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    2. Hunter Jones
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    • Topics 18
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    Topics created by Hunter Jones

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      The Danish Strait

      Axis & Allies 1914
      • • • Hunter Jones
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      KrieghundK

      Neither strait is closed, but sea zones 11 and 20 are mined (while their naval bases are under the control of either their original controller or another power on the same side).

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      Strategies for 42.2?

      Axis & Allies 1942 2nd Edition
      • • • Hunter Jones
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      Private-PanicP

      Oh yeah …… :-D

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      Lend - Lease and the impact upon the Eastern Front

      World War II History
      • • • Hunter Jones
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      That plane story has to be one of the funniest stories to come out of the war.

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      Possible NHL Expansions

      General Discussion
      • • • Hunter Jones
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      General 6 StarsG

      Poor Wolfie !  :cry:

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      1914 Rules Rework

      House Rules
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      ?

      Russia Rev change

      If the Armistice is NOT accepted, seems there should be some consequence for this decision…

      propose this…

      IF the Armistice IS NOT accepted, to represent the upheaval and disarray in the ranks and Russian command structure, on the first turn after no acceptance…

      At start, except territory of Moscow, 1 infantry unit per territory is removed (down to min of 1). On this turn, Russia cannot make any attacks in territories outside of original Russia  - warships are still free to attack anywhere.
    • H

      Time for a change of strategies.

      Axis & Allies Global 1940
      • • • Hunter Jones
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      H

      I will try it next game I play, probably use it for Italy, since they need the Navy the most.

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      June 6th, 1944

      World War II History
      • • • Hunter Jones
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      H

      LOL.

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      Hunter Jones' 1916 Setup for 1914

      House Rules
      • • • Hunter Jones
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      FlashmanF

      Ottoman setup?

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      Rules for air bases

      Axis & Allies Global 1940
      • • • Hunter Jones
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      H

      Oh ok thanks.

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      Hunter Jones' House Rules

      House Rules
      • • • Hunter Jones
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      H

      Update -

      Combined UK Commonwealth Nation

      Works great! Played it out and it seems to be balanced and it allows for greater viability as the Allies.

      US Rules -

      The 2 IPC’s taken off from buying a bomber in Western US works fine and allows for some historical accuracy

      The Free French

      These units now move with the Commonwealth and attack and defend along with them.

      Vichy France

      Now moves with Italy instead of its own turn

      NO’s

      The NO’s are now an optional addition and you can pick and choose which ones are played in your game

      Corrections

      SS/Red Guard/Rangers/Commandos should move 1 instead of 2.

      Canadian Sub starts in SZ 120 not 101

      The Spain rule hasn’t come into play, as the German player has not been able to roll a 6, more on that later
      R&D works like a dream and creates new tactics for the powers

      Lend Lease

      Gives the Russian and UK Player a better chance against German and Italian Aggression - Works well

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      Quick question on "Strafing"

      Axis & Allies 1914
      • • • Hunter Jones
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      H

      Thank you

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      1914 Map grievances

      Axis & Allies 1914
      • • • Hunter Jones
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      C

      @Patchman123 I think that the szs should be either
      ankara, sevastopol+rum and constantinople+bulg

      Constantinople+Ankara+bulgaria, Sevastopol+romania (this way i think it is in oob)

      The one for bulgaria+romania is unnecessary. Ottoman fleet, while exposed should be able to protect either Constantinople and Ankara at the same time or separately.

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      Desginer needed for map making

      Customizations
      • • • Hunter Jones
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      H

      So recently , i decided to make a new version of AA based in 1940. I need someone to finalize a map for this. I do not have the tech know how or the software required to make this a reality. This map will be released to the masses and you will be credited as the map desginer.

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      Triple A or Email game

      Player Locator
      • • • Hunter Jones
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      J

      I’m also looking for opponents for Global 40 (or possibly the 41 or 42 setup).  I can do triple A, or, face to face if you are northern VA or MD, or possibly WV.  Please PM to coordinate.

      regards,

      Jonathan Rost
      jonkrost@comcast.net

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      1914 Map Redesign + 1914 Global Map

      House Rules
      • • • Hunter Jones
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      Imperious LeaderI

      But how would you know how many IPC Ottomans would have if you didn’t do any study on the economic capabilities of the other nations relating to 31 IPC? How would you know how many infantry they would have in each area if you didn’t study where they even had armies in 1914?

      You need to just draw a map with territory borders that allows good player options and is realistic. Don’t redo 1914, that’s garbage. This is redesign, not use what you got

      This is not checkers my friend.

