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    Posts made by HypoAF

    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      @hypoaf You making any more moves tonight?

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 6 bombers and 1 destroyer; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              4 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 49 Sea Zone to 47 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 47 Sea Zone to 33 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
              3 cruisers moved from 54 Sea Zone to 48 Sea Zone
              3 cruisers moved from 48 Sea Zone to 33 Sea Zone
              1 battleship moved from 54 Sea Zone to 48 Sea Zone
              1 battleship moved from 48 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 armour, 2 artilleries and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                      Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 26 Sea Zone
                  Americans attack with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
                  Japanese defend with 4 submarines
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                      Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      3 submarines owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 24
                  Casualties for Japanese: 4 submarines
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
              2 carriers moved from 54 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from Eastern United States to Gibraltar
              1 bomber moved from Midway to Eastern United States
              4 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              6 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Anhwe
              1 fighter moved from Szechwan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              11 infantry moved from Szechwan to Yunnan
              1 fighter moved from Anhwe to Yunnan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British repair damage of 4x factory_major; Remaining resources: 32 PUs; 
              British buy 3 fighters; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
              1 bomber moved from Tanganyika Territory to French Equatorial Africa
              1 armour moved from Alexandria to Libya
                    British take Tobruk from Italians
                    British take Libya from Italians
              1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 fighter moved from Szechwan to French Indo China
              1 tactical_bomber moved from Burma to French Indo China
              1 fighter moved from Egypt to French Equatorial Africa
              1 fighter moved from India to 41 Sea Zone
              1 armour and 1 infantry moved from Brazil to 86 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              1 submarine moved from 92 Sea Zone to 93 Sea Zone
      
          Combat - British
              Battle in Morocco
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win, taking Morocco from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in French Equatorial Africa
                  British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                  Italians defend with 1 artillery and 3 infantry
                      British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in French Equatorial Africa, round 2 : 4/6 hits, 2.17 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits, 1.33 expected hits
                      1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
                  British win, taking French Equatorial Africa from Italians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 artillery and 3 infantry
              Battle in French Indo China
                  British attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
              3 aaGuns and 11 infantry moved from Burma to Yunnan
              1 artillery moved from Burma to Yunnan
              1 artillery moved from Szechwan to Yunnan
              3 fighters moved from Persia to Russia
              1 fighter moved from Egypt to Persia
              1 mech_infantry moved from Egypt to Iraq
              2 fighters moved from Cyprus to Persia
              1 fighter moved from French Equatorial Africa to Egypt
              1 bomber moved from French Equatorial Africa to Egypt
              1 infantry moved from Alexandria to Egypt
              1 artillery and 1 infantry moved from Alexandria to Egypt
              1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 artillery and 1 infantry moved from Trans-Jordan to Iraq
              1 fighter moved from 41 Sea Zone to India
              1 fighter and 1 tactical_bomber moved from Burma to Sikang
              1 fighter moved from Sikang to Kazakhstan
              1 tactical_bomber moved from Sikang to Kazakhstan
              1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
              1 fighter moved from Iceland to United Kingdom
              2 infantry moved from India to Burma
      
          Place Units - British
              3 fighters placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
              British collect 36 PUs (2 lost to blockades); end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              3 infantry and 1 mech_infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 3 infantry and 1 mech_infantry
              EDIT: Adding units owned by British to India: 3 infantry and 1 mech_infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6,6,5,3,4
              UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : 0.00
      Italians regular : -0.33
      Japanese regular : -1.50
      British regular : 1.67
      

      Savegame

      posted in League
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      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      @hypoaf im finishing uk’s move now

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      @bretters lol

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Anhwe
              1 fighter moved from Szechwan to Anhwe
      
          Combat - Chinese
              Battle in Anhwe
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              11 infantry moved from Szechwan to Yunnan
              1 fighter moved from Anhwe to Yunnan
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Japanese regular : -0.33
      

      Savegame

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 6 bombers and 1 destroyer; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
              4 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 49 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 49 Sea Zone to 47 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 47 Sea Zone to 33 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
              3 cruisers moved from 54 Sea Zone to 48 Sea Zone
              3 cruisers moved from 48 Sea Zone to 33 Sea Zone
              1 battleship moved from 54 Sea Zone to 48 Sea Zone
              1 battleship moved from 48 Sea Zone to 33 Sea Zone
      
          Combat - Americans
              Battle in 46 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                  Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in Caroline Islands
                  Americans attack with 1 armour, 2 artilleries and 3 infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.17 expected hits
                      Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Caroline Islands, round 2 : 3/6 hits, 2.00 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
              Battle in 26 Sea Zone
                  Americans attack with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
                  Japanese defend with 4 submarines
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      1 submarine owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                      Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                      3 submarines owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 24
                  Casualties for Japanese: 4 submarines
              Battle in 55 Sea Zone
                  Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
              1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
              2 carriers moved from 54 Sea Zone to 33 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
              2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
              2 tactical_bombers moved from Eastern United States to Gibraltar
              1 bomber moved from Midway to Eastern United States
              4 fighters moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 destroyer placed in 10 Sea Zone
              6 bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.00
      Japanese regular : -0.83
      

      Savegame

      posted in League
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      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      @bretters go ahead and submerge

      posted in League
      H
      HypoAF
    • RE: DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3

      @dannyduck716 no scramble

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Vologda
              4 aaGuns, 3 artilleries, 2 fighters, 42 infantry and 1 tactical_bomber moved from Bryansk to Russia
              2 infantry moved from Tambov to Russia
              2 infantry moved from Volgograd to Samara
              1 mech_infantry moved from Sikang to Samara
              2 aaGuns and 18 infantry moved from Buryatia to Amur
              2 armour and 1 mech_infantry moved from Sikang to Szechwan
      
          Place Units - Russians
              8 infantry and 2 mech_infantrys placed in Russia
              3 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Shan State to Malaya
              3 fighters moved from India to Malaya
              1 infantry moved from Egypt to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
      
          Combat - ANZAC
              Battle in Malaya
                  ANZAC attack with 3 fighters and 1 infantry
                  Japanese defend with 1 artillery, 1 harbour and 1 infantry
                      ANZAC roll dice for 3 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                  ANZAC win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from Malaya to Burma
              1 infantry moved from Dutch New Guinea to New Guinea
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 destroyers and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,6,2,4,1,4,4,3,6,4
              ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
              1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to Persia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in League
      H
      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Shan State to Malaya
              3 fighters moved from India to Malaya
              1 infantry moved from Egypt to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
      
          Combat - ANZAC
              Battle in Malaya
                  ANZAC attack with 3 fighters and 1 infantry
                  Japanese defend with 1 artillery, 1 harbour and 1 infantry
                      ANZAC roll dice for 3 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
                  ANZAC win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              3 fighters moved from Malaya to Burma
              1 infantry moved from Dutch New Guinea to New Guinea
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 destroyers and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,6,2,4,1,4,4,3,6,4
              ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 0.33
      

      Savegame

      posted in League
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      HypoAF
    • RE: HypoAF Allies +16 -VS- dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Guam to 54 Sea Zone
              1 carrier moved from 26 Sea Zone to 54 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              2 tactical_bombers moved from Eastern United States to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from 26 Sea Zone to 54 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 tactical_bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Tsinghai
              3 infantry moved from Szechwan to Sikang
              1 fighter moved from Yunnan to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 94 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from Syria to 97 Sea Zone
              1 bomber moved from Syria to 97 Sea Zone
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - British
              1 mech_infantry moved from Syria to Egypt
              2 fighters moved from Syria to Egypt
              1 bomber moved from 97 Sea Zone to Egypt
              1 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from Rhodesia to Tanganyika Territory
              2 fighters moved from United Kingdom to Gibraltar
              1 mech_infantry moved from Eire to United Kingdom
              1 armour moved from Quebec to 106 Sea Zone
              1 armour and 1 transport moved from 106 Sea Zone to 88 Sea Zone
              1 armour moved from 88 Sea Zone to Suriname
                    British take Suriname from Dutch
              2 fighters moved from New Brunswick Nova Scotia to Iceland
              1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
              1 destroyer moved from 124 Sea Zone to 117 Sea Zone
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
              1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
              1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
              1 cruiser moved from 43 Sea Zone to 56 Sea Zone
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
              1 infantry moved from 43 Sea Zone to Borneo
              1 destroyer moved from 58 Sea Zone to 56 Sea Zone
              1 battleship moved from 54 Sea Zone to 62 Sea Zone
              1 battleship moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 factory_minor placed in Persia
              1 armour and 2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              7 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 7 infantry
              EDIT: Adding units owned by British to India: 7 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.50
      Japanese regular : 2.33
      

      Savegame

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      HypoAF
    • RE: HypoAF Allies +16 -VS- dawgoneit Axis

      @hypoaf scramble in 97?

