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    2. i rock
    3. Posts
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    • Topics 34
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    Posts made by i rock

    • RE: Italian Weapons in WW2

      I think if the italians had modern weapons they would of stayed and fought more.

      posted in World War II History
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      france… (do they even have any men left?)

      1 inf fr fca to fea

      NoMercy_vs_IRock_G40_1aGer.AAM

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      I rain supream(sp?) !

      moves
      54 to 62
      nsw to sau
      que to sau

      deployments
      1 cru to 62
      1arm 1 inf to nsw

      income
      23 - 3 + 10 = 20 + (1saved) = 21

      NoMercy_vs_IRock_G40_1aGer.AAM

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      gah heres the battle of shm 10x

      DiceRolls: 10@1; Total Hits: 210@1: (1, 5, 6, 1, 2, 4, 3, 5, 4, 3)

      DiceRolls: 10@2; Total Hits: 210@2: (6, 5, 2, 4, 2, 6, 4, 6, 5, 6)

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      ANZAC
      purchases
      1 cru 1 inf 1 arm (saves 1)

      combats…?
      1 inf fr mal to shm

      atk BANZAI!
      DiceRolls: 1@1; Total Hits: 01@1: (3)

      def
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      :( shm loss… damn japs!

      moves
      ind to bur
      navy fr 76 ends move in 98
      air fr tri ends move in 98
      air fr egy ends move in 98
      air fr bsm to win (LOL)
      trans in 109 to 107

      deployments
      all to ind

      income
      17 + 8 - 8 = 17

      NoMercy_vs_IRock_G40_1aGer.AAM

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      alex win no losses
      sud win no losses
      shm no losses

      atk (10x)
      DiceRolls: 20@2; Total Hits: 620@2: (4, 5, 5, 6, 5, 3, 5, 4, 6, 2, 6, 2, 2, 6, 3, 4, 2, 1, 1, 3)

      def (10x)
      DiceRolls: 10@2; Total Hits: 210@2: (6, 1, 5, 4, 5, 6, 3, 3, 2, 5)

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      uk
      purchases
      4 inf 3 arty

      combats
      1 inf 1 arty 1 ftr fr egy & 1 tac fr tri to alexandria
      2 inf fr UoSA & 1 arm 1 mech fr egy to sud navy fr 76 comes for bombardment
      1 inf fr bur to yun
      1 arty fr bur & 1 inf fr mal to shm

      shm
      atk
      DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

      def
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      sud
      bombardment
      DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)

      atk
      DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 6)1@3: (5)

      def
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      alex
      atk
      DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 3)1@3: (4)1@4: (2)

      def
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      wack a moles turn

      purchases 2 infantry

      moves
      all to tsi

      deployments
      2 infantry to tsi

      income
      12 - 10 = 2 + 1 (saved) = 3

      NoMercy_vs_IRock_G40_1aGer.AAM

      posted in Tournaments
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      heres americas map.

      NoMercy_vs_IRock_G40_1aGer.AAM

      posted in Tournaments
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      its finaly working… heres the chinese map…

      MrzcionVSIrockA3Ger1.AAM

      posted in Play Boardgames
      i rockI
      i rock
    • RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)

      EU3 stands for Europa Universalis 3, its a good game.

      so japan just went that means its… USA turn??

      damn it you blocked my navy :(

      purchases
      alot of stuff
      (1 naval base, 2 inf 1 arm, 6 subs save 2)

      combats
      1 ftr fr 10 to 2 lands in 8 (carrier from 10 will pick it up)
      1 inf fr EUS to bra (activate neutral)

      moves
      carrier from 10 goes to pick up ftr in 8
      navy from 26 to 8 (except 1 sub)
      ground force from haw to alutians
      1 ftr fr WUS to 8
      destroyer in 49 to 26
      sub fr 49 to 33
      sub fr 26 to 33

      deployments
      1 naval base in the aletians
      2 inf 1 arm in WUS
      6 subs in 10

      income
      52 - 4 + 2 + 20 = 70 + 2 (saved) = 72

      grr… my computer is being retarted today, ill post the map ASAP (AA battlemap wont open…)

      posted in Tournaments
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      WTF, this website pisses me off, every time im not on for 3 days it wont let me post files !!

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      lols forgot the chinese

      purchases
      2 inf

      combats
      1 inf fr hop to cha
      1 inf fr hop to kwe
      rest to anh

      deployments
      2 inf to anh

      income
      8

      MrzcionVSIrockA3Ger1.AAM

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      with draw…

      moves
      3 inf 1 arty fr ind to win
      4 inf fr ind to bur
      107 to 101

      deployments
      all to ind

      income
      17 + 8 - 5 = 19

      MrzcionVSIrockA3Ger1.AAM

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      atk
      DiceRolls: 2@1; Total Hits: 02@1: (3, 3)

      def
      DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      UK’s turn
      purchases
      3 arty 5 inf

      combats
      1 inf fr bur to yun
      14 inf 6 arty 2 AA and 1 ftr fr bur to shm
      2 inf fr cpr to iraq via transport
      1 inf fr cpr to iraq my battleship from 39 is going to bombard

      bombardment
      DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)

      atk
      DiceRolls: 3@1; Total Hits: 03@1: (4, 6, 3)

      def
      DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 1)

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      max damaged your navy base :P

      moves
      106 to 101
      30 to 26
      3 mech 1 ftr 1 arm fr nos to CUS
      2 inf 1 arty fr nos to quebec
      strat bomber landing in EUS
      purchases
      9 inf 1 arty to CUS
      3 ftr’s to EUS

      income
      52 - 13 +10 = 49

      MrzcionVSIrockA3Ger1.AAM

      posted in Play Boardgames
      i rockI
      i rock
    • RE: Zcion vs I rock A3 game

      well, my moral is at -5 out of 0… i need some luck now, eh?