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      Axis and Allies 1914 videos

      Axis & Allies 1914
      • • • Hunter Jones
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      Axis and Allies 1914 - British Strategy
      https://www.youtube.com/watch?v=oW9pE6IcRdw

    • H

      Any good Allied Strategies?

      Axis & Allies 1942 2nd Edition
      • • • Hunter Jones
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      D

      @Hunter:

      Ah. So it depends on what the starting situation? So maybe round 1 is too early to choose which way to go or is that just enough time?

      If you are deciding between KGF and KJF, you can wait. The exception may be with bidding units, if you specifically bid a sub or 2 to help with sz 37 so you can go KJF or if you get extra Russian units to help go after Germany, etc. There are also “generic” bids you can use that won’t show your focus either. Inf for Egy, any inf for Russia, dd to protect US trns in the Atlantic, etc.

      So outside a specific bid for a specific purpose you can wait until after rd 1 to see how the board lays out. You’ll probably have to decide by US 2 though. Russia can be played the same in the early rds and so can UK (say 3 units Ind, 2 ftrs UK for the first 1-3 rds is fairly safe).

      There are a few “conservative” openings for the Allies that won’t necessarily commit you to anything.

      Russia 1, buy 8 inf, or 4 inf 3 rt. Attack Belo/Wrus.
      Fortify heavy in Wrus and begin bringing eastern units to the west to defend against Ger. Send 1 inf to help protect US ftr. in Asia

      UK 1, buy 3 units (ind), 2 ftrs (uk) - I’ll assume no Sz 37 attack.
      Sink any vulnerable Ger ships and if you can land ftr(s) in Wrus do it, and get bom to Wrus/Rus if it will reach after any attacks.
      Attack J dd/trn with ftr/Cru from Ind sz land ftr with US/Rus units in Asia to protect against attack. Send Aus troops East to Atlantic on Trn, Remaining India ships to sail around South Africa. (note: if you did bid a sub for Ind, you can attack J dd/trn wuth sub/ftr instead and save your Cru).
      Consolidate troops from Afr and defend Trj (if safe), Per and Ind. If you defend Trj you may be able to trade Egy on UK 2 if you have units to spare.

      US 1 can be highly variable but at least you’ve seen how the board plays out. Did J by a factory? more trans? Where are their ships/planes? etc.
      It is fairly safe to buy a AC/DD for the Atlantic with 2 ftrs (or substitute in a trn and troops if you’ve already decided to go after Germany).
      Pac fleet consolidates in Sz 56 (unless J left a real opening)

      You can do a lot of things with the US but you never really show full on KGF. For example if you bought AC, dd, 2 ftrs and place in the Atlantic. They will ultimately be usefully against Japan if you go that route. The ftrs can be in sz 56 on US 2 and the surface ships by US 3. Or if you stay Atlantic it may be possible to be off of Afr on US 2 or 3 by the latest. Which is fairly typical anyway in a KGF game.

      Uk is also versatile with the 2 ftrs from UK 1 buy. They can go to Wrus (on way to Ind) or land on an AC for the Atlantic.

      The general design is, you’ve made no clear move toward J or G leaving you the ability to see how rd 1 shapes up. The one thing I wouldn’t do is buy a US transport on US 1 (if your intention is to go KJF) and you want to see if you can get Germany to make a purchase that assumes you are going after them. In all likely hood it won’t make a difference but if you get them to heavily defend France for another turn, that eliminates some troops that could have been on the Russian front a round or two earlier.

      A final caveat is, if Germany buys any ships for sz 5 or even the Med on G1, you are probably going to have to focus on the Atlantic and Germany. You are not going to want to have a German fleet parked in sz 5 indefinitely or the threat of a united fleet meeting up off the coast of Fra or Afr. You can still do the 3 units Ind 2 ftr Uk buy, but US will have to consider how it wants to take down the G ships. 1 AC, 1 dd, 2 ftrs isn’t bad in that case, but your follow up turns will probably be air heavy with ftrs/boms to ultimately go after those ships. And the time it takes rds 1-3 to get into position is probably enough to for J to get set up in the Pac, meaning it is going to be too late to swing your ships back into the Pac. In this case you’ll want to do the bare minimum to keep J off of Hi/Ala with the bulk of your focus being sink the G ships, get to Afr then Europe. Hopefully you can hold Ind for 4-5 rds and hope your stacks hold in Wrus/Cauc/Per area with US either coming through Fin/Nor/Kar or North Africa. At that point it just depends on how you set up your Atlantic shuck.

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      Axis and Allies 1942 SE videos

      Axis & Allies 1942 2nd Edition
      • • • Hunter Jones
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      G

      I watched your video to! Good job! Looking forward to more!

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