I think if the italians had modern weapons they would of stayed and fought more.
Posts made by i rock
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RE: Italian Weapons in WW2posted in World War II History
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RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
I rain supream(sp?) !
moves
54 to 62
nsw to sau
que to saudeployments
1 cru to 62
1arm 1 inf to nswincome
23 - 3 + 10 = 20 + (1saved) = 21 -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
gah heres the battle of shm 10x
Rolls: 10@1; Total Hits: 210@1: (1, 5, 6, 1, 2, 4, 3, 5, 4, 3)
Rolls: 10@2; Total Hits: 210@2: (6, 5, 2, 4, 2, 6, 4, 6, 5, 6) -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
ANZAC
purchases
1 cru 1 inf 1 arm (saves 1)combats…?
1 inf fr mal to shmatk BANZAI!
Rolls: 1@1; Total Hits: 01@1: (3)def
Rolls: 1@2; Total Hits: 01@2: (4) -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
:( shm loss… damn japs!
moves
ind to bur
navy fr 76 ends move in 98
air fr tri ends move in 98
air fr egy ends move in 98
air fr bsm to win (LOL)
trans in 109 to 107deployments
all to indincome
17 + 8 - 8 = 17 -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
alex win no losses
sud win no losses
shm no lossesatk (10x)
Rolls: 20@2; Total Hits: 620@2: (4, 5, 5, 6, 5, 3, 5, 4, 6, 2, 6, 2, 2, 6, 3, 4, 2, 1, 1, 3)def (10x)
Rolls: 10@2; Total Hits: 210@2: (6, 1, 5, 4, 5, 6, 3, 3, 2, 5) -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
uk
purchases
4 inf 3 artycombats
1 inf 1 arty 1 ftr fr egy & 1 tac fr tri to alexandria
2 inf fr UoSA & 1 arm 1 mech fr egy to sud navy fr 76 comes for bombardment
1 inf fr bur to yun
1 arty fr bur & 1 inf fr mal to shmshm
atk
Rolls: 2@2; Total Hits: 02@2: (3, 5)def
Rolls: 1@2; Total Hits: 01@2: (4)sud
bombardment
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (1)atk
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 6)1@3: (5)def
Rolls: 1@2; Total Hits: 01@2: (6)alex
atk
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 3)1@3: (4)1@4: (2)def
Rolls: 1@2; Total Hits: 01@2: (6) -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
wack a moles turn
purchases 2 infantry
moves
all to tsideployments
2 infantry to tsiincome
12 - 10 = 2 + 1 (saved) = 3 -
RE: G40-02 NoMercy (Axis+4) vs I Rock (Allies)posted in Tournaments
EU3 stands for Europa Universalis 3, its a good game.
so japan just went that means its… USA turn??
damn it you blocked my navy :(
purchases
alot of stuff
(1 naval base, 2 inf 1 arm, 6 subs save 2)combats
1 ftr fr 10 to 2 lands in 8 (carrier from 10 will pick it up)
1 inf fr EUS to bra (activate neutral)moves
carrier from 10 goes to pick up ftr in 8
navy from 26 to 8 (except 1 sub)
ground force from haw to alutians
1 ftr fr WUS to 8
destroyer in 49 to 26
sub fr 49 to 33
sub fr 26 to 33deployments
1 naval base in the aletians
2 inf 1 arm in WUS
6 subs in 10income
52 - 4 + 2 + 20 = 70 + 2 (saved) = 72grr… my computer is being retarted today, ill post the map ASAP (AA battlemap wont open…)
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RE: Zcion vs I rock A3 gameposted in Play Boardgames
WTF, this website pisses me off, every time im not on for 3 days it wont let me post files !!
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RE: Zcion vs I rock A3 gameposted in Play Boardgames
lols forgot the chinese
purchases
2 infcombats
1 inf fr hop to cha
1 inf fr hop to kwe
rest to anhdeployments
2 inf to anhincome
8 -
RE: Zcion vs I rock A3 gameposted in Play Boardgames
with draw…
moves
3 inf 1 arty fr ind to win
4 inf fr ind to bur
107 to 101deployments
all to indincome
17 + 8 - 5 = 19 -
RE: Zcion vs I rock A3 gameposted in Play Boardgames
atk
Rolls: 2@1; Total Hits: 02@1: (3, 3)def
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
RE: Zcion vs I rock A3 gameposted in Play Boardgames
UK’s turn
purchases
3 arty 5 infcombats
1 inf fr bur to yun
14 inf 6 arty 2 AA and 1 ftr fr bur to shm
2 inf fr cpr to iraq via transport
1 inf fr cpr to iraq my battleship from 39 is going to bombardbombardment
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)atk
Rolls: 3@1; Total Hits: 03@1: (4, 6, 3)def
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1) -
RE: Zcion vs I rock A3 gameposted in Play Boardgames
max damaged your navy base :P
moves
106 to 101
30 to 26
3 mech 1 ftr 1 arm fr nos to CUS
2 inf 1 arty fr nos to quebec
strat bomber landing in EUS
purchases
9 inf 1 arty to CUS
3 ftr’s to EUSincome
52 - 13 +10 = 49 -
RE: Zcion vs I rock A3 gameposted in Play Boardgames
well, my moral is at -5 out of 0… i need some luck now, eh?
