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Posts made by iano123
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RE: Humantorpedo Axis VS Jan0 Allies 1942posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Italians
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RE: Humantorpedo Axis VS Jan0 Allies 1942posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Germans
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RE: Humantorpedo Axis VS Jan0 Allies 1942posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 2
Research Technology - Japanese
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RE: Humantorpedo Axis VS Jan0 Allies 1942posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Italians
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RE: Humantorpedo Axis VS Jan0 Allies 1942posted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7
Game History
Round: 1
Research Technology - Germans
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RE: Jan0 and Humantorpedo vs poor AIposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Italians
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RE: Jan0 and Humantorpedo vs poor AIposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
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RE: Jan0 and Humantorpedo vs poor AIposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Italians
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RE: Jan0 and Humantorpedo vs poor AIposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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RE: Jan0 and Humantorpedo vs poor AIposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
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RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from East Poland to Poland
Germans take Poland from Russians
1 armour moved from Poland to Czechoslovakia Hungary
2 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea ZoneCombat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 fighter
British defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 13 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 13 Sea Zone
Italians roll dice for 1 battleship and 2 cruisers in 13 Sea Zone, round 3 : 1/3 hits
British roll dice for 2 fighters and 2 transports in 13 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 13 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 13 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 13 Sea Zone
Italians roll dice for 1 battleship in 13 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 2 cruisers and 1 fighter
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in Czechoslovakia Hungary
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Czechoslovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Czechoslovakia Hungary
Italians win, taking Czechoslovakia Hungary from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
1 artillery moved from Balkans to Bulgaria RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Italy -
RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from East Poland to Poland
Germans take Poland from Russians
1 armour moved from Poland to Czechoslovakia Hungary
2 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea ZoneCombat - Italians
Battle in 13 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 fighter
British defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the British Submerged
Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 13 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the British lost in 13 Sea Zone
Italians roll dice for 1 battleship and 2 cruisers in 13 Sea Zone, round 3 : 1/3 hits
British roll dice for 2 fighters and 2 transports in 13 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the British and 1 cruiser owned by the Italians lost in 13 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 13 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 13 Sea Zone
Italians roll dice for 1 battleship in 13 Sea Zone, round 5 : 1/1 hits
British roll dice for 1 fighter and 2 transports in 13 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship, 2 cruisers and 1 fighter
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Battle in Czechoslovakia Hungary
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 armour and 2 infantry in Czechoslovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 1 armour in Czechoslovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Russians lost in Czechoslovakia Hungary
Italians win, taking Czechoslovakia Hungary from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour -
RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
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RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Libya to Morocco Algeria
2 fighters moved from Germany to Morocco Algeria
1 fighter moved from Poland to Caucasus
2 armour, 1 artillery and 2 infantry moved from Ukraine to Caucasus
2 armour and 1 infantry moved from East Poland to Eastern Ukraine
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 aaGun, 3 artilleries, 1 factory and 7 infantry
1 armour owned by the Germans retreated to Ukraine
Russians win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 4 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Morocco Algeria
Germans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour; Americans defend with 1 artillery and 1 infantry
Germans win, taking Morocco Algeria from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Casualties for Americans: 1 artillery and 1 infantry
Battle in Eastern Ukraine
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Morocco Algeria to Libya
1 fighter moved from Caucasus to UkrainePlace Units - Germans
4 artilleries, 2 bombers and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 fighter moved from Italy to Egypt
1 armour moved from Balkans to East Poland
2 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to BalkansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 1/5 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 1/3 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Egypt, round 4 : 0/3 hits
British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 fighter in Egypt, round 5 : 1/2 hits
British roll dice for 1 armour and 1 fighter in Egypt, round 5 : 2/2 hits
1 fighter owned by the Italians, 1 armour owned by the Italians and 1 armour owned by the British lost in Egypt
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 fighter and 3 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter placed in ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
RE: J vs HumanTorpedoposted in Play Boardgames
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from 49 Sea Zone to Borneo
1 destroyer moved from 51 Sea Zone to 38 Sea Zone
1 carrier moved from 61 Sea Zone to 52 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone
1 fighter moved from 61 Sea Zone to Wake Island
1 fighter moved from 61 Sea Zone to Wake Island
2 infantry moved from 52 Sea Zone to Wake Island
2 carriers moved from 57 Sea Zone to 52 Sea Zone
3 fighters moved from 57 Sea Zone to 53 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 battleship moved from 61 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from Formosa to Yunnan
3 infantry moved from French Indo-China Thailand to Yunnan
1 fighter moved from Japan to Kwangtung
2 infantry moved from Kiangsu to Fukien
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Kiangsu to HupehCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Americans lost in 56 Sea Zone
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Hupeh
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuan
Japanese roll dice for 2 infantry in Suiyuan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Suiyuan, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Suiyuan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 50 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese lost in 50 Sea Zone
1 transport owned by the Japanese retreated to 61 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Yunnan
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Fukien
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Fukien, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 infantry in Fukien, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Wake Island
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Wake Island to 52 Sea Zone
3 fighters moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 34 PUs