@taamvan Working on finishing new map and rules to fix errors. Stay Tuned
Best posts made by Imperious Leader
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RE: š Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: Advanced Technology Models Requirements By Countryposted in Global War 1936
@hbg-gw-enthusiast Hereās the expanded idea! Its a print on demand service that you can just get a set of counters based on either Global 40, or 36, or its a make your own where you decide the color or each nation, which combination of nations, and the unit values.
Additionally, you can select Civil War, WW1, WW2, Modern, or Napoleonicā¦all with (Attack, Defend, Move, and dice bonus for elite soldiers or Better trained men or not. This will solve alot of issues and give new people who simply cant keep up with 6 types of infantry and constantly looking at charts to remember what the values of a particular unit. Secondly, it makes for easy travel and packing, third, if your designing a game you can submit one with a counter set, and if it has merit latter you can insert miniatures. -
RE: [House Rules] The Cruiserposted in Axis & Allies Global 1940
Well it adds more richness to the game that instead of Heavy/Light idea ( realize the Heavy is most likely the predominant representation of the āCruiserā)
WE look at the other classes of ships that could be modeled:
Battlecruiserā
Pocket battleship
Fast battleshipāBattle Cruiser A2 D2 C12 M3 SHS 2. A hit can go towards a plane or ship.ā
it cant be that weak, its not a destroyer.
it has to be either a one hit 4-4, or a two hit 3-3
M3 and the hit allocation is possible. I feel it should be different by nation because they used them for different needs
Japan needed fast battleships
USA needed AA gun platforms
Cant identify the others without more research -
RE: š¢ Roll Call! Who is on AA42 Online?posted in Axis & Allies 1942 Online
Iām Lucas McCain āThe Riflemanā on steam and Imperious Leader in the 1942 games
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RE: Where I changed my mind in regards to my AnA Classic strategy.posted in Axis & Allies Classic
As Japan try bomber , fighter and 2 infantry against the second chinese area. my pet move
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RE: Proposed Naval Unit Color Scheme for GW 36 v3posted in Global War 1936
@insanehoshi I propose counters because G36 has WAY TOO MANY UNIT TYPES. People spend all their time looking at charts to look up info. COUNTERS solve this easily with large 1 inch or .75 inch square counters. Of course nobody has made any to this point.
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RE: [House Rules] The Cruiserposted in Axis & Allies Global 1940
I think each nation gets to pick one attribute and its attached to the unit for the rest of the game:
choices are:
move 3
AA gun ( hit a plane idea)
?So if you pick move 3, thatās the benefit you get for the game , every time you buy that unit it will move 3 ( or 4 from naval port)
This models the idea that each nation used the ship for entirely different purposes
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What the hell did they do to ruin this game?posted in Axis & Allies 1942 Online
The so called update made what was a 5 minute operation to complete my turn into a 30 minute fiasco. Why? because the two aspects of changes to make the arrow lines more narrow fell on deaf ears. In fact the arrows are much wider and you basically need to perform two additional tasks to āseeā what the enemy has. It was much simpler before. The second was the clicking on your own units especially transports and loading them. For whatever reason this was an issue and it only got worse and some stupid glitching is preventing clicking a unit to load and moving it 2 spaces. The issue again is the thickness of the arrows preventing a recognizable space to move too due to many lines.
The dice roller is another pile of crap. It is not random and is privy to ātit for tatā . This is if the attacker hits in small battles with ridiculous force, somehow by osmosis the defender hits on nearly every roll, reducing the attackers advantage to an even pitched battle. So the attacker takes the same loses regardless of how many units he has. No matter what āthe makersā say about this they are wrong. I got like 400 hours into this game and my impressions are more justified than anybody who works for the company that makes the game.
The fixing of the Americas was a welcome change, but the battle dialog staggers and looks choppy. The request to retreat is sometimes missed for those who want a fast battle , which ruins games potentially. The music is still boring and i wish each nation had its own theme playing during your turn. I see some other graphic changes made and they improve the look of the map.
WE should have the choice of dice rollers in the game and you should be able to edit the units for our own purposes. lastly, all units should roll at once. Their are too many levels of combat and waste even more time. Players can easily see which units hit by clicking the dialog that displays this. -
RE: Code Atlas - A modern grand strategy game. [closed alpha]posted in Other Games
This is great! Yea get all the bugs out so its not like 1942 Online: Bugs and faulty Dice roller edition
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RE: Why is Global better than Revised?posted in Axis & Allies Global 1940
All AA games require a bid, while Revised requires other changes to be decent. It does not offer much in the way of doing many different things āoptionsā, victory only has a few directions to be successful. Global will always be the most popular option because it finally addresses the Historical āwargameā hunger, while Revised is more like a āgameā like āAdvanced Riskāā¦generic and basic-
I hope they make another version of 1914 like E40 with more units
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RE: š²š¢ PRNG dice support group ā and rantingposted in Axis & Allies 1942 Online
Its called:
Tragic: The Disbursement
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RE: Classic map fileposted in Axis & Allies Classic
Yea right. Didnāt check some of those islands. I forgot where i got that, but i already have a perfect MB edition map so it wasnāt a concern.
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RE: Ikusa - Shogunposted in Other Games
Cards Pages 1-6
https://www.dropbox.com/s/z256g73768qj0zi/001.png?dl=0
https://www.dropbox.com/s/q2gog0hbun6tc9u/002.png?dl=0
https://www.dropbox.com/s/akf7kjbblnddjis/003.png?dl=0
https://www.dropbox.com/s/7s1hlds3om82jog/004.png?dl=0
https://www.dropbox.com/s/7okhjlocxnq7cn3/005.png?dl=0Rules:
https://www.dropbox.com/s/ve6ltmo0fb95xla/Samurai Swords.docx?dl=0Map:
https://www.dropbox.com/s/f86p0fq9cb6ss30/Shogun phase 2 map copy copy.pdf?dl=0I do have a Korea map file somewhere ( its in the optional rules)
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RE: High resolution map of Global War 1936 V3.posted in Global War 1936
@board-3659 I wish i had that file. I would be making changes however
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RE: Statistical Model for Predicting the Winnerposted in Axis & Allies Global 1940
How does the model handle force projection?
Example: USA has 50 tanks in Brazil and no transports
Germany has 50 tanks in Germany and no transportsWhich nation will kill more units and take more IPC and take more VC?
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RE: š²š¢ PRNG dice support group ā and rantingposted in Axis & Allies 1942 Online
But i donāt want to be ākept in the gameā with diminishing returns. I am already here to stay and win. The angst comes in when its not a logical result on average and contains a āpersonalityā which should not be there!
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RE: Axis and Allies MB edition: inquiry form included in the boxposted in Axis & Allies Classic
@midnight_reaper I prefer a space game of alien empires. I was even looking at making and plotting star systems in such a way that exactly mirrored 1942.2 space by space. Then getting some guy to 3D small scale ships. The game could have alot more technologies and even races with unique qualities ( like the Cylons). Of course this is with D12 dice so their is good differentiation of warship classes.