Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Humantorpedo
    3. Posts
    H
    • Profile
    • Following 0
    • Followers 0
    • Topics 11
    • Posts 247
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Humantorpedo

    • RE: Jan vs stef

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2

      Research Technology - Russians
                  Russians spend 5 on tech rolls
                      Russians rolls :  1/1 hits
                  Russians removing all Technology Tokens after successful research.
                  Russians discover War Bonds

      Activate Technology - Russians
                  Russians activating War Bonds

      Purchase Units - Russians
                  Russians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from 5 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Russians to 6 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode
                  Battle in Buryatia S.S.R.
                      Russians attack with 7 infantry
                      Japanese defend with 1 artillery and 2 infantry
                          Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 :  1/7 hits
                          Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 2 :  1/3 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                          Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 :  0/6 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 3 :  1/2 hits
                          1 infantry owned by the Russians lost in Buryatia S.S.R.
                          Russians roll dice for 5 infantry in Buryatia S.S.R., round 4 :  1/5 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 4 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                          Russians roll dice for 4 infantry in Buryatia S.S.R., round 5 :  2/4 hits
                          Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 :  1/1 hits
                          1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                      Russians win with 3 infantry remaining. Battle score for attacker is -2
                      Casualties for Russians: 4 infantry
                      Casualties for Japanese: 1 artillery and 2 infantry
                  Battle in Karelia S.S.R.
                      Russians attack with 1 armour, 1 artillery and 4 infantry
                      Germans defend with 1 aaGun, 1 armour and 1 factory
                          Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 :  1/6 hits
                          Germans roll dice for 1 armour in Karelia S.S.R., round 2 :  0/1 hits
                          1 armour owned by the Germans lost in Karelia S.S.R.
                      Russians win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 armour
                  1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
                  1 artillery and 3 infantry moved from Archangel to Karelia S.S.R.
                  1 submarine moved from 6 Sea Zone to 5 Sea Zone
                  1 armour moved from Russia to Karelia S.S.R.
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  1 infantry moved from Russia to Belorussia
                        Russians take Buryatia S.S.R. from Japanese
                        Russians take Karelia S.S.R. from Germans

      Non Combat Move - Russians
                  1 submarine moved from 6 Sea Zone to 3 Sea Zone
                  1 infantry moved from Urals to Archangel
                  1 infantry moved from Evenki National Okrug to Urals
                  1 artillery moved from Caucasus to Ukraine
                  5 infantry moved from Caucasus to Ukraine
                  1 infantry moved from Russia to Eastern Ukraine
                  2 infantry moved from Russia to Caucasus
                  1 aaGun moved from Russia to Caucasus

      Place Units - Russians
                  3 armour and 1 artillery placed in Caucasus
                  2 armour placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs
                  Russians collect 3 PUs from War Bonds; end with 32 PUs

      Territory Summary for Russians :

      Archangel : 1 infantry
          Belorussia : 1 infantry
          Buryatia S.S.R. : 3 infantry
          Caucasus : 1 aaGun, 3 armour, 1 artillery, 1 factory and 2 infantry
          East Poland : 1 infantry
          Karelia S.S.R. : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
          Eastern Ukraine : 1 infantry
          Russia : 2 armour and 1 factory
          Ukraine : 1 aaGun, 1 armour, 1 artillery and 9 infantry
          Urals : 1 infantry
          3 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 33 / 45
          Russians : 29 / 32
          Japanese : 32 / 43
          British : 29 / 43
          Italians : 11 / 16
          Chinese : 5 / 0
          Americans : 39 / 54

      triplea_40962_Rus2.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Jan vs stef

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

      Game History

      Round: 2

      Research Technology - Germans

      triplea_40962_Ger2.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Jan vs stef

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                      Americans rolls :  1/1 hits
                  Americans removing all Technology Tokens after successful research.
                  Americans discover AA Radar

      Activate Technology - Americans
                  Americans activating AA Radar

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

      Purchase Units - Chinese
                  Chinese builds 2 units.