      USA
      (this is why the US is un invadable)
      purchases
      9 inf 1 arty 3 ftr

      combats
      1 bmr fr nos to strat bomb the navy base in WUS

      AA
      DiceRolls: 1@1; Total Hits: 01@1: (4)

      bmr
      DiceRolls: 1@6; Total Hits: 11@6: (4)

      posted in Play Boardgames
      i rockI
      i rock
    • RE: The great war

      my WW1 game doesnt have 2 many territories, but combat is limited to 2 rounds per turn. If you want I could post the map and or rules, just dont copy them :) .

      here are my units + there stats. (warning theres alot)

      Unit stats

      Land
                      Atk  Def  move    cost
      Conscript infantry   1 1        1          2
      Conscript infantry get -1 attack or defence when fighting tanks on a 3:1 ratio of conscripts to tanks depending on the combat. IE if there attacking they lose 1 attack and when defending they lose 1 defence. You may only buy 8 conscripts per turn.

      Infantry      1        2        1        3
      Are supported by artillery on a 1:1 ratio

      Assault infantry    2      3         1         5
      Assault infantry get +1 Attack in the first cycle of combat
      Are supported by artillery on a 1:1 ratio

      Calvary 2      1           2          4
      Can blitz territories

      Artillery    3        3          1          5
      Can support all infantry units on a 1:1ratio,
      Supported units get +1 attack.

      Tank 4 2        2          6
      Tanks take to hits to kill. Requires tank tech.
      Tanks take away the attack/defence power of conscripts on a 3:1 ratio of conscripts to tanks.

      Air
      Atk  Def  move    cost                   
      Fighter      2        2          3          7
      Can provide artillery an opening fire bombardment of 1 on a 1:1 ratio of artillery to fighters

      Scout plane 1      2          4            8
      Can provide artillery opening fire at a 1 on a 2:1 ratio of artillery to scout planes

      Bombers 3 1 5 11
      Can do strategic bombing raids on industry or naval ports. Can provide artillery opening fire at a 1 on a 3:1 ratio of artillery to bombers

      Infrastructure Atk Def Move Cost
      Defensive forts  0      1or2*      0          8
      Defensive forts roll 1 die per ship passing through the sea zone hitting at a 1. During an amphibious assault they hit land units on a 2 and get an opening fire at landing craft landing troops. These are not killed only captured. They take 2 hits to become none operational.
      They cost 3 to get repaired.

      AA guns            0        1        1          N/A
      AA guns roll 1 die per attacking air plane hitting at a 1.

      Naval Ports 0 0 0 N/A
      Naval ports let you protect your ships from harm by letting you garrison your ships in them making them immune to naval attack, but it takes 1 move to go in and out of naval ports. You may build ships at naval ports, limited to 1 per turn.

      Industry 0 0   0 N/A
      Industry is where you deploy your men, you can deploy double the amount of infantry  of the territories income value but all other unit can only be deployed up to the territories income value I.E. South France is worth 2 so you can place 4 infantry and 2 other units there(Not infantry or conscripts).

      Sea
      Atk  Def  move    cost                   
      Transport  0        0          2          8
      Can carry 1 infantry and 1 other land unit or air unit. Air units do not participate in amphibious assaults or naval battles well on a transport must be the last casualty in combat.

      Destroyer  2        2          2          8
      Stops subs from submerging and negates there opening fire. Can bombard at a 1 on a 1:1 ratio of Land units to ships

      Carriers 0   1     2         17
      Carriers can Carrie 2 scout plane or 2 fighter plane or 1 of each. Carrier’s gets to roll 1 die hitting at a 1 per attacking aircraft prior to combat. Requires carrier tech to buy.

      Cruisers 3 3 2 12
      Can bombard on a 2 on a ratio of 1:1 of ships to land units

      Battleship 4        4          2          20
      Takes two hits to sink they cost 3 to repair and they have to be in a naval port.  Can bombard on a 3 on a 1:1 ratio of land units to ships

      Subs          2        2          2            8
      Subs get a opening fire before combat. If your defensive force is only subs and your opponent has a destroyer present you can elect 1 sub to stay and fight while the rest submerge prior to combat. Subs resurface next turn. Subs can move through hostile sea zones and stay in them as long as no destroyers are present.

      *note I had naval ports and cruisers before AA50 & AA global came out.

      posted in World War II History
      i rockI
      i rock
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