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    Posts made by Imperious Leader

    • RE: Who here has been to the Philippines?

      I hated that place. Too many Vampires and Jollibees. Per capita they make more Vampire movies than anyone and Jollibees is disgusting because everything is greasy and has too much sugar in it especially the spaghetti and franks. Spain should have never went there and screwed it up in the 1800’s. Also, no traffic control and they put 50 people or 5 tons of crap on one motorcycle. Who does this???

      posted in General Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: Ideas for updating my G40 map

      @dazedwit Azores is part of Portugal, USA took over the island around 1942, rather seized it. I know strange. But they had no army so it was easy, Like Greenland

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Krieghund well there you go…

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Imperious-Leader The answer is simple. If you invade a true neutral, it and everyone else is now at war with you. it could be axis or allies. the side that now has more support merely has to get their land units in the nation and claim these soldiers as their own. What else?

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @dazedwit said in Global 2nd edition Q+A ( AAG40.2):

      dazedwit
      9 days ago

      @Imperious-Leader

      G1: invade Yugoslavia and ping pong to Romania and leave Yugo for Italy.

      Does this attack change the political situation in Yugoslavia from Friendly Allied Neutral to Allied At War Neutral?

      Does this change in political situation allow for the fighter on Malta to land in Yugo turn one?

      I feel like I read about this situation or saw it in a video but I can’t find this situation addressed in the rule book.

      Thank you

      What prompted this? i don’t recall posting in this section for a LONG TIME. Whats it in referenced from?

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Axis & Allies N. Africa RoundRobin

      @Pellulo thanks Pellulo, which incidentally is how you used to end every post of thousands of posts

      posted in Axis & Allies North Africa
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @The-Janus In 1940 France is a road apple, while Germany Destroys the British Navy on G1, Perhaps it might prove better for Germany to commit all her might against Poland and France and have to tangle with UK fleet for the rest of the war and actually invest in a proper navy rather than this thing where UK navy gone and France, Norway, Poland are nothing but Boogers so they dont need to be represented?? 1940 was never the start of the war. If anything start in 1939 or June 1941 or Dec 1941. All these games follow the same mantra: wipe out UK Navy, then hold off UK while fighting USSR. Is nothing more possible?

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      new map cartography, oil centers, real neutral armies/navies ( not just infantry,) D12, NO National Objectives, Real Tech Chart, start 1939, not 1940, USSR then All axis and rest of allies move sequence, remove NCM, add Rail Movement, Atomic Weapons, etc

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: [Global 1940| Netherlands Setup Ideas

      LMFAO…

      "Celebes 1 Infantry, 1 Artillery, 1 Naval Base
      Java 1 Infantry, 1 Mechanized Infantry
      Sumatra 2 Infantry, 1 Fighter
      Dutch East Indies. 1 Infantry, 1 Tank, 1 Minor Industrial Complex
      Suriname 1 Infantry

      Sea Zone 42 1 Cruiser, 1 Battleship
      Sea Zone 44 1 Transport"

      So totally imbalance the game and just add all that crap giving the Allies an easy win??? The General made a different version that has the Dutch. You on the other hand willy dilly just add like 110 IPC to allies and expect no problems??? HUh?

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: World War II - The Complete Game

      @Charles-Fontaine well you know HBG Doug Friend lives in your area, he might be interested…Historical Board Gaming BTW

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @barnee no means yes to me

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: World War II - The Complete Game

      the Skip Fontaine map is well known since the 1990’s I even have a copy of it but i never played it.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @vodot Excellent!!! Azores should be within flight range of Eastern Seaboard for a Bomber. This gives a reason for axis to capture so they can SBR New York

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Need to add Azores, Malta, Maldives

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Battle deck

      @Titus too brown… you need to tell AI full color, photo realistic picture with no background. Use Chat GPT 5.0, and yes they do nazi crap and everything even if it tells you “we cant draw that” it had selective memory as the short answer

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Korea Game

      You folks can see like about 100 videos of the ongoing changes to Korea 6.25 War on you tube, Look up “Red Bull Tanker” on You Tube. Its all going on there… I cant send updated files since Doug will be producing the game. Very Sorry. But more good news is coming as im aloud to say something more.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Korea Game

      @bew560 Right now i am adding clarifications and new explanations for concerns that some newer players felt needed . I think this is version 3.9 and the D6 and D12 systems were separated into two rule-books. Don’t download that file from HBG, the map and rules have been substantially altered and balanced. New battle-boards and New Timeline have been added. HBG will produce a boxed version of the game at some point. I released about 17 games nobody ever seen to them and alot of guys are play-testing and i have spent many hundreds of hours reformulating and modernizing/updating the maps that were made decades ago.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: 3/4 inch round wooden disks ( same size as roundels)

      @Tall-Paul The wooden disks can be used if you add generals or admiral to the game. a round .75 inch decal of whatever commander with some benefit on the back

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Oil Centers in AAG40

      These are my rules portion excerpt for an upcoming game of mine, this only pertains for oil deposits in Europe except Middle East

      7.1 Oil Allocation & HQ Recharge
      Your Headquarters (HQ) units have a ‘face value’ (up to a limit of 6 points) that represents their operational capacity. You must ‘recharge’ these face points to use your HQ’s effectively in combat and other operations.

