new bruswick nova scotia. in the nova scotia part
Posts made by i rock
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RE: Which territory do you live in?posted in General Discussion
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RE: New land unit: Conscriptposted in House Rules
dude its point less at 2 make it a 1ipc unit. You could use this instead though cost 2 atk 1 def 1 move 1 cant be artillery supported
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
ha someones on my side :-P
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
@Dylan:
@i:
nova scotias 2.5 billion times better then bc. bcs was not as usefull in ww2 and ww1 so ha :-P
Most Americans don’t even know what Nova Scotia is!
well how cares about those guys nova scotias so much better 'cause bcs stupid. and did you forget we have coal and you dont so hahahahahahahaha!!! :-P
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RE: Game piecesposted in Axis & Allies Europe 1940
If I can work with the game using a german AA gun as artillery
you know the 88mm gun was a good aa gun anti armor and artillry so why would you not be ok with that? it was the best anti tank gun in ww2. so really it should get plus 1 attack or defence if the enyme force is all vehicles.
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
nova scotias 2.5 billion times better then bc. bcs was not as usefull in ww2 and ww1 so ha :-P
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RE: Ww1 NAsposted in House Rules
+Revolution Place 7 infantry and 1 artillery in your capital, however remove one European Russian terriory from your control.
this wont work because the russian revolution starts on turn 8 and if it sucseeds there out of the game.+Side Change During the first round of play Italy must roll a die, if 1-5 Italy joins the Triple Entente (Allies), if a 6 Italy will remain on the Central Powers team.
this sounds promising:Bulgaria:-None :Serbia:-None
there not full powers+New Borders All units in any territory of German control that borders and enemy territory receive an additional point in defense for the turn.
i dont understand
other then those ones there very good -
RE: Nova Scotia to Quebec via US?posted in Axis & Allies Global 1940
what the newfies have invaded!!! ahah JK
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
Maritimes should be worth 0, BC should be worth 2, AB/SK/MN should be worth 2, Quebec should be worth 3 and Ontario should be worth 3.
why should the maritimes be worth ZERO
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
@Dylan:
@i:
@Dylan:
@i:
the prarie provinses should be worth 1 maybe 2ipcs
ontario should be worth 3ipcs
bc should be worth 1 or 2ipcs
martime provinces should be worth 1.5ipcs
quebec should be worth 2.5 ipcsno, No, NO, NO!, NO!
The Martime shouldn’t have a value!!! Especially maybe more then BC!
why i live in new scotland(nouvell escost(nova scotia)) theres plenty of stuff here your right on one part though nova scotia should be worth 2trillion ipcs
First of all BC is much bigger then Nova Scotia (area and population.) It has plenty of resources, etc.
maybe so but nova scota new brunswick and prince edward island are 1million times more importint and we have resoreses here fishing coal mining and other minerals :-P whats bc have???
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RE: Completed turns equal how many years?posted in Axis & Allies Global 1940
wow then one of my games i played lasted till 2010! the axis just stacked everything and the allies just kept dieing when they attacked!
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
@Dylan:
@i:
the prarie provinses should be worth 1 maybe 2ipcs
ontario should be worth 3ipcs
bc should be worth 1 or 2ipcs
martime provinces should be worth 1.5ipcs
quebec should be worth 2.5 ipcsno, No, NO, NO!, NO!
The Martime shouldn’t have a value!!! Especially maybe more then BC!
why i live in new scotland(nouvell escost(nova scotia)) theres plenty of stuff here your right on one part though nova scotia should be worth 2trillion ipcs
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RE: Global Team game when it comes out!posted in Axis & Allies Global 1940
@UN:
@i:
@UN:
Calvin, if you play as the Brits, try to save the French Med fleet so I can try to help in the defeat of the Italian Navy :cry:
say bye bye to your little navy then un spacy muhahahaha :evil:
Say goodbye to your Italian navy then. :roll:
oh yah you cant bet mine 'cause I ROCK!!!
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
the prarie provinses should be worth 1 maybe 2ipcs
ontario should be worth 3ipcs
bc should be worth 1 or 2ipcs
martime provinces should be worth 1.5ipcs
quebec should be worth 2.5 ipcs -
RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
Those places actually exist in real life? I just called them the wilderness, lol.
yes they do and south amarica is screwed up in that pick
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RE: Picture of US & Sea Zones together, West meets Eastposted in Axis & Allies Global 1940
wow they screwed up canada alberta sakactewon and manitoba are non existint!!!
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Ww1 NAsposted in House Rules
ok i am desinging a world war 1 game useing aa europe boared and pecies and my own rules. But i want to have NAs also but cant come up with any more heres what i got:
germany:
gas shells
artillery bombard at a 2 instead of a 1uk:
Tank production (sorry for bad name)
tank tech cost 15 less and tanks are 1 cheeper.russia
siberian reinforcements russia gets 2 free infantry in siberia every turn
any ideas? -
RE: Why no dutch as own power if liberated?posted in Axis & Allies Global 1940
@AA_fourlife:
Why no dutch as own power if liberated?
Ask the Canadians. :-P
thanks for asking if the dutch were a power then the following would have to be powers
1canada(we rock im mean canadains)
2romania or hungary or both and maybe bulgaria or all 3
3belgium
4dutch
5poland
6the game would have to satart in 1939 -
RE: Global Team game when it comes out!posted in Axis & Allies Global 1940
im sorry i already sunk yours :-P