TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - British
2 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Libya
1 fighter moved from Egypt to 16 Sea Zone
2 infantry moved from Egypt to Libya
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 armour moved from 7 Sea Zone to Northwestern Europe
1 infantry moved from Western Canada to Eastern Canada
1 armour moved from Egypt to Libya
Combat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 16 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Libya
British attack with 1 armour, 1 artillery and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/1 hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from 5 Sea Zone to 7 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 16 Sea Zone to Egypt
Place Units - British
1 carrier and 1 destroyer placed in 7 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 fighters; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 artillery and 1 infantry moved from Russia to Caucasus
Non Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
1 fighter placed in Karelia S.S.R.
1 fighter placed in Caucasus
1 fighter placed in Karelia S.S.R.
Russians undo move 3.
1 fighter placed in Caucasus
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
I am starting over. I have a better idea.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 techTokens; 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Soviet Far East to Stanovoj Chrebet
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Belorussia
1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery moved from Russia to Caucasus
1 artillery and 2 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/1 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 1 infantry in Finland, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans roll 4,3,2 and gets 0 hits
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 3 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 fighters moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from 56 Sea Zone to Caroline Islands
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 fighter
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 fighter in Caroline Islands, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in 13 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 carrier, 1 cruiser and 3 transports
Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier, 1 cruiser and 3 transports in 13 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters in 13 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 carrier, 1 cruiser and 3 transports in 13 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Americans and 1 carrier owned by the Italians lost in 13 Sea Zone
Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 carrier
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 carrier moved from 12 Sea Zone to 10 Sea Zone
1 fighter moved from 59 Sea Zone to 51 Sea Zone
1 fighter moved from Caroline Islands to 51 Sea Zone
Place Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Eastern United States
Americans undo move 1.
Americans undo move 1.
1 destroyer and 1 transport placed in 56 Sea Zone
1 transport placed in 56 Sea Zone
Americans undo move 2.
Americans undo move 1.
3 armour and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans rolls : 0/1 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 3 transports; Remaining resources: 1 techTokens; 0 PUs;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
4 bombers moved from Alaska to 62 Sea Zone
3 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 bombers and 3 fighters in 62 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 5 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits
3 carriers owned by the Japanese, 3 fighters owned by the Americans, 4 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 4 bombers and 3 fighters
Casualties for Japanese: 3 carriers and 2 cruisers
5 fighters owned by the Japanese forced to land in Manchuria
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Cleaning up during movement phase
Combat Move - Chinese
EDIT: Turning off Edit Mode
2 infantry moved from Ningxia to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Americans
1 battleship, 1 carrier and 3 transports placed in 56 Sea Zone
1 artillery placed in Western United States
Place Units - Chinese
1 infantry placed in Hupeh
Turn Complete - Chinese
1 unit repaired.
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 65 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Italians
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 3 armour, 2 battleships, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 3 techTokens; 1 PUs;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 battleship placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
1 battleship, 1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
2 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Combat Move - Americans
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 artillery moved from Western United States to 56 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 53 Sea Zone to 46 Sea Zone
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 techTokens; 2 PUs;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 fighters moved from Evenki National Okrug to 62 Sea Zone
4 bombers moved from United Kingdom to Alaska
2 fighters moved from 56 Sea Zone to 62 Sea Zone
1 armour and 3 infantry moved from Alaska to 64 Sea Zone
1 armour, 2 battleships, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from Western United States to Western Canada
1 artillery moved from Eastern Canada to Western Canada
2 armour moved from Western United States to Alaska
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports
Japanese defend with 3 carriers, 1 destroyer and 6 fighters
Americans roll dice for 2 battleships, 1 carrier, 2 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 3 carriers, 1 destroyer and 6 fighters in 62 Sea Zone, round 2 : 5/10 hits
Units damaged: 2 battleships owned by the Americans
1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
1 carrier owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans retreated to 63 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 2 destroyers and 1 fighter
Casualties for Japanese: 3 carriers, 1 destroyer and 1 fighter
5 fighters owned by the Japanese forced to land in Buryatia S.S.R.
Non Combat Move - Americans
1 fighter could not land in 62 Sea Zone and was removed
2 fighters moved from 62 Sea Zone to 63 Sea Zone
Place Units - Americans
1 carrier, 3 fighters and 1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
Place Units - Chinese
2 infantry placed in Ningxia
Turn Complete - Chinese
2 units repaired.
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 armour moved from Archangel to Urals
1 infantry moved from Rhodesia to Italian Africa
British take Italian Africa from Italians
1 submarine moved from 8 Sea Zone to 6 Sea Zone
Combat - British
Battle in Urals
British attack with 1 armour
Japanese defend with 1 armour
British roll dice for 1 armour in Urals, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits
British roll dice for 1 armour in Urals, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 carrier placed in 2 Sea Zone
1 fighter placed in 2 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits
Purchase Units - British
British buy 3 fighters; Remaining resources: 1 techTokens; 1 PUs;
Combat Move - British
1 armour moved from Archangel to Evenki National Okrug
Non Combat Move - British
Place Units - British
3 fighters placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 23 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Combat Move - Japanese