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Imperious Leader
@Imperious Leader
Best posts made by Imperious Leader
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RE: Help us look for spam in this categoryposted in Welcome
@djensen You as always are doing great benefit to your site.
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RE: House Rules Compilation & Discussion: Oil!posted in House Rules
@Imperious-Leader’s Oil Centers
https://www.axisandallies.org/forums/topic/15500 & various other places (help me out here, @Imperious-Leader)
Territories have Oil Values, and Oil limits both production and movement of mechanized units. Total values = total number of mech units that can be bought or move that turn.My idea is that enemy oil centers are possible IPC producers each turn with a roll of one D6, however the first turn of capture you don’t receive any income to model the fact that the original owner player damaged the facility. Every other turn just roll D6 and add to production. Neutral oil centers are treated the same way. The other idea is you must own at least one oil center, or you must roll a D6 and that result is removed from your production each turn. Also, while you don’t own any oil centers, your land units all move one space.
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RE: Axis & Allies Anniversary upgraded versionposted in Customizations
Oh his name was Mr. Anderson
here is a typical post
he was the master of this
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?posted in House Rules
Using the molds from 1941 and adding a few new ones, Technology must be mandatory part of the game.
Heavy Tanks
Escorts
Light Carriers or “escorts”
Paratroopers
Generals
Battle-cruisers 4-4-2 one hit ships
Heavy Bombers
Fortifications ( Seigfried, Maginot, Gibrater, Liege, etc)Map should be roll up Neoprene or Vinyl 72x36
Dry eraser IPC board
Plastic tray with 3 removable compartments (land sea, air)
Battleboard on the map
Neutrals have dynamic forces and IPC values and they can be influenced, Also Brazil is not allied to USA!
Add Azores, Mauritania
Allow invasions and fighting in Antarctica as per HBG “UFO business”
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?posted in House Rules
My suggestions are in most cases “TECH IMPROVEMENTS” In some cases are additional tools to give player options, which is what makes these games so interesting. For example a Battlecruiser is a “tween” unit between Battleship and Cruiser and not all nations may buy them, but need a 4 defense or offensive unit, plus if you add a speed of 3, you got a utility in that to use in special occasions and its cheaper than a Battleship, but the only thing is it takes one hit. I have played with this type of unit for years and it works and does not break the game. Paratroopers would be a tech unit BTW, but all nations should be capable of its development, even though all nations did in fact have Paratroopers in the war, sake Italy. What is not a “Tech” but nobody but me seems to flog its very notion, is those very scraps of paper with a corresponding pledge to pay the borrower back at the end of the conflict known as “War Bonds” This is not a tech!!! and yet people just pass it off as some invention that was paramount to Allied victory. Rather its: We got nothing left in our mind to put down as a potential tech, that’s not political “atomic bomb avoidance syndrome” due to our puny understanding of History and so i remember Rosey the riveter signs from some book as being iconic, so war bonds was born.
Stupid.
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RE: [House Rules] The Cruiserposted in Axis & Allies Global 1940
Keep all OOB units the same
Cruiser OOB is now Heavy Cruiser but moves 3 spaces no matter where it is
new Light Cruiser is a 2-3, which is in between 3-3 and 2-2, cost is between too, but does not move 3 unless its in port. Reason is they were slower.Peeps might buy the Light because of defense, or if they had 9 IPC left
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RE: Is it worth it?posted in Axis & Allies North Africa
Im thrilled to have 4 copies of this game. Its easily the best theater game
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RE: Axis & Allies Anniversary upgraded versionposted in Customizations
Can we get this is in PDF, .ai or .PNG?
I want to print from crisp images an playtest these
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RE: Further Features and Ideasposted in Axis & Allies 1942 Online
I don’t like the tit for tat dice roller. This means say attacker misses on everything, defender likewise. Next round attacker may get 3 hits and last second all the defending units hit for same amount. Its not the luck i remember on MSN game zone when we played classic AA via Milton Bradley computer game.
But alas i am hooked. I think im playing in every online game, and training for the Harry Larris setup, which is terrible and gives nothing for the axis. The German Bomber is out of range of the UK fleet on G1. But what it may do is balance the game. But i win regardless. Don’t understand why more people didn’t sink $17 bucks. Its well worth it to at least support the possibility of a G40 version of this game.
Getting tired on the constant reloads and freeze ups. They need to fix this ASAP, and they need to address why it takes so long to load up available games online.
Latest posts made by Imperious Leader
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RE: Who here has been to the Philippines?posted in General Discussion
I hated that place. Too many Vampires and Jollibees. Per capita they make more Vampire movies than anyone and Jollibees is disgusting because everything is greasy and has too much sugar in it especially the spaghetti and franks. Spain should have never went there and screwed it up in the 1800’s. Also, no traffic control and they put 50 people or 5 tons of crap on one motorcycle. Who does this???
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RE: Ideas for updating my G40 mapposted in House Rules
@dazedwit Azores is part of Portugal, USA took over the island around 1942, rather seized it. I know strange. But they had no army so it was easy, Like Greenland
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Krieghund well there you go…
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@Imperious-Leader The answer is simple. If you invade a true neutral, it and everyone else is now at war with you. it could be axis or allies. the side that now has more support merely has to get their land units in the nation and claim these soldiers as their own. What else?
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RE: Global 2nd edition Q+A ( AAG40.2)posted in Axis & Allies Global 1940
@dazedwit said in Global 2nd edition Q+A ( AAG40.2):
dazedwit
9 days agoG1: invade Yugoslavia and ping pong to Romania and leave Yugo for Italy.
Does this attack change the political situation in Yugoslavia from Friendly Allied Neutral to Allied At War Neutral?
Does this change in political situation allow for the fighter on Malta to land in Yugo turn one?
I feel like I read about this situation or saw it in a video but I can’t find this situation addressed in the rule book.
Thank you
What prompted this? i don’t recall posting in this section for a LONG TIME. Whats it in referenced from?
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RE: Axis & Allies N. Africa RoundRobinposted in Axis & Allies North Africa
@Pellulo thanks Pellulo, which incidentally is how you used to end every post of thousands of posts
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?posted in House Rules
@The-Janus In 1940 France is a road apple, while Germany Destroys the British Navy on G1, Perhaps it might prove better for Germany to commit all her might against Poland and France and have to tangle with UK fleet for the rest of the war and actually invest in a proper navy rather than this thing where UK navy gone and France, Norway, Poland are nothing but Boogers so they dont need to be represented?? 1940 was never the start of the war. If anything start in 1939 or June 1941 or Dec 1941. All these games follow the same mantra: wipe out UK Navy, then hold off UK while fighting USSR. Is nothing more possible?
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RE: Advice to Renegade! What is on your top 10 for adjustments to G40 3rd edition?posted in House Rules
new map cartography, oil centers, real neutral armies/navies ( not just infantry,) D12, NO National Objectives, Real Tech Chart, start 1939, not 1940, USSR then All axis and rest of allies move sequence, remove NCM, add Rail Movement, Atomic Weapons, etc
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RE: [Global 1940| Netherlands Setup Ideasposted in House Rules
LMFAO…
"Celebes 1 Infantry, 1 Artillery, 1 Naval Base
Java 1 Infantry, 1 Mechanized Infantry
Sumatra 2 Infantry, 1 Fighter
Dutch East Indies. 1 Infantry, 1 Tank, 1 Minor Industrial Complex
Suriname 1 InfantrySea Zone 42 1 Cruiser, 1 Battleship
Sea Zone 44 1 Transport"So totally imbalance the game and just add all that crap giving the Allies an easy win??? The General made a different version that has the Dutch. You on the other hand willy dilly just add like 110 IPC to allies and expect no problems??? HUh?
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RE: World War II - The Complete Gameposted in Other Axis & Allies Variants
@Charles-Fontaine well you know HBG Doug Friend lives in your area, he might be interested…Historical Board Gaming BTW