Crazy, I remember thinking I’d be thrilled if I did well in one of the three battles, instead I did Awesome in two and quite well in one.
Posts made by HopLight
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RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
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RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to YunnanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangsi
2 carriers, 2 destroyers, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
Very good German opener. I was planning on retreating 111, but after 0 hits R1 it was too tempting to leave a fully healed BS there in case you missed, maybe I should have killed off a plane and done that anyways. Hmm, then again I like a nice German airforce.
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RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to FranceCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
7 infantry owned by the Germans , 3 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 tactical_bomber could not land in France and was removed
1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to France
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 fighter moved from Yugoslavia to Southern Italy
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_AxisPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 36 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 fighters and 3 tactical_bombers moved from Western Germany to Norway
10 armour and 10 mech_infantrys moved from Baltic States to Bessarabia
Germans take Eastern Poland from Russians
2 bombers moved from Germany to Bessarabia
1 bomber moved from Germany to Belarus
2 infantry moved from Baltic States to Belarus
1 bomber moved from Germany to Bessarabia
13 artilleries, 9 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 10 armour, 3 bombers and 10 mech_infantrys
British defend with 1 bomber and 4 fighters; Russians defend with 2 artilleries and 2 infantry
Germans win, taking Bessarabia from Russians with 10 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 50
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for British: 1 bomber and 4 fighters
Battle in Novgorod
Germans attack with 13 artilleries, 9 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 13 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 artillery
Germans win, taking Norway from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 artillery
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
3 fighters and 3 tactical_bombers moved from Norway to Western Germany
3 aaGuns moved from Baltic States to Novgorod
1 bomber moved from Belarus to Germany
3 bombers moved from Bessarabia to GermanyPlace Units - Germans
1 armour and 6 mech_infantrys placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 2 transports; Remaining resources: 4 PUs;Combat Move - Italians
3 bombers moved from Southern Italy to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 battleship, 2 cruisers and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern ItalyCombat - Italians
Battle in Eastern Poland
Italians attack with 3 bombers
Russians defend with 1 armour
Italians win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 bombers moved from Eastern Poland to Western Germany
1 artillery moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries placed in Southern Italy
1 artillery placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 3 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
2 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
2 bombers moved from Japan to 7 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
4 carriers moved from 6 Sea Zone to 25 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
6 infantry and 3 transports moved from 17 Sea Zone to 25 Sea Zone
6 infantry moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to Korea
Japanese take Korea from Americans
2 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Jehol to French Indo China
1 artillery and 2 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to KweichowCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
2 bombers moved from 7 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 artilleries placed in French Indo China
1 fighter placed in Kwangtung
1 bomber placed in Japan
3 infantry placed in Malaya
1 infantry placed in Kwangtung
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
Need scramble orders, we seem to agree on the best German opener :)
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RE: 13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France -
13L G40 MrRoboto (Allies +6) vs HopLight (Axis) Rematchposted in League
Rematch! Bid is sub for Torento attack.
Best of luck!
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
No worries, Im fairly outspoken so I call people out when I think they do something wrong, but I dont hold any kind of grudge, and I did really enjoy our game :).
The heavy bombers were my insurance, if things somehow started to go bad on either board I could quickly bring in 15ish bombers to turn the tide. (In moscow, strafing stacks, etc). Its not the fastest way to win, but one of the safest I think.
And since we are switching sides, where do you want your bid :)
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
Of course I will give you a rematch I already offered you that. I will say though that I think you are being a little unfair.
I’m the first to admit that the battle outside Gibraltar was very, very lucky for me, but it was still a 20% shot at defense, so 1/5 you lose -and- you also lose Rome (I have minimum a Battleship left which heals). The french destroyer didn’t really matter since a win outside Gibraltar let me sink that carrier no matter what. Essentially, you should have protected Rome and the carrier against that contingency with a plane or two, without losing Rome the situation wouldn’t have been as dire. Basically you took a 4/5 chance at getting a big lead but a 1/5 chance at ending up even farther behind.
Also, if fights earlier had come out closer to average your chance at the fleet would have been about 10-15% (3 less German planes one more British). I decided to gamble and put the fleet there since I had already let Japan get ahead in the Pacific by retreating a large part of the fleet to the Atlantic, without doing some immediate damage to Axis in Europe I was in a very poor position (I would also have been OK with killing almost all of the German airforce).
I have also specifically stated I thought you played a good game. However I also decided not to take any chances and gamble it away because I would be seriously upset with myself if I somehow lost from that far ahead. Essentially you are saying I played badly here, which I don’t think is true, I played it ultra safe after that battle with the sole purpose of guaranteeing a victory.
Anyways, if you feel set upon I suggest we use the following system (shamelessly stolen from (http://www.axisandallies.org/forums/index.php?topic=31698.0) )
There will be a customised reroll system to prevent extreme dice.
Both sides will be handed 3 reroll tokens for the first 5 rounds. They can be used at any given time, but only ONE reroll in a given battle. Then, as the game progressed, we will add 1 reroll token for every two rounds played. i.e. 1 extra for 6-7 (given in round 6) another extra for 8-9 etc. The tokens from previous rounds don’t expire, and can be used at any given time within the same game (both on offense and defense).
Restrictions to the reroll:
We have agreed that only in battles where the battle calculator says 75% or above, can one CHOOSE to either use Low Luck reroll or another try on with regular dice. The results stands after the reroll and one reroll token is removed. If it is rerolled with regular dice the defender also has a chance to spend a token to once again reroll (not if the reroll was LL)Rerolls of battles below 75% HAVE to be rolled with Low Luck. This is in order to prevent a “suicide” attack at f.ex. 30%, to try first, for then to get another regular dice try afterward.
I always think the best rematch is to switch sides with the same bid, then if it goes to a final deciding match we can rebid for the decider.
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
A very interesting strategy you are employing here.
Normally the allies get to do annoying delaying tactics, I decided fuck that Axis can play that game too :) It’s not exactly an optimal strategy but how often does Italy get to invade central america at basically no risk?
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RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Bessarabia
2 infantry moved from Romania to Bessarabia
2 artilleries and 7 infantry moved from Romania to Eastern Poland
13 artilleries and 14 mech_infantrys moved from Poland to Baltic States
10 armour moved from Poland to Baltic States
14 infantry moved from Poland to Baltic States
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 submarines moved from 105 Sea Zone to 91 Sea Zone
4 fighters and 4 tactical_bombers moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 7 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
Russians defend with 1 cruiser
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 4 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 10 armour, 13 artilleries, 14 infantry and 14 mech_infantrys
Russians defend with 6 infantry
Germans win, taking Baltic States from Russians with 10 armour, 13 artilleries, 11 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Baltic States
4 fighters and 4 tactical_bombers moved from 114 Sea Zone to Western Germany
4 bombers moved from Bessarabia to Germany
4 infantry moved from Romania to Eastern Poland
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 113 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 38 PUs (3 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
It is indeed looking quite grim for the Axis. I’m ok with you surrendering if you prefer.
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Combat Move - French
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RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 aaGun moved from Northern Territory to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
RE: 13L G40 Whackamatt (Allies +10) vs HopLight (Axis)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 2 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from West Indies to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in French West AfricaNon Combat Move - Italians
1 artillery moved from Morocco to Algeria
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs