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    Posts made by HopLight

    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                  1 fighter moved from Northern Territory to 42 Sea Zone

      Combat - ANZAC
                  ANZAC creates battle in territory 41 Sea Zone
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                      ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - ANZAC
                  1 fighter moved from 42 Sea Zone to Northern Territory
                  1 destroyer moved from 62 Sea Zone to 63 Sea Zone
                  2 fighters moved from Queensland to New Zealand

      Place Units - ANZAC
                  2 destroyers placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - British

      Purchase Units - British
                  British buy 1 carrier, 1 fighter and 2 submarines; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - British
                  2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
                  2 artilleries, 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 2 infantry and 3 transports moved from 80 Sea Zone to 39 Sea Zone
                        UK_Pacific take 39 Sea Zone from Japanese
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 submarine moved from 95 Sea Zone to 93 Sea Zone
                  2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
                  1 fighter moved from Algeria to 97 Sea Zone

      Combat - British

      Non Combat Move - British
                  1 tactical_bomber moved from 97 Sea Zone to Iraq
                  2 artilleries and 2 infantry moved from 39 Sea Zone to India
                  1 fighter and 3 tactical_bombers moved from India to 39 Sea Zone
                  3 fighters moved from India to 39 Sea Zone
                  2 aaGuns moved from India to Burma

      Place Units - British
                  1 submarine placed in 98 Sea Zone
                  1 submarine placed in 109 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 4 infantry
                  EDIT: Adding units owned by British to Scotland: 4 infantry
                  EDIT: Turning off Edit Mode
                  1 carrier placed in 80 Sea Zone
                  1 fighter placed in 80 Sea Zone

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                  British collect 33 PUs; end with 34 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 destroyer placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 7 PUs; end with 7 PUs total
                  Some Units in 39 Sea Zone change ownership: 1 destroyer

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - British

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - Americans

      Purchase Units - Americans
                  Americans buy 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                  1 bomber moved from Queensland to 19 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  5 bombers moved from Queensland to 37 Sea Zone
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                  6 bombers moved from Western United States to Queensland
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from Algeria to Tunisia
                        Americans take Tunisia from Italians
                  3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                  1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery moved from 112 Sea Zone to Denmark
                  2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                  1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

      Combat - Americans
                  Battle in Philippines
                  Battle in Western Germany
                      Americans attack with 2 artilleries and 2 infantry
                      Germans defend with 1 airfield, 1 factory_major, 1 fighter and 1 harbour
                      Americans converts factory_major into different units
                      Americans win, taking Philippines from Japanese, taking Western Germany from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 fighter
                      Casualties for Americans: 1 infantry
                  Battle in Denmark
                  Battle in 37 Sea Zone
                      ANZAC loiter and taunt with ; Americans attack with 5 bombers, 1 destroyer and 1 submarine
                      Japanese defend with 1 submarine
                      Americans win, taking Denmark from Germans with 5 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 19 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 2 transports
                      Americans win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for Japanese: 2 transports

      Non Combat Move - Americans
                  1 bomber moved from 19 Sea Zone to Buyant-Uhaa
                  5 bombers moved from 37 Sea Zone to India
                  1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  6 destroyers and 1 submarine placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Western United States

      Turn Complete - Americans
                  Americans collect 64 PUs; end with 64 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Need scramble orders :)

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - Americans

      Purchase Units - Americans
                  Americans buy 6 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery and 1 infantry moved from Samoa to 51 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
                  1 bomber moved from Queensland to 19 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  5 bombers moved from Queensland to 37 Sea Zone
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                  6 bombers moved from Western United States to Queensland
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry moved from Algeria to Tunisia
                        Americans take Tunisia from Italians
                  3 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                  1 artillery and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                  1 artillery moved from 112 Sea Zone to Denmark
                  2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                  1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
                  1 transport moved from 101 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      So, just so we are clear, the reason I did want to remain is that I get free shots at your sub for no cost. If your sub hits my destroyer thats OK and I take the hit on my destroyer and my subs can’t be hit by your planes. Remaining round 1 also has the advantage that IF my subs hit and my destroyer hits I get to kill a plane with my destroyer.

      Since I’ve been lucky this round we can let it stay as is. But normally when something goes wrong the whole battle is rerolled from the part it went wrong. As an example when you forgot to land units in celebes, that time you missed your fighter and tac bomber roll on attack but rerolled the whole thing.

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Your planes can’t hit subs.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Why did you submerge my subs in SZ 41???

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 13

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                        Chinese take Sikang from Japanese
                        Chinese take Szechwan from Japanese
                  1 infantry moved from Olgiy to Kansu
                        Chinese take Kansu from Japanese
                  1 infantry moved from Buyant-Uhaa to Manchuria
                        Chinese take Manchuria from Japanese
                  1 infantry moved from Buyant-Uhaa to Jehol
                        Chinese take Jehol from Japanese
                  1 infantry moved from Ulaanbaatar to Amur
                        Russians take Amur from Japanese
                  2 infantry moved from Novosibirsk to Tsinghai
                  1 bomber moved from Russia to Tsinghai
                  1 infantry moved from Smolensk to Belarus
                        Russians take Belarus from Germans
                  3 infantry moved from Volgograd to Rostov
                  1 mech_infantry moved from Kazakhstan to Northwest Persia
                  2 infantry moved from Bryansk to Ukraine
                  2 infantry moved from Bryansk to Western Ukraine
                  1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                  1 bomber and 1 fighter moved from Russia to Western Ukraine
                  1 infantry moved from Urals to Vologda
                  5 infantry moved from Novosibirsk to Kansu
                  3 artilleries and 7 infantry moved from Russia to Smolensk
                  1 infantry moved from Olgiy to Kansu
                  1 infantry moved from Dzavhan to Yakut S.S.R.
                  10 infantry moved from Novosibirsk to Vologda
                  1 armour moved from Kazakhstan to Northwest Persia

      Combat - Russians
                  Battle in Tsinghai
                      Russians attack with 1 bomber and 2 infantry
                      Japanese defend with 1 infantry
                      Russians win, taking Tsinghai from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 infantry
                      Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 bomber, 1 fighter and 2 infantry
                      Germans defend with 1 artillery
                      Russians win, taking Western Ukraine from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                  1 bomber and 1 fighter moved from Western Ukraine to Russia
                  2 aaGuns moved from Russia to Bryansk
                  2 mech_infantrys moved from Kazakhstan to Tambov
                  1 bomber moved from Tsinghai to Russia
                  2 aaGuns moved from Novosibirsk to Kansu

      Place Units - Russians
                  10 infantry placed in Russia
                  2 infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs total

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      It’s OK, I figured thats what happened. And while I would have liked to play online, I don’t have the time to commit (I’m playing between work and might have to leave on short notice which doesn’t work well with online play).

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Politics - French
                  Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Combat Move - French

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                  2 submarines moved from 54 Sea Zone to 41 Sea Zone
                  1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  2 fighters moved from 54 Sea Zone to Queensland
                  1 fighter moved from India to Northern Territory

      Combat - ANZAC
                  Battle in Java

      Non Combat Move - ANZAC
                  1 aaGun moved from Queensland to Northern Territory

      Place Units - ANZAC
                  1 infantry placed in New South Wales
                  2 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 17 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Hmm, messed up my US NCM, the fighters are supposed to land in gibraltar. Feel free to edit or not.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Politics - British
                  Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - British
                  British buy 2 carriers and 2 infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy nothing; Remaining resources: 2 PUs;

      Combat Move - British
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                        British take 97 Sea Zone from Italians
                  1 carrier moved from 97 Sea Zone to 95 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
                        British take 93 Sea Zone from Italians
                  1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from Gibraltar to 95 Sea Zone
                  2 artilleries and 20 infantry moved from India to Burma
                  1 bomber moved from Persia to Burma
                  2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                  1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                  1 submarine moved from 98 Sea Zone to 95 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 95 Sea Zone

      Combat - British
                  Battle in Burma
                      British attack with 2 artilleries, 1 bomber and 20 infantry
                      Japanese defend with 1 infantry
                      British win, taking Burma from Japanese with 2 artilleries, 1 bomber and 19 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in 95 Sea Zone
                      British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                      Italians defend with 4 submarines
                      British win with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 24
                      Casualties for Italians: 4 submarines

      Non Combat Move - British
                  1 fighter moved from 95 Sea Zone to Algeria
                  1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 3 carriers, 2 fighters, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                  1 artillery and 2 infantry moved from 80 Sea Zone to Eastern Persia
                  1 fighter moved from Persia to 80 Sea Zone
                  3 fighters and 3 tactical_bombers moved from Iraq to India
                  1 bomber moved from Burma to India

      Place Units - British
                  2 carriers placed in 80 Sea Zone
                  2 infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
                  British collect 33 PUs; end with 34 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 8 PUs total

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Need scramble orders. You’ve played a very good game from behind but I think I’m about to break the Axis.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Combat Move - British
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                        British take 97 Sea Zone from Italians
                  1 carrier moved from 97 Sea Zone to 95 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
                        British take 93 Sea Zone from Italians
                  1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                  1 fighter moved from Gibraltar to 95 Sea Zone
                  2 artilleries and 20 infantry moved from India to Burma
                  1 bomber moved from Persia to Burma
                  2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                  1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                  1 submarine moved from 98 Sea Zone to 95 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 95 Sea Zone

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 12

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 4 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 4 PUs total

      posted in League
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      HopLight
    • RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Italians
                  1 armour moved from Greece to Romania
                  1 artillery and 1 infantry moved from Greece to 97 Sea Zone
                  1 artillery, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                  1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                  1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                  1 artillery moved from Tunisia to Algeria
                        Italians take Algeria from French
                  1 bomber moved from Southern Italy to Morocco
                  1 infantry moved from 92 Sea Zone to Gibraltar
                  1 infantry moved from 92 Sea Zone to Morocco
                  1 artillery moved from 92 Sea Zone to Morocco
                  1 artillery moved from 92 Sea Zone to Gibraltar
                  1 infantry moved from Southern France to Northern Italy
                  1 armour moved from Southern France to Yugoslavia

      Combat - Italians
                  Battle in Morocco
                      Italians attack with 1 artillery, 1 bomber and 1 infantry
                      French defend with 2 infantry; Americans defend with 1 fighter
                      Italians win with 1 bomber remaining. Battle score for attacker is 9
                      Casualties for French: 2 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 fighter
                  Battle in Gibraltar

      Non Combat Move - Italians
                  1 bomber moved from Morocco to Southern France

      Place Units - Italians
                  1 destroyer placed in 95 Sea Zone
                  1 infantry placed in Southern Italy
                  Italians undo move 2.
                  1 infantry placed in Southern France

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 19 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

      posted in League
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      HopLight
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