@Wizard well the link is close to the first page, are you looking for Barons version? let me know
Posts made by Imperious Leader
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RE: 1942 2nd Edition Map fileposted in Axis & Allies 1942 2nd Edition
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RE: Low Luck explained (& advertised)posted in Axis & Allies Discussion & Older Games
They are bean counters. No doubt about it. They want exact results with no luck. All life is luck and games are simulations of life.
I don’t vilify anything. Its accurate reporting of facts and theirs nothing glamorous of low luck. To me its only value is for play testing of games, not actual games.
Bean counters are also mostly Rule Lawyers. They argue rules all day if possible.
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@baron-Münchhausen Well its to make the things Germany needs to do well-- without a disaster to have a good game. The margins are tight in sz 7, also to avoid piling on decisively in Egypt.
Regarding Sealion G2: Some guy says buy 2 CA and 2 AP and have the Medd BB attack the UK CA with 1 AP landing 1 Inf in Gibraltar. Landing 3-4 Tanks, 3-4 Men, 5 planes, and 3 CS SBs VS> UK builds of 7 inf, 1 fighter plus landing US bomber and all UK planes and 1 UK tank… I will try it 3 times in practice games, but i doubt it.
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@baron-Münchhausen Im trying to give all players options and avoid some of the Meta lines of play. I think Germany should have a 4th sub, somewhere in south Atlantic or Indian ocean. One thing is UK can protect her Indian trans and land DEI on UK 2, while doing other things.ma German sub in range of 30 or ? might do the trick. I like Russia having some resemblance of the far east group historically.
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@8d88 well the bomber can be placed in Finland so it will only be used in 7, that makes for no disaster for Germany in7 and not a ruined game. Its hard for Germany to fail in 7 and lose a plane or two and still allow a UK BB
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@8d88 but also change up the far east group. it wasn’t only infantry, it was mechanized, 1 tank, 1 art and 2-3 infantry.
The Manchukuo force should have similar composition. and the Americans in China should have 1-2 more infantry, and 1 artillery at least. China had 500 divisions of admittedly poor quality, but that’s reduced to Japanese army road apples. -
RE: [1942 2nd Ed.] AA42 Skip the 9-12 setupposted in House Rules
@8d88 well this would require the iron blitz rule: Russia Restricted. you don’t want them going after new targets. you basically skip combat on R1
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@Faramir yea but Germany get compensation too . moving planes in UKR out of the way helps them too no? Now Germany attacking 7 is more predictable and egypt gets more so thats out G1. UK also gets like 1 DD, and the CA off Trafalgar is moved to 12 but can still help, not kill German Medd BB, but fight subs. It just makes sense.
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@Imperious-Leader They cant really trade or have real options… even those UKR tanks are getting lost most of the time.
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RE: [Global 1940] Changing AA in the gameposted in House Rules
@baron-Münchhausen Yes he has a good idea. Think German flak 88 artillery. it hits planes or land on both attack or defense. All nations had some form of flak artillery. Not sure about Japan
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RE: [1942 SE] Balancing the game suggestionposted in House Rules
@baron-Münchhausen i think the game is balanced ( NO BID NEEDED IN 3.0)
But im about player options and alternate ways to win.
Russia needs a bomber and like 2 more units
Germany needs to have the 2 planes in UKR out of reach and 1 infantry in Afrika and 1 ship plus 1 more infantry UKR
UK needs to be out of reach of Japanese AP ad DD but one more ship or 1-2 more units in India
Japan needs 1 CA more and 1 more in Manchukuo, possibly 1 inf more on money island ( Borneo)
USA I know this is spring 42 but it would be nice if we replace the USA CV in Hawaii with BB, the carrier and fighter are gone…
Add a few land units in USA, 1-2 infantry in china more. China is a road apple and too easy for Japan.The far east Russian group needs to be at least 1 art and possibly 1 tank, or plane ( possibly move 1 of her 3 planes over)
Their is no action from Russia to ManchukuoPlayer options are the best way to make the game more fun. I learned this from Axis Roll BTW. Not as much Historical, but player options.
Chess has more way to win then grains of sand on every beach on Earth. If we can be more flexible like Chess, AA will succeed
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RE: Lead in axis and allies piecesposted in General Discussion
@bobdole Right. No lead can be in any consumer products, except if you live in China, North Korea, or Russia. So don’t ever worry
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RE: Lead in axis and allies piecesposted in General Discussion
@bobdole plastic containing lead? Do tell…
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RE: 1942.2 : case for Zero IPC Territoryposted in House Rules
@baron-Münchhausen In the case of Russia, Moscow should be 9 and some of the other 1 IPC areas in the east should be Zero. Some Afrikan areas could be zero, New Guinea could be 2 IPC.
As far as your idea, what areas would become zero? (e.g. “When such Territory or Island is captured”)
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RE: Online bid questionposted in Axis & Allies Global 1940
the official method of bidding precludes the removal of units or moving of units. If you get a bid of say 5, and place only one artillery, i don’t think you can save that balance for latter. Also in every or most every tournament other than Gen Con, their is no bid for the most part. we use 3.0 LHTR
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RE: B-52 for axis and allies?posted in Marketplace
@bismarckable then go to Historical Board games. its like 5 of them for $5.95
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RE: B-52 for axis and allies?posted in Marketplace
HBG is the only plastic resource for B52. Tumbling dice costs 4 times more and its not plastic…