For some weird reason I thought Russia couldn’t attack until next round. Oh well we’ll see what Germany can do now, at least Japan is looking smashing.
Posts made by HopLight
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kansu to Shensi
1 armour moved from Yunnan to Szechwan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Manchuria
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 submarines moved from 39 Sea Zone to 79 Sea ZoneCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 2 submarines
French defend with 1 destroyer; British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Japanese: 1 destroyer, 2 fighters and 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 51
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Manchuria
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry; Americans defend with 1 artillery and 2 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 19 Sea Zone to Japan
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Anhwe to Jehol
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from Gibraltar to Western GermanyCombat - Germans
Battle in Southeast MexicoNon Combat Move - Germans
3 armour and 4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from France to Western Germany
6 armour moved from Romania to Poland
7 mech_infantrys moved from Slovakia Hungary to Poland
1 armour and 3 mech_infantrys moved from Germany to Poland
3 aaGuns, 13 artilleries and 11 infantry moved from Slovakia Hungary to Poland
2 submarines moved from 112 Sea Zone to 105 Sea ZonePlace Units - Germans
1 submarine placed in 105 Sea Zone
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Central America
1 artillery moved from 89 Sea Zone to West Indies
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 armour moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia HungaryCombat - Italians
Battle in Central America
Battle in West IndiesNon Combat Move - Italians
2 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
Hmm, that 20 % chance on Washington is very tempting.
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
Sorry, just saw that you moved the carrier from outside hawaii to Japan.
In that case 4 kamikaze on the carrier 1 on each destroyer. No scramble.
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
I don’t think planes to Manchuria is legal, where do they land? I don’t think you can land in Russia until Russia is at war with European Axis, at least TripleA won’t allow it.
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters moved from 41 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 bombers, 3 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Hopei to Kweichow
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Suiyuyan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 2 fighters, 1 tactical_bomber and 1 transport
2 submarines owned by the Japanese Submerged
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Yunnan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 10 infantry
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 10 infantry
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: India
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to 36 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 6 infantry moved from Chahar to Anhwe
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea ZonePlace Units - Japanese
5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
1 carrier placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 3 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Malaya
7 fighters and 3 tactical_bombers moved from 39 Sea Zone to Malaya
1 bomber moved from India to Malaya
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
5 carriers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 13 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 artilleries and 13 infantry
Japanese defend with 3 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 13 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British Submerged
1 submarine owned by the Germans Submerged
Battle in Malaya
British attack with 3 artilleries, 1 bomber, 7 fighters, 3 infantry and 3 tactical_bombers
Japanese defend with 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
British winGermans win with no units remaining, taking Malaya from Japanese with 2 artilleries, 1 bomber, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 3 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 3 infantryNon Combat Move - British
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to Yunnan
7 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Iraq to 39 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from India to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
3 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 submarine -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to ShensiNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier and 3 transports moved from 112 Sea Zone to 109 Sea Zone
5 bombers moved from India to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery, 5 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
6 bombers moved from Queensland to Shan StateCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 5 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
Americans attack with 1 artillery, 6 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Shan State from Japanese with 1 artillery and 6 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 bombers moved from Shan State to India
5 bombers moved from Sumatra to India
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from 119 Sea Zone to 109 Sea ZonePlace Units - Americans
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
4 fighters placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
And I forgot my NCM…. please use new post if thats OK.
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Tambov to Novosibirsk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Bryansk
3 artilleries and 7 infantry moved from Smolensk to Archangel
11 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Russia to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 18 infantry in Archangel, round 2 : 4/21 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 bombers moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Bryansk to ArchangelPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 2 aaGuns and 6 infantry
EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
EDIT: Adding units owned by Russians to Shensi: 2 aaGuns and 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Shensi : 2 aaGuns and 8 infantry
Suiyuyan : 1 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 1 armour and 1 mech_infantry
Belarus : 3 infantry
Bryansk : 4 aaGuns, 24 artilleries and 35 infantry
Archangel : 3 artilleries, 18 infantry and 2 mech_infantrys
Bessarabia : 1 infantry
Russia : 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 mech_infantrys
Volgograd : 1 factory_minor
Smolensk : 10 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 52
Russians : 30 / 29
Japanese : 52 / 53
Americans : 57 / 89
Chinese : 7 / 5
British : 33 / 39
UK_Pacific : 7 / 7
Italians : 16 / 4
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
Taking Korea was incredibly stupid. I should have taken Sakha……
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Tambov to Novosibirsk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Bryansk
3 artilleries and 7 infantry moved from Smolensk to Archangel
11 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Ukraine
2 infantry moved from Volgograd to Kazakhstan
2 bombers moved from Russia to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 3 artilleries and 18 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bessarabia from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 bombers moved from Bessarabia to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 mech_infantrys moved from Bryansk to ArchangelPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,2
Russians collect 27 PUs (3 lost to blockades); end with 29 PUs total -
RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 cruiser moved from 110 Sea Zone to 102 Sea ZoneNon Combat Move - French
Turn Complete - French
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RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Techposted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
2 bombers moved from Western Germany to 87 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Denmark to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
10 artilleries moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Western Germany to Slovakia Hungary
3 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western GermanyCombat - Germans
Battle in 87 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 cruiser and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for Americans: 1 cruiser and 1 transportNon Combat Move - Germans
1 bomber moved from 87 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 armour and 3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 fighters moved from Queensland to New ZealandPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode