@matt-hyra Get the Barbarossa 41-45 game finished?
You should hire Kreighund who was Larry Harris’s Second/Adjutant who understands the ins and outs of various rules and how they effect the game design. He also keeps excellent prose in writing rules. PLEASE DONT GO ANY FURTHER UNTIL YOU A LEAST TRY TO GET HIM. Nobody wants another Axis $ Allies: Zombies! Please carry the traditions laid out by LH and Kreighund.
Best posts made by Imperious Leader
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RE: Playtesters Wanted for A&A: North Africa by Renegade Gamesposted in News
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RE: Paintball or Airsoftposted in General Discussion
It hurts less, but many of these guns are automatic, so you get hit 3-5 times in a row. If it hits your neck it stings, but clothing removes this. Nothing to worry about.
Also some people have machine guns like Mg42 that shoot alot and do hurt.
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RE: What is the Font of the Axis and Allies Logo?posted in Axis & Allies Revised Edition
@djensen I dont know this is a bit of a nacro topic, 2008… dont even know the name of Revised Fonts…
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RE: The Research & Development Ruleposted in House Rules
No this is a new idea, Pay 12 IPC and get a “research center” which can be bombed like a port or air base ( max 6 damage). Key feature is you get one roll for the rest of the game, but if you get a 6 you get a tech, and it takes one turn to reset before you can roll again. The other key difference is you don’t lose the investment once you win the tech.
This is Grasshoppers idea:
RESEARCH FACILITIES:
During the “purchase new units phase”, Any nation who is at war, who holds their own capital, and has an eligible territory, may purchase “research facilities” for $12 each. During the “place new units phase”, research facilities must be placed on an originally owned territory (only one per territory) with an IPC value of 3 or more.
During the “research and development phase”, each operational research facility may roll 1d6 for an opportunity to roll a 6 (only research facilities that were on the board prior to the research and development phase may make research rolls). If a facility rolls a 6 during research, they have made a technological breakthrough (regardless of how may 6s are rolled, a nation may only make 1 breakthrough per round).
When a breakthrough has been achieved, that technology is available immediately. However, 1 research facility must be flipped for one full round making it unable to roll a research dice during the next research and development phase. The facility may be flipped back during the repair phase of the following turn, making it operational again (regardless of how many 6s are rolled, a nation need flip only 1 research facility per breakthrough).
During a strategic bombing raid, research facilities (flipped or not) follow all the same damage, interceptor and repair rules as a minor complex, including built in AA Guns, and being vulnerable to strategic bombers only. If a research facility is captured by an enemy nation however, the invading player may choose to keep the facility for themselves, or have the facility destroyed in order to steal one technology from the conquered nation.
New Turn Sequence
1. Repair Units
2. Research & Development
3. Purchase New Units
4. Combat Movement
5. Conduct Combat
6. Non-Combat Movement
7. Place New Units
8. Collect New Income-
I recommend using the tokens from the A&A 50th AE as facilities, or getting some through HBG.
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A new sequence will allow for repairing, developing breakthroughs, and purchasing accordingly.
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China is ineligible to use research facilities due to purchase restrictions, and not having a capital.
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Russia & the United Kingdom are limited to building only one research facility each.
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India has 3 possible territories for building research facilities (Borneo is ineligible as it’s an island).
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America can build 3 research facilities, but like Russia, must wait until they are at war.
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The only chance for ANZAC to develop technology, is to capture an enemy research facility.
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Germany has the most eligible territories for building research facilities at 7, Italy has 2.
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I have deliberately left out any ideas for breakthrough charts because that aspect of the rule has the greatest political gap among us. I would like us to discuss the research phase only, because we can all use our own breakthrough charts later. As long as we can bridge the gap on the research phase instead of the development phase, we may have a chance to make “Laboratories” a universal house rule with a sticky post in this forum. We can talk about “Mexican Conscripts” and “Game Ending A-Bombs” in a later thread.
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RE: Paintball or Airsoftposted in General Discussion
You need to have honest players.
But alot of times shooting would be close action and it would be obvious they got hit.
Airsoft is the best for buildings and ruins, while if you want long range shots from cover paintball is better.
But i like fighting in buildings like in COD2
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RE: United States Set from Historical Board Gaming!posted in Customizations
These are 50 times better than WOTC pieces.
AS soon as we can buy let me know!
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RE: [Global 1940] Reasons for a cruiser.posted in House Rules
There can only be three maximum types of cruisers
Battlecruiser 3-3-3-(2 hits) cost 15
Heavy Cruiser (CA)( OOB specs, but move 3 always or 4 from port)
Light Cruiser (CL) 3-2-3- cost 9?But the problem is were dealing with d6 system, limited needs to be d12 to make this feasible
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RE: Open Call for Play Testers for Renegade A&A Gamesposted in News
Its a false alarm. Their is no new AA game, its a trick to get playtestors for Renegades non- AA Kaka fantasy games
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RE: Paintball or Airsoftposted in General Discussion
Airsoft. I got a AK47, but id like to get a tommy gun or MP44
Its more clean and the rate of fire can be greater.
Plus its really inexpensive for ammo.
Its better for historical as well. The fancy uniforms don’t get paint on them.
I know many fields don’t like airsoft because they make less money on ammo and also because the guns run on batteries rather than co2, so it totally cuts out the park from making money.
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RE: Painting pieces!posted in Customizations
For aircraft, Japanese army is green, white is navy. Paint both probably 1/3 and 2/3 ratios for all air units
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RE: Upgrade from Revised Edition?posted in Player Help
42.2 easily. It fixed alot of the Revised nonsense problems.
The sea zones are laid out perfectly, having spent 590 hours dealing with them and their intricacys.
Unit costs make more sense
Submarine rules are superior
I feel its better suited for house rules and use of G40 ideas/ units
No black oceans, nicer board except it looks a little crunched up ( Cartography of Revised is horrible drawn by mutants)
I like the AA gun interactions better and SBR rules
Forget 1st edition. Nobody plays that anymore
1914 is a decent game, but ugly piece sculpts. More mutants created them
AA50 is better than 1942.2 and E40/P40/G40 are greater still
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RE: Italy plays before UKposted in House Rules
just have Italy neutral till her first turn, not unlike USSR, USA…same rules
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RE: Variable's and Tall Paul's Naval Game Ideasposted in Other Axis & Allies Variants
Just redo a new Pacific map starting at 12/41 and basically redo AAP.
Use all these new pieces on a d12 system and the rule is you don’t get the upgraded battleship or plane until you first buy fixed quantities of old design.
Example: Japan begins with Kongo class and can build Yamato class
USA starts with BB Maryland and new builds get her Iowa and after say 3 builds they can begun with Montana class.
But i have no idea how to use the new pieces for marines. The tank is fine, but the amphibious tank has no place unless the game is really tactical.
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RE: WW1 history bookposted in General Discussion
@abworsham4 world war one data book is great resource
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RE: Painting pieces!posted in Customizations
These pics are great, but do you got French, Anzac, or Italians painted?
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1942.2 House Rules ...posted in House Rules
What good house rues would you use to add to the game. I’m creating such a file…
Tech developments
New units
Possible scrambling
new scenarios 1940, 1941, 1944?
amphibious invasion restrictions
neutrals
leaders