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Imperious Leader
@Imperious Leader
Best posts made by Imperious Leader
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RE: Help us look for spam in this category
@djensen You as always are doing great benefit to your site.
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RE: House Rules Compilation & Discussion: Oil!
@Imperious-Leader’s Oil Centers
https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.
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RE: Axis & Allies Anniversary upgraded version
Oh his name was Mr. Anderson
here is a typical post
he was the master of this
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.
Heavy Tanks
Escorts
Light Carriers or “escorts”
Paratroopers
Generals
Battle-cruisers 4-4-2 one hit ships
Heavy Bombers
Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)Map should be roll up Neoprene or Vinyl 72x36
Dry eraser IPC board
Plastic tray with 3 removable compartments (land sea, air)
Battleboard on the map
Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!
Add Azores, Mauritania
Allow invasions and fighting in Antarctica as per HBG “UFO business”
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?
My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.
Stupid.
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RE: [House Rules] The Cruiser
Keep all OOB units the same
Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.Peeps might buy the Light because of defense, or if they had 9 IPC left
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RE: Is it worth it?
Im thrilled to have 4 copies of this game. Its easily the best theater game
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RE: Axis & Allies Anniversary upgraded version
Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
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RE: Further Features and Ideas
I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.
But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.
Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.
Latest posts made by Imperious Leader
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RE: Redone 1942 2nd Edition Map file..
@EmanuelRS Yes mate this is VECTOR ARTWORK. Its not some Jpeg. it can be printed 50 miles wide and have no issues with pixelation
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RE: Redone 1942 2nd Edition Map file..
@EmanuelRS yea were here. nice map!
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RE: Proper Term for Playing Pieces
@Narvik she must have been from Sweden, no?
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RE: Is Field Marshal Games still around?
@IWillNeverGrowUp right. no meaning FMG is gone
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RE: Finland In Axis & Allies Stalingrad?
I feel these are Romanians and or Italians, which held the shoulders of the front line around the flanks of Stalingrad. They were decimated. Hungarians fought quite well and held their own. on a D8 i rate them as a whole weaker than Infantry and cheaper. In this game they are probably the Free French units in AA Afrika meaning cannon fodder for the axis. Hitler employed them for this reason, which is no difference than how Putin brings North Korean green troops for that same purpose. History does repeat itself it seems…
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RE: Finland In Axis & Allies Stalingrad?
@SuperbattleshipYamato Finland didn’t fight in Stalingrad, the map doesn’t even include Baku, which was the Objective of the 1942 Campaign.
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RE: 1942 SE Adding Italy and China
@SMichael23 Its not a solution if you magically give Italy this territory. If you want to model a problem, first get the facts straight with some research, then go into balancing it.
Aside from 1 ipc and 1 infantry, just increase Italy +1 and balance out the additional forces for both sides…
China is a road apple and a basket case. Japan needs to get thru that mess asap or they have no chance… If you hold back an already weak Japan in 42.2 you create a KJF scenario in every game.
Add italy fine, leave china alone and move the German air force out of UKR, give a bomber to Russia. Minor tweeks, then playtest
mostly good ideas, i would add axis minor allies with substitutions
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RE: 1942 SE Adding Italy and China
Note: Italy didnt own “Italian East Afrika” in 1942…