USA
(this is why the US is un invadable)
purchases
9 inf 1 arty 3 ftrcombats
1 bmr fr nos to strat bomb the navy base in WUSAA
Rolls: 1@1; Total Hits: 01@1: (4)bmr
Rolls: 1@6; Total Hits: 11@6: (4) -
RE: The great warposted in World War II History
my WW1 game doesnt have 2 many territories, but combat is limited to 2 rounds per turn. If you want I could post the map and or rules, just dont copy them :) .
here are my units + there stats. (warning theres alot)
Unit stats
Land
Atk Def move cost
Conscript infantry 1 1 1 2
Conscript infantry get -1 attack or defence when fighting tanks on a 3:1 ratio of conscripts to tanks depending on the combat. IE if there attacking they lose 1 attack and when defending they lose 1 defence. You may only buy 8 conscripts per turn.Infantry 1 2 1 3
Are supported by artillery on a 1:1 ratioAssault infantry 2 3 1 5
Assault infantry get +1 Attack in the first cycle of combat
Are supported by artillery on a 1:1 ratioCalvary 2 1 2 4
Can blitz territoriesArtillery 3 3 1 5
Can support all infantry units on a 1:1ratio,
Supported units get +1 attack.Tank 4 2 2 6
Tanks take to hits to kill. Requires tank tech.
Tanks take away the attack/defence power of conscripts on a 3:1 ratio of conscripts to tanks.Air
Atk Def move cost
Fighter 2 2 3 7
Can provide artillery an opening fire bombardment of 1 on a 1:1 ratio of artillery to fightersScout plane 1 2 4 8
Can provide artillery opening fire at a 1 on a 2:1 ratio of artillery to scout planesBombers 3 1 5 11
Can do strategic bombing raids on industry or naval ports. Can provide artillery opening fire at a 1 on a 3:1 ratio of artillery to bombersInfrastructure Atk Def Move Cost
Defensive forts 0 1or2* 0 8
Defensive forts roll 1 die per ship passing through the sea zone hitting at a 1. During an amphibious assault they hit land units on a 2 and get an opening fire at landing craft landing troops. These are not killed only captured. They take 2 hits to become none operational.
They cost 3 to get repaired.AA guns 0 1 1 N/A
AA guns roll 1 die per attacking air plane hitting at a 1.Naval Ports 0 0 0 N/A
Naval ports let you protect your ships from harm by letting you garrison your ships in them making them immune to naval attack, but it takes 1 move to go in and out of naval ports. You may build ships at naval ports, limited to 1 per turn.Industry 0 0 0 N/A
Industry is where you deploy your men, you can deploy double the amount of infantry of the territories income value but all other unit can only be deployed up to the territories income value I.E. South France is worth 2 so you can place 4 infantry and 2 other units there(Not infantry or conscripts).Sea
Atk Def move cost
Transport 0 0 2 8
Can carry 1 infantry and 1 other land unit or air unit. Air units do not participate in amphibious assaults or naval battles well on a transport must be the last casualty in combat.Destroyer 2 2 2 8
Stops subs from submerging and negates there opening fire. Can bombard at a 1 on a 1:1 ratio of Land units to shipsCarriers 0 1 2 17
Carriers can Carrie 2 scout plane or 2 fighter plane or 1 of each. Carrier’s gets to roll 1 die hitting at a 1 per attacking aircraft prior to combat. Requires carrier tech to buy.Cruisers 3 3 2 12
Can bombard on a 2 on a ratio of 1:1 of ships to land unitsBattleship 4 4 2 20
Takes two hits to sink they cost 3 to repair and they have to be in a naval port. Can bombard on a 3 on a 1:1 ratio of land units to shipsSubs 2 2 2 8
Subs get a opening fire before combat. If your defensive force is only subs and your opponent has a destroyer present you can elect 1 sub to stay and fight while the rest submerge prior to combat. Subs resurface next turn. Subs can move through hostile sea zones and stay in them as long as no destroyers are present.*note I had naval ports and cruisers before AA50 & AA global came out.