      1. Standard HQ Recharge (Using Oil):
        o To increase an HQ’s face value, you spend Oil Chits.
        o Each 1 Oil Chit spent will increase an HQ’s face value by +1 point.
      2. HQ Recharge in Snow Months (Special Rule):
        o During months designated as “Snow Months” (December, January, February), HQ activations are more costly.
        o A full winter activation recharge for an HQ will require 2 Oil Chits to fully replenish its operational value for that activation.
      3. Conducting Combat When Out of Oil (Separate Cost):
        o If your supply of Oil Chits is exhausted, you can still choose to conduct combat that requires HQ support.
        o However, for each combat round where an HQ is activated while you have no Oil Chits, you must pay a cost of 2 Production Points (PP). This is a penalty for fighting without sufficient oil supply for your HQ’s.
      4. Recharging HQ with Production Points (When Oil is Unavailable):
        o You can allocate resources to recharge your HQ chits at the start of a turn, or even immediately after an HQ has been exhausted in combat.
        o If you have no Oil Chits available, you have the option to use Production Points (PP) to increase your HQ’s face value.
        o When using PP for recharge instead of oil, it will cost you 2 Production Points (PP) for each +1 increase in HQ face value. This is considered “twice the cost” compared to the implicit value of oil for recharge.
      5. National Oil Production Track
        o Your National Oil Production Box (printed on the board) indicates how many “HQ-turns” of recharge you may purchase each turn.
        o Players may deliberately sabotage their own oil centers to avoid capture. Roll one D6 1-3 success, 4-6 failure.
      6. Oil Plunder
        Once the opposition captures an oil center, you can plunder its reserve stocks. Roll one D6 and ADD the printed map value of the oil center. This value is immediate oil replenishment in that nations oil reserves and can be used immediately for more combats.

      7.1.2 Oil Resources
      o The following oil producing centers below are on the map and produce oil, additional resources if needed costs 1 PP from a player’s treasury.

      7.2 Soviet Union Oil Centers
      • Baku (Caucasus, Azerbaijan) – 12 PP
      • Grozny (Chechnya, North Caucasus) – 4 PP
      • Maikop (Adygea, North Caucasus) – 2 PP
      • Drohobych–Boryslav (Western Ukraine) – 1 PP
      Soviet Total Production : 19
      USSR Total Production: 19 PP
      7.3 Axis (German) Oil Centers
      • Ploiești (Romania) – 6 PP
      • Nagykanizsa (Hungary) – 2 PP
      • Almásfüzitő (Hungary) – 2 PP
      • Pétfürdő (Hungary) – 1 PP
      • German Synthetic Output (combined synthetic plants within Germany) – 2 PP
      Germany Total Production: 13 PP
      • Note: In addition, Germany begins the campaign with 15 PP of Strategic Reserves (one‐time stockpile).

      7.4 German Oil Production Bonus
      Germany controls limited domestic oil reserves at Ploiesti and, if in Axis hands, Baku. To model this:
      • Ploiesti Bonus: Germany gains +2 PP per turn when Ploiesti is under German control.
      • Baku Bonus: Germany gains +3 PP per turn when Baku is under German control (maximum 5 PP total oil bonus).
      These bonuses are permanent while the hex remains in German possession and are in addition to VC based PP. Note: add 2 PP to the German Players Treasury.

      7.5 Rationale & Design Notes

      1. Lower Soviet Start: Reflects initial Soviet industrial losses and delay while relocating factories.
      2. Symmetrical Mobilization: Both sides reach 2 PP/VC by Turn 7, modeling full wartime production after the first winter’s disruption.
      3. Total War Surge (Historical Viability): After Goebbels’ February–March 1943 speech, Nazi Germany did accelerate armaments production significantly—estimated at a ~50% increase over pre speech levels by mid 1943. Modeling the shift from 2 to 3 PP/VC approximates that surge without overstating it. While exact PP values are abstractions, the 3 PP/VC matches documented industrial output growth during the summer of 1943, making it historically plausible.
      4. Persistent Oil Constraints: Germany’s oil bonuses represent Ploiesti (and Baku if captured), ensuring limited resource access remains a strategic factor.
        These revisions maintain your core VC based PP mechanics while incorporating key production inflection points supported by historical data: initial Soviet disadvantage recovery, winter mobilization, and Germany’s Total War ramp up.
      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      @FranceNeedsMorePower I agree just add French: about 40 Infantry 15 Tanks, and 10 planes. That will fix the balance to any game. Throw in a couple of French Battleships to SB support and you got a game.

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
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