@Arthur:
redo that roll. I don’t want this game to come down to bad dice rolling.Â
No its okay. Fairs fair. It will all work itself out. I didn’t lose the planes, just the battle.
@Arthur:
redo that roll. I don’t want this game to come down to bad dice rolling.Â
No its okay. Fairs fair. It will all work itself out. I didn’t lose the planes, just the battle.
2 planes and 2 (or maybe 3) planes attacked your one soviet inf in Belarus. I lost
@Arthur:
I am sure that this will be an important sea battle for Japan so I will give you round by round choices.� Anzac hit twice.� What do you want to remove?
DD - Cruiser
Correction. Just sink the carrier, both hits. I need to keep more boats and I can land the planes.
@Arthur:
I am sure that this will be an important sea battle for Japan so I will give you round by round choices. Anzac hit twice. What do you want to remove?
DD - Cruiser
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
4 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Non Combat Move - Italians
1 armour moved from Algeria to Tunisia
3 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 aaGuns moved from Romania to Bessarabia
2 aaGuns moved from Yugoslavia to Romania
Place Units - Italians
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kweichow
1 artillery moved from Hunan to Kiangsi
1 mech_infantry moved from Hunan to Kwangtung
4 infantry moved from Hunan to Kiangsi
3 fighters moved from Hunan to 6 Sea Zone
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Battle in Celebes
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 fighters moved from Kweichow to Kwangtung
2 tactical_bombers moved from Kweichow to Kwangtung
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
@Arthur:
That is China’s job!
Rule clarification. Because I only had a cruiser and not a DD, did I even get a chance to sink your sub?
Incidentally, you kicked my @ss in China this turn. I lost a plane.
@Arthur:
You had no destroyer so your planes can’t target the sub.Â
Well that sucks. I hate the rule. Oh well, live and learn. Did my cruiser even get a shot or did you just automatically sink everything because, there is no destroyer there?
@Arthur:
I usually do a J2 declaration of war unless I find that Russia is extremely aggressive in Asia and I need my planes to crush the forces. About 90% of the league players also do J2 DOW since it can be difficult to hold on to Yunnan if Russia sends in a couple planes, a tank, and a mech infantry to help out. If you do a J1 DOW, it is critical that you get Yunnan. Otherwise China has additional forces and can start building artillery on China1. Cow has a great set of articles on axisandallies.org on his recommendations for a J1 attack plan. I used to always do his strategy until I met aggressive Russian players.
Why couldn’t I “scramble” and kill the Russian Sub?
@Arthur:
I have never faced a German player who holds Iceland so strongly. Ingenious! Meanwhile Japan is in trouble because China is so strong and it is difficult to get more troops to the mainland. You needed to have captured Yunnan on J1, even with the DOW on the Allies.Â
I personally don’t do a J1 attack on the Allies if I see that Russia is bringing units to help out China. I find that China gets out of control and I need the first two rounds of Japan to focus on eliminating Chinese power. As the Allies, I love the Russian support for China since it allows the US to shift focus to the Atlantic a round earlier. Japan has to spend too much money on the mainland to build as big of a fleet.
When I wait a turn, I don’t get any of the 4 juicy islands with Japan. ANZAC and India get too much of an edge in getting all goodies. It turns into too much of a fight for money. I suppose it is no better if I wait two turns
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Poland to Bessarabia
10 infantry moved from Romania to Bessarabia
4 artilleries moved from Romania to Bessarabia
4 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
2 armour moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
19 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
1 bomber moved from Southern Italy to 114 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 114 Sea Zone
1 fighter moved from Western Germany to Iceland
1 cruiser moved from 112 Sea Zone to 123 Sea Zone
1 fighter moved from Southern Italy to 114 Sea Zone
1 tactical_bomber moved from Southern Italy to 114 Sea Zone
1 tactical_bomber moved from Western Germany to Iceland
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 cruiser
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 tactical_bomber moved from 96 Sea Zone to Greece
1 fighter moved from 96 Sea Zone to Greece
1 tactical_bomber moved from 114 Sea Zone to Poland
1 fighter moved from 114 Sea Zone to Poland
1 bomber moved from 114 Sea Zone to Poland
Place Units - Germans
10 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bessarabia: 1 aaGun
EDIT: Removing units owned by Germans from Romania: 1 aaGun
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns
EDIT: Removing units owned by Germans from Poland: 2 aaGuns
EDIT: Adding units owned by Germans to Poland: 3 aaGuns
EDIT: Removing units owned by Germans from Germany: 3 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
@Arthur:
We can always do low luck games if you don’t like the vagaries of dice. TripleA has that option. If you attack with six bombers, you are guaranteed 4 hits. If you defend with 6 infantry, you are guaranteed 2 hits. If you had 7 infantry, you get 2 hits plus a 2/6 chance of getting a third hit. It allows you to precisely calculate how many units you need to win a combat. That takes away most of the randomness.Â
Nah that’s okay. Hopefully it will all just even out. Its just a game.
@Arthur:
I had one game where Germany lost 4 strat bombers over 4 rounds before finally killing the British cruiser.Â
Stuff like that is just stupid. These are things that turn war gamers off of A&A sometimes.
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Albania to Greece
1 armour moved from Albania to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
3 fighters moved from Southern Italy to Greece
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Greece
Italians attack with 2 armour, 3 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Northern Italy to Yugoslavia
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from Southern France to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Just. Bad. Luck.
I would have happily traded my strategic bomber for your British Cruiser. But of course, I missed and (well) you hit. And no bonuses for me. Not a good start.
@Arthur:
I think that everything was done in accordance to your wishes and the rolling was transparent. Let me know if there was anything that you disagree with.Â
Everything is fine. But what I don’t understand is (with only one carrier) how is it mathematically possible for you to get 2 fighters AND the tactical bomber in on Sea Zone 6? One would have to crash as it would never have enough range to land anywhere safely.
@Arthur:
Scrambles in the Med?Â
Additionally, you had the option of scrambling from Japan on the US turn (tac + fighter), but the odds looked very bad for that choice. I didn’t scramble your planes, but we can redo that combat if you thought that was the wrong decision.Â
I definitely want to scramble 3 German fighters to defend the Italian cruiser. And yes (against just four planes) I wanted to scramble the fighter and tac bomber in Japan. I had two planes that I could easily replace but the transports I wanted to at least try to protect them.
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from Kwangsi to Shan State
3 fighters moved from Kwangsi to Shan State
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Chahar to Hunan
1 artillery moved from Anhwe to Hunan
4 infantry moved from Anhwe to Hunan
1 artillery moved from Jehol to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
7 fighters moved from Shan State to Hunan
4 tactical_bombers moved from Shan State to Hunan
1 armour moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 10 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
4 tactical_bombers moved from Western Germany to 97 Sea Zone
4 fighters moved from Western Germany to 97 Sea Zone
1 fighter moved from Holland Belgium to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Germans
Battle in Iceland
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 carrier, 1 cruiser and 1 destroyer
Germans win, taking Iceland from British with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 bomber moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
4 fighters moved from 97 Sea Zone to Southern Italy
4 tactical_bombers moved from 97 Sea Zone to Southern Italy
4 armour moved from France to Germany
1 armour moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
5 infantry moved from Bulgaria to Romania
3 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
13 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Germany to Poland
2 armour moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Poland
1 armour moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
1 artillery moved from Yugoslavia to Romania
Place Units - Germans
10 infantry placed in Germany
3 armour, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs