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    Posts made by HolKann

    • RE: On the subject of the Russian Sub

      Am I the only one who uses it as a harassment to the Japanese transport shuttles in the Indian and Pacific?

      Ofcoursing, passing the Med is also annoying enough.

      You don’t have to see it as a real force, more like a wasp threatening to sting. This way, it will still influence the game a little  8-)

      posted in 1941 Scenario
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      Ow, forgot to mention, but some areas in the Pacific have changed a little of their shape, the most notorious being the East-Indies (it is placed a little more to the South-West now). The changes are for better usage of available map space (OKS, WPO, NPO, SUL, BOR and IJS are a bit bigger now, and 20 pixels are added to Csu and Mex), and correct borders of the American region.

      These changes are not huge, but might be a source of confusion. To avoid this, make sure both your and your opponents AA50 modules are up to date ;) Also, I’m not planning on any other territory changes in the near future, to ensure compatibility between the module versions.

      But most importantly: have fun :)

      posted in Software
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      @atarihuana:

      maybe someone likes it

      I do :) -> They’re added to the download files.

      Also, I made a modification to the Black Sea in order to visualise its new status as potentially neutral territory.

      posted in Software
      HolKannH
      HolKann
    • RE: AA50-41 PBF Tourney Discussion (Sign-up - Closed)

      Unfortunately, I have been cured again from ADS  :roll:, and I’d like to spend the time I have playing LL, so I’m unsubscribing again… Hope noone takes offense, but it’s better for everyone to play against a motivated opponent ;)

      1.  DM
      2.  Jennifer
      3.  Uberlager
      4.  flesh_pile
      5.  Danger Mouse
      6.  Lynxes
      7.  Questioneer
      8. 
      9.  eudemonist
      10. MatildaMike
      11. Perry
      12. Funcioneta
      13. anchovy
      14. BigRedOne
      15. Bardoly
      16. Ogrebait
      17. tcnance
      18. Botider
      19. atarihuana
      20. P@nther
      21.
      22.
      23.
      24.
      25.
      26.
      27.
      28.
      29.
      30.
      31.
      32.

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      @ogrebait:

      Two quick questions on ABattlemap for whoever creates these modules.

      1. My “InfoView” window seems to be too small to display all the information (line after “Land” is cut off, I assume it is total IPC value of sea forces).  I can’t seem to resize it so I can read it. Any suggestions?

      2. Under the “InfoView” window, the NO values are shown on the line labeled “Oil”. It’s a minor issue, but couldn’t this line be edited to actually say “NO’s” ?

      Thanks in advance!

      @Stoney229:

      I have the same problem… but i doubt it has anything to do with the modules, but rather the program itself.

      You’re right, the problems are inherent in the program (to be specific, in the .exe-file). I don’t think it’s doable to fix this without the source code of ABattleMap. Which only Attila has (you should be able to find him here).

      About problem 1), the row you can’t see is indeed the naval IPC’s for each nation. It might be because you dont have the right font / a bigger version of the standard one to display this window correctly (I haven’t got any problems with it…). This is nothing more but a wild guess though, and even if it’s right, without knowing which font is being used, fixing it will still be a problem.

      posted in Software
      HolKannH
      HolKann
    • RE: AA50 oficial errata as an ERROR!

      Sure, the sub destroys all the transports, and if the ftr hasn’t got a landing spot in range, it’s also going down.

      You just have to make sure you don’t give your opponents this opportunity, it’s like leaving 1 inf in Berlin and complaining that people shouldn’t be able to land with 2 inf + 2 coastal bombardments to take all your cash.

      edit: you should really do something about your keyboard, it’s pretty irritating and might get you banned. I understand you might be a little disappointed by the correct interpretation of the rules, but it’s no reason to shout about it in forums. If you really hate this rule, then make up a house rule and agree before you start a game to play with your house rule.

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: ERROR ! ERROR ! SUBMARINE RULES - BIG MESS

      lol @ atarihuana :D

      ontopic:
      Didn’t Krieghund already answer your question? He’s like the spokesperson of Larry Harris, the designer of the game, so he should know the intention of the rules right?

      As far as I’m concerned: option 1 is clearly more realistic (ever seen a fighter taking out a sub?), and more fun to play  :evil:, so why should you keep so tightly to the rule book?

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      @Stoney229:

      @The:

      I did put both folders into the Battlemap folder, however, I don’t have other folders named “AAR.gim”, “AAH.gim” etc. All I have in my main BMP folder is A50.gim, A51.gim, Battlemap, and uninstall battlemap.

      My guess is you put the modules in the shortcut folder, not the program folder.

      hits meself on the head :roll: gotta remember this, nice thinking Stoney  :lol:

      Aw well, problem solved, have fun Desert! (and tnx for the karma guys  :wink: )

      posted in Software
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      Aha, we’re almost there :)

      First a little word on what you actually want to get. You want 2 folders, titled “AA50.gim” (for '41-scenario) and “AA51.gim” (for '42 scenario) in your ABattleMap directory. Those 2 folders (or alternatively named “modules”) contain the necessary files for the ABattleMap program to load up the AA50 maps.

      Next, I’ll explain the concept of compressing files. If you quickly want to know what you should do, skip 2 paragraphs. It’s a highly recommended reading though ;)

      Because it’s inconvenient to upload and download all those files and folders by hand, they’re compressed into 1 single file. This is common practice when sharing files via the internet. An extra advantage is the files take up less space on disk, and thus are downloaded and uploaded faster. However, there are different ways to compress files. The most common one is using WinZip, which creates a <filename>.zip file. This way of compressing is also recognised by Windows Vista. The best way I know to compress files is using 7-Zip (compressing is also known as “zipping”, hence the “zip” in the program names). This creates a <filename>.7z .

      However, compressed files don’t run, they can’t “do” anything before they are uncompressed or extracted. For this, you use the same program they’re compressed with, hence why you were asked to download and install 7-Zip. To uncompress, open 7-Zip, choose “open archive” or something similar, browse to/select the .7z-file, and you’ll be presented the folders/files “inside” the compressed files. Then copy-paste them to the desired location (in our case, your ABattleMap folder). Make sure 7-Zip is installed though! For the WinZip (= “.zip”) version, it’s similar, just replace “7-Zip” by “WinZip” in this paragraph.

      Allright, this was the long way. Because WinZip is integrated in Windows Vista, there’s a quicker way. Here’s what you should do (continuing from option B):
      1. First check if Vista recognises the file you downloaded as a compressed file. The icon you see next to the “AA50_ABattleMap_Modules**.zip**” should look like a folder icon, except there’s a little zipper on the side. If you don’t see this, still try 2., but if it doesn’t work, report back :P and tell me which icon you see next to it.
      2. If you do see this icon, double click it. You’ll see a window pop up with 2 folders (named AA50.gim and AA51.gim) in it. Copy paste those 2 folders into your ABattleMap folder. They should be placed next to folders named “AAR.gim”, “AAH.gim” etc.
      3. Now start up ABattleMap, and check if you see the options AA anniversary 1941 and 1942 in the “New” menu. If they’re there, you made it. If they’re not, you didn’t, report back here  :|

      PS:
      Here’s an extra link about compressing/extracting with WinZip in XP/Win2000. I guess it’s about the same in Vista.</filename></filename>

      posted in Software
      HolKannH
      HolKann
    • RE: AA50-41 PBF Tourney Discussion (Sign-up - Closed)

      I’m in  8-)

      1.  DM
      2.
      3.
      4.
      5.
      6.
      7.
      8. HolKann
      9.
      10.

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      @The:

      OK, so now I’ve got troubles opening the AA50 module(s). What am I supposed to save it as? Because when it wants to save, it comes up saying open with X program or save the file. Well, no matter what I seem to do, it will only open under Adobe Acrobat. Should it be that? Or did I mess up big time somewhere?

