TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
2 fighters moved from 62 Sea Zone to Yakut S.S.R.
1 armour moved from Manchuria to Suiyuan
Chinese take Suiyuan from Japanese
1 armour moved from Suiyuan to Ningxia
Chinese take Ningxia from Japanese
3 infantry moved from Manchuria to Kiangsu
Chinese take Kiangsu from Japanese
4 bombers moved from Eastern United States to United Kingdom
1 fighter moved from West Indies to Morocco Algeria
2 infantry moved from Western Canada to Alaska
2 armour and 2 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
2 battleships, 1 carrier, 2 destroyers and 2 transports moved from 62 Sea Zone to 64 Sea Zone
1 artillery moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Yakut S.S.R.
Americans attack with 2 fighters
Japanese defend with 1 bomber
Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Yakut S.S.R.
Americans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
2 fighters moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
2 armour and 1 artillery placed in Western United States
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Americans
Americans collect 42 PUs; end with 42 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
Turning on Edit Mode
EDIT: Adding Technology Shipyards for British
EDIT: Turning off Edit Mode
British buy 1 armour, 1 carrier and 2 transports; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
1 submarine moved from 3 Sea Zone to 8 Sea Zone
Non Combat Move - British
2 fighters moved from United Kingdom to 8 Sea Zone
Place Units - British
1 carrier placed in 8 Sea Zone
2 transports placed in 8 Sea Zone
1 armour placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1,2 and gets 0 hits
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 2 techTokens; 0 PUs;
Combat Move - Russians
2 armour moved from Chinghai to Caucasus
5 armour and 1 artillery moved from Russia to Caucasus
2 infantry moved from Persia to Caucasus
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenki National Okrug to Chinghai
Combat - Russians
Battle in Caucasus
Russians attack with 7 armour, 1 artillery and 2 infantry
Germans defend with 1 aaGun, 7 armour and 1 factory
Russians roll dice for 7 armour, 1 artillery and 2 infantry in Caucasus, round 2 : 1/10 hits
Germans roll dice for 7 armour in Caucasus, round 2 : 1/7 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 7 armour, 1 artillery and 1 infantry in Caucasus, round 3 : 5/9 hits
Germans roll dice for 6 armour in Caucasus, round 3 : 4/6 hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Caucasus
Russians roll dice for 5 armour in Caucasus, round 4 : 3/5 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 5 armour remaining. Battle score for attacker is 15
Casualties for Germans: 7 armour
Casualties for Russians: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 1 techTokens; 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Chinghai
Russians take Kazakh S.S.R. from Japanese
Chinese take Chinghai from Japanese
1 armour moved from Russia to Persia
British take Persia from Japanese
2 armour and 1 infantry moved from Russia to Novosibirsk
1 armour moved from Archangel to Russia
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 armour and 3 infantry
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 0/4 hits
2 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians roll dice for 2 armour and 1 infantry in Novosibirsk, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 3 infantry
Non Combat Move - Russians
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 1 artillery and 4 bombers; Remaining resources: 0 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 armour and 3 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 59 Sea Zone to 62 Sea Zone
3 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 62 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Non Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 artillery and 4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 1 armour, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 infantry moved from Rhodesia to Union of South Africa
Combat - British
Battle in Union of South Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover AA Radar
Activate Technology - British
British activating AA Radar
Purchase Units - British
British buy 1 armour, 2 bombers and 1 transport; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
2 infantry moved from Rhodesia to Union of South Africa
Combat - British
Battle in Union of South Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Union of South Africa, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits
British roll dice for 2 infantry in Union of South Africa, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
British take Kwangtung from Japanese
Combat - British
Non Combat Move - British
Place Units - British
1 carrier placed in 3 Sea Zone
2 fighters placed in 3 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1,5 and gets 0 hits
Purchase Units - Russians
Russians buy 5 armour and 1 infantry; Remaining resources: 2 techTokens; 0 PUs;
Combat Move - Russians
2 artilleries and 4 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Combat - Russians
Non Combat Move - Russians
4 infantry moved from Caucasus to Persia
4 artilleries and 6 infantry moved from Russia to Belorussia
Place Units - Russians
5 armour placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese