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    Posts made by HopLight

    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - British
                  British repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
                  British buy 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 8 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  2 fighters and 1 tactical_bomber moved from India to Shan State
                  1 infantry moved from Burma to Shan State
                  1 cruiser and 2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                  1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan

      Combat - British
                  Battle in Shan State
                      British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                      British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from Shan State to India
                  3 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  2 infantry moved from 80 Sea Zone to Persia

      Place Units - British
                  4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      Place Units - UK_Pacific
                  8 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,1,4,2
                  UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
                  Some Units in India change ownership: 8 infantry

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  3 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow
                  8 infantry moved from Szechwan to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 10 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Shensi
                  1 fighter moved from Shensi to Kansu

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 102 Sea Zone to 101 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

      Non Combat Move - Americans
                  1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States

      Place Units - Americans
                  2 destroyers placed in 10 Sea Zone
                  1 carrier and 2 fighters placed in 101 Sea Zone
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Yunnan to Volgograd
                  1 infantry moved from Belarus to Baltic States
                  1 fighter moved from Russia to Baltic States

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      retreated to Baltic States
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Baltic States to Bryansk
                  1 artillery and 5 infantry moved from Belarus to Bryansk
                  1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                  2 artilleries and 6 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  1 artillery and 3 infantry moved from Russia to Bryansk
                  2 aaGuns, 1 artillery and 12 infantry moved from Novgorod to Archangel
                  1 infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                  2 aaGuns and 18 infantry moved from Buryatia to Sakha

      Place Units - Russians
                  2 infantry and 1 mech_infantry placed in Volgograd
                  9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                  2 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
                  2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
                  2 aaGuns moved from Ukraine to Western Ukraine
                  5 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery and 1 infantry moved from Belarus to Eastern Poland
                  1 armour and 2 mech_infantrys moved from Novgorod to Vyborg
                  1 armour and 1 mech_infantry moved from Karelia to Vyborg
                  1 armour moved from Ukraine to Eastern Poland
                  1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                  1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  4 mech_infantrys placed in Russia
                  3 infantry placed in Novgorod
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      @UnknownSoldier:

      My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.

      I just saw you requested this. I’m referring to Gamerman’s (who I gather knows his stuff) google doc of TripleA issues (No 4): https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1

      I had no idea that people usually assumed lowest to highest. If that is the case I apologize for the confusion, I’m new here (although not new to the game).

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      Well the French underperformed as usual :) I always feel its worth the shot though.

      I scrambled for you (saw no reason you wouldn’t), feel free to edit casualty choice in France.

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to France
                  1 fighter moved from United Kingdom to 110 Sea Zone
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa

      Combat - French
                  Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 110 Sea Zone
                      French attack with 1 fighter
                      Germans defend with 1 battleship and 1 submarine
                      1 submarine owned by the Germans Submerged
                      Germans win with 1 battleship remaining. Battle score for attacker is -10
                      Casualties for French: 1 fighter
                  Battle in France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys
                      Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in 97 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Italians win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
                      Casualties for French: 1 cruiser and 1 destroyer
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

      Non Combat Move - French

      Turn Complete - French

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 aaGuns moved from New South Wales to Queensland
                  2 fighters moved from New Zealand to Java
                  1 fighter moved from Queensland to Java
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      Thank you for being a good sport!!!

      It’s not quite as easy as using your suggestion since you are allowed to assign casualties however you want for planes attacking the same facility (i.e. 2 tac + 1 bomber attack an airbase you can take the tacs first, but 2 tacs attack the airbase 1 bomber attacks harbor/factory you cant). Also for AA gun fire from factories/harbour/airfield, you can never take fighters as casualties whereas from regular AA guns you can always choose whichever order you like. In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      1 hit is rough, OOL: Destroyer, fighter, fighter, flip carrier, sink carrier.

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      Man the dice servers are weird some times, no hits for either side for multiple rounds in almost all battles then a long string of hits for both sides.

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - British
                  British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 armour and 1 infantry moved from Alexandria to Egypt
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 83 Sea Zone

      Combat - British
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  0/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 :  0/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 :  1/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 :  0/1 hits
                          1 destroyer owned by the Italians lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Ethiopia
                      British attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 cruiser in Ethiopia, round 2 :  0/1 hits
                          British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 :  0/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  0/3 hits
                          British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 :  3/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 :  2/3 hits
                          2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
                      British win, taking Ethiopia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/7 hits
                          Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                          1 cruiser owned by the British , 1 battleship owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
                      Casualties for British: 1 cruiser and 1 fighter
                      Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                  Battle in 106 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                          British roll dice for 1 destroyer in 106 Sea Zone, round 4 :  1/1 hits
                          1 submarine owned by the Germans lost in 106 Sea Zone
                      British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  1 transport moved from 109 Sea Zone to 106 Sea Zone
                  1 mech_infantry moved from United Kingdom to Eire
                        British take Eire from Neutral_Allies
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom
                  1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 fighter moved from 96 Sea Zone to Malta
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 battleship moved from 37 Sea Zone to 39 Sea Zone
                  1 transport moved from 39 Sea Zone to 37 Sea Zone
                  2 infantry moved from Malaya to 37 Sea Zone
                  1 infantry moved from Malaya to Shan State
                  2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra
                        UK_Pacific take Sumatra from Dutch
                  3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
                  1 fighter moved from Burma to India
                  2 infantry moved from Union of South Africa to Rhodesia

