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    Posts made by HopLight

    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 armour and 1 infantry moved from West India to India
                  1 armour moved from India to Burma
                  1 bomber moved from India to Malaya
                  2 carriers moved from 71 Sea Zone to 79 Sea Zone
                  1 transport moved from 71 Sea Zone to 72 Sea Zone
                  1 infantry and 1 mech_infantry moved from Kenya to 72 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                  1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  1 mech_infantry moved from Eire to United Kingdom
                  3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
                  1 destroyer moved from 79 Sea Zone to 38 Sea Zone
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra

      Combat - British
                  Battle in 39 Sea Zone
                      British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
                      Japanese defend with 1 submarine
                      Units damaged: 1 battleship owned by the British
                      British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Strategic bombing raid in Malaya
                      Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Malaya causes 6 damage total.
                  Battle in Sumatra

      Non Combat Move - British
                  1 bomber moved from Malaya to India
                  1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                  1 tactical_bomber moved from 39 Sea Zone to India
                  2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                  3 aaGuns, 3 artilleries and 21 infantry moved from Burma to India

      Place Units - British
                  1 factory_minor placed in Egypt
                  2 fighters placed in Union of South Africa
                  1 submarine placed in 71 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 34 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,6,6,3,1,4,3,1,2,3,4,4,1,4,4,1,5,1,4,3
                  UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  6 bombers moved from Western United States to 110 Sea Zone
                  2 fighters moved from Gibraltar to 110 Sea Zone
                  1 battleship and 3 transports moved from 95 Sea Zone to 92 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

      Combat - Americans
                  Battle in Philippines
                  Battle in 110 Sea Zone
                      Americans attack with 6 bombers and 2 fighters
                      Germans defend with 4 destroyers and 2 transports
                      Americans win, taking Philippines from Japanese with 4 bombers and 2 fighters remaining. Battle score for attacker is 22
                      Casualties for Germans: 4 destroyers and 2 transports
                      Casualties for Americans: 2 bombers

      Non Combat Move - Americans
                  4 bombers and 2 fighters moved from 110 Sea Zone to United Kingdom
                  1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  1 artillery placed in Eastern United States
                  1 carrier placed in 101 Sea Zone
                  1 destroyer placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  1 transport placed in 101 Sea Zone
                  1 infantry placed in Eastern United States
                  2 destroyers and 5 submarines placed in 10 Sea Zone
                  1 artillery placed in Western United States
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in League
      H
      HopLight
    • RE: Find league opponents here

      I could use a new G40 opponent if anyone is up for it.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 10 artilleries; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Smolensk to Belarus
                        Russians take Belarus from Italians
                  2 artilleries, 9 infantry and 4 mech_infantrys moved from Archangel to Smolensk
                  4 artilleries, 9 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
                  2 infantry moved from Bryansk to Western Ukraine
                  2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                  1 bomber moved from Ukraine to Western Ukraine
                  1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                  9 infantry moved from Russia to Bryansk

      Combat - Russians
                  Battle in Western Ukraine
                      Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win, taking Western Ukraine from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk

      Place Units - Russians
                  10 artilleries placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs total

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Yeah, that fighter really paid off. I was really only putting it there to deter an attack on the fleet. Basically the only place you’ve been rolling well now is China. (Where I also stupidly forgot to NCM my russian troops back.)

      But hey, I’ve given you a 7% shot at my Pacific fleet, who knows it could work.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Combat Move - French
                  1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Got an error trying to post the chinese turn, but hopefully it shouldn’t matter. UK is about to have a nice little pacific fleet.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - British
                  British buy 2 carriers and 1 transport; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Germans
                  1 armour and 2 infantry moved from Scotland to United Kingdom
                  1 fighter moved from Gibraltar to Southern Italy
                  1 armour and 1 infantry moved from British Somaliland to 76 Sea Zone
                  1 mech_infantry moved from British Somaliland to Kenya
                  1 infantry moved from Italian Somaliland to Kenya
                  1 infantry moved from British Somaliland to Ethiopia
                  1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                  3 artilleries and 23 infantry moved from India to Burma
                        UK_Pacific take Burma from Japanese
                  1 artillery moved from Trans-Jordan to Egypt

      Combat - British

      Non Combat Move - British
                  1 armour and 1 infantry moved from 79 Sea Zone to West India
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
                  3 aaGuns moved from India to Burma

      Place Units - British
                  2 carriers and 1 transport placed in 71 Sea Zone

      Turn Complete - British
                  British collect 33 PUs; end with 34 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                  Some Units in India change ownership: 2 infantry

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 6 bombers; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                        Americans take 93 Sea Zone from Italians
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                  4 fighters moved from 26 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                  1 submarine moved from 54 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                  2 mech_infantrys moved from Western United States to 10 Sea Zone
                  2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone

      Combat - Americans
                  Battle in Southern Italy
                      Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      Germans defend with 1 mech_infantry; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
                      Americans captures 23PUs while taking Italians capital
                      Americans win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Italians: 2 aaGuns
                      Casualties for Americans: 2 infantry
                  Battle in 46 Sea Zone
                      Americans attack with 4 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win with 4 fighters remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  4 fighters moved from 46 Sea Zone to 54 Sea Zone
                  2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  6 bombers placed in Western United States

      Turn Complete - Americans
                  Americans collect 53 PUs; end with 78 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      I can understand that, do you want to call it quits and start a new game? Switch sides, same bid?

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 bomber moved from Shensi to Bessarabia
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Western Ukraine to Eastern Poland
                  1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                  1 fighter moved from Russia to Bessarabia
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone

      Combat - Russians
                  Battle in Eastern Poland
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Eastern Poland from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 1 bomber, 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in 110 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 destroyer
                      Russians win with 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                  1 bomber moved from Bessarabia to Ukraine
                  1 fighter moved from Bessarabia to Bryansk
                  3 artilleries and 7 infantry moved from Ukraine to Bryansk
                  2 aaGuns, 5 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                  1 artillery and 6 infantry moved from Novgorod to Archangel
                  3 artilleries and 3 infantry moved from Russia to Smolensk
                  4 mech_infantrys moved from Belarus to Archangel
                  2 aaGuns moved from Belarus to Smolensk
                  2 infantry moved from Belarus to Archangel
                  5 infantry moved from Belarus to Smolensk
                  1 artillery moved from Belarus to Smolensk
                  1 infantry moved from Belarus to Archangel
                  1 artillery moved from Belarus to Archangel
                  1 infantry moved from Belarus to Smolensk
                  1 infantry moved from Belarus to Smolensk

      Place Units - Russians
                  1 armour and 1 mech_infantry placed in Ukraine
                  9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Ugh, that’s some truly awful dice. I would probably have retreated after the first round in your place but even so that was completely unfair.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Full scramble. Preserve maximum hit rate and take battleship last.

      I was referring to the battle in 109 where you got out with 30 IPC more units than average. Average for the destroyer attack was 0 IPC so that was also +30 IPC on average. Otherwise dice have been pretty even, bad roll for you in SZ106 like you said but in return you got good rolls elsewhere for your G1.

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      Well, that 20% battle really helps the med situation. Sorry about the dice but I guess it makes us about even :)

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Combat Move - French
                  1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Combat - French
                  Battle in 95 Sea Zone
                      French attack with 1 destroyer
                      Italians defend with 1 carrier and 2 transports
                      Units damaged: 1 carrier owned by the Italians
                      French win with 1 destroyer remaining. Battle score for attacker is 30
                      Casualties for Italians: 1 carrier and 2 transports

      Non Combat Move - French

      Turn Complete - French

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 transport moved from 61 Sea Zone to 62 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 1 submarine placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      posted in League
      H
      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 airfield and 6 infantry; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

      Combat Move - British
                  2 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
                  1 armour and 2 infantry moved from United Kingdom to Scotland
                  1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
                        British take Ethiopia from Italians
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                  2 fighters and 1 tactical_bomber moved from Persia to India
                  1 infantry moved from West India to India
                  1 infantry moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                  2 infantry moved from 76 Sea Zone to British Somaliland
                  1 bomber moved from Persia to British Somaliland
                  1 artillery moved from Iraq to Trans-Jordan

      Combat - British
                  Battle in British Somaliland
                      British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 3 infantry
                          British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 :  2/2 hits
                          British roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in British Somaliland, round 2 :  2/5 hits
                          Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 :  0/4 hits
                          1 artillery owned by the Italians and 3 infantry owned by the Italians lost in British Somaliland
                      British win, taking British Somaliland from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                      Casualties for Italians: 1 artillery and 3 infantry
                  Battle in Scotland
                      British attack with 1 armour and 2 infantry
                      Germans defend with 1 airfield and 1 infantry
                          British roll dice for 1 armour and 2 infantry in Scotland, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Scotland, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Scotland
                      British win, taking Scotland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in 92 Sea Zone
                      British attack with 2 fighters and 1 tactical_bomber
                      Italians defend with 1 cruiser and 1 transport
                          British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/3 hits
                          Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the British , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                      British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 cruiser and 1 transport

      Non Combat Move - British
                  1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                  1 bomber moved from British Somaliland to Eastern Persia

      Place Units - British
                  1 airfield placed in Gibraltar
                  6 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 33 PUs; end with 35 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

      Place Units - UK_Pacific
                  4 infantry and 1 tactical_bomber placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 6 PUs total
                  Some Units in India change ownership: 4 infantry and 1 tactical_bomber

      Territory Summary for British, UK_Pacific :

      India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 2 tactical_bombers
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Trans-Jordan : 1 artillery
          British Somaliland : 1 armour, 2 infantry and 1 mech_infantry
          Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 artillery, 1 harbour and 3 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield, 1 armour and 2 infantry
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
          Italian Somaliland : 1 flag, 1 infantry
          Ethiopia : 1 flag
          76 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport
          97 Sea Zone : 1 flag
          Iraq : 1 flag
          Eastern Persia : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
          Persia : 1 flag

      Production/PUs Summary :

      Germans : 43 / 56
          Russians : 37 / 37
          Japanese : 58 / 65
          Americans : 50 / 74
          Chinese : 7 / 9
          British : 33 / 40
          UK_Pacific : 5 / 6
          Italians : 14 / 31
          ANZAC : 10 / 15
          French : 6 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 13 times
                  3 was rolled 14 times
                  4 was rolled 12 times
                  5 was rolled 6 times
                  6 was rolled 7 times
              Average roll : 3,386
              Median : 3,000
              Variance : 1,411
              Standard Deviation : 1,188
              Total rolls : 57

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3,900
              Median : 4,000
              Variance : 0,444
              Standard Deviation : 0,667
              Total rolls : 10

      Germans Combat
                  6 was rolled 1 times
              Average roll : 6,000
              Median : 6,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      British Combat
                  1 was rolled 2 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3,154
              Median : 3,000
              Variance : 0,250
              Standard Deviation : 0,500
              Total rolls : 13

      Italians Combat
                  2 was rolled 1 times
                  3 was rolled 4 times
                  4 was rolled 3 times
              Average roll : 3,250
              Median : 3,000
              Variance : 2,286
              Standard Deviation : 1,512
              Total rolls : 8

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 5 times
                  3 was rolled 3 times
                  4 was rolled 4 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3,421
              Median : 3,000
              Variance : 0,389
              Standard Deviation : 0,624
              Total rolls : 19

      Americans Combat
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 1 times
              Average roll : 2,667
              Median : 2,500
              Variance : 1,600
              Standard Deviation : 1,265
              Total rolls : 6

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  3 infantry moved from Shensi to Hopei
                  1 infantry moved from Shensi to Szechwan
                        Chinese take Szechwan from Japanese
                  3 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 4 infantry
                      Japanese defend with 1 artillery and 1 infantry
                      2 infantry owned by the Chinese retreated to Shensi
                      Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 2 infantry
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 armour and 1 artillery
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                      Casualties for Japanese: 1 armour and 1 artillery

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Szechwan
                  1 fighter moved from Szechwan to Sikang

      Place Units - Chinese
                  2 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 fighter moved from Guam to 20 Sea Zone
                  2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  3 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 bomber moved from Eastern United States to 92 Sea Zone
                  1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                  1 submarine moved from 63 Sea Zone to 54 Sea Zone

      Combat - Americans
                  Battle in 20 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Gibraltar
                      Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 1 harbour
                      Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery
                  Battle in 46 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber
                      Italians defend with 1 cruiser, 1 destroyer and 1 transport
                      Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4
                      Casualties for Italians: 1 destroyer
                      Casualties for Americans: 1 bomber

      Non Combat Move - Americans
                  1 fighter moved from 20 Sea Zone to Guam

      Place Units - Americans
                  1 destroyer placed in 101 Sea Zone
                  1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                  2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

      posted in League
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      HopLight
    • RE: 13L G40 MrRoboto (Axis) vs HopLight (Allies +6)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                  1 bomber moved from Russia to Shensi
                  1 artillery moved from Ukraine to Western Ukraine

      Non Combat Move - Russians
                  2 infantry moved from Rostov to Ukraine
                  2 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  7 infantry moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery placed in Novgorod
                  3 artilleries placed in Ukraine
                  3 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
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      HopLight
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