Ok let me clarify my thoughts on that… They wouldn’t necessarily have to pursue a historic goal, but rather go for completing a certain amount of techs (3 for example)…
oh I see
thats fine
the current tech list welcomes scrutiny
check out the draft detailing the techs if you haven’t already
the heavy artillery gives you a new unit at 5 IPC 3/2, it has ability to fight in adjacent territory with -1 modifier, provided itself is not being attacked
+++++ Then i feel we should use the same pattern in AARHE to fit with LHTR. The language should be similiar so as not to confuse. Please modifiy this throughout the text.
Ok.
The diplomacy modifier of -3 was too much and leads to many neutrals converting too fast.
Yeah I can imagine.
Thats hitting on 4 or less, which is 66%.
Allies has 4 dices per turn.
Im sorry i am not in the habit of making my games so anybody can just send files of it around the world and print their own copies of it. IT took me way too many hundreds of hours to create… Yes i did say hundreds… about 700-750 to be sure. The map alone took me 6-7 months to make.
once you got the rules worked out, it will fly really fast. you still have lots of questions so well address them here and get you going. Tekkyy will make clarifications when issues warrant them.
No I just think that if they did have Peiper in a game they should also have Meyer or Wunsche or dozens of others.
It’s not necessary though. There will be plenty of other ways to rethink the battle.
FYI this project has been scraped and we are moving forward with a 2 phase “historical edition” its possible that some of the NA’s will be used and developed by members of our group.