Here’s what I’ve done with my map so far:

As you can see I still have a lot of work to do. I have some interesting design challenges ahead of me. For example:
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How big do I big should I make the regions? Some spaces are necessarily small (Israel, Kuwait). While others are rather large (Saudi Arabia, Iran). The larger regions will be broken up into several smaller spaces. Exactly how big these spaces should be and what their composition should be is proving to be vexing. Make them too small and there’s too much territory on the board. If I make them much larger than the smallest regions then that messes up with game balance and raises other issues. Should I attempt to chop up the larger countries according to political districts or just slice them up evenly?
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What should I name the regions? Some of the regions will be named for the country they represent (Israel, Kuwait) while other regions will only be a small part of a larger nation. Should I use district names or geographical names? You can already see a little of that if you look at Egypt. The area east if the Suez canal I named Sinai (geographic region) while if you look up near Russia I’ve got an abstract “Southern States” which is simply an amalgamation of several smaller countries rolled into one.
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Should I have blow up boxes off to the side for the smaller regions? 2nd edition Axis and Allies did this and many players never used them (some did though). AA Revised had those numbered cards with small numbered chits to achieve the same thing (in a more generic way). What area peoples thoughts on this?
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Should I put the game charts, build area, turn sequence the above mentioned holding boxes and/or any other information directly onto the board? If so where? The southern part of the board (Sudan, Egypt and the bottom right portion of the Arabian Sea) looks like a good spot.
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Should I put neutral region unit strengths directly on the board? The advantage everyone can see what they have to deal with without looking up a separate chart. The disadvantage is that it may clutter up the board. What about set-up information? Personally I tend to frown on this kind of this put right onto the board but what do others think?
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How many victory cities should I put on the board and what criteria should I use to select them? Each country should have at least two to start with (all of the capitals will be victory cities). Should some regions have two or more victory cities (making them that much more important than other regions).
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Same as above for oil fields.
8 ) Should I put geographical features on the map? Things like mountains, deserts and rivers could be added. If these things were added, should they affect game play or be there for appearances purposes only? If I add Mountains ranges and rivers, should I put them IN regions or put them bordering regions?
Any comments or suggestions would be helpful.