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    2. Hunter Jones
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    Posts made by Hunter Jones

    • RE: Southern France

      One that I could think of is that it is a Axis port in SZ 110 and SZ 105. A few ideas that popped into my head that didnt work:

      1. IPC’s (S. France is worth more)
      2. Facilities (S. France has both)

      If I take S. France, Italy is taking Normandy on I2 to bolster their Income. Straffing Normandy is also an option so that you can leave it French so the US cant use the IC there.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Southern France

      Southern France seems to be the Norm in my games. I usually take it to setup a port in the med for me to work off.

      All depends on the plan.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Southern France

      2 Mechs & 2 Tanks or 2 Mechs, 1 Tank, 1 Tac Bomber

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Detailed Outline for J4 Attack on India?

      I know. It can screw up Japan at times, especially if a J4 calcutta crush is the plan. A Naval base in Hanan is more of a long term deal. It can be useful at times.

      The Calcutta Crush isnt my go to plan, but it is something the Japanese player should know how to do. Its like how the German player should know how to do Sea Lion.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      I think so too. Only part of it.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Detailed Outline for J4 Attack on India?

      All this is very interesting. Only thing I will add is that a Naval Base on Hanan is interesting and is worth consideration. Allows you to make it back up to Japan, go Land in India, and raise hell in a few other spots. Also, if the Allies want it, they have to land units on it to take it.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      @simon33:

      @Hunter:

      The IC for the US is essential. I would still land there too if it was still French.

      Obviously not completely essential then if you are landing there in spite of it being French! No one can use the IC if it’s French unless Paris is liberated and actually buys some units.

      As for 1sub+1bomber per turn for Germany, sounds like your group are playing Germany very differently to what I normally see and do.

      Yes, we play a very different Germany. Almost Akin to how to play it in the 1942.2 game. Use Italian units in the East and use North Africa to draw as many units as possible into that area. Italy is playing defense at that point with its homeland.

      @Narvik:

      No no you are alle playing it wrong. The Allied invasion fleet should start from Gibraltar port, and project a threat to every landing spot. This fleet should also have a UK tranny with 2 French infantry, and another with 2 ANZAC infantry, and a UK Carrier with a French Fighter and an ANZAC Fighter. I would like to see the Axis defend against that, man. If you use the minors just to support the US landing, then you are using them wrong. They should secure your flanks, not stack as fodder. Obviously, with this strategy, Norway is out. Either Normandy or Southern France should be the main US landing spot, with separate UK, French and ANZAC landings in the adjacent territories or islands. Follow this advise and the Axis will never win again, man

      Are you sure about never winning again? And SZ 91 is a good orgin point for any invasion fleet, no matter where it goes. (W. Germany, Norway, Normandy, Southern France, Northern Italy, Southern Italy) those are all targets. Obviously if we could, Berlin would be the ideal landing spot to take the Capital and downgrade the IC there so if they take it back, they have to deal with a Minor on their capital instead of a Major.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      It is usually around round 4 or 5, Germany is always building Bombers and pushing a sub almost every turn. Its about 4 or 5 subs sitting there. Maybe more if the G1 Fleet attacks went really well for the Germans.

      The IC for the US is essential. I would still land there too if it was still French.

      Myself and another player, Corpo24 landed in Holland/Belgium as a distraction. We also had a minor UK force land in Normandy to draw units away. Granted it was the Oztea’s 1941 Setup, so the French had a transport. When we landed in those spots, the German player freaked out and build a ton of infantry and Italy took Normandy back before we smashed it with a Major US force and kept it for the rest of the game.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      In most of my games, the Germans have 8+ Bombers sitting in Western Germany along with several subs sitting in SZ 126. So the 3 plane scramble is essential. To me, taking away a German NO is awesome. Sacking my fleet for the loss of 8 IPC’s at the minimum for the Germans isnt worth it. With 8+ Bombers, several subs and Misc. planes for the Germans is enough to ward me off of a landing in Norway. I would have to spend my money in Europe for the United States, that cant fly if Japan is going buck wild in the Pacific, which it usually is.

      The Allies rely on reactionary play anyways. The Board should look different every game. The Allies should choose a landing spot accordingly. It just so happens that 8+ Bombers influences my decision.

      Like I said, there are trade offs for each option. No one landing spot is perfect. It is a matter of the amount of sacrifice for the Allies to win the game.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      @KGrimB:

      @Hunter:

      I am going to throw my hat into the ring.

