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    Best posts made by Imperious Leader

    • RE: Is anybody playing Xeno World at War?

      OK Another update. The scans for Xeno’s World at War and Pacific complete, each file is around 690 MB in PDF, But i need somebody who knows Photoshop ( I am an Illustrator guy) to perfect the lines from the folding map. I’m looking to the people who did AA classic for assistance. Also, where do i send these files. Dropbox wont allow this size file but i will try.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Funny story from WWII

      LOL Funny man.

      posted in World War II History
      Imperious LeaderI
      Imperious Leader
    • RE: Axis & Allies Anniversary upgraded version

      I would like to develop a set of cards for AA1914, do you think you can give up the source file?

      I just like the format, i cant use the pictures anyway

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: 1942.2 All ships cost 2 ipcs less

      1942 online Allied players know how to suppress that advantage, and making cheap navy establishes them faster, while the Axis are focused on Land units and not spending money on navies. The cheap ship thing is to benefit players who love “who has the biggest toy boat fleet just sitting around Alaska forcing Japan to park and buy unnecessary boats 3 spaces away for the duration of the game”

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Make paratrooper unit standard in 1940 Global Bal Mod

      IL way is no bonus for artillery, unless its downgraded to infantry. +3 first round ( surprise and elite weapons) +2 second round ( running out of supplies, but still potent), and+1 rest of rounds. The idea is dropping them farther than adjacent areas so artillery wont be a factor or bonus.

      Cost to upgrade from infantry already built should be 2 IPC and limits either based on totals per side being equal, or Historical ( somewhat balanced), or limited by bombers, or IPC ( each 10 IPC can raise 1 paratrooper-example)

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • Great War Zeppelins!

      HERE

      Notice the machine gun on top and the men posted

      Zeppelins

      posted in World War II History
      Imperious LeaderI
      Imperious Leader
    • RE: Customizers: which A&A games do you own?

      7 copies: Anniversary Edition,
      4 copies of 2nd Ed. Classic,
      2 copies 1942 2nd Ed.
      One copy: Revised
      6 copies of Pacific
      24 copies ( yes 24 fool) of Europe
      one copy of Guadalcanal
      2 copies D-Day
      4 copies of Battle of the Bulge
      2 copies of 1941
      4 copies of Pacific 1940 and 2 copies of Pacific 1940 2nd Ed.,
      6 copies of Europe 1940
      4 copies of Europe 1940 2nd Ed
      one copy of Zombies
      one copy of Nova games Axis and Allies

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: 1942.2 House Rules Draft 1.1

      1942.2-- House Rules: Using the Larry Harris Tournament setup

      New Units:
      Paratroopers: Bombers can pick up one Infantry unit and drop off (within flight range but not more than 2 spaces from a friendly land unit) and this Airborne unit may attack at Three the 1st round, then Two 2nd round, then One after that. Bomber may still perform other functions in addition to this.
      Note: Bomber may also carry 2 Infantry during non- combat within flight range.

      Light Tanks: 2-2-2 costing 5 ipc
      Special rule: After one round of battle the Defender may withdraw one surviving Light Tank unit to any adjacent friendly territory. The Defender may continue to withdraw one surviving unit per round of battle so long as the battle continues. It is always allowed to take its defensive shot before it withdraws. If it is to withdraw, then it must do so before the Attacker starts the next round of battle.

      Heavy Tanks: 4-4-2 costing 8 ipc

      Tank Destroyer: 3-3-2 costing 7, if it rolls a 1 another enemy Armor/Mech/Artillery must be removed if available.

      Volkstrum/Conscript Units: 1-1-1 costing 2 ipc. Up to six Soviet or German infantry of this type can be on the board at any time. (use a different sculpt or place a token to indicate this unit). May be only be built starting when the enemy gets within one space of their capital.

      Waffen SS Panzercorps: 4-4-2 costing 8 or convert one Armor for cost of 2 ipc. The German player can have no more than 6 of these at any one time and the presence of each one allows the re-roll of one miss in combat.

      Transport plane 0-0-4 costs 8 ipc takes one Airborne unit in the combat phase or two infantry in non-combat movement. Airborne Infantry are a new dedicated infantry type (can be boosted by artillery and tanks) The drop can be no more than 2 spaces from your land units and can be over oceans. If transports are attacked, they cannot be taken as a causality until the last defending unit is removed (just like transports). They cannot block a tank blitzing or any land unit moving 2 spaces. In those cases, they can be overrun by advancing tanks.

      Airborne Infantry (3)(2)(1)-2-1 cost 6 Note: attack 3 in the 1st round, 2 in the 2nd, and 1 in the third and latter, place HBG markers under these. Cannot have more than 6 airborne units at any one time.

      Fortifications: May be built at the cost of 3 ipc for the first level and 2 ipc each additional level and limit on build to the IPC of the territory (example: France at full capacity will be 6 levels costing 13 ipc.)
      Effect: Fires at 3 preemptively and takes one hit for each level. When hits reach its level, the fort is destroyed and can be rebuilt. Chips are paced under the fort to indicate strength of level.

      Light/Escort Carriers: 0-1-2 costing 10, carries one plane

      Battlecruisers: 4-4-2 costing 15, Shore Bombard at 4, takes one hit

      Mechanized Infantry: As per OOB

      Fighter-Bombers: As per OOB-Tactical Bombers

      Technology:-Done the same way under Axis and Allies 1940 12 Technologies and listed in order-
      Radar: Up to 3 Fighters or Fighter-Bombers may scramble to any adjacent areas under attack either on land or at sea.

      Super Subs: Your subs now defend at 2, costing 7. Instead of combat and while adjacent to an enemy territory may perform an economic disruption attack by rolling two or less and if succeed, they cost the player 1 ipc. The attacks are capped by the ipc value of the area. Use HBG markers of alternative submarine sculpts for these.
      Long Range Aircraft: All aircraft now move two extra spaces.

      Underground Factories: When your factories are bombed, count all hits half rounded down.

      Rockets: These cost 2 ipc each and have a range of 3 spaces and are only directed against enemy Factories. Once used they must be replaced. Effect: cost the enemy 1 ipc minimally, but potentially can cost them either 2 or 3 ipc. Roll a D6 1-2=1 ipc lost, 3-4=2 ipc lost, 5-6= 3 ipc lost.

      Heavy Bombers: 4-2-6 costing 15 ipc. These can SBR with a bonus of +2 ipc lost for each successful bombing run. Use alternative sculpts for these.

      Jet Fighters: 4-5-4 costing 15. These units can be used on Carriers. Use HBG sculpts for these.

      Mobile Warfare Doctrine: Each Armor unit matched with one Infantry or Mechanized Infantry boosts the latter +1 on the attack.

      Convert a Neutral: select one Neutral, the following turn it is under your control and you control the ipc’s and its army is converted to yours.

      Lend Lease: Roll one D6 before build phase, Effect result of die roll is immediately deducted from your treasury and the result is added to your Allies treasury for use on his turn.

      Naval Radar: Your carriers may scramble their planes in defense if they are 2 sea zones away. Your battleships may fire first preemptively in the attack.

      Atomic Bomb: If you already have Heavy Bombers, and Long-Range Aircraft, your bombers can carry one such bomb per turn for 12ipc cost. During an SBR (Note: they must survive AA fire or the bomb is lost) they drop this and it permanently reduces the IPC value of the territory for the duration of the game equal to the result of a D6 roll. Example: Russian Bombers drop on Berlin and roll a 5 and Germany can only place 5 units for the rest of the game. Keep in mind you need the aforementioned two techs.

      Other Rules:
      Moving Factories: The Soviet player can move one factory per game to any other area, during his turn. Place a “moved” token over the old factory if the map has it printed.

      Setup Changes: Under LHTR “Gen Con Setup” Move the German Bomber to France.

      Commanders: Each player receives one commander. In one attack each turn, you may designate the commander to be “in a battle”. Effect: Hits are calculated based on Low Luck each round until combat conclusion. Create a cardboard chit or sculpt so everyone can know where it is at all times. At the end of the combat you can place him in any area you control guessing he may be used for defense from enemy attack. This includes land or sea.

