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    Best posts made by Imperious Leader

    • RE: More Announcements from Renegade

      @cernel Ignoring? My quip is all three versions: Global, E40, and P40. Latter classic Milton Bradley might be in the cards.

      posted in News
      Imperious LeaderI
      Imperious Leader
    • RE: *BELLS RINGING* THE TIME HAS COME!

      My forte is House rules, variants, and maps. I would not make a good judge for OOB rules because we seldom play with them except for classic MB AA.

      You could probably Skype Kreighund if you contact him or one of his ‘appointed’ rules lawyers.

      posted in General Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Upgrades are just free, like anything else you build or upgrade YOU NEED TO WAIT TILL THE END OF THE TURN FOR THEM TO APPEAR OR TAKE EFFECT. SO YOU WAIT TILL NEXT TURN TO BUILD 10 UNITS.

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: Suggestion: removal of sub-forums

      @vodot Right. We need to keep files in some fashion that are easily accessible for particularly new members whom are directed to this site to find them from other sites. Perhaps David can create a subforum by game that includes the file links for every creation/file.

      posted in Website/Forum Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: New Renegade Edition

      This new company is either very incremental or very cheap. They just add a few pieces and slap on the logo and call it theirs???

      Holy crap, roll the dice and invent something new!

      posted in Axis & Allies 1914
      Imperious LeaderI
      Imperious Leader
    • RE: Renegade Con Virtual: Axis and Allies

      @pizzapete Not on Movement. Projection of military prowess, where units can quickly come back for defense or charge and attack Moscow and the “JTDTM”. For Japan its really important to quickly reduce her IPC to the nub so the final assault comes quickly before USA/UK get organized logistical train. Revised is kinds messed up like original AAE.

      posted in News
      Imperious LeaderI
      Imperious Leader
    • RE: My Journey, My Triumph. By Lord Curtmungus, Part 2.

      Comebus? I thought it was Lord Cu^Tfungus

      posted in General Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: Bonus Movement is Unrealistic Nonsense

      e4e9049c-0898-481d-aa63-dfe5ec7ed6e3-image.png

      I gee i can land in this field but i have no ammo, no fuel, no nothing. I think i will eat the tree bark today, the Fuhrer told us it was delicious! Yea right. No bonus movement for planes wanting for lack of fuel…in this measure they can only travel as far as the fuhrer believes it can go…perhaps can wave down a passing benz and accommodate its fuel so i can complete my mission…

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: History of the forum

      @SuperbattleshipYamato well it was alot different back when we allowed Politics to flourish. Mary and Jennifer used to get into great battles, then we had Sexual Harassment Panda, Mr. Smith, et al who posted like 30 times a day. I recall about 3 others who were nasty but eventually drifted off under a rock.

      posted in Website/Forum Discussion
      Imperious LeaderI
      Imperious Leader
    • AARHE 4.1: Optional rules

      This thread is for compiling the various 5.0 text for AARHE

      National Unit Characteristics: ( as per revised values)

      Soviet Union:
      2 infantry cost 5 IPC. If you buy an odd amount the cost is still 3 for them.

      Mechanized infantry: 3-2 move 2 cost 5, these may transport one art or one inf two spaces

      Starting tanks and tanks built on turn 1 are at 3-2 ( cost 5), starting on turn 2 built tanks are 3-3

      Fighters are 3-3 and cost is 8

      Bombers are 3-1 and cost is 12

      Soviets may not build battleships or carriers

      Germany:

      Infantry may buy 3 infantry for 8 IPC

      Armor are at 4-3 and cost 6 Tanks are boosted by fighters +1 at 1:1 basis

      Mechanized Infantry:  3-2 move 2 cost 5, these may transport one art or one inf two spaces.

      Fighters are at 4-3 and move 5

      Bombers SBR rolls are at +1

      submarines cost -1

      2+ or more subs in the same sea zone get a ENR attack modifier of +1

      One German Battleship attacks and defends at 5

      One Cruiser attacks and defend at 4

      England:

      Mechanized Infantry: 2-2-4 –move 2 these may transport one art or one inf two spaces

      Armor are 3-2 units for the rest of game

      fighters are 3-4

      Bombers get a +2 SBR die modifier

      USA:

      All infantry move 2 spaces

      Armor are 3-3

      Mechanized Armor: 3-2-5 these may transport one art or one inf two spaces

      Artillery move 2

      Fighters 4-3-5

      Bombers 4-2-7 +3 on SBR attack roll

      Transports cost -1

      Carriers cost -1

      Japan:

      Japanese infantry on small islands and Japan defend at 3 on all rounds

      all Japanese tanks are 3-2 cost 5

      Mechanized infantry 2-2 cost 5 move 2  these may transport one art or one inf two spaces

      All original fighters are 4-3 and move 6, all others built are at 3-3 but still move 6

      One Japanese battleship takes 3 hits and is a 5-5 unit

      Japanese destroyers or cruisers cost -1

      Italy:

      All tanks are 3-2

      Mechanized infantry is 2-2-5 these may transport one art or one inf two spaces

      fighters are 3-3

      bomber is 3-1

      battleships are 3-4 units but cost -2 IPC

      China:

      the Chinese fighter is replaceable if destroyed but it takes 2 turns to arrive and IPC is deducted from US totals.

      One infantry is placed each turn in each unoccupied territory.

      comment? suggestions?

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Renegade Con Virtual: Axis and Allies

      @barnee Revised is broken. 5 ipc tanks, buy all tanks. Game over, do not pass go insert 2 coins per play, JTDTM, etc…Black oceans. enough. 1942 is the standard bearer but a reprint should contain much larger map and new sculpts.

      posted in News
      Imperious LeaderI
      Imperious Leader
    • RE: Have you ever done miniature wargaming?

      AXIS AND ALLIES IS MINIATURE WARGAMING.

      posted in General Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: Bonus Movement is Unrealistic Nonsense

      @poptech LOOK. Airbases are established centers of aerospace logistics. Bombers don’t fuel in open fields, fighters don’t get supplies of ammo and payloads of bombs they precision drop on tanks from mountaintops. Centers where military airbases are located need to be featured in some detail in a game like this. Military bases are not civilian bases. Bombers need long runways to fly off with tons of bombs.

      Also, you need some mechanism to damage them just like factories. The idea is not unrealistic. Naval bases have a similar function.

      I would have taken it a step further with railroad concentrations that can also be damaged.

      Go to Ukraine and see the problems associated with keeping an airbase operational during wartime.

      But never complain about this again until you do.

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: HBG Requests Input on New Pieces

      Dude I need armies of these ships, Shapeways is a ripoff unless you need 1-3 pieces in total

      posted in Global War
      Imperious LeaderI
      Imperious Leader
    • RE: AARHE 4.1: Optional rules

      National Morale:

      Each time you capture a new territory you gain 1 morale point.
      Each time you lose an original starting territory you lose 2 morale points.

      Each VC you capture you roll one D6 and add Morale points.
      Each VC you lose you roll one D6 and subtract Morale points.

      Every 2 points of Industrial damage causes the loss of one morale point.
      Every 2 points of Industrial repair increases one morale point.

      You lose you capital you lose double the IPC value of the territory in morale points.

      When you morale is below Zero, roll one D6 each turn and if the result is ever less than zero with the modifier added in you have lost the game.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: Renegade Con Virtual: Axis and Allies

      map ordered.

      posted in News
      Imperious LeaderI
      Imperious Leader
    • RE: Paintball or Airsoft

      its not worth it to do that. 5,000 round is like $10 bucks

      so if its worth it to you to pick up something worth a small fraction of a penny and clean it off, then i guess you can go real cheap.

      posted in General Discussion
      Imperious LeaderI
      Imperious Leader
    • RE: What is the Font of the Axis and Allies Logo?

      궁서체 Regular is the font used for AA classic BTW.

      posted in Axis & Allies Revised Edition
      Imperious LeaderI
      Imperious Leader
    • RE: Bonus Movement is Unrealistic Nonsense

      @SuperbattleshipYamato everything is now resolved so this never will be brought up again…

      posted in Axis & Allies Global 1940
      Imperious LeaderI
      Imperious Leader
    • RE: AARHE 4.1: Optional rules

      have you ever thought about anit-aircraft crusiers.

      yes i have they are primary techs under my house rules. Its in the file

      I allow then to roll a 1 before combat against planes, like aa guns

      good that you point this out

      I will study your list and come back

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
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