      I prefer landing in Normandy. To me, there is more upsides than just the IC you get. Landing there, you can protect the UK Fleet and allow them to build it up under the Protection of the American Fleet and a 3 Plane Scramble. The UK can also reinforce the US Landing almost straight away, if it has some transports. Normandy also touches France, Southern France, and Holland/Belgium. Another reason I like the Normandy is that it is 2 turns away from the Major IC’s of the Axis. You can build up on the Landing before a large force comes in and tries to smack you around.

      Norway is 2 turns away from tanks. Normandy can be hit by a tank purchase in Western Germany.

      You are right. I also like keeping my fleet, what good does it for the Allies if my Fleet is at the bottom of the ocean. Landing is a one time thing in Norway. I put money into my fleet,  I kinda want it to live. I see the loss of the US fleet in that manner, like the loss of a German one before Sea Lion. You sunk a lot of money into the fleet just to watch it sink to the bottom. Norway is a bit too North for me. Norway was the best in 1st edition because the US could drop a Major there and push 10 tanks out a turn. This whole debate is interesting. Everyone has their preferences, and I will not argue with any of these options. All 3 have trade offs, it is just a matter of how much you are willing to sacrifice to get to your goal.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: KGF - Stick a Landing!

      I am going to throw my hat into the ring.

      I prefer landing in Normandy. To me, there is more upsides than just the IC you get. Landing there, you can protect the UK Fleet and allow them to build it up under the Protection of the American Fleet and a 3 Plane Scramble. The UK can also reinforce the US Landing almost straight away, if it has some transports. Normandy also touches France, Southern France, and Holland/Belgium. Another reason I like the Normandy is that it is 2 turns away from the Major IC’s of the Axis. You can build up on the Landing before a large force comes in and tries to smack you around.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Not Sure How to Feel

      Axis and Allies Tide Pods?! LOL

      posted in Axis & Allies & Zombies
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      Hunter Jones
    • RE: Starting moves for CP - upcoming game 29th of March

      It should only take an hour to do a full round. So he must have done much more.

      posted in Axis & Allies 1914
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      Hunter Jones
    • RE: Pacific Allies should always attack Japan turn 2

      VICTORY! LONG LIVE THE SNEAKY KARL!

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Pacific Allies should always attack Japan turn 2

      This thread is one big joke and I love it.

      GO GET HIM KARL!

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Pacific Allies should always attack Japan turn 2

      I love the new name! They pulled a Homer! DOH!

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Pacific Allies should always attack Japan turn 2

      If Japan doesn’t declare on J1, UK is dropping a Carrier and Linking it up with the Battleship in SZ37. If they do a J3, thats more time for the UK Pac to build up land units and get 2 more of the Money Islands. ANZAC should also jump on Java. Eventually the 2 Fleets you built with ANZAC and UK should link up or go with the US fleet. If its a Calcutta crush, then the sneaky karl is the best way to go. You should see it coming from a mile away.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Strategic Bombing Gibraltar?

      @KGrimB:

      I think that because the US has the potential to build a naval base in Morocco and the sz is always 1 turn away from 2 major complexes the proposal to turn off the naval base there indefinitely is impossible to sustain. Even if the base is bombed the US can still land in southern France and pass through to enter the med. if you conquer the territory you cannot hold it against determined American effort.

      If the US is completely focused on the pacific than the bombing is still inconsequential. What bombing Gibraltar really does is divert planes from the critical path to Moscow. Their absence will cost additional units on the eastern front that are needed in that fight.

      Not to mention that if a single aa gun hits you lose money because the base caps at 6 damage. Attacking the Gibraltar base is an interesting idea but is ultimately a vain effort.

      I agree with that, its almost worthless. The only way to turn it off is to do a Sea lion and bomb Gibraltar and not take it and Morocco. The only problem is if the US decides its going to violate the Neutrality of the True Neutrals and Builds a Naval Base in Spain. Doesnt matter what you do, the US will find a way to make it work.

      posted in Axis & Allies Global 1940
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      Hunter Jones
    • RE: Strategies for 42.2?

      Maybe…, hmmm.

      posted in Axis & Allies 1942 2nd Edition
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      Hunter Jones
    • RE: Strategies for 42.2?

      Awesome. Will try all of these.

      posted in Axis & Allies 1942 2nd Edition
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      Hunter Jones
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