      Combat Move - Americans
                  1 artillery moved from Eastern United States to 10 Sea Zone
                  1 infantry moved from Eastern United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                  1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                        Americans take Morocco Algeria from Germans
                  1 destroyer moved from 10 Sea Zone to 20 Sea Zone
                  1 bomber moved from Western United States to 62 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
                  1 fighter moved from Western United States to 56 Sea Zone
                  1 infantry moved from Alaska to Western Canada

      Combat - Americans
                  Battle in 62 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 2 transports
                          2 transports owned by the Japanese lost in 62 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for Japanese: 2 transports

      Non Combat Move - Americans
                  1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
                  1 fighter moved from Hawaiian Islands to 56 Sea Zone
                  1 fighter moved from Eastern United States to 56 Sea Zone
                  1 bomber moved from Eastern United States to Western United States

      Combat Move - Chinese
                  1 infantry moved from Yunnan to Hupeh
                  1 infantry moved from Fukien to Hupeh
                  1 fighter moved from Yunnan to Hupeh

      Combat - Chinese
                  Battle in Hupeh
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 :  0/3 hits
                          Japanese roll dice for 2 infantry in Hupeh, round 2 :  2/2 hits
                          2 infantry owned by the Chinese lost in Hupeh
                          Chinese roll dice for 1 fighter in Hupeh, round 3 :  1/1 hits
                          Japanese roll dice for 2 infantry in Hupeh, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
                      Japanese win with 1 infantry remaining. Battle score for attacker is -13
                      Casualties for Chinese: 1 fighter and 2 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Americans
                  1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone

      Place Units - Chinese
                  2 infantry placed in Chinghai

      Turn Complete - Americans
                  Americans collect 39 PUs; end with 39 PUs
                  Objective 1: Americans met a national objective for an additional 5 PUs; end with 44 PUs
                  Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
                  Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs

      Territory Summary for Americans and Chinese :

      Central United States : 1 infantry
          Chinghai : 2 infantry
          Eastern United States : 1 aaGun and 1 factory
          Hawaiian Islands : 1 infantry
          Midway : 1 infantry
          Morocco Algeria : 1 flag, 1 artillery and 1 infantry
          Stanovoj Chrebet : 1 bomber
          Wake Island : 1 infantry
          Western Canada : 1 infantry
          Western United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
          12 Sea Zone : 1 transport
          20 Sea Zone : 1 destroyer
          56 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport

      Production/PUs Summary :

      Germans : 27 / 41
          Russians : 28 / 34
          Japanese : 33 / 43
          British : 35 / 43
          Italians : 11 / 16
          Chinese : 5 / 0
          Americans : 39 / 54

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3.500
              Median : 3.500
              Variance : 0.889
              Standard Deviation : 0.943
              Total rolls : 10

      Null / Other
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 5.000
              Median : 5.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Chinese Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 4.250
              Median : 4.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Japanese Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.000
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      triplea_40962_Ame1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Jan vs stef

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1

      Research Technology - Italians

      triplea_40962_Ita1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Jan vs stef

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

      Game History

      Round: 1

      Research Technology - Japanese

      triplea_40962_Jap1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Jan vs stef

      Test summary from TripleA, engine version: 1.9, time: 10:30:14 PM

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: 1942 ian0 Axis vs Humantorpedo Allies

      TripleA Manual Gamesave Post for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1

      Research Technology - Germans

      triplea_40925_Ger1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: 1942 ian0 Axis vs Humantorpedo Allies

      Test summary from TripleA, engine version: 1.9, time: 11:36:18 PM

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: 1942 ian0 Axis vs Humantorpedo Allies

      shaethae

      triplea_40925_Ger1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: 1942 ian0 Axis vs Humantorpedo Allies

      :mrgreen: :mrgreen:

      triplea_40925_Jap1.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • 1942 ian0 Axis vs Humantorpedo Allies

      :mrgreen:

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      Thanks!

      rematch with me as Allies?

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      what a disaster these italians

      triplea_40844_USA5.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      8-)

      triplea_40844_Brit4.tsvg
      triplea_40844_Brit4.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      :-D

      triplea_40844_Jap5.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      it was a good idea, though

      You got to conquer some Victory City with this turn, or I will get a “projection of power victory” …

      triplea_40844_USA4.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      Cuz I focused the Italians on the objective of keeping open the road to Moscow instead than sending them joyriding in India…and it paid out

      triplea_40844_Ger4.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      :evil:

      triplea_40844_Jap4.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      forgot you sunk the italian transport, cannot attack  :-D

      triplea_40844_USA3.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • RE: Humantorpedo Axis VS Jan0 Allies 1942

      …

      triplea_40844_Bri3.tsvg

      posted in Play Boardgames
      H
      Humantorpedo
    • 1
    • 2
    • 6
    • 7
    • 8
    • 9
    • 10
    • 11
    • 12
    • 13
    • 8 / 13