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    Best posts made by Imperious Leader

    • RE: Great War in Afrika: Expansion for Great War

      Starting Setup:

      German:
      South West Afrika: 1 infantry
      Togo: 1 Infantry
      German East Afrika:  Bismarkburg- 1 Infantry, Dar- Es-Salaam- 3  Infantry, 1 Cavalry, 1 Artillery, 1 Destroyer, 1 Transport, and 1 submarine. (In Mombass). Urundi- I Infantry
      Kamerun: 2 Infantry, 1 Artillery, 1 Cavalry and 1 Destroyer (in Batunga)
      Ubangi-Shari: 1 Infantry.

      British:
      Nigeria: 1 Infantry
      Gold Coast: 1 Infantry
      Egypt: 1 Infantry, 1 Cavalry, 1 Armored Car
      British East Africa: 1 Infantry
      Bechuanaland: 1 Infantry
      Pretoria: 1 Infantry
      South Africa: 2 Infantry, 1 Cavalry, 1 Artillery, 1 transport, 1 Cruiser, 1 Destroyer
      ( Capetown)
      Sea Zone #10: 1 Transport, 1 Destroyer
      Sea Zone #9: 1 Transport

      French:
      Algeria: 1 Infantry
      French Equatorial Africa: 1 Infantry
      French Guinea: 1 Infantry
      Morocco: 1 Infantry
      Dakar: 1 Destroyer, 1 Transport.

      Belgian Congo: 3 infantry (One on each area)
      Angola: 2 Infantry (One on each area)
      Abyssinia: 3 Natives
      Italian Somaliland: 1 Infantry
      Mozambique: 1 Infantry
      Namibe: 1 Infantry, 1 Cavalry
      Rio De Oro: 1 Infantry, 1 Cavalry

      some rules ( even if you play using 1914 rules)

      Land Units attempting to pass into or out of the desert need to roll for survivability. Infantry rolling a D6 are lost if they roll a 5-6. If they are moving into or thru originally occupied desert territories they can pass unless they roll a 6. Non- infantry units pass but only at the rate of 1 space per turn (they don’t need to roll). Cavalry are exempt from survivability rolls and can move two spaces. Also, each land unit that remains in Desert territories have to roll to avoid effects of supply shortage avoiding a 6 result keeps them being removed from play.

      Nations such as those not owned by a European colonial Empire ( Guinea, Liberia, Abyssinia) and all areas that do not have a direct IPC value  including Sahara Desert territories and all original territories do have a potential intrinsic military value. Each time such an area is attacked the owning player (opposing player) rolls a D6 1-3 means there are indigenous forces equal to what was rolled and 4-6 means no additional forces at this time. As long as you garrison your newly captured territories you don’t have to roll for native attacks. If the enemy recaptured it from you then a new roll will have to occur. These forces will now be regarded as Natives which each attack and defend at 1 and can move one territory. Natives can never be used to attack neutral territories but can defend your newly captured territories or fight your original enemies.

      Plunder: The first time a territory with an IPC value is taken that player rolls a D4 and receives the immediate income to be used to raise new troops or equipment that turn. The items are placed in your original home territories at the end of your turn even if you just won this territory during your turn. Territories on the top row of the map that are also represented on the European map are not subject to plunder.

      The German player can build Askaris, which are 1-1-1 units costing 2 IPC up to the limit of original German IPC on the map (Germany starts with 6 IPC so it can build up to six of them

      The Cruisers are 2-2-4 units
      Destroyers are 1-2-4 units
      Submarines 1-2-4 units
      Armored Cars are: 2-2-2-5
      Cavalry are: 1-2-2-4 units
      No tanks can be built

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Vapid Delusional "Facts" or Ideas About A&A

      You haven’t forgot about Godzuki, which was Godzilla’s uncontrollable baby daughter? Thats why the Imperial Japanese Navy had to kill it because it was destroying Battleships with its smoke ring. The Aliens basically gave up trying to control it because it was too stupid.

      https://www.youtube.com/watch?v=CDprSVkyjVs

      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: [1942 SE] Balancing the game suggestion

      @baron-Münchhausen Well its to make the things Germany needs to do well-- without a disaster to have a good game. The margins are tight in sz 7, also to avoid piling on decisively in Egypt.

      Regarding Sealion G2: Some guy says buy 2 CA and 2 AP and have the Medd BB attack the UK CA with 1 AP landing 1 Inf in Gibraltar. Landing 3-4 Tanks, 3-4 Men, 5 planes, and 3 CS SBs VS> UK builds of 7 inf, 1 fighter plus landing US bomber and all UK planes and 1 UK tank… I will try it 3 times in practice games, but i doubt it.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: 2nd Edition, WWII: Struggle for Europe and Asia

      This game will be played in Tempi, Arizona at the convention ( summer i think) The rules are less than before but they are a bit more complicated than even global 1936. I bought the first mega copy ( $995.00 i remember) and sold it. It was a high curve to maintain in terms of getting the pieces and counters together… ( it took too much time) If you enjoy Hearts of Iron style this game is for you.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Are most A&A games about Axis power momentum?

      @greyleaf3 OK the threat of force can alter opponents attacks, and sort of stymie his plans. This is the art of using your dynamic projection of power without even using it. Then you can force the opponent to attack you where you decide. You dictate the game to your terms. Force Projection is a military term. The ability to attack most anywhere at any time.

      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Heavy Aircraft Carrier unit

      The Largest Carriers were called “Fleet Carriers”

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: 2nd Edition, WWII: Struggle for Europe and Asia

      dont remember it was 10 years ago almost

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Are most A&A games about Axis power momentum?

      To further elaborate in practical terms: Position units so they have the greatest utility from equidistant points and have an arsenal of units that can “reach” positions that your opponent might attack, but declines too. This achievement results in him doing only what you want. If you didn’t have the units that could threaten him, the reverse would be true and you would be playing his game.

       Read Clausewitz Principles of War. Think of AA in his terms and you cant go wrong
      
      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?

      Start in 1939 or get rid of France. And draw the map alot more accurate. Go with D12 system and add about 4 new units.

      posted in House Rules
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Custom Map Projection

      Also, Alaska looks wonky. Another stretch job…hmmm. I would split Italy into 3 areas. The Allies took almost 2 years to get up that boot.

      The sea zones being as they are must allow naval movement to be must farther than 2 spaces or we’ll never finish the game imo.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Just Got Axis And Allies Nova

      The game is broken, you can build a factory anywhere and USA build one in eastern china and rolled over Japans attempt of establishing her hold in Asia.

      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: 1/500 Fighters

      1/700 scale, not 1/500…100%

      posted in Marketplace
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Custom Map Projection

      @black_elk Can Germany have a separate Prussia and pre 1939 borders? It looks too ww3 ish IMO. I understand its 1940, but to create the same land area, but redo the borders so its clear to see the part of Poland that was occupied. I do see you made a west and east Germany ( post war), but to me that consideration is secondary. Modeling the map so you see the starting points is golden. Germany can still win the game, so how does East/west thing work? The cartography is great. Whats going on with those two small areas above the Caucasus near Astrakhan? The area in front of Moscow is really small. I know it will be very crowded. The choice for neutrals is too close to UK IMO. Too many browns tans, etc. YOu got UK, Italy, and neutrals all in hue of brown…

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Just Got Axis And Allies Nova

      US builds a Factory on the Chinese space that’s closest to Moscow, and game over. But if you not allow new factory’s then the game is fun. I shall never grow up games should make a AA counter set for games like Global 1936, because it has sooo many damn unit types that you need counters with combat values. They need to make a counter set for a world war one game due to the unavailability of decent miniatures, also add civil war…

      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: 3D Printed Axis and Allies Board Game Pieces Available

      Can you come up with replacement artillery. As far as the OOB Artillery, they suck and having both light and heavy Artillery types would be great. Also, Flak Towers are needed…nobody does those. Battlecruisers would be nice.

      posted in Marketplace
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Custom Map Projection

      @black_elk Australia partitions are strange. The middle of that continent should be essentially impassible, its a “Sahara” but worse. All the coastal areas are in play for partitions, so to invade is a giant ‘creep’ around the entire continent IMO. It cant be possible to cross it in any manner with armies.

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
    • RE: Are most A&A games about Axis power momentum?

      The idea is you need to maintain a dynamic force projection the prosecute your enemies into submission. The “reach” is everything. One reason why planes are so important ( attack all three types of targets: Land , sea, air)

      posted in Axis & Allies Discussion & Older Games
      Imperious LeaderI
      Imperious Leader
    • RE: What is Axis & Allies gamemaster series?

      Its just a freaking cover name for a number of other box of plastic junk that came in boxes with rules and map, etc. It means nothing and only applies to Milton Bradley games of this type.

      posted in Marketplace
      Imperious LeaderI
      Imperious Leader
    • RE: Imperious Leader AA50 maps?

      @P-Unit

      AA50 1942 Strategy Map
      https://www.mediafire.com/file/pvgxo4n0fawn578/AA50HE_1942_Map_with_icons__copy(1).pdf/file

      AA50 1941 Strategy Map
      http://www.mediafire.com/file/nzn4j1jgvk1/AA50HE_Phase_41_Map_with_icons_copy_copy_copy.pdf

      AA1939 Final Map
      https://www.mediafire.com/file/lbbm08vib9hw5d7/AA50__1939__FINAL_edit__copy_copy_copy.ai/file

      AA50 Supreme Edition
      http://www.mediafire.com/file/mhmjmln0wqj/AA50_non_editedable_final.pdf

      AA50 Original version
      http://www.mediafire.com/file/ec6a12bs4hpyamc/AA50_Suplreme_Edition.ai

      AA50 Phase 1 Final
      https://www.mediafire.com/file/vrc1t8sov940fmf/AA50HE_Phase_1_Final_Map_with_charts_Malta_and_Azores_and_historical_symbols_copy_copy.ai/file

      posted in Axis & Allies Anniversary Edition
      Imperious LeaderI
      Imperious Leader
    • RE: G40 Custom Map Projection

      @black_elk The white outlines along all coastal/border areas present a pixilation problem to the aesthetic. The lines need to be smooth. From far away it looks fine, but close up is terrible. IMO

      posted in Other Axis & Allies Variants
      Imperious LeaderI
      Imperious Leader
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