      Neutrals: Some nations have their own military forces and economic value in terms of ipc. A list is provided below:
      Spain: Territory= 3 ipc. Forces: 7 Infantry, 1 Armor, 1 Mechanized Infantry, 3 Artillery,1 Fighter, 1 Destroyer, 1 Transport.
      Turkey: Territory= 3 ipc. Forces: 6 Infantry, 1 Armor, 3 Artillery, 1 Fighter, 1 Destroyer, 1 Transport. Note: control by any player allows travel to or from Turkey and Southern Europe/Bulgaria-Romania.
      Sweden: Territory= 3 ipc. Forces: 5 Infantry, 1 Armor, 2 Artillery, 1 Fighter, 1 Destroyer, 1 Transport.
      Argentina: Territory= 2 ipc. Forces: 4 Infantry, 1 Armor, 1 Artillery, 1 Cruiser, 1 Transport.
      All other areas place 2 Infantry

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Warspite vs Vittorio Veneto

      What about speed? One ship can just out-range the other and shoot

      posted in World War II History
      Imperious LeaderI
      Imperious Leader
    • RE: Tjoek's A&A Anniversary OOB Map file (Updated March 23rd)

      @Tjoek said in Tjoek's A&A Anniversary OOB Map file (Updated February 7th):

      "Sorry IL, I know you’re a fan of the more realistic maps "

      Well you only need to fix Norway, France, England, Iceland and Greenland. The rest will improve by relation. Like me standing next to an ugly women, makes her more attractive.

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: [Global 1940 ] Cruisers

      @barnee Move them 3 spaces at all times, and if they roll a 1, it hits a plane. Now its balanced.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Balance Mod - Rules and Download

      Where are all the links to current document, map, players aids? Should not all these items be on the first page?

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: What if a truce ended the war on the Eastern Front in 1942 or 1943?

      @superbattleshipyamato123 I know this about October 16th 1941 Stalin asked Molotov if Germany had conditions that could be reasonable for an armistice. This was predicated on the threat that Stalin’s top generals and advisors said that it looks like Moscow will fall. The plan was either ask for armistice conditions or move the capital 500 miles east to ? ( forgot the name). However, Zhukov was asked about 8-9 days latter whether Moscow can be held and he said yes. Stalin had planned on leaving Moscow on his special train, but the confidence given to him by Zhukov made the decision easy. Their was one more time after the failure of the Soviet offensive ( i think it was called Mars or something) in early spring 1942 when this assessment was given another consideration with the same result.

      posted in World War II History
      Imperious LeaderI
      Imperious Leader
    • RE: WW2 Roundels, Tokems. Compendium

      Very good work, finish the board

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: The Representational Scale of Axis&Allies

      BB= 4-6
      CV= 4-6
      CA= 8=12
      DD= 15-25
      SS= 30-60
      AP= 100-150 transports or convoy

      Inf= Army group
      Tank= Corps/Army
      Mech= Corps/Army

      Army= 3-5 corps, Corps= 3-5 divisions

      Fighter = 1,000-1,500 front line aircraft
      Bomber= 1,000- 1,500 front line aircraft

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Balance Mod - Rules and Download

      All links whether they are supported for AAA or not should be on the first page. That is if your interested on making it more popular. Also, if the map is different at least Page one should illustrate these changes.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: What if a truce ended the war on the Eastern Front in 1942 or 1943?

      @superbattleshipyamato123 For Germany the war was one of extermination, Possible German terms would have been harsh and latter most likely broken after a period of time that was advantageous to the Reich. After 1941, Germany needed at least a few years of rebuilding as they never had a wartime economy going and was fighting “on the cheap” smaller nations and this could be only satisfied if the war was not of attrition. If an armistice occurred, Germany would go after English assets until they secured the areas under the Caucasus only breaking the treaty when it was to her advantage.

      posted in World War II History
      Imperious LeaderI
      Imperious Leader
    • RE: Need Help

      Write “Borneo Islands” under the 2 islands

      posted in Customizations
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      @angel Well everything depends on the price! Cruisers cost could move to 11ipc and a Battlecruiser could be 15? Perhaps you keep them a M2 unit, then a 1 hit wonder with 4-4-2-14 and a SB4 would have some utility for some nations.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
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