      Place Units - British
                  2 fighters and 2 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 31 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

      Place Units - UK_Pacific
                  3 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                  Some Units in India change ownership: 3 infantry and 2 mech_infantrys

      Territory Summary for British, UK_Pacific :

      Shan State : 1 infantry
          Burma : 3 aaGuns, 1 artillery and 8 infantry
          India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
          Malaya : 1 harbour
          Kwangtung : 1 harbour and 2 infantry
          Sumatra : 1 flag, 2 infantry
          41 Sea Zone : 1 transport
          39 Sea Zone : 1 battleship and 1 destroyer
          Iceland : 1 airfield
          Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 armour, 1 artillery, 1 harbour and 2 infantry
          Union of South Africa : 1 factory_minor and 1 harbour
          Scotland : 1 airfield
          Malta : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
          United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
          Rhodesia : 2 infantry
          Ethiopia : 1 flag, 1 artillery and 1 mech_infantry
          96 Sea Zone : 1 cruiser
          76 Sea Zone : 1 cruiser and 1 transport
          106 Sea Zone : 1 flag, 1 destroyer and 1 transport
          Eire : 1 flag, 1 mech_infantry
          97 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
          Eastern Persia : 1 flag, 1 infantry
          83 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 39 / 68
          Russians : 36 / 37
          Japanese : 30 / 40
          Americans : 52 / 56
          Chinese : 9 / 15
          British : 29 / 36
          UK_Pacific : 21 / 21
          Italians : 9 / 10
          ANZAC : 10 / 10
          French : 15 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 5 times
                  2 was rolled 4 times
                  3 was rolled 7 times
                  4 was rolled 10 times
                  5 was rolled 7 times
                  6 was rolled 6 times
              Average roll : 3.718
              Median : 4.000
              Variance : 0.605
              Standard Deviation : 0.778
              Total rolls : 39

      Germans Combat
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      British Combat
                  1 was rolled 4 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 6 times
                  5 was rolled 5 times
                  6 was rolled 5 times
              Average roll : 3.840
              Median : 4.000
              Variance : 0.458
              Standard Deviation : 0.677
              Total rolls : 25

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.364
              Median : 3.000
              Variance : 0.900
              Standard Deviation : 0.949
              Total rolls : 11

      posted in League
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      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      I would like to request that you randomly roll to assign casualties for the AA run over London as per rules (TripleA does it wrong and lets you assign casualties freely between both raids) since it has a major impact on my chances of holding London. My suggestion is to roll two dice to assign the two hits, let 1-4 be tacticals, 5 be the bomber that rolled 7 damage and 6 be the bomber that rolled 8 damage. If the second dice rolls the same number reroll that dice (but not the first) until it shows a unique number.

      Hope that suggestion sounds OK with you, it seems the most fair as it lets you keep your great damage rolls.

      posted in League
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      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      Need scramble orders.

      posted in League
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      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - British
                  1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from United Kingdom to 97 Sea Zone
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 armour and 1 infantry moved from Alexandria to Egypt
                  1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 83 Sea Zone

      posted in League
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      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Kweichow to Hunan
                  3 infantry moved from Yunnan to Hunan
                  1 fighter moved from Szechwan to Hunan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 5 infantry
                      Japanese defend with 1 artillery and 3 infantry
                      Chinese win with 1 fighter remaining. Battle score for attacker is -2
                      Casualties for Japanese: 1 artillery and 3 infantry
                      Casualties for Chinese: 5 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Szechwan

      Place Units - Chinese
                  3 artilleries placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      posted in League
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      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Philippines to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 mech_infantry moved from Central United States to Western United States
                  1 infantry moved from Central United States to Western United States
                  1 armour moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Eastern United States
                  1 mech_infantry moved from Central United States to Western United States

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  1 carrier and 1 destroyer placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 56 PUs total

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
                  EDIT: Turning off Edit Mode
                  6 infantry moved from Amur to Buryatia
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  1 fighter and 1 tactical_bomber moved from Russia to Yunnan
                  1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                  1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                  2 infantry moved from Caucasus to Rostov
                  2 infantry moved from Bessarabia to Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  3 infantry moved from Baltic States to Belarus
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Belarus
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter moved from Novgorod to Russia
                  1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                  1 submarine moved from 115 Sea Zone to 114 Sea Zone
                  1 artillery and 1 infantry moved from Novgorod to Belarus

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      Scramble SZ111, no scramble SZ110

      posted in League
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      HopLight
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