      posted in League
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      HypoAF
    • RE: HypoAF Allies +16 -VS- dawgoneit Axis

      TripleA Manual Gamesave Post: British round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Combat Move - British
              1 cruiser moved from 94 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 tactical_bomber moved from Syria to 97 Sea Zone
              1 bomber moved from Syria to 97 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

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      HypoAF
    • RE: HypoAF Allies +16 -VS- dawgoneit Axis

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Tsinghai
              3 infantry moved from Szechwan to Sikang
              1 fighter moved from Yunnan to Tsinghai
      
          Place Units - Chinese
              4 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.50
      Japanese regular : 2.33
      

      Savegame

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      HypoAF
    • RE: HypoAF Allies +16 -VS- dawgoneit Axis

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Guam to 54 Sea Zone
              1 carrier moved from 26 Sea Zone to 54 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              2 tactical_bombers moved from Eastern United States to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from 26 Sea Zone to 54 Sea Zone
              1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 tactical_bombers placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 tactical_bombers moved from Eastern United States to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 tactical_bombers placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Kweichow to Szechwan
              1 fighter and 4 infantry moved from Sikang to Szechwan
              1 infantry moved from Hunan to Kweichow
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              1 fighter moved from Gibraltar to 99 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
              2 infantry moved from Egypt to Alexandria
              1 fighter moved from Egypt to Alexandria
              1 bomber moved from India to Italian Somaliland
              1 fighter moved from Gibraltar to 99 Sea Zone
      
          Combat - British
              Battle in 99 Sea Zone
                  British attack with 2 fighters
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 99 Sea Zone
                      1 transport owned by the Italians lost in 99 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in Italian Somaliland
                  British attack with 1 bomber
                  Italians defend with 1 bomber
                      British roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Italians lost in Italian Somaliland
                  British win with 1 bomber remaining. Battle score for attacker is 12
                  Casualties for Italians: 1 bomber
              Battle in Alexandria
                  British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                  Italians defend with 1 armour, 2 artilleries and 3 infantry
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Alexandria, round 2 : 2/7 hits, 2.17 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.17 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Alexandria, round 3 : 3/6 hits, 2.00 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 3 : 1/4 hits, 1.50 expected hits
                      2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                      British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Alexandria, round 4 : 1/5 hits, 1.83 expected hits
                      Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 17
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
      
          Non Combat Move - British
              1 fighter moved from Alexandria to Egypt
              1 fighter moved from Gibraltar to Egypt
              1 mech_infantry moved from Iraq to Egypt
              1 artillery and 1 infantry moved from Iraq to Trans-Jordan
              2 fighters moved from 99 Sea Zone to Cyprus
              1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 bomber moved from Italian Somaliland to Tanganyika Territory
              1 artillery moved from Yunnan to Szechwan
              1 fighter moved from India to Szechwan
              3 aaGuns, 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from India to Burma
              1 fighter moved from West India to India
              1 tactical_bomber moved from West India to Burma
              1 armour moved from Gibraltar to 91 Sea Zone
              1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
              1 armour moved from 86 Sea Zone to Brazil
                    British take Brazil from Neutral_Allies
              1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
      
          Place Units - British
              1 armour and 1 mech_infantry placed in Union of South Africa
              3 fighters placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
              British collect 33 PUs; end with 33 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              10 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from India: 10 infantry
              EDIT: Adding units owned by British to India: 10 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,3,4,4,4,3
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -3.00
      British regular : -0.67
      

      Savegame

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      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              4 infantry moved from Kweichow to Szechwan
              1 fighter and 4 infantry moved from Sikang to Szechwan
              1 infantry moved from Hunan to Kweichow
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      HypoAF
    • RE: L21 BM3 bretters axis vs hypoaf allies +13

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              2 tactical_bombers moved from Eastern United States to 26 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 tactical_bombers placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      HypoAF
    • RE: DannyDuck716 (Axis) vs HypoAF (Allies +14) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Egypt to Anglo Egyptian Sudan
      
          Combat - ANZAC
              Battle in Anglo Egyptian Sudan
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 5 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 6 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 6 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 7 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 7 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 8 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 8 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                  ANZAC win, taking Anglo Egyptian Sudan from Italians with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 fighter moved from Queensland to Java
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Java
              1 artillery moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              French takes Political Action: Political Action French To War With Japanese
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : -2.33
      ANZAC regular : -1.33
      

      Savegame

      posted in League
      H
      HypoAF
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