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    HopLight

    @HopLight

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    Latest posts made by HopLight

    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - British
                  British repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
                  British buy 4 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 8 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  2 fighters and 1 tactical_bomber moved from India to Shan State
                  1 infantry moved from Burma to Shan State
                  1 cruiser and 2 destroyers moved from 71 Sea Zone to 80 Sea Zone
                  2 infantry moved from Tanganyika Territory to 72 Sea Zone
                  1 battleship, 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                  1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan

      Combat - British
                  Battle in Shan State
                      British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                      British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from Shan State to India
                  3 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                  1 infantry moved from Eastern Persia to Persia
                        British take Persia from Neutral_Allies
                  2 infantry moved from 80 Sea Zone to Persia

      Place Units - British
                  4 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs total

      Place Units - UK_Pacific
                  8 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,3,1,4,2
                  UK_Pacific collect 13 PUs (1 lost to blockades); end with 14 PUs total
                  Some Units in India change ownership: 8 infantry

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Shensi
                  3 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow
                  8 infantry moved from Szechwan to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 10 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Shensi
                  1 fighter moved from Shensi to Kansu

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 102 Sea Zone to 101 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone

      Non Combat Move - Americans
                  1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States

      Place Units - Americans
                  2 destroyers placed in 10 Sea Zone
                  1 carrier and 2 fighters placed in 101 Sea Zone
                  Note to player Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Italians
                      Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

      Purchase Units - Russians
                  Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 submarine moved from 127 Sea Zone to 111 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Yunnan to Volgograd
                  1 infantry moved from Belarus to Baltic States
                  1 fighter moved from Russia to Baltic States

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      retreated to Baltic States
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Baltic States to Bryansk
                  1 artillery and 5 infantry moved from Belarus to Bryansk
                  1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                  2 artilleries and 6 infantry moved from Ukraine to Bryansk
                  2 infantry moved from Rostov to Bryansk
                  1 artillery and 3 infantry moved from Russia to Bryansk
                  2 aaGuns, 1 artillery and 12 infantry moved from Novgorod to Archangel
                  1 infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
                  2 aaGuns and 18 infantry moved from Buryatia to Sakha

      Place Units - Russians
                  2 infantry and 1 mech_infantry placed in Volgograd
                  9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 33 PUs; end with 33 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
                  2 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
                  2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber moved from Baltic States to Eastern Poland
                  2 aaGuns moved from Ukraine to Western Ukraine
                  5 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery and 1 infantry moved from Belarus to Eastern Poland
                  1 armour and 2 mech_infantrys moved from Novgorod to Vyborg
                  1 armour and 1 mech_infantry moved from Karelia to Vyborg
                  1 armour moved from Ukraine to Eastern Poland
                  1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                  1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  4 mech_infantrys placed in Russia
                  3 infantry placed in Novgorod
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      @UnknownSoldier:

      My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.

      I just saw you requested this. I’m referring to Gamerman’s (who I gather knows his stuff) google doc of TripleA issues (No 4): https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1

      I had no idea that people usually assumed lowest to highest. If that is the case I apologize for the confusion, I’m new here (although not new to the game).

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      Well the French underperformed as usual :) I always feel its worth the shot though.

      I scrambled for you (saw no reason you wouldn’t), feel free to edit casualty choice in France.

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Combat Move - French
                  1 artillery and 1 infantry moved from Normandy Bordeaux to France
                  1 fighter moved from United Kingdom to 110 Sea Zone
                  1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                  1 infantry moved from Syria to Trans-Jordan
                  1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                  1 infantry moved from French West Africa to French Central Africa

      Combat - French
                  Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 110 Sea Zone
                      French attack with 1 fighter
                      Germans defend with 1 battleship and 1 submarine
                      1 submarine owned by the Germans Submerged
                      Germans win with 1 battleship remaining. Battle score for attacker is -10
                      Casualties for French: 1 fighter
                  Battle in France
                      French attack with 1 artillery and 1 infantry
                      Germans defend with 1 airfield, 6 armour, 3 artilleries, 1 factory_minor and 4 mech_infantrys
                      Germans win with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in 97 Sea Zone
                      French attack with 1 cruiser and 1 destroyer
                      Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                      Italians win with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20
                      Casualties for French: 1 cruiser and 1 destroyer
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                  Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

      Non Combat Move - French

      Turn Complete - French

      posted in League
      H
      HopLight
    • RE: G40L Hobo (axis) vs HopLight (allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        ANZAC take Java from Dutch
                  2 aaGuns moved from New South Wales to Queensland
                  2 fighters moved from New Zealand to Java
                  1 fighter moved from Queensland to Java
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 14 PUs total

      posted in League
      H
      HopLight
    • RE: UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech

      Thank you for being a good sport!!!

      It’s not quite as easy as using your suggestion since you are allowed to assign casualties however you want for planes attacking the same facility (i.e. 2 tac + 1 bomber attack an airbase you can take the tacs first, but 2 tacs attack the airbase 1 bomber attacks harbor/factory you cant). Also for AA gun fire from factories/harbour/airfield, you can never take fighters as casualties whereas from regular AA guns you can always choose whichever order you like. In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.

      posted in League
      H
      HopLight