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    Posts made by Imperious Leader

    • RE: [Global 1940| Netherlands Setup Ideas

      LMFAO…

      "Celebes 1 Infantry, 1 Artillery, 1 Naval Base
      Java 1 Infantry, 1 Mechanized Infantry
      Sumatra 2 Infantry, 1 Fighter
      Dutch East Indies. 1 Infantry, 1 Tank, 1 Minor Industrial Complex
      Suriname 1 Infantry

      Sea Zone 42 1 Cruiser, 1 Battleship
      Sea Zone 44 1 Transport"

      So totally imbalance the game and just add all that crap giving the Allies an easy win??? The General made a different version that has the Dutch. You on the other hand willy dilly just add like 110 IPC to allies and expect no problems??? HUh?

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: World War II - The Complete Game

      @Charles-Fontaine well you know HBG Doug Friend lives in your area, he might be interested…Historical Board Gaming BTW

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @barnee no means yes to me

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: World War II - The Complete Game

      the Skip Fontaine map is well known since the 1990’s I even have a copy of it but i never played it.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      @vodot Excellent!!! Azores should be within flight range of Eastern Seaboard for a Bomber. This gives a reason for axis to capture so they can SBR New York

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!

      Need to add Azores, Malta, Maldives

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Battle deck

      @Titus too brown… you need to tell AI full color, photo realistic picture with no background. Use Chat GPT 5.0, and yes they do nazi crap and everything even if it tells you “we cant draw that” it had selective memory as the short answer

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Korea Game

      You folks can see like about 100 videos of the ongoing changes to Korea 6.25 War on you tube, Look up “Red Bull Tanker” on You Tube. Its all going on there… I cant send updated files since Doug will be producing the game. Very Sorry. But more good news is coming as im aloud to say something more.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Korea Game

      @bew560 Right now i am adding clarifications and new explanations for concerns that some newer players felt needed . I think this is version 3.9 and the D6 and D12 systems were separated into two rule-books. Don’t download that file from HBG, the map and rules have been substantially altered and balanced. New battle-boards and New Timeline have been added. HBG will produce a boxed version of the game at some point. I released about 17 games nobody ever seen to them and alot of guys are play-testing and i have spent many hundreds of hours reformulating and modernizing/updating the maps that were made decades ago.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: 3/4 inch round wooden disks ( same size as roundels)

      @Tall-Paul The wooden disks can be used if you add generals or admiral to the game. a round .75 inch decal of whatever commander with some benefit on the back

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Oil Centers in AAG40

      These are my rules portion excerpt for an upcoming game of mine, this only pertains for oil deposits in Europe except Middle East

      7.1 Oil Allocation & HQ Recharge
      Your Headquarters (HQ) units have a ‘face value’ (up to a limit of 6 points) that represents their operational capacity. You must ‘recharge’ these face points to use your HQ’s effectively in combat and other operations.

      1. Standard HQ Recharge (Using Oil):
        o To increase an HQ’s face value, you spend Oil Chits.
        o Each 1 Oil Chit spent will increase an HQ’s face value by +1 point.
      2. HQ Recharge in Snow Months (Special Rule):
        o During months designated as “Snow Months” (December, January, February), HQ activations are more costly.
        o A full winter activation recharge for an HQ will require 2 Oil Chits to fully replenish its operational value for that activation.
      3. Conducting Combat When Out of Oil (Separate Cost):
        o If your supply of Oil Chits is exhausted, you can still choose to conduct combat that requires HQ support.
        o However, for each combat round where an HQ is activated while you have no Oil Chits, you must pay a cost of 2 Production Points (PP). This is a penalty for fighting without sufficient oil supply for your HQ’s.
      4. Recharging HQ with Production Points (When Oil is Unavailable):
        o You can allocate resources to recharge your HQ chits at the start of a turn, or even immediately after an HQ has been exhausted in combat.
        o If you have no Oil Chits available, you have the option to use Production Points (PP) to increase your HQ’s face value.
        o When using PP for recharge instead of oil, it will cost you 2 Production Points (PP) for each +1 increase in HQ face value. This is considered “twice the cost” compared to the implicit value of oil for recharge.
      5. National Oil Production Track
        o Your National Oil Production Box (printed on the board) indicates how many “HQ-turns” of recharge you may purchase each turn.
        o Players may deliberately sabotage their own oil centers to avoid capture. Roll one D6 1-3 success, 4-6 failure.
      6. Oil Plunder
        Once the opposition captures an oil center, you can plunder its reserve stocks. Roll one D6 and ADD the printed map value of the oil center. This value is immediate oil replenishment in that nations oil reserves and can be used immediately for more combats.

      7.1.2 Oil Resources
      o The following oil producing centers below are on the map and produce oil, additional resources if needed costs 1 PP from a player’s treasury.

      7.2 Soviet Union Oil Centers
      • Baku (Caucasus, Azerbaijan) – 12 PP
      • Grozny (Chechnya, North Caucasus) – 4 PP
      • Maikop (Adygea, North Caucasus) – 2 PP
      • Drohobych–Boryslav (Western Ukraine) – 1 PP
      Soviet Total Production : 19
      USSR Total Production: 19 PP
      7.3 Axis (German) Oil Centers
      • Ploiești (Romania) – 6 PP
      • Nagykanizsa (Hungary) – 2 PP
      • Almásfüzitő (Hungary) – 2 PP
      • Pétfürdő (Hungary) – 1 PP
      • German Synthetic Output (combined synthetic plants within Germany) – 2 PP
      Germany Total Production: 13 PP
      • Note: In addition, Germany begins the campaign with 15 PP of Strategic Reserves (one‐time stockpile).

      7.4 German Oil Production Bonus
      Germany controls limited domestic oil reserves at Ploiesti and, if in Axis hands, Baku. To model this:
      • Ploiesti Bonus: Germany gains +2 PP per turn when Ploiesti is under German control.
      • Baku Bonus: Germany gains +3 PP per turn when Baku is under German control (maximum 5 PP total oil bonus).
      These bonuses are permanent while the hex remains in German possession and are in addition to VC based PP. Note: add 2 PP to the German Players Treasury.

      7.5 Rationale & Design Notes

      1. Lower Soviet Start: Reflects initial Soviet industrial losses and delay while relocating factories.
      2. Symmetrical Mobilization: Both sides reach 2 PP/VC by Turn 7, modeling full wartime production after the first winter’s disruption.
      3. Total War Surge (Historical Viability): After Goebbels’ February–March 1943 speech, Nazi Germany did accelerate armaments production significantly—estimated at a ~50% increase over pre speech levels by mid 1943. Modeling the shift from 2 to 3 PP/VC approximates that surge without overstating it. While exact PP values are abstractions, the 3 PP/VC matches documented industrial output growth during the summer of 1943, making it historically plausible.
      4. Persistent Oil Constraints: Germany’s oil bonuses represent Ploiesti (and Baku if captured), ensuring limited resource access remains a strategic factor.
        These revisions maintain your core VC based PP mechanics while incorporating key production inflection points supported by historical data: initial Soviet disadvantage recovery, winter mobilization, and Germany’s Total War ramp up.
      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      @FranceNeedsMorePower I agree just add French: about 40 Infantry 15 Tanks, and 10 planes. That will fix the balance to any game. Throw in a couple of French Battleships to SB support and you got a game.

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      @DoManMacgee exactly! Long time no hear from. Welcome back if that’s the case

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
    • RE: History of the forum

      @SuperbattleshipYamato well it was alot different back when we allowed Politics to flourish. Mary and Jennifer used to get into great battles, then we had Sexual Harassment Panda, Mr. Smith, et al who posted like 30 times a day. I recall about 3 others who were nasty but eventually drifted off under a rock.

      posted in Website/Forum Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Start in 1939 or get rid of France. And draw the map alot more accurate. Go with D12 system and add about 4 new units.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: History of the forum

      @selen Im still around. What is this back in the day thing??

      posted in Website/Forum Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      The Internets definition is faulty. Road Apple is something you just run over, or wipe up like a stain. Its cannon fodder of dubious quality that you employ to plug up the holes in your lines. The result in combat is always clear to whom gets the better result, not unlike France in global 40, E40

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      @FranceNeedsMorePower its like France. Just something to move out of the way…in a game

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Purpose of Minor Axis Infantry in Stalingrad.

      The official rules state that they are “Road Apples” Page 42

      posted in Axis & Allies Stalingrad
      Imperious LeaderI
      Imperious Leader
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