Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. iandemel
    3. Topics
    I
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 10
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by iandemel

    • I

      Alpha 2 set up pics???

      Axis & Allies Global 1940
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      917
      Views

      varianceV

      not many folks playing alpha 2 anymore.

    • I

      Exil Gov and ACME Wall

      Axis & Allies Global 1940
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      1.0k
      Views

      knp7765K

      The rules for China are explained on Page 10 of the rulebook for Pacific 1940 2nd Edition.

      I’m not sure what you mean by exiled governments. Are you referring to the Dutch? If so the rules for the Dutch East Indies are explained in the Pacific 1940 2nd Edition rulebook on Page 9 under the Political Situation for The United Kingdom and ANZAC.

    • I

      Little modif

      Axis & Allies Global 1940
      • • • iandemel
      1
      0
      Votes
      1
      Posts
      486
      Views

      I

      In global game i made little modif.

      1. german have the choise of build tiger tanks on turn 6, max of two on the map at the same time.
          Att at 4 or less Def at 4 or less, do not blitz. Movement not combat of two.

      2. Russia have the choise of build Is2 tank on turn 9, max of four on the map at the same time.
          Att at 4 or less Def at 4 or less, do not blitz. Movement not combat of two.

      3. Us at war build Marines, same rules as the first pacific game. Att at 2 or less, if is an amphibious assault. At 
          3 or less with one artillery. cost 4 max of 6 on the map. In the setup replace one us infantry at Hawaii by  one marines.

      4. ��� i build is first Battleship in the game i build the Yamato.
          Max one for the game. Att at 4 or less Def at 4 or less. 3 touch for destroy. One touch repair par turn.
          If a ��� fighter is present (not paired), if Att at 5 or less=bad aim at long distance.
          (for ��� i utilize the Kongo class for other Battleship). Cost 22 IPC

      5. Uk HMS Hood. The first battleship build in europe side. Cost 18 IPC.
          The same stat of a normal battleship but in a battle if a german battleship is present i have only one hit
          to destroy. Att at 4 or less Def at 4 or less, and two shot to destroy.

      6. German 88. in the second ed. german AAA have in def the choise of open fire on the planes of on tank.
          One tank is the same rules of anti planes, i fires before the start of the battle. the german AAA cost 6 IPC.

      7. All normal artillery, in costal territory or island have on the first round of combat a Def of 3 or less.

    • I

      ABattlemap troubles

      Software, Tools, and Aides
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      736
      Views

      varianceV

      Have you tried triplea?  You will find it under “software”

    • I

      blackberry app

      TripleA Support
      • • • iandemel
      1
      0
      Votes
      1
      Posts
      1.6k
      Views

      I

      anyone know of a blackberry battle calculator app??

    • I

      Drop a sub in sz100

      Axis & Allies Europe 1940
      • • • iandemel
      5
      0
      Votes
      5
      Posts
      11.8k
      Views

      S

      ok, thanks i was getting really confused cause I thought I’d been playing everything wrong.

    • I

      Cold War Situation

      Axis & Allies Global 1940
      • • • iandemel
      4
      0
      Votes
      4
      Posts
      1.7k
      Views

      General VeersG

      It would be fun to import the Iron Blitz (PC version) Cold War scenario into the 1940 map: this time around instead of just having USSR-US-UK you could expand it to have France represent the rest of the NATO powers, Germany to represent the Warsaw Pact and China gets to be on its own (as PRC vs ROC, Taiwan can just be controlled by the US player along with Japan). Of course tech would be opened up.

    • I

      Questions regarding the Global

      Axis & Allies Global 1940
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      1.0k
      Views