      A quick summary of the possible versions:

      A: from mediafire, .7z-version:
      This is the reference file.
      Name: “AA50_ABattlemap_Modules.7z”
      Extract with: 7-Zip program

      B: from mediafire, .zip-version:
      This is for people who don’t like 7-Zip.
      Name: “AA50_ABattlemap_Modules.zip”
      Extract with: WinZip or Windows XP / Vista

      C: from the post itself, .7z.jpg-version:
      This is only for people who have problems with filesharing sites.
      Name: “AA50_ABattlemap_Modules.7z.jpg”
      Extract with: 7-Zip program after you removed the “.jpg” at the end of the filename manually. Note that Windows may not show you the extension (=the last 4 characters of the filename). In this case, go to “My Computer” -> menu “Extra” -> “Folder Options” -> tab “View” -> make sure “hide known extensions” is not checked. Normally Windows should show the extensions of files now, allowing you to remove the “.jpg” at the end of the filename, allowing you to extract it with 7-Zip, allowing you to place the modules in the ABattlemap folder, allowing you to play.

      Hmm, which version did you download? Am I right if it was version C? Did the walkthrough to the Windows-extension-hiding-problem fix your problem? If not, plz give a bit more info, such as operating system type, browser type, file version downloaded, compressing programs installed, name of the file seen on screen…

      posted in Software
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      Allright Bardoly, e-mail’s sent :)

      Also, since 7-zip is able to compress it this good, I tried to upload the 7-Zip version with the forum’s uploader again. First I tried .7z.txt, but that turned out corrupted. Then I tried .7z.jpg, and it seems to work for now :lol: Hope this helps some people out…

      posted in Software
      HolKannH
      HolKann
    • RE: Modules for ABattlemap

      China’s government is mounting an offensive against “indecent internet”, blocking acces to sites containing material or linking to material they deem improper. This includes porn, falun gong, tienanmen, dalai lama/tibet… So that’s why I think you’re not able to reach mediafire :(

      'nyhow, mail me your e-mail address, and I’ll send them through. Mine is <my username=“” on=“” this=“” forum=“”>(a) gmail (.) com</my>

      posted in Software
      HolKannH
      HolKann
    • RE: A Serious Discussion of Technologies in 1941

      @Cmdr:

      It’s all random though, Axis.

      The only difference is, is your strategy strong enough to survive a surprise strategy move or a surprise technology or is your strategy so mired in tradition that any deviation completely throws you off your game?

      I fail to see how getting War Bonds is any worse than the defender scoring 3 hits out of 3 chances against your attacking bombers in a major battle, or how getting Radar is any worse than two defending submarines hitting your attacking battleship and your battleship missing.

      Hmm, interesting thought… I think you’re right tech isn’t higher on the luck-scale than the average A&A sea + air battle or bombing raid. So it does make sense to include it if playing ADS.

      Aah well, LL still rulz  8-)

      @mikecool70:

      Advanced Artillery:  Russia starts out with a lot of infantry and a 1 artillery build now gives Russia an attack of 4 instead of 3.  That’s like buying a bomber for the cost of only 4 IPCs (although admittedly, these “bombers” can only attack land and are limited to one space).  Such a tech would make it much more difficult for Germany to secure any territory of Russia’s that is next to an industrial complex.  In my opinion, the benefits for Russia are huge if they snag this tech.  Definitely worth the 20 IPC cost.

      Err, your numbers are wrong: adv art gives you 6 attack instead of 5 when buying 2 inf 1 rtl. Now, let’s calculate how much attack you can buy for 20 IPC’s: 4 inf and 2 rtl = 10 attack 12 defense 6 hits >= 30 extra “power”. To match this with adv art, you would need to buy at least 30 x 2 inf 1 rtl = 60 inf 30 rtl = 400 IPC’s >= 15 Russian turns. Not mentioning the benefit of the immediate extra army over the prolonged time Russia would need before really benefitting from this tech. So I think you got something wrong here, adv art is definitely not worth the cost of 20 IPC’s…

      posted in 1941 Scenario
      HolKannH
      HolKann
    • RE: Caspian Sub: Now with half the dreck, twice the funk.

      Hmm, I liked the articles a lot, gave me greater insight into the games. The exercises are fun too, especially that one where you had to retreat to iceland/greenland, and the one building an IC in Egy to block tanks :D Priceless!

      I know some articles are tricks or gambits, but you have to know them to avoid them! It’s like the fool’s mate in chess: you have to know it, and it’s an added weapon to your AAR arsenal (like the succer punch from the South Pacific -> California).

      Humour was good, Mr. T was often funny, and the tank/pinball machine yelling “TILT SUCKKA!!” stays fixed in my brain.

      Also, I think the Baltic shield might be a nice change pace, giving the Russians some nicer game, but keeping USA and UK on their toes. I think in ADS it’s possible to pull it of with an added surprise effect. Ofcourse there are drawbacks to every strategy, but keeping the med and Africa also has it’s merits.

      So no, the articles not bad, they’re nicely written and contain valid arguments, even for “pro’s” some tips and tricks are good to rehearse :)

      posted in Axis & Allies Revised Edition
      HolKannH
      HolKann
    • RE: UK1 KJF

      It’s a bold strat indeed :) Maybe try to attack New Guinea with 2 inf from Australia; since this is clearly a KJF, you have to go all the way :evil: Also, try putting the Ind trn in SZ36, this way the Jap BB from JAV can’t attack your British fleet in SZ59, causing even more problems for the Jap to solve.

      There are some other variants btw, like invading Borneo instead of Frenc Indo China, or letting the ftr join the sub in battle, whilst landing on the American carrier. Have fun looking for the optimal combo :)

      posted in Axis & Allies Revised Edition
      HolKannH
      HolKann
    • RE: National Objectives vs Balance

      @Cmdr:

      I’d have to say the following are the hard NO’s to get:

      France (USA/England)
      Russia’s 10 IPCer
      Either of Italy’s if the allies are 100% engaged in KGF (which is becoming standard again, even though America has an awesome shot at taking out Japan early in the game.)

      The following are simple to get:

      All of Germany’s
      Two of Japans, maybe all three
      The one for owning North America

      The following are hard to hold:

      England’s Empire (Gibraltar will lose this for you before you even get a turn.)
      Philippines
      Midway/Wake/Hawaii/Solomons


      Over all, you’d expect the Axis to have 60 IPC in NO’s routinely and the allies 15-20 IPC in NOs routinely.  Which should help balance the cash flow.

      Agreed. NO’s favour the Axis. Which is why I think 1941 is unbalanced with NO’s: Axis have too great an advantage with NO’s (killer Jap, strong Germ, Ita taking all of Britains efforts the first 4 rounds by claiming Egy and getting 10 extra by NO’s).

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: New odds calc for AAAE

      Neat, tnx :)

      Hey, would you mind implementing Radars and Improved Shipyards?

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: Hehe - Very very funny Allied victory… I thought it was all over until...

      @Richter:

      total is 7,6% or roughly a 1 in 13 chance of happening…

      You’re righter than you think: it is exactly 1 in 13.

      Maths:
      both hit: 1/64/6=4/36
      ftr hits: 5/6
      4/6=20/36
      inf hits: 1/62/6=2/36
      both miss: 5/6
      2/6=10/36 => 10 times out of 36, the battle will continue without any change, so the chances in this case equal the outcome chances => We discard those 10/36, resulting in chances being reduced to x/26
      =>
      both hit: 4/26
      ftr hits: 20/26
      inf hits: 2/26 = 1/13.

      posted in Axis & Allies Anniversary Edition
      HolKannH
      HolKann
    • RE: How to re-balance the -41 Scenario (team effort!)

      @allies_fly:

      The sub can be considered offensive too

      This simply made my day  :lol: :cry: :evil: :roll: :-D

      posted in 1941 Scenario
      HolKannH
      HolKann
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