns. Italy never tried to attack it (never enough ships and planes.) Germany was never in position with the Luftwaffe to attack it until Ger-4, and by then, the US was getting ready to move to the Med. Italy never got any objective bonuses, Egypt never fell (always had far too many pieces), and the Middle East was never threatened. Italy finished the game with an intact BB in defeat.
Transports cannot be taken as battle casualties before other units, filled or empty. They are the last casualty selection of battle. It seems, based on your sample size, that defend is a workable strategy. The only difference is the Taranto raid sort of forces Germany to send air turn 2. All of this helps side track Germany a bit which is a good thing for the allies.
Boy do we not know the rules then. Are there any other “casualty selections” that are forced in A&A Global that are outside our control?
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RE: Taranto vs "defend Malta"
I am only 3 games of A&A Global 1940 “old.” That is a terribly small sample size but in those three games (no bids) I have seen Allies 2, Axis 1. In the two games I have seen the Allies win, BOTH GAMES they defended Malta. In the one game I have seen the Axis win (and they won it in a rout) UK went for Taranto. Again, small sample size, 3 games old.
In the Taranto raid, The UK won (barely), sunk the BB and shot down 3 fighters (1 German) that were never replaced by Italy. They survived with 1 AC and 1 fighter on it, lost the strat bomber. Italians ignored the carrier on their turn, went after Alexandria (got it), sunk the French fleet with bomber and sub (lost sub), took Southern France, sunk the UK cruiser (sent from 91) in Malta with their own cruiser and destroyer (lost dd), and reinforced Tobruk with two more land units. Then they placed another transport in 95 and an inf in Rome. Collected money. Ger-2, they mopped up the UK carrier, landed 3 fighters in Rome for scramble (and never even bothered to try Sea lion) and started cranking infs and artillery for Russia invasion. By Italy-2, they had complete control of the Med and were getting bonuses. By Italy 4 they had Egypt. Axis went on to win.
In the two Allied victories, The Italians sent EVERYTHING they had at the malta fleet of UK Carrier, 2 fighters, 2 cruisers 1 dd, and 1 transport.
First game, they retreated after one round losing ONLY 2 empty Italian transports and the sub, but destroyed the UK transport, dd, and carrier (planes landed safely in malta.) Built transport. France moved their two ships to 92. UK-2, finished Italians in Libya (had total control of Africa), UK moved their two cruisers to 92, flew bother fighters and tac bomber in Malta to Gibraltar, build airbase in Gibraltar and just “sat there” for the next 2 turns. Italy never tried to attack it (never enough ships and planes.) Germany was never in position with the Luftwaffe to attack it until Ger-4, and by then, the US was getting ready to move to the Med. Italy never got any objective bonuses, Egypt never fell (always had far too many pieces), and the Middle East was never threatened. Italy finished the game with an intact BB in defeat.
Second game the Italians stayed and wiped out Malta fleet entirely, Italy left with just 1 cruiser and 1 damaged BB in 96. Two fighters and bomb flew back to Rome. France moved ships to 91. UK-2, Strat bomber and Tac Bomber in Malta sacrificed themselves to finish the limp Italian fleet (all UK and Italian ships and UK planes destroyed in med), captured Libya (had total control of Africa) but on Italy-2 they started getting bonuses of no allied ships in Med. Big whoop? That was the majority of their income, It was Italy 3 before they even tried for Syria. Game was over on US-5.
I think I need to play more. So far all I’ve seen is even if UK wins Taranto, they still lose the war.
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RE: 4 Player Global game
Personally, I would split it like this:
1 - Germany, Italy
2 - Japan
3 - UK, UK India, France, ANZAC
4 - USA, USSR, ChinaI’ve just always felt that ANZAC and UK should be put together.
Agree with this. ANZAC should be with UK
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RE: Fleet Sizes
I still have yet to play my first game of 1940 global edition so I apologize if I come off a bit noobish to this version of a&a. I’ve played 1942 almost 5 complete times and have looked over all the rules for the 1940 version so im set when it comes for the game rules :-D
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   Anyways naval combat has always seemed really interesting to me but my question is what a decent or strong navy would consist of. It’s a very broad question but im more wondering things like what units to buy if you’re a minor power compared to a major power. What units to build towards first ie.I tend to think that aircraft carriers (provided they are carrying two fighters) are the best money you can buy for navy. 16 IPCs for a capital ship that takes two hits? Excellent. But you need to load it up with fighters. And if possible cheapie carrier escorts (destroyers, subs, even transports) just to be taken as “hits” covers the defensive strength of a carrier.
Cruisers? Well, not much viable economic use to be built with the exception of the situation where there are NO airplanes to be had to land on your carriers. They are just too pricey to build for ships that aren’t capital ships. So my order in value would be….
#1) Carriers (two if possible)
#2) (Navy) Fighters, keep carriers loaded
#3) subs (because they are so cheap)
#4) transports
…big drop
#5) destroyers
…even bigger drop
#6) BB
#7) cruisers -
RE: Taranto vs "defend Malta"
@TheWell-KnownSoldier:
Well first off there is no airbase on Malta. :-)
Thanks. I noticed the base and thought it was for air. Ooops.
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Taranto vs "defend Malta"
Maybe its because I haven’t played nearly enough and I’m missing something so totally obvious, but I just don’t understand why you need to do Taranto? I think the British player has absolutely everything to lose and almost nothing to gain by going after Italy’s isolated capital ship. Seriously, if Italy scrambles (the German fighter as well) and both sides roll “par” the British player will lose the transport, the cruiser, the destroyer, and strategic bomber, and the carrier will be left there (mighty lonely) with a couple spitfires on it. The 3 Italian ships to the West ignore the carrier and wipe out the French with the bomber, and the transport drops off more troops into Africa, and the forces in Tobruk pop Alexandria. On German 2, the Luffwaffe has nothing better to do but obliterate the lonely carrier (while they are prepping for Sea Lion on Ger-3) and now the Italians are in complete control of the Med without so much as building a ship. And I think (at this point) the Allies are now fighting from behind. The Axis is in a position of advantage and that was with a successful Taranto raid (forget it if the roll bad.)
My question is, if you are the British player, why on Earth do you do this?
I agree totally with Grasshopper, build 6 inf and 1 fighter all for London. Hunker down in London. Okay, so what do you do in the Med?
1 Egypt artilery & inf to Tobruk via transport. malta fighter to Tobruk, land on carrier
2 inf & artilery & tank from Alexendria to Tobruk. 1 mech in Egypt to Tobruk. 1 Tac bomber from carrier to Tobruk, land on Malta for scramble. You should pop Tobruk like a zit.
1 cruiser in 91, 1 fighter in Giblatar land on carrier, 1 bomber from London (land on Malta), 1 carrier, 1 transport, 1 cruiser, 1 destroyer from sz98, attack Italian fleet in Malta. If the destroyer hits lose the strategic bomber.
Fly on fighter from London to Giblatar. Move fighter from Scotland to London.
Now, look at the board. You have 1 transport, 1 destroyer, 2 cruisers, 1 carrier with 2 fighters and 1 tac bomber on Malta for scramble in defense. If the Italians attack, they must send… EVERYTHING. You have far too many good dice in defense. And even if they win, the victory is entirely pyrrhic. They will have a hit on the battle ship and at most one cruise left and probably lose their planes. Their navy is completely gone next turn, they get no troops to Africa, and you have complete control of Africa.
Am I missing something?
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RE: New to Axis and Allies Global – What do I need to get started?
Hello friends!
So I’ve played Axis and Allies in the distant past and me and a friend wanted to get into Global. I have printed out the huge map that Cliffside Bunker provided. What I wanted to know was what pieces I need and where would be the best place to acquire them? Maybe a comprehensive list of the pieces with recommended quantities or what not. Do I purchase the 1940 Pacific and Europe boxes for them or can I just purchase all the necessary pieces from a site like historical board gaming or field marshal games?
Thanks a bunch!
DonGo to Amazon .com, spend the $150 (combined) for the Europe and Pacific games, and play. :-)
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RE: Germany's fate in Japan's hands?
@Young:
I will be playing Germany in a group game soon, and I know that the Allies will come at me hard the first 4 rounds no matter what Japan does. If Japan can’t take advantage of their free time and space to get rich as well as take Calcutta, my fate will be sealed… does anyone else feel this way when playing Germany in a group game?
I would yell at my Japanese ally by J-2. It can’t ALL be on you.
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RE: How can Japan help if Germany does Sealion
So I’m just wondering what you guys think about any possible ways that Japan can help if Germany does Sealion. I have heard it said that even if Germany is successful with Sealion, Russia is so strong by then that they can overwhelm Germany.
So can Japan help by say building a minor factory in Manchuria and sending in 3 tanks per turn against Russia? Or hurry up and get through China to start attacking Russia? Will either of these things make Russia divert units east?
IMHO, the best way for Japan to help Germany with Sea Lion (maybe the only way) is for Japan to NOT declare war on the allies. Just whale the cr-p out of China, and leave India, Australia, and the Philippines well enough alone. London gets mighty lonely without any US support on Germany-3 with all those boats loaded up for invasion.
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RE: G40 - National Objective Variant: Improves Balance
This is an attempt to correct, or somewhat mitigate the pro-Axis slant that many players of G40 have observed, without the need for bids that go well into the double digits.
Axis has the advantage in G40?
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RE: Is Germany virtually guaranteed the odds G3 on sealion?
Germany buys 1 AC and all transports (total of 12).
12 transports on G3. All that economy (11 transports purchased) over two turns almost guarantees a successful sea lion. And it almost guarantees you will lose the war. Sure you’ll get all that money from the UK, but it cost you 88 IPCs to do it.
I am just a newbie but I don’t think you are asking the right question. The question you should be asking is this: what is the minimum amount of Germany transport navy purchased that is needed to get a 51% success rate of sea lion on G3? That is the question. I think spending 88 IPCs on helpless US bomber targets as the Soviets roll over your entirely depleted Eastern front, isn’t worth taking the UK out for two turns.
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RE: No A&A on popular top 10 list
The reasoning behind not including it seems very narrow minded. Instead of bringing more attention to the war game field they have just brought negative views on long lasting realistic games because they don’t want to spend the time to play them. The age of players is getting older and things like this video are not helping the matter. Sorry to rant but why try to bring attention to a type of game only to give negative views and drive people to shorter and easier games. Doesn’t make much sense to me that’s all.
I think younger gamers today are all over prescribed Ritalin as too often society assumes that they have ADHD because they can’t concentrate on anything for more than 30 seconds. They don’t have the “patience” for a 15 hour game so they aren’t willing to try the way we did when we were younger. If the game is longer than Settlers of Cataan or Puerto Rico, its too long.
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RE: Sarnia war room first game.
On the Allies liberating Paris….
Have you guys ever played Fortress America? Very good game. Three invading powers invade the Continental United States from three different directions, from Atlantic, Pacific, and Mexico. Only Canada sits it out on the North. So the United States force retreat “Northerly” sort of. But the goal is the US must hold on to 13 of 30 capital cities.
Well a tactic the experienced invader makes in the game is to destroy all the US units in a Capital city but NOT to take it UNTIL they are sure they can hold it forever. Andy why? Because if the US recaptured one of the 30 capital cities from an invader, they get extra free reinforcements. That is kind of like the Germans Recapturing Paris in A&A Global 40. You get to re-collect all the French income again after the French have their turn, that is assuming that there are still free French territories that are still in the hands of the French that neither the Germans or the Japanese had already been collecting.