      knp7765K

      If Germany wants to make a naval build round 1, usually it will be 1 carrier + 2 transports OR 1 carrier, 1 destroyer and 1 submarine. Either way the total equals 30 IPCs.
      The reason for this purchase is it gives Germany a lot of options on future moves.
      A - The most obvious is a preparation for Sealion. You will need the loaded carrier plus other warships to protect the stack of transports you put there on round 2. Also, whatever ships Germany has will be used to clear the way for the German landings plus protect the transports if England scrambles, leaving more of your Luftwaffe to join in the London attack.
      B - Secondly, you can use them to threaten Sealion even if you don’t plan to actually invade England. This keeps the UK on edge buying defensively which could give Italy some badly needed breathing room in the Med. If Germany can keep UK from putting more units in the Med for even just a couple of rounds, it could be just enough for Italy to get the upper hand.
      C - A loaded carrier plus other warships will threaten any Allied fleet and cause the US in particular to invest in more warships to protect it’s transports if they want to stage by Gibraltar and think of approaching Europe.
      D - You could use the German navy for an amphibious invasion of Leningrad when you decide to attack Russia. If you can take Leningrad in the same round that you first attack Russia, then you can replace the “Peace With Russia NO” with the “German Occupation of Leningrad NO” and not loose $5 when you attack Russia.
      E - Another idea might be to send them into the Med to boost the Italian navy and help them get over the Allies there.

      I’m sure there are other good uses that I just can’t think of right now. I guess since Germany buying a navy round 1 does at least threaten Sealion which may prevent England from running the Taranto raid, although I have seen them do it anyway even if Germany threatens Sealion. The point is, if the UK player you are playing with is bound and determined to wipe out the Italian navy, I don’t think your German G1 purchase will matter one way or the other.
      That being said, while the naval purchase is most popular for Germany, they are not bound by it. There are many options. 2 bombers + 1 submarine OR 2 bombers + 1 tank are a couple of options. Another possibility is a Major IC to place in Romania in preparation for a major attack on Russia round 2 or 3.

      As for the Taranto attack, the UK usually sends the following units:
      1 carrier, 1 cruiser, 1 destroyer, 1 tac bomber from SZ 98 to SZ 97.
      2 fighters, 1 bomber from London to SZ 97.
      1 fighter from Malta to SZ 96.
      1 fighter from Gibraltar to SZ 96.
      The 2 fighters in SZ 96 to kill the Italian destroyer and transport. They will land on Malta.
      The tac bomber from SZ 98 and strat bomber from London (assuming they survive) will land on Malta.
      The 2 fighters from London will land on the carrier assuming they all survive.

      The Taranto raid is pretty devastating to Italy but not necessarily game ending. Italy could recover and give UK a pretty good fight. At the very least, Italy is good for keeping the UK mostly occupied while Germany goes all out after Russia.

      As for the 18 Russians in the east, there are a number of things you can do with them.
      A - Move all 18 to Amur to temp Japan. In this case, they will probably get wiped out as Japan will probably take the bait. It will suck for Russia to lose all those guys and there will be nothing left to stop Japan from taking all those cheap territories. On the plus side, with Japan attacking, it will put Mongolia on Russia’s side and get them 6 more infantry. Also, Japan will be expending a lot of resources in this attack, which could slow it’s progress down south where the real money is for them.
      B - Immediately start moving all those guys toward Moscow. With any luck, they will reach Moscow in time to protect the capital from the massive German assault. It does leave all the cheap territories in the east empty for Japan to take without a fight. However, Russia won’t lose more than 6 or 7 IPCs and the Mongolians will still join you.
      C - Place some on Amur as a guard against Japanese aggression while holding some back for either a counter attack or to head back to Moscow. There can be any combination involved in this plan.
      D - You can go aggressive. Fly your Moscow planes out to join them so those infantry will have a little offensive punch. If Japan withdraws troops from Manchuria and/or Korea and leave one or both weak enough, especially if Japan is very busy taking on India, Australia or maybe the US Navy, Russia could use their Siberian troops to take Korea and Manchuria. Depending on the situation, that could really weaken Japan financially. One thing though, if Russia is the one that first attacks Japan, the Mongolians will remain strict neutrals and will never join with the Soviets (unless an Axis power were to attack them directly).

    • I

      alpha 2

      Axis & Allies Global 1940
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      887
      Views

      Young GrasshopperY

      @iandemel:

      tell nutbar to play by alpha 2

      Most people are playing 2nd edition rules, the Alpha rules are obsolete considering that 1st edition is out of print.

      http://www.axisandallies.org/forums/index.php?topic=34418.0

    • I

      WWI Global Map?

      Customizations
      • • • iandemel
      2
      0
      Votes
      2
      Posts
      1.4k
      Views

      Admiral TA

      I know HBG has a WWI game that uses a full world map. It is in the development phase, but still worth checking out:

      http://www.historicalboardgaming.com/Global-War-1914-Axis-Allies-WW1-Variant-Map_p_728.html

